Abstract:Conventional communication systems, including both separation-based coding and learning-based joint source-channel coding (JSCC), are typically designed under Shannon's rate-distortion theory. However, relying on generic distortion metrics fails to capture complex human visual perception, often resulting in blurred or unrealistic reconstructions. In this paper, we propose Joint Source-Channel-Generation Coding (JSCGC), a generative communication paradigm that replaces the conventional decoder with a generative model at the receiver. The received signal is treated as a condition that controls the sampling process into the learned conditional distribution, reformulating communication from deterministic reconstruction for distortion minimization to controlled generation for mutual information maximization under perceptual constraints. Based on this formulation, we develop a unified joint training and efficient stochastic sampling framework, and provide theoretical analysis of its effectiveness in both learning and inference stages. Extensive experiments on latent-space image transmission demonstrate that the JSCGC consistently improves feature-based, semantic-level, and distributional quality across diverse channel conditions, while exhibiting a distinct error behavior characterized by semantic inconsistency rather than distortion.
Abstract:Learning-based speech compression has achieved promising low-bitrate performance, but many neural speech codecs still describe quantized latents with preset-rate discrete symbols or apply entropy coding only after symbol generation. Such designs decouple representation learning from probability modeling, limiting their ability to exploit the non-uniform usage and temporal dependencies of learned speech latents. In this paper, we benchmark neural speech compression from a rate--distortion perspective and further investigate entropy-constrained coding for low-bitrate speech compression. We first formulate a unified learning-based speech coding pipeline and provide a benchmark-style analysis of recent neural speech codecs, showing that explicit probability modeling remains underexplored in learned speech compression. We then propose ECC, an Entropy-Constrained Codec that combines scalar quantization with a learned entropy model. ECC integrates hyperprior-based side information, channel-wise context modeling, latent residual prediction, and lightweight temporal modeling to estimate latent likelihoods for rate estimation during training and arithmetic coding during inference. To further improve low-bitrate efficiency, ECC introduces entropy skip, which omits highly predictable residual symbols using decoder-available scale estimates without transmitting additional skip masks. Extensive experiments show that ECC achieves a favorable low-bitrate rate--distortion trade-off over conventional and neural codec baselines, reducing BD-rate by 39.9% on ViSQOL and 76.3% on PESQ on average over two widely-used test sets. Ablation and diagnostic studies further validate the effectiveness of entropy modeling. Project Page: https://avery-xu.github.io/ECC-demo/
Abstract:Aim: Existing AI-assisted traditional Chinese medicine diagnostic tools suffer from opaque reasoning processes, passive interaction, and limited treatment plan presentation. This study proposes a knowledge-enhanced visual diagnostic system to improve the transparency and interpretability of syndrome differentiation and treatment. Methods: The system is built upon a Neo4j knowledge graph comprising 241 syndromes, 1,263 symptoms, and 2,485 relations. It incorporates a four-stage symptom matching pipeline (exact, semantic, fuzzy, and large language model verification), an information gain-driven proactive questioning strategy optimized with genetic algorithms, and a multimodal treatment presentation integrating artificial intelligence-generated illustrations, three-dimensional meridian-acupoint models, and evidence-based literature. Results: Knowledge graph constraints reduced non-standard outputs by 32%. Case studies validated the effectiveness of the interactive workflow across patient self-assessment, clinician-assisted diagnosis, and traditional Chinese medicine education. Automated paired-comparison evaluation across 30 cases further demonstrated significant improvements in diagnostic trust (Cohen's d = 1.82, p < 0.001), reduced cognitive load (improvements in four of five dimensions), and higher credibility of evidence-based references (4.21 vs. 2.95). Conclusions: The proposed system enhances the transparency of traditional Chinese medicine diagnostic reasoning and the interpretability of treatment plans through knowledge graph-driven visualization and multimodal interaction, offering a practical solution for trustworthy artificial intelligence-assisted traditional Chinese medicine applications.
Abstract:The rapid development of large language models(LLMs) has led to remarkable advances in natural language processing. However, the increasing scale of these models introduces substantial challenges in terms of storage, transmission, and deployment. Though great efforts have been devoted to model compression and quantization, existing methods often rely on fine-tuning or calibration data, which exhibit limited generalization across different tensor types. In this paper, we argue that video codecs offer a promising solution for LLM compression, due to their inherent compatibility with matrix structured data, configurable compression strategies, and the availability of highly optimized, off-the-shelf implementations. Therefore, we present LLMCodec, a video codec-based LLM compression method that integrates affine quantization with the recent VVC/H.266 video codec. Beyond VVC, we further compare a range of video codecs and encoding profiles to evaluate their impact on compression performance. Experiments on different models demonstrate the robustness and generality of LLMCodec. Notably, on LLaMA-3-8B at 2-bit precision, LLMCodec reduces perplexity by over 1.5x and improves downstream task accuracy by 21% compared with the existing method.
Abstract:Hybrid post-training usually combines supervised fine-tuning and reinforcement learning, but fixed mixing schedules cannot adapt when the relative noise of the two signals changes over time. We propose GAC, a noise-aware controller that derives an adaptive mixing weight from online estimates of gradient variance and disagreement between the two training signals. The method adds smoothing, prior guidance, and bounded updates while reusing existing training tensors. Experiments on math, code, science, and logic benchmarks show that GAC consistently improves hybrid post-training over strong fixed and rule-based baselines, with larger gains at larger model scales and less than 1% training overhead.
Abstract:Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T$\times $V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.
Abstract:Wireless extended reality (XR) teleoperation provides embodied interaction capability for collecting humanoid robot demonstrations, but the large-scale adoption is restricted by the overhead of high-frequency motion transmission. This paper develops a system framework that integrates sampling, transmission, interpolation, and reconstruction and formulates a communication-rate optimization that aims to minimize the communication energy while maintaining the reconstruction accuracy of robot motion trajectories through dimension-wise sampling-rate control. Since acquiring real-time feedback from physical robots is limited by hardware costs, it is necessary to solve the problem through simulator interaction with offline real-domain data correction. To guide sim-to-real adaptation, we provide a PAC-Bayes generalization characterization that reveals the effects of latent density-ratio estimation, finite-sample deviation, and encoder bias. Building on this analysis, we propose a proximal policy optimization (PPO) method with density-ratio weighting and trust-region regularization. Experiments on public humanoid teleoperation dataset show that the proposed method improves the tradeoff between reconstruction error and communication energy consumption under sim-to-real distribution shift. We further analyze the effectiveness of the proposed algorithm across various wireless channels and dynamic motion trajectories.
Abstract:Agent-repair leaderboards reorder under evaluator reconfiguration, and a measurable share of the reordering is produced by methods that consult evaluator-derived signal during internal selection of candidate repairs. We document this failure mode on a public leaderboard and release AuditRepairBench, a paired-execution trace corpus of 576,000 registered cells (96,000 executed) that operationalizes evaluator-channel-blocking ranking instability within a declared observability boundary. A modular screening architecture decides pathway-blocking through four interchangeable implementations, a learned influence proxy, a rule-based channel-exposure ratio that uses no trained model, a counterfactual sensitivity proxy, and a sparse human-audit proxy, combined into a screening posterior that feeds a cell-level flip functional, a set-valued label, a stratified system score, and a set-valued leaderboard. The resource is supported by mechanism-anchored validation on an 80-case source-level channel-surgery subset, an independent-discovery protocol under which two annotator groups separated from the pipeline developers discover coupling patterns blinded to the screening design and the frozen ensemble attains pooled AUROC 0.83 on their 79 cases, implementation robustness, uncertainty propagation that raises 95% coverage from 0.81 to 0.95, and forward transfer with pooled community-evaluator Spearman \r{ho} = 0.65. Screening-guided blinding patches reduce rank displacement by 55--74% (mean 62%) at fewer than 50 lines of code, whereas random channel blinding produces at most 7% reduction and generic retraining at most 13%. AuditRepairBench-Lite, a rule-only configuration on a 12,000-cell subset, preserves the leaderboard at Kendall τ = 0.88 under twenty-four GPU-hours and is the primary release artifact at 42 GB.
Abstract:Many continual-learning methods modify gradients upstream (e.g., projection, penalty rescaling, replay mixing) while treating Adam as a neutral backend. We show this composition has a hidden failure mode. In a high-overlap, non-adaptive 8-domain continual LM, all shared-routing projection baselines collapse close to vanilla forgetting (12.5--12.8 vs. 13.2). A 0.5% replay buffer is the strongest shared alternative but still reaches 11.6, while fixed-strength decoupling falls below vanilla at 14.1. Only adaptive decoupled routing remains stable at 9.4, improving over vanilla by 3.8 units. On a 16-domain stream, its gain over the strongest shared-routing projection baseline grows to 4.5--4.8 units. The failure is largely invisible on clean benchmarks. We explain this effect through Adam's second-moment pathway: in the tested regime, projection induces a 1/(1-alpha) inflation of the old-direction effective learning rate, matching measurements within 8% across eight alpha values. The same conflict appears with penalty methods, replay mixing, and at 7B scale under LoRA. Our fix routes the modified gradient only to the first moment while preserving magnitude-faithful second-moment statistics, with overlap-aware adaptive strength. This simple change is the only tested configuration that consistently avoids collapse across methods, optimizers, and scale.
Abstract:Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.