Abstract:To enable robots to use tools, the initial step is teaching robots to employ dexterous gestures for touching specific areas precisely where tasks are performed. Affordance features of objects serve as a bridge in the functional interaction between agents and objects. However, leveraging these affordance cues to help robots achieve functional tool grasping remains unresolved. To address this, we propose a granularity-aware affordance feature extraction method for locating functional affordance areas and predicting dexterous coarse gestures. We study the intrinsic mechanisms of human tool use. On one hand, we use fine-grained affordance features of object-functional finger contact areas to locate functional affordance regions. On the other hand, we use highly activated coarse-grained affordance features in hand-object interaction regions to predict grasp gestures. Additionally, we introduce a model-based post-processing module that includes functional finger coordinate localization, finger-to-end coordinate transformation, and force feedback-based coarse-to-fine grasping. This forms a complete dexterous robotic functional grasping framework GAAF-Dex, which learns Granularity-Aware Affordances from human-object interaction for tool-based Functional grasping in Dexterous Robotics. Unlike fully-supervised methods that require extensive data annotation, we employ a weakly supervised approach to extract relevant cues from exocentric (Exo) images of hand-object interactions to supervise feature extraction in egocentric (Ego) images. We have constructed a small-scale dataset, FAH, which includes near 6K images of functional hand-object interaction Exo- and Ego images of 18 commonly used tools performing 6 tasks. Extensive experiments on the dataset demonstrate our method outperforms state-of-the-art methods. The code will be made publicly available at https://github.com/yangfan293/GAAF-DEX.
Abstract:Knowledge distillation (KD) is a widely adopted and effective method for compressing models in object detection tasks. Particularly, feature-based distillation methods have shown remarkable performance. Existing approaches often ignore the uncertainty in the teacher model's knowledge, which stems from data noise and imperfect training. This limits the student model's ability to learn latent knowledge, as it may overly rely on the teacher's imperfect guidance. In this paper, we propose a novel feature-based distillation paradigm with knowledge uncertainty for object detection, termed "Uncertainty Estimation-Discriminative Knowledge Extraction-Knowledge Transfer (UET)", which can seamlessly integrate with existing distillation methods. By leveraging the Monte Carlo dropout technique, we introduce knowledge uncertainty into the training process of the student model, facilitating deeper exploration of latent knowledge. Our method performs effectively during the KD process without requiring intricate structures or extensive computational resources. Extensive experiments validate the effectiveness of our proposed approach across various distillation strategies, detectors, and backbone architectures. Specifically, following our proposed paradigm, the existing FGD method achieves state-of-the-art (SoTA) performance, with ResNet50-based GFL achieving 44.1% mAP on the COCO dataset, surpassing the baselines by 3.9%.
Abstract:Quantum Convolutional Layer (QCL) is considered as one of the core of Quantum Convolutional Neural Networks (QCNNs) due to its efficient data feature extraction capability. However, the current principle of QCL is not as mathematically understandable as Classical Convolutional Layer (CCL) due to its black-box structure. Moreover, classical data mapping in many QCLs is inefficient. To this end, firstly, the Quantum Adjoint Convolution Operation (QACO) consisting of a quantum amplitude encoding and its inverse is theoretically shown to be equivalent to the quantum normalization of the convolution operation based on the Frobenius inner product while achieving an efficient characterization of the data. Subsequently, QACO is extended into a Quantum Adjoint Convolutional Layer (QACL) by Quantum Phase Estimation (QPE) to compute all Frobenius inner products in parallel. At last, comparative simulation experiments are carried out on PennyLane and TensorFlow platforms, mainly for the two cases of kernel fixed and unfixed in QACL. The results demonstrate that QACL with the insight of special quantum properties for the same images, provides higher training accuracy in MNIST and Fashion MNIST classification experiments, but sacrifices the learning performance to some extent. Predictably, our research lays the foundation for the development of efficient and interpretable quantum convolutional networks and also advances the field of quantum machine vision.
Abstract:Generating realistic 3D scenes is challenging due to the complexity of room layouts and object geometries.We propose a sketch based knowledge enhanced diffusion architecture (SEK) for generating customized, diverse, and plausible 3D scenes. SEK conditions the denoising process with a hand-drawn sketch of the target scene and cues from an object relationship knowledge base. We first construct an external knowledge base containing object relationships and then leverage knowledge enhanced graph reasoning to assist our model in understanding hand-drawn sketches. A scene is represented as a combination of 3D objects and their relationships, and then incrementally diffused to reach a Gaussian distribution.We propose a 3D denoising scene transformer that learns to reverse the diffusion process, conditioned by a hand-drawn sketch along with knowledge cues, to regressively generate the scene including the 3D object instances as well as their layout. Experiments on the 3D-FRONT dataset show that our model improves FID, CKL by 17.41%, 37.18% in 3D scene generation and FID, KID by 19.12%, 20.06% in 3D scene completion compared to the nearest competitor DiffuScene.
Abstract:3D object detection is a fundamental task in scene understanding. Numerous research efforts have been dedicated to better incorporate Hough voting into the 3D object detection pipeline. However, due to the noisy, cluttered, and partial nature of real 3D scans, existing voting-based methods often receive votes from the partial surfaces of individual objects together with severe noises, leading to sub-optimal detection performance. In this work, we focus on the distributional properties of point clouds and formulate the voting process as generating new points in the high-density region of the distribution of object centers. To achieve this, we propose a new method to move random 3D points toward the high-density region of the distribution by estimating the score function of the distribution with a noise conditioned score network. Specifically, we first generate a set of object center proposals to coarsely identify the high-density region of the object center distribution. To estimate the score function, we perturb the generated object center proposals by adding normalized Gaussian noise, and then jointly estimate the score function of all perturbed distributions. Finally, we generate new votes by moving random 3D points to the high-density region of the object center distribution according to the estimated score function. Extensive experiments on two large scale indoor 3D scene datasets, SUN RGB-D and ScanNet V2, demonstrate the superiority of our proposed method. The code will be released at https://github.com/HHrEtvP/DiffVote.
Abstract:Directly learning to model 4D content, including shape, color and motion, is challenging. Existing methods depend on skeleton-based motion control and offer limited continuity in detail. To address this, we propose a novel framework that generates coherent 4D sequences with animation of 3D shapes under given conditions with dynamic evolution of shape and color over time through integrative latent mapping. We first employ an integrative latent unified representation to encode shape and color information of each detailed 3D geometry frame. The proposed skeleton-free latent 4D sequence joint representation allows us to leverage diffusion models in a low-dimensional space to control the generation of 4D sequences. Finally, temporally coherent 4D sequences are generated conforming well to the input images and text prompts. Extensive experiments on the ShapeNet, 3DBiCar and DeformingThings4D datasets for several tasks demonstrate that our method effectively learns to generate quality 3D shapes with color and 4D mesh animations, improving over the current state-of-the-art. Source code will be released.
Abstract:Fully-supervised category-level pose estimation aims to determine the 6-DoF poses of unseen instances from known categories, requiring expensive mannual labeling costs. Recently, various self-supervised category-level pose estimation methods have been proposed to reduce the requirement of the annotated datasets. However, most methods rely on synthetic data or 3D CAD model for self-supervised training, and they are typically limited to addressing single-object pose problems without considering multi-objective tasks or shape reconstruction. To overcome these challenges and limitations, we introduce a diffusion-driven self-supervised network for multi-object shape reconstruction and categorical pose estimation, only leveraging the shape priors. Specifically, to capture the SE(3)-equivariant pose features and 3D scale-invariant shape information, we present a Prior-Aware Pyramid 3D Point Transformer in our network. This module adopts a point convolutional layer with radial-kernels for pose-aware learning and a 3D scale-invariant graph convolution layer for object-level shape representation, respectively. Furthermore, we introduce a pretrain-to-refine self-supervised training paradigm to train our network. It enables proposed network to capture the associations between shape priors and observations, addressing the challenge of intra-class shape variations by utilising the diffusion mechanism. Extensive experiments conducted on four public datasets and a self-built dataset demonstrate that our method significantly outperforms state-of-the-art self-supervised category-level baselines and even surpasses some fully-supervised instance-level and category-level methods.
Abstract:Tracking the object 6-DoF pose is crucial for various downstream robot tasks and real-world applications. In this paper, we investigate the real-world robot task of aerial vision guidance for aerial robotics manipulation, utilizing category-level 6-DoF pose tracking. Aerial conditions inevitably introduce special challenges, such as rapid viewpoint changes in pitch and roll and inter-frame differences. To support these challenges in task, we firstly introduce a robust category-level 6-DoF pose tracker (Robust6DoF). This tracker leverages shape and temporal prior knowledge to explore optimal inter-frame keypoint pairs, generated under a priori structural adaptive supervision in a coarse-to-fine manner. Notably, our Robust6DoF employs a Spatial-Temporal Augmentation module to deal with the problems of the inter-frame differences and intra-class shape variations through both temporal dynamic filtering and shape-similarity filtering. We further present a Pose-Aware Discrete Servo strategy (PAD-Servo), serving as a decoupling approach to implement the final aerial vision guidance task. It contains two servo action policies to better accommodate the structural properties of aerial robotics manipulation. Exhaustive experiments on four well-known public benchmarks demonstrate the superiority of our Robust6DoF. Real-world tests directly verify that our Robust6DoF along with PAD-Servo can be readily used in real-world aerial robotic applications.
Abstract:Deep reinforcement learning (DRL) methods have recently shown promise in path planning tasks. However, when dealing with global planning tasks, these methods face serious challenges such as poor convergence and generalization. To this end, we propose an attention-enhanced DRL method called LOPA (Learn Once Plan Arbitrarily) in this paper. Firstly, we analyze the reasons of these problems from the perspective of DRL's observation, revealing that the traditional design causes DRL to be interfered by irrelevant map information. Secondly, we develop the LOPA which utilizes a novel attention-enhanced mechanism to attain an improved attention capability towards the key information of the observation. Such a mechanism is realized by two steps: (1) an attention model is built to transform the DRL's observation into two dynamic views: local and global, significantly guiding the LOPA to focus on the key information on the given maps; (2) a dual-channel network is constructed to process these two views and integrate them to attain an improved reasoning capability. The LOPA is validated via multi-objective global path planning experiments. The result suggests the LOPA has improved convergence and generalization performance as well as great path planning efficiency.
Abstract:Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms recent state-of-the-art in point cloud generation.