Abstract:Knowledge distillation (KD), known for its ability to transfer knowledge from a cumbersome network (teacher) to a lightweight one (student) without altering the architecture, has been garnering increasing attention. Two primary categories emerge within KD methods: feature-based, focusing on intermediate layers' features, and logits-based, targeting the final layer's logits. This paper introduces a novel perspective by leveraging diverse knowledge sources within a unified KD framework. Specifically, we aggregate features from intermediate layers into a comprehensive representation, effectively gathering semantic information from different stages and scales. Subsequently, we predict the distribution parameters from this representation. These steps transform knowledge from the intermediate layers into corresponding distributive forms, thereby allowing for knowledge distillation through a unified distribution constraint at different stages of the network, ensuring the comprehensiveness and coherence of knowledge transfer. Numerous experiments were conducted to validate the effectiveness of the proposed method.
Abstract:Knowledge distillation has become widely recognized for its ability to transfer knowledge from a large teacher network to a compact and more streamlined student network. Traditional knowledge distillation methods primarily follow a teacher-oriented paradigm that imposes the task of learning the teacher's complex knowledge onto the student network. However, significant disparities in model capacity and architectural design hinder the student's comprehension of the complex knowledge imparted by the teacher, resulting in sub-optimal performance. This paper introduces a novel perspective emphasizing student-oriented and refining the teacher's knowledge to better align with the student's needs, thereby improving knowledge transfer effectiveness. Specifically, we present the Student-Oriented Knowledge Distillation (SoKD), which incorporates a learnable feature augmentation strategy during training to refine the teacher's knowledge of the student dynamically. Furthermore, we deploy the Distinctive Area Detection Module (DAM) to identify areas of mutual interest between the teacher and student, concentrating knowledge transfer within these critical areas to avoid transferring irrelevant information. This customized module ensures a more focused and effective knowledge distillation process. Our approach, functioning as a plug-in, could be integrated with various knowledge distillation methods. Extensive experimental results demonstrate the efficacy and generalizability of our method.
Abstract:Diffusion Policy is a powerful technique tool for learning end-to-end visuomotor robot control. It is expected that Diffusion Policy possesses scalability, a key attribute for deep neural networks, typically suggesting that increasing model size would lead to enhanced performance. However, our observations indicate that Diffusion Policy in transformer architecture (\DP) struggles to scale effectively; even minor additions of layers can deteriorate training outcomes. To address this issue, we introduce Scalable Diffusion Transformer Policy for visuomotor learning. Our proposed method, namely \textbf{\methodname}, introduces two modules that improve the training dynamic of Diffusion Policy and allow the network to better handle multimodal action distribution. First, we identify that \DP~suffers from large gradient issues, making the optimization of Diffusion Policy unstable. To resolve this issue, we factorize the feature embedding of observation into multiple affine layers, and integrate it into the transformer blocks. Additionally, our utilize non-causal attention which allows the policy network to \enquote{see} future actions during prediction, helping to reduce compounding errors. We demonstrate that our proposed method successfully scales the Diffusion Policy from 10 million to 1 billion parameters. This new model, named \methodname, can effectively scale up the model size with improved performance and generalization. We benchmark \methodname~across 50 different tasks from MetaWorld and find that our largest \methodname~outperforms \DP~with an average improvement of 21.6\%. Across 7 real-world robot tasks, our ScaleDP demonstrates an average improvement of 36.25\% over DP-T on four single-arm tasks and 75\% on three bimanual tasks. We believe our work paves the way for scaling up models for visuomotor learning. The project page is available at scaling-diffusion-policy.github.io.
Abstract:Blasted rock material serves a critical role in various engineering applications, yet the phenomenon of segregation-where particle sizes vary significantly along the gradient of a quarry pile-presents challenges for optimizing quarry material storage and handling. This study introduces an advanced image analysis methodology to characterize such segregation of rock fragments. The accurate delineation of detailed rock fragment size distributions was achieved through the analysis of drone-captured imagery, coupled with the application of an enhanced Unet semantic segmentation model integrated with an expansion-based post-processing technique. The quarry slope was stratified into four vertical sections, with the size distribution of each section quantified via ellipsoid shape approximations. Our results disclose pronounced vertical segregation patterns, with finer particles concentrated in the upper slope regions and coarser particles in the lower. Utilizing relative characteristic diameters, we offered insight into the degree of segregation, thereby illustrating the spatial heterogeneity in fragment size more clearly. The techniques outlined in this study deliver a scalable and accurate method for assessing fragment size distribution, with the potential to better inform resource management and operational decisions in quarry management.
Abstract:Multimodal Large Language Models (MLLMs) have showcased impressive skills in tasks related to visual understanding and reasoning. Yet, their widespread application faces obstacles due to the high computational demands during both the training and inference phases, restricting their use to a limited audience within the research and user communities. In this paper, we investigate the design aspects of Multimodal Small Language Models (MSLMs) and propose an efficient multimodal assistant named Mipha, which is designed to create synergy among various aspects: visual representation, language models, and optimization strategies. We show that without increasing the volume of training data, our Mipha-3B outperforms the state-of-the-art large MLLMs, especially LLaVA-1.5-13B, on multiple benchmarks. Through detailed discussion, we provide insights and guidelines for developing strong MSLMs that rival the capabilities of MLLMs. Our code is available at https://github.com/zhuyiche/Mipha.
Abstract:The language-conditioned robotic manipulation aims to transfer natural language instructions into executable actions, from simple pick-and-place to tasks requiring intent recognition and visual reasoning. Inspired by the dual process theory in cognitive science, which suggests two parallel systems of fast and slow thinking in human decision-making, we introduce Robotics with Fast and Slow Thinking (RFST), a framework that mimics human cognitive architecture to classify tasks and makes decisions on two systems based on instruction types. Our RFST consists of two key components: 1) an instruction discriminator to determine which system should be activated based on the current user instruction, and 2) a slow-thinking system that is comprised of a fine-tuned vision language model aligned with the policy networks, which allows the robot to recognize user intention or perform reasoning tasks. To assess our methodology, we built a dataset featuring real-world trajectories, capturing actions ranging from spontaneous impulses to tasks requiring deliberate contemplation. Our results, both in simulation and real-world scenarios, confirm that our approach adeptly manages intricate tasks that demand intent recognition and reasoning. The project is available at https://jlm-z.github.io/RSFT/
Abstract:Recent work on visual representation learning has shown to be efficient for robotic manipulation tasks. However, most existing works pretrained the visual backbone solely on 2D images or egocentric videos, ignoring the fact that robots learn to act in 3D space, which is hard to learn from 2D observation. In this paper, we examine the effectiveness of pretraining for vision backbone with public-available large-scale 3D data to improve manipulation policy learning. Our method, namely Depth-aware Pretraining for Robotics (DPR), enables an RGB-only backbone to learn 3D scene representations from self-supervised contrastive learning, where depth information serves as auxiliary knowledge. No 3D information is necessary during manipulation policy learning and inference, making our model enjoy both efficiency and effectiveness in 3D space manipulation. Furthermore, we introduce a new way to inject robots' proprioception into the policy networks that makes the manipulation model robust and generalizable. We demonstrate in experiments that our proposed framework improves performance on unseen objects and visual environments for various robotics tasks on both simulated and real robots.
Abstract:Humans interpret scenes by recognizing both the identities and positions of objects in their observations. For a robot to perform tasks such as \enquote{pick and place}, understanding both what the objects are and where they are located is crucial. While the former has been extensively discussed in the literature that uses the large language model to enrich the text descriptions, the latter remains underexplored. In this work, we introduce the \textit{Object-Centric Instruction Augmentation (OCI)} framework to augment highly semantic and information-dense language instruction with position cues. We utilize a Multi-modal Large Language Model (MLLM) to weave knowledge of object locations into natural language instruction, thus aiding the policy network in mastering actions for versatile manipulation. Additionally, we present a feature reuse mechanism to integrate the vision-language features from off-the-shelf pre-trained MLLM into policy networks. Through a series of simulated and real-world robotic tasks, we demonstrate that robotic manipulator imitation policies trained with our enhanced instructions outperform those relying solely on traditional language instructions.
Abstract:Generative Adversarial Imitation Learning (GAIL) stands as a cornerstone approach in imitation learning. This paper investigates the gradient explosion in two types of GAIL: GAIL with deterministic policy (DE-GAIL) and GAIL with stochastic policy (ST-GAIL). We begin with the observation that the training can be highly unstable for DE-GAIL at the beginning of the training phase and end up divergence. Conversely, the ST-GAIL training trajectory remains consistent, reliably converging. To shed light on these disparities, we provide an explanation from a theoretical perspective. By establishing a probabilistic lower bound for GAIL, we demonstrate that gradient explosion is an inevitable outcome for DE-GAIL due to occasionally large expert-imitator policy disparity, whereas ST-GAIL does not have the issue with it. To substantiate our assertion, we illustrate how modifications in the reward function can mitigate the gradient explosion challenge. Finally, we propose CREDO, a simple yet effective strategy that clips the reward function during the training phase, allowing the GAIL to enjoy high data efficiency and stable trainability.
Abstract:In this paper, we propose a novel representation for grasping using contacts between multi-finger robotic hands and objects to be manipulated. This representation significantly reduces the prediction dimensions and accelerates the learning process. We present an effective end-to-end network, CMG-Net, for grasping unknown objects in a cluttered environment by efficiently predicting multi-finger grasp poses and hand configurations from a single-shot point cloud. Moreover, we create a synthetic grasp dataset that consists of five thousand cluttered scenes, 80 object categories, and 20 million annotations. We perform a comprehensive empirical study and demonstrate the effectiveness of our grasping representation and CMG-Net. Our work significantly outperforms the state-of-the-art for three-finger robotic hands. We also demonstrate that the model trained using synthetic data performs very well for real robots.