Abstract:Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.
Abstract:In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution. Modular hierarchical methods are more controllable and interpretable than end-to-end VLA approaches, but existing ones still rely on predefined affordance labels and lack the tight semantic--pose coupling needed for functional dexterous manipulation. To address this, we propose BLaDA (Bridging Language to Dexterous Actions in 3DGS fields), an interpretable zero-shot framework that grounds open-vocabulary instructions as perceptual and control constraints for functional dexterous manipulation. BLaDA establishes an interpretable reasoning chain by first parsing natural language into a structured sextuple of manipulation constraints via a Knowledge-guided Language Parsing (KLP) module. To achieve pose-consistent spatial reasoning, we introduce the Triangular Functional Point Localization (TriLocation) module, which utilizes 3D Gaussian Splatting as a continuous scene representation and identifies functional regions under triangular geometric constraints. Finally, the 3D Keypoint Grasp Matrix Transformation Execution (KGT3D+) module decodes these semantic-geometric constraints into physically plausible wrist poses and finger-level commands. Extensive experiments on complex benchmarks demonstrate that BLaDA significantly outperforms existing methods in both affordance grounding precision and the success rate of functional manipulation across diverse categories and tasks. Code will be publicly available at https://github.com/PopeyePxx/BLaDA.
Abstract:Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPFZ, a novel MAPF variant on graphs with non-unit integer costs that preserves a finite state space while offering improved realism over classical MAPF. To solve MAPFZ efficiently, we develop CBS-NIC, an enhanced Conflict-Based Search framework incorporating time-interval-based conflict detection and an improved Safe Interval Path Planning (SIPP) algorithm. Additionally, we propose Bayesian Optimization for Graph Design (BOGD), a discretization method for non-unit edge costs that balances efficiency and accuracy with a sub-linear regret bound. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in runtime and success rate across diverse benchmark scenarios.
Abstract:Multi-Layer Perceptron (MLP) models are the foundation of contemporary point cloud processing. However, their complex network architectures obscure the source of their strength and limit the application of these models. In this article, we develop a two-stage abstraction and refinement (ABS-REF) view for modular feature extraction in point cloud processing. This view elucidates that whereas the early models focused on ABS stages, the more recent techniques devise sophisticated REF stages to attain performance advantages. Then, we propose a High-dimensional Positional Encoding (HPE) module to explicitly utilize intrinsic positional information, extending the ``positional encoding'' concept from Transformer literature. HPE can be readily deployed in MLP-based architectures and is compatible with transformer-based methods. Within our ABS-REF view, we rethink local aggregation in MLP-based methods and propose replacing time-consuming local MLP operations, which are used to capture local relationships among neighbors. Instead, we use non-local MLPs for efficient non-local information updates, combined with the proposed HPE for effective local information representation. We leverage our modules to develop HPENets, a suite of MLP networks that follow the ABS-REF paradigm, incorporating a scalable HPE-based REF stage. Extensive experiments on seven public datasets across four different tasks show that HPENets deliver a strong balance between efficiency and effectiveness. Notably, HPENet surpasses PointNeXt, a strong MLP-based counterpart, by 1.1% mAcc, 4.0% mIoU, 1.8% mIoU, and 0.2% Cls. mIoU, with only 50.0%, 21.5%, 23.1%, 44.4% of FLOPs on ScanObjectNN, S3DIS, ScanNet, and ShapeNetPart, respectively. Source code is available at https://github.com/zouyanmei/HPENet_v2.git.
Abstract:Point cloud video understanding is critical for robotics as it accurately encodes motion and scene interaction. We recognize that 4D datasets are far scarcer than 3D ones, which hampers the scalability of self-supervised 4D models. A promising alternative is to transfer 3D pre-trained models to 4D perception tasks. However, rigorous empirical analysis reveals two critical limitations that impede transfer capability: overfitting and the modality gap. To overcome these challenges, we develop a novel "Align then Adapt" (PointATA) paradigm that decomposes parameter-efficient transfer learning into two sequential stages. Optimal-transport theory is employed to quantify the distributional discrepancy between 3D and 4D datasets, enabling our proposed point align embedder to be trained in Stage 1 to alleviate the underlying modality gap. To mitigate overfitting, an efficient point-video adapter and a spatial-context encoder are integrated into the frozen 3D backbone to enhance temporal modeling capacity in Stage 2. Notably, with the above engineering-oriented designs, PointATA enables a pre-trained 3D model without temporal knowledge to reason about dynamic video content at a smaller parameter cost compared to previous work. Extensive experiments show that PointATA can match or even outperform strong full fine-tuning models, whilst enjoying the advantage of parameter efficiency, e.g. 97.21 \% accuracy on 3D action recognition, $+8.7 \%$ on 4 D action segmentation, and 84.06\% on 4D semantic segmentation.
Abstract:Surgical navigation based on multimodal image registration has played a significant role in providing intraoperative guidance to surgeons by showing the relative position of the target area to critical anatomical structures during surgery. However, due to the differences between multimodal images and intraoperative image deformation caused by tissue displacement and removal during the surgery, effective registration of preoperative and intraoperative multimodal images faces significant challenges. To address the multimodal image registration challenges in Learn2Reg 2025, an unsupervised multimodal medical image registration method based on Multilevel Correlation Pyramidal Optimization (MCPO) is designed to solve these problems. First, the features of each modality are extracted based on the modality independent neighborhood descriptor, and the multimodal images is mapped to the feature space. Second, a multilevel pyramidal fusion optimization mechanism is designed to achieve global optimization and local detail complementation of the displacement field through dense correlation analysis and weight-balanced coupled convex optimization for input features at different scales. Our method focuses on the ReMIND2Reg task in Learn2Reg 2025. Based on the results, our method achieved the first place in the validation phase and test phase of ReMIND2Reg. The MCPO is also validated on the Resect dataset, achieving an average TRE of 1.798 mm. This demonstrates the broad applicability of our method in preoperative-to-intraoperative image registration. The code is available at https://github.com/wjiazheng/MCPO.
Abstract:Vision-Language-Action (VLA) models have shown a strong capability in enabling robots to execute general instructions, yet they struggle with contact-rich manipulation tasks, where success requires precise alignment, stable contact maintenance, and effective handling of deformable objects. A fundamental challenge arises from the imbalance between high-entropy vision and language inputs and low-entropy but critical force signals, which often leads to over-reliance on perception and unstable control. To address this, we introduce CRAFT, a force-aware curriculum fine-tuning framework that integrates a variational information bottleneck module to regulate vision and language embeddings during early training. This curriculum strategy encourages the model to prioritize force signals initially, before progressively restoring access to the full multimodal information. To enable force-aware learning, we further design a homologous leader-follower teleoperation system that collects synchronized vision, language, and force data across diverse contact-rich tasks. Real-world experiments demonstrate that CRAFT consistently improves task success, generalizes to unseen objects and novel task variations, and adapts effectively across diverse VLA architectures, enabling robust and generalizable contact-rich manipulation.
Abstract:The central challenge in robotic manipulation of deformable objects lies in aligning high-level semantic instructions with physical interaction points under complex appearance and texture variations. Due to near-infinite degrees of freedom, complex dynamics, and heterogeneous patterns, existing vision-based affordance prediction methods often suffer from boundary overflow and fragmented functional regions. To address these issues, we propose TRACER, a Texture-Robust Affordance Chain-of-thought with dEformable-object Refinement framework, which establishes a cross-hierarchical mapping from hierarchical semantic reasoning to appearance-robust and physically consistent functional region refinement. Specifically, a Tree-structured Affordance Chain-of-Thought (TA-CoT) is formulated to decompose high-level task intentions into hierarchical sub-task semantics, providing consistent guidance across various execution stages. To ensure spatial integrity, a Spatial-Constrained Boundary Refinement (SCBR) mechanism is introduced to suppress prediction spillover, guiding the perceptual response to converge toward authentic interaction manifolds. Furthermore, an Interactive Convergence Refinement Flow (ICRF) is developed to aggregate discrete pixels corrupted by appearance noise, significantly enhancing the spatial continuity and physical plausibility of the identified functional regions. Extensive experiments conducted on the Fine-AGDDO15 dataset and a real-world robotic platform demonstrate that TRACER significantly improves affordance grounding precision across diverse textures and patterns inherent to deformable objects. More importantly, it enhances the success rate of long-horizon tasks, effectively bridging the gap between high-level semantic reasoning and low-level physical execution. The source code and dataset will be made publicly available at https://github.com/Dikay1/TRACER.
Abstract:Traditional image registration methods are robust but slow due to their iterative nature. While deep learning has accelerated inference, it often struggles with domain shifts. Emerging registration foundation models offer a balance of speed and robustness, yet typically cannot match the peak accuracy of specialized models trained on specific datasets. To mitigate this limitation, we propose Reg-TTR, a test-time refinement framework that synergizes the complementary strengths of both deep learning and conventional registration techniques. By refining the predictions of pre-trained models at inference, our method delivers significantly improved registration accuracy at a modest computational cost, requiring only 21% additional inference time (0.56s). We evaluate Reg-TTR on two distinct tasks and show that it achieves state-of-the-art (SOTA) performance while maintaining inference speeds close to previous deep learning methods. As foundation models continue to emerge, our framework offers an efficient strategy to narrow the performance gap between registration foundation models and SOTA methods trained on specialized datasets. The source code will be publicly available following the acceptance of this work.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time novel view synthesis. As an explicit representation optimized through gradient propagation among primitives, optimization widely accepted in deep neural networks (DNNs) is actually adopted in 3DGS, such as synchronous weight updating and Adam with the adaptive gradient. However, considering the physical significance and specific design in 3DGS, there are two overlooked details in the optimization of 3DGS: (i) update step coupling, which induces optimizer state rescaling and costly attribute updates outside the viewpoints, and (ii) gradient coupling in the moment, which may lead to under- or over-effective regularization. Nevertheless, such a complex coupling is under-explored. After revisiting the optimization of 3DGS, we take a step to decouple it and recompose the process into: Sparse Adam, Re-State Regularization and Decoupled Attribute Regularization. Taking a large number of experiments under the 3DGS and 3DGS-MCMC frameworks, our work provides a deeper understanding of these components. Finally, based on the empirical analysis, we re-design the optimization and propose AdamW-GS by re-coupling the beneficial components, under which better optimization efficiency and representation effectiveness are achieved simultaneously.