Collecting accurate camera poses of training images has been shown to well serve the learning of 3D-aware generative adversarial networks (GANs) yet can be quite expensive in practice. This work targets learning 3D-aware GANs from unposed images, for which we propose to perform on-the-fly pose estimation of training images with a learned template feature field (TeFF). Concretely, in addition to a generative radiance field as in previous approaches, we ask the generator to also learn a field from 2D semantic features while sharing the density from the radiance field. Such a framework allows us to acquire a canonical 3D feature template leveraging the dataset mean discovered by the generative model, and further efficiently estimate the pose parameters on real data. Experimental results on various challenging datasets demonstrate the superiority of our approach over state-of-the-art alternatives from both the qualitative and the quantitative perspectives.
Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate, we posit that the underlying 3D motion can often be simple and low-dimensional. In this work, we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method, named SpatialTracker, lifts 2D pixels to 3D using monocular depth estimators, represents the 3D content of each frame efficiently using a triplane representation, and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage as-rigid-as-possible (ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively, particularly in challenging scenarios such as out-of-plane rotation.
This work presents FlashFace, a practical tool with which users can easily personalize their own photos on the fly by providing one or a few reference face images and a text prompt. Our approach is distinguishable from existing human photo customization methods by higher-fidelity identity preservation and better instruction following, benefiting from two subtle designs. First, we encode the face identity into a series of feature maps instead of one image token as in prior arts, allowing the model to retain more details of the reference faces (e.g., scars, tattoos, and face shape ). Second, we introduce a disentangled integration strategy to balance the text and image guidance during the text-to-image generation process, alleviating the conflict between the reference faces and the text prompts (e.g., personalizing an adult into a "child" or an "elder"). Extensive experimental results demonstrate the effectiveness of our method on various applications, including human image personalization, face swapping under language prompts, making virtual characters into real people, etc. Project Page: https://jshilong.github.io/flashface-page.
Language-image pre-training largely relies on how precisely and thoroughly a text describes its paired image. In practice, however, the contents of an image can be so rich that well describing them requires lengthy captions (e.g., with 10 sentences), which are usually missing in existing datasets. Consequently, there are currently no clear evidences on whether and how language-image pre-training could benefit from long captions. To figure this out, we first re-caption 30M images with detailed descriptions using a pre-trained Multi-modality Large Language Model (MLLM), and then study the usage of the resulting captions under a contrastive learning framework. We observe that, each sentence within a long caption is very likely to describe the image partially (e.g., an object). Motivated by this, we propose to dynamically sample sub-captions from the text label to construct multiple positive pairs, and introduce a grouping loss to match the embeddings of each sub-caption with its corresponding local image patches in a self-supervised manner. Experimental results on a wide rage of downstream tasks demonstrate the consistent superiority of our method, termed DreamLIP, over previous alternatives, highlighting its fine-grained representational capacity. It is noteworthy that, on the tasks of image-text retrieval and semantic segmentation, our model trained with 30M image-text pairs achieves on par or even better performance than CLIP trained with 400M pairs. Project page is available at https://zyf0619sjtu.github.io/dream-lip.
We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information to translate the input pixels into pixel-aligned Gaussians, which are unprojected to create a set of densely distributed 3D Gaussians representing a scene. Together, our transformer architecture and the use of 3D Gaussians unlock a scalable and efficient reconstruction framework. Extensive experimental results demonstrate the superiority of our method over alternatives regarding both reconstruction quality and efficiency. We also showcase the potential of GRM in generative tasks, i.e., text-to-3D and image-to-3D, by integrating it with existing multi-view diffusion models. Our project website is at: https://justimyhxu.github.io/projects/grm/.
The Audio Description (AD) task aims to generate descriptions of visual elements for visually impaired individuals to help them access long-form video contents, like movie. With video feature, text, character bank and context information as inputs, the generated ADs are able to correspond to the characters by name and provide reasonable, contextual descriptions to help audience understand the storyline of movie. To achieve this goal, we propose to leverage pre-trained foundation models through a simple and unified framework to generate ADs with interleaved multimodal sequence as input, termed as Uni-AD. To enhance the alignment of features across various modalities with finer granularity, we introduce a simple and lightweight module that maps video features into the textual feature space. Moreover, we also propose a character-refinement module to provide more precise information by identifying the main characters who play more significant role in the video context. With these unique designs, we further incorporate contextual information and a contrastive loss into our architecture to generate more smooth and contextual ADs. Experiments on the MAD-eval dataset show that Uni-AD can achieve state-of-the-art performance on AD generation, which demonstrates the effectiveness of our approach. Code will be available at https://github.com/MCG-NJU/Uni-AD.
This is only a preview version of GauMesh. Recently, primitive-based rendering has been proven to achieve convincing results in solving the problem of modeling and rendering the 3D dynamic scene from 2D images. Despite this, in the context of novel view synthesis, each type of primitive has its inherent defects in terms of representation ability. It is difficult to exploit the mesh to depict the fuzzy geometry. Meanwhile, the point-based splatting (e.g. the 3D Gaussian Splatting) method usually produces artifacts or blurry pixels in the area with smooth geometry and sharp textures. As a result, it is difficult, even not impossible, to represent the complex and dynamic scene with a single type of primitive. To this end, we propose a novel approach, GauMesh, to bridge the 3D Gaussian and Mesh for modeling and rendering the dynamic scenes. Given a sequence of tracked mesh as initialization, our goal is to simultaneously optimize the mesh geometry, color texture, opacity maps, a set of 3D Gaussians, and the deformation field. At a specific time, we perform $\alpha$-blending on the RGB and opacity values based on the merged and re-ordered z-buffers from mesh and 3D Gaussian rasterizations. This produces the final rendering, which is supervised by the ground-truth image. Experiments demonstrate that our approach adapts the appropriate type of primitives to represent the different parts of the dynamic scene and outperforms all the baseline methods in both quantitative and qualitative comparisons without losing render speed.
This work presents 3DPE, a practical tool that can efficiently edit a face image following given prompts, like reference images or text descriptions, in the 3D-aware manner. To this end, a lightweight module is distilled from a 3D portrait generator and a text-to-image model, which provide prior knowledge of face geometry and open-vocabulary editing capability, respectively. Such a design brings two compelling advantages over existing approaches. First, our system achieves real-time editing with a feedforward network (i.e., ~0.04s per image), over 100x faster than the second competitor. Second, thanks to the powerful priors, our module could focus on the learning of editing-related variations, such that it manages to handle various types of editing simultaneously in the training phase and further supports fast adaptation to user-specified novel types of editing during inference (e.g., with ~5min fine-tuning per case). The code, the model, and the interface will be made publicly available to facilitate future research.
The crux of learning vision-language models is to extract semantically aligned information from visual and linguistic data. Existing attempts usually face the problem of coarse alignment, e.g., the vision encoder struggles in localizing an attribute-specified object. In this work, we propose an embarrassingly simple approach to better align image and text features with no need of additional data formats other than image-text pairs. Concretely, given an image and its paired text, we manage to parse objects (e.g., cat) and attributes (e.g., black) from the description, which are highly likely to exist in the image. It is noteworthy that the parsing pipeline is fully automatic and thus enjoys good scalability. With these parsed semantics as supervision signals, we can complement the commonly used image-text contrastive loss with the multi-tag classification loss. Extensive experimental results on a broad suite of semantic segmentation datasets substantiate the average 3.65\% improvement of our framework over existing alternatives. Furthermore, the visualization results indicate that attribute supervision makes vision-language models accurately localize attribute-specified objects. Project page and code can be found at https://qinying-liu.github.io/Tag-Align.
Diffusion-based text-to-video generation has witnessed impressive progress in the past year yet still falls behind text-to-image generation. One of the key reasons is the limited scale of publicly available data (e.g., 10M video-text pairs in WebVid10M vs. 5B image-text pairs in LAION), considering the high cost of video captioning. Instead, it could be far easier to collect unlabeled clips from video platforms like YouTube. Motivated by this, we come up with a novel text-to-video generation framework, termed TF-T2V, which can directly learn with text-free videos. The rationale behind is to separate the process of text decoding from that of temporal modeling. To this end, we employ a content branch and a motion branch, which are jointly optimized with weights shared. Following such a pipeline, we study the effect of doubling the scale of training set (i.e., video-only WebVid10M) with some randomly collected text-free videos and are encouraged to observe the performance improvement (FID from 9.67 to 8.19 and FVD from 484 to 441), demonstrating the scalability of our approach. We also find that our model could enjoy sustainable performance gain (FID from 8.19 to 7.64 and FVD from 441 to 366) after reintroducing some text labels for training. Finally, we validate the effectiveness and generalizability of our ideology on both native text-to-video generation and compositional video synthesis paradigms. Code and models will be publicly available at https://tf-t2v.github.io/.