Abstract:Despite significant advances in autonomous web navigation, current methods remain far from human-level performance in complex web environments. We argue that this limitation stems from Topological Blindness, where agents are forced to explore via trial-and-error without access to the global topological structure of the environment. To overcome this limitation, we introduce WebNavigator, which reframes web navigation from probabilistic exploration into deterministic retrieval and pathfinding. WebNavigator constructs Interaction Graphs via zero-token cost heuristic exploration offline and implements a Retrieve-Reason-Teleport workflow for global navigation online. WebNavigator achieves state-of-the-art performance on WebArena and OnlineMind2Web. On WebArena multi-site tasks, WebNavigator achieves a 72.9\% success rate, more than doubling the performance of enterprise-level agents. This work reveals that Topological Blindness, rather than model reasoning capabilities alone, is an underestimated bottleneck in autonomous web navigation.
Abstract:Language models are commonly fine-tuned for safety alignment to refuse harmful prompts. One approach fine-tunes them to generate categorical refusal tokens that distinguish different refusal types before responding. In this work, we leverage a version of Llama 3 8B fine-tuned with these categorical refusal tokens to enable inference-time control over fine-grained refusal behavior, improving both safety and reliability. We show that refusal token fine-tuning induces separable, category-aligned directions in the residual stream, which we extract and use to construct categorical steering vectors with a lightweight probe that determines whether to steer toward or away from refusal during inference. In addition, we introduce a learned low-rank combination that mixes these category directions in a whitened, orthonormal steering basis, resulting in a single controllable intervention under activation-space anisotropy, and show that this intervention is transferable across same-architecture model variants without additional training. Across benchmarks, both categorical steering vectors and the low-rank combination consistently reduce over-refusals on benign prompts while increasing refusal rates on harmful prompts, highlighting their utility for multi-category refusal control.
Abstract:While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.
Abstract:Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces Locomotion Beyond Feet, a comprehensive system for whole-body humanoid locomotion across extremely challenging terrains, including low-clearance spaces under chairs, knee-high walls, knee-high platforms, and steep ascending and descending stairs. Our approach addresses two key challenges: contact-rich motion planning and generalization across diverse terrains. To this end, we combine physics-grounded keyframe animation with reinforcement learning. Keyframes encode human knowledge of motor skills, are embodiment-specific, and can be readily validated in simulation or on hardware, while reinforcement learning transforms these references into robust, physically accurate motions. We further employ a hierarchical framework consisting of terrain-specific motion-tracking policies, failure recovery mechanisms, and a vision-based skill planner. Real-world experiments demonstrate that Locomotion Beyond Feet achieves robust whole-body locomotion and generalizes across obstacle sizes, obstacle instances, and terrain sequences.
Abstract:Personalized dialogue generation aims to leverage persona profiles and dialogue history to generate persona-relevant and consistent responses. Mainstream models typically rely on token-level language model training with persona dialogue data, such as Next Token Prediction, to implicitly achieve personalization, making these methods tend to neglect the given personas and generate generic responses. To address this issue, we propose a novel Persona-Aware Alignment Framework (PAL), which directly treats persona alignment as the training objective of dialogue generation. Specifically, PAL employs a two-stage training method including Persona-aware Learning and Persona Alignment, equipped with an easy-to-use inference strategy Select then Generate, to improve persona sensitivity and generate more persona-relevant responses at the semantics level. Through extensive experiments, we demonstrate that our framework outperforms many state-of-the-art personalized dialogue methods and large language models.
Abstract:A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.




Abstract:Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references.
Abstract:We present CS-FLEURS, a new dataset for developing and evaluating code-switched speech recognition and translation systems beyond high-resourced languages. CS-FLEURS consists of 4 test sets which cover in total 113 unique code-switched language pairs across 52 languages: 1) a 14 X-English language pair set with real voices reading synthetically generated code-switched sentences, 2) a 16 X-English language pair set with generative text-to-speech 3) a 60 {Arabic, Mandarin, Hindi, Spanish}-X language pair set with the generative text-to-speech, and 4) a 45 X-English lower-resourced language pair test set with concatenative text-to-speech. Besides the four test sets, CS-FLEURS also provides a training set with 128 hours of generative text-to-speech data across 16 X-English language pairs. Our hope is that CS-FLEURS helps to broaden the scope of future code-switched speech research. Dataset link: https://huggingface.co/datasets/byan/cs-fleurs.
Abstract:Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the narrow diversity of object types and interaction patterns in training datasets. This paper proposes a novel zero-shot HOI synthesis framework without relying on end-to-end training on currently limited 3D HOI datasets. The core idea of our method lies in leveraging extensive HOI knowledge from pre-trained Multimodal Models. Given a text description, our system first obtains temporally consistent 2D HOI image sequences using image or video generation models, which are then uplifted to 3D HOI milestones of human and object poses. We employ pre-trained human pose estimation models to extract human poses and introduce a generalizable category-level 6-DoF estimation method to obtain the object poses from 2D HOI images. Our estimation method is adaptive to various object templates obtained from text-to-3D models or online retrieval. A physics-based tracking of the 3D HOI kinematic milestone is further applied to refine both body motions and object poses, yielding more physically plausible HOI generation results. The experimental results demonstrate that our method is capable of generating open-vocabulary HOIs with physical realism and semantic diversity.




Abstract:Explainable recommendation systems leverage transparent reasoning to foster user trust and improve decision-making processes. Current approaches typically decouple recommendation generation from explanation creation, violating causal precedence principles where explanatory factors should logically precede outcomes. This paper introduces a novel framework integrating structural causal models with large language models to establish causal consistency in recommendation pipelines. Our methodology enforces explanation factors as causal antecedents to recommendation predictions through causal graph construction and counterfactual adjustment. We particularly address the confounding effect of item popularity that distorts personalization signals in explanations, developing a debiasing mechanism that disentangles genuine user preferences from conformity bias. Through comprehensive experiments across multiple recommendation scenarios, we demonstrate that CausalX achieves superior performance in recommendation accuracy, explanation plausibility, and bias mitigation compared to baselines.