Abstract:Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver reliable payloads for complex manipulation tasks. To address this, we introduce the PHANTOM Hand (Hybrid Precision-Augmented Compliance): a modular, 1:1 human-scale system featuring 6 actuators and 15 degrees of freedom (DoFs). We propose a unified framework that bridges the gap between precise analytic shaping and robust compliant grasping. By deriving a sparse mapping from physical geometry and integrating a mechanics-based compensation model, we effectively suppress kinematic drift caused by spring counter-tension and tendon elasticity. This approach achieves sub-degree kinematic reproducibility for free-motion planning while retaining the inherent mechanical compliance required for stable physical interaction. Experimental validation confirms the system's capabilities through (1) kinematic analysis verifying sub-degree global accuracy across the workspace; (2) static expressibility tests demonstrating complex hand gestures; (3) diverse grasping experiments covering power, precision, and tool-use categories; and (4) quantitative fingertip force characterization. The results demonstrate that the PHANTOM hand successfully combines analytic kinematic precision with continuous, predictable force output, significantly expanding the payload and dexterity of underactuated hands. To drive the development of the underactuated manipulation ecosystem, all hardware designs and control scripts are fully open-sourced for community engagement.
Abstract:Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.
Abstract:Industrial deployment of robotic visual anomaly detection (VAD) is fundamentally constrained by passive perception under diverse 6-DoF pose configurations and unstable operating conditions such as illumination changes and shadows, where intrinsic semantic anomalies and physical disturbances coexist and interact. To overcome these limitations, a paradigm shift from passive feature learning to Active Canonicalization is proposed. PiCo (Pose-in-Condition Canonicalization) is introduced as a unified framework that actively projects observations onto a condition-invariant canonical manifold. PiCo operates through a cascaded mechanism. The first stage, Active Physical Canonicalization, enables a robotic agent to reorient objects in order to reduce geometric uncertainty at its source. The second stage, Neural Latent Canonicalization, adopts a three-stage denoising hierarchy consisting of photometric processing at the input level, latent refinement at the feature level, and contextual reasoning at the semantic level, progressively eliminating nuisance factors across representational scales. Extensive evaluations on the large-scale M2AD benchmark demonstrate the superiority of this paradigm. PiCo achieves a state-of-the-art 93.7% O-AUROC, representing a 3.7% improvement over prior methods in static settings, and attains 98.5% accuracy in active closed-loop scenarios. These results demonstrate that active manifold canonicalization is critical for robust embodied perception.
Abstract:Reasoning LLMs-as-Judges, which can benefit from inference-time scaling, provide a promising path for extending the success of reasoning models to non-verifiable domains where the output correctness/quality cannot be directly checked. However, while reasoning judges have shown better performance on static evaluation benchmarks, their effectiveness in actual policy training has not been systematically examined. Therefore, we conduct a rigorous study to investigate the actual impact of non-reasoning and reasoning judges in reinforcement-learning-based LLM alignment. Our controlled synthetic setting, where a "gold-standard" judge (gpt-oss-120b) provides preference annotations to train smaller judges, reveals key differences between non-reasoning and reasoning judges: non-reasoning judges lead to reward hacking easily, while reasoning judges can lead to policies that achieve strong performance when evaluated by the gold-standard judge. Interestingly, we find that the reasoning-judge-trained policies achieve such strong performance by learning to generate highly effective adversarial outputs that can also score well on popular benchmarks such as Arena-Hard by deceiving other LLM-judges. Combined with our further analysis, our study highlights both important findings and room for improvements for applying (reasoning) LLM-judges in non-verifiable LLM post-training.
Abstract:Rapid advances in AI-generated image (AIGI) technology enable highly realistic synthesis, threatening public information integrity and security. Recent studies have demonstrated that incorporating texture-level artifact features alongside semantic features into multimodal large language models (MLLMs) can enhance their AIGI detection capability. However, our preliminary analyses reveal that artifact features exhibit high intra-feature similarity, leading to an almost uniform attention map after the softmax operation. This phenomenon causes attention dilution, thereby hindering effective fusion between semantic and artifact features. To overcome this limitation, we propose a lightweight fusion adapter, TranX-Adapter, which integrates a Task-aware Optimal-Transport Fusion that leverages the Jensen-Shannon divergence between artifact and semantic prediction probabilities as a cost matrix to transfer artifact information into semantic features, and an X-Fusion that employs cross-attention to transfer semantic information into artifact features. Experiments on standard AIGI detection benchmarks upon several advanced MLLMs, show that our TranX-Adapter brings consistent and significant improvements (up to +6% accuracy).
Abstract:We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.
Abstract:This document consolidates publicly reported technical details about Metas Llama 4 model family. It summarizes (i) released variants (Scout and Maverick) and the broader herd context including the previewed Behemoth teacher model, (ii) architectural characteristics beyond a high-level MoE description covering routed/shared-expert structure, early-fusion multimodality, and long-context design elements reported for Scout (iRoPE and length generalization strategies), (iii) training disclosures spanning pre-training, mid-training for long-context extension, and post-training methodology (lightweight SFT, online RL, and lightweight DPO) as described in release materials, (iv) developer-reported benchmark results for both base and instruction-tuned checkpoints, and (v) practical deployment constraints observed across major serving environments, including provider-specific context limits and quantization packaging. The manuscript also summarizes licensing obligations relevant to redistribution and derivative naming, and reviews publicly described safeguards and evaluation practices. The goal is to provide a compact technical reference for researchers and practitioners who need precise, source-backed facts about Llama 4.
Abstract:Code adaptation is a fundamental but challenging task in software development, requiring developers to modify existing code for new contexts. A key challenge is to resolve Context Adaptation Bugs (CtxBugs), which occurs when code correct in its original context violates constraints in the target environment. Unlike isolated bugs, CtxBugs cannot be resolved through local fixes and require cross-context reasoning to identify semantic mismatches. Overlooking them may lead to critical failures in adaptation. Although Large Language Models (LLMs) show great potential in automating code-related tasks, their ability to resolve CtxBugs remains a significant and unexplored obstacle to their practical use in code adaptation. To bridge this gap, we propose CtxBugGen, a novel framework for generating CtxBugs to evaluate LLMs. Its core idea is to leverage LLMs' tendency to generate plausible but context-free code when contextual constraints are absent. The framework generates CtxBugs through a four-step process to ensure their relevance and validity: (1) Adaptation Task Selection, (2) Task-specific Perturbation,(3) LLM-based Variant Generation and (4) CtxBugs Identification. Based on the benchmark constructed by CtxBugGen, we conduct an empirical study with four state-of-the-art LLMs. Our results reveal their unsatisfactory performance in CtxBug resolution. The best performing LLM, Kimi-K2, achieves 55.93% on Pass@1 and resolves just 52.47% of CtxBugs. The presence of CtxBugs degrades LLMs' adaptation performance by up to 30%. Failure analysis indicates that LLMs often overlook CtxBugs and replicate them in their outputs. Our study highlights a critical weakness in LLMs' cross-context reasoning and emphasize the need for new methods to enhance their context awareness for reliable code adaptation.
Abstract:We present MiMo-V2-Flash, a Mixture-of-Experts (MoE) model with 309B total parameters and 15B active parameters, designed for fast, strong reasoning and agentic capabilities. MiMo-V2-Flash adopts a hybrid attention architecture that interleaves Sliding Window Attention (SWA) with global attention, with a 128-token sliding window under a 5:1 hybrid ratio. The model is pre-trained on 27 trillion tokens with Multi-Token Prediction (MTP), employing a native 32k context length and subsequently extended to 256k. To efficiently scale post-training compute, MiMo-V2-Flash introduces a novel Multi-Teacher On-Policy Distillation (MOPD) paradigm. In this framework, domain-specialized teachers (e.g., trained via large-scale reinforcement learning) provide dense and token-level reward, enabling the student model to perfectly master teacher expertise. MiMo-V2-Flash rivals top-tier open-weight models such as DeepSeek-V3.2 and Kimi-K2, despite using only 1/2 and 1/3 of their total parameters, respectively. During inference, by repurposing MTP as a draft model for speculative decoding, MiMo-V2-Flash achieves up to 3.6 acceptance length and 2.6x decoding speedup with three MTP layers. We open-source both the model weights and the three-layer MTP weights to foster open research and community collaboration.
Abstract:Recent advancements in large language models (LLMs) have automated various software engineering tasks, with benchmarks emerging to evaluate their capabilities. However, for adaptation, a critical activity during code reuse, there is no benchmark to assess LLMs' performance, leaving their practical utility in this area unclear. To fill this gap, we propose AdaptEval, a benchmark designed to evaluate LLMs on code snippet adaptation. Unlike existing benchmarks, AdaptEval incorporates the following three distinctive features: First, Practical Context. Tasks in AdaptEval are derived from developers' practices, preserving rich contextual information from Stack Overflow and GitHub communities. Second, Multi-granularity Annotation. Each task is annotated with requirements at both task and adaptation levels, supporting the evaluation of LLMs across diverse adaptation scenarios. Third, Fine-grained Evaluation. AdaptEval includes a two-tier testing framework combining adaptation-level and function-level tests, which enables evaluating LLMs' performance across various individual adaptations. Based on AdaptEval, we conduct the first empirical study to evaluate six instruction-tuned LLMs and especially three reasoning LLMs on code snippet adaptation. Experimental results demonstrate that AdaptEval enables the assessment of LLMs' adaptation capabilities from various perspectives. It also provides critical insights into their current limitations, particularly their struggle to follow explicit instructions. We hope AdaptEval can facilitate further investigation and enhancement of LLMs' capabilities in code snippet adaptation, supporting their real-world applications.