Abstract:Thinking LLMs produce reasoning traces before answering. Prior activation steering work mainly targets on shaping these traces. It remains less understood how answer tokens actually read and integrate the reasoning to produce reliable outcomes. Focusing on quantitative reasoning, we analyze the answer-to-reasoning attention and observe a benign self-reading pattern aligned with correctness, characterized by a forward drift of the reading focus along the reasoning trace and a persistent concentration on key semantic anchors, whereas incorrect solutions exhibit diffuse and irregular attention pattern. We interpret this as internal certainty during answer decoding, where the model commits to a viable solution branch and integrates key evidence. Following this, we propose a training-free steering method driven by Self-Reading Quality (SRQ) scores combining geometric metrics for process control with semantic metrics for content monitoring. SRQ selects data to build steering vectors that guide inference toward benign self-reading and away from uncertain and disorganized reading. Experiments show that our method yields consistent accuracy gains.
Abstract:Real-time 3D Gaussian splatting (3DGS)-based Simultaneous Localization and Mapping (SLAM) in large-scale real-world environments remains challenging, as existing methods often struggle to jointly achieve low-latency pose estimation, 3D Gaussian reconstruction in step with incoming sensor streams, and long-term global consistency. In this paper, we present a tightly coupled LiDAR-Inertial-Visual (LIV) 3DGS-based SLAM framework for real-time pose estimation and photorealistic mapping in large-scale real-world scenes. The system executes state estimation and 3D Gaussian primitive initialization in parallel with global Gaussian optimization, thereby enabling continuous dense mapping. To improve Gaussian initialization quality and accelerate optimization convergence, we introduce a cascaded strategy that combines feed-forward predictions with voxel-based principal component analysis (voxel-PCA) geometric priors. To enhance global consistency in large scenes, we further perform loop closure directly on the optimized global Gaussian map by estimating loop constraints through Gaussian-based Generalized Iterative Closest Point (GICP) registration, followed by pose-graph optimization. In addition, we collected challenging large-scale looped outdoor SLAM sequences with hardware-synchronized LiDAR-camera-IMU and ground-truth trajectories to support realistic and comprehensive evaluation. Extensive experiments on both public datasets and our dataset demonstrate that the proposed method achieves a strong balance among real-time efficiency, localization accuracy, and rendering quality across diverse and challenging real-world scenes.
Abstract:Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
Abstract:Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations. However, existing evaluations largely focus on action execution success, leaving action policies loosely coupled with visual-linguistic semantics. This decoupling exposes a systematic vulnerability whereby correct action execution may induce unsafe outcomes under semantic risk. To expose this vulnerability, we introduce HazardArena, a benchmark designed to evaluate semantic safety in VLAs under controlled yet risk-bearing contexts. HazardArena is constructed from safe/unsafe twin scenarios that share matched objects, layouts, and action requirements, differing only in the semantic context that determines whether an action is unsafe. We find that VLA models trained exclusively on safe scenarios often fail to behave safely when evaluated in their corresponding unsafe counterparts. HazardArena includes over 2,000 assets and 40 risk-sensitive tasks spanning 7 real-world risk categories grounded in established robotic safety standards. To mitigate this vulnerability, we propose a training-free Safety Option Layer that constrains action execution using semantic attributes or a vision-language judge, substantially reducing unsafe behaviors with minimal impact on task performance. We hope that HazardArena highlights the need to rethink how semantic safety is evaluated and enforced in VLAs as they scale toward real-world deployment.
Abstract:Object Goal Navigation (ObjectNav) refers to an agent navigating to an object in an unseen environment, which is an ability often required in the accomplishment of complex tasks. While existing methods demonstrate proficiency in isolated single object navigation, their limitations emerge in the restricted applicability of lifelong memory representations, which ultimately hinders effective navigation toward continual targets over extended periods. To address this problem, we propose OVAL, a novel lifelong open-vocabulary memory framework, which enables efficient and precise execution of long-term navigation in semantically open tasks. Within this framework, we introduce memory descriptors to facilitate structured management of the memory model. Additionally, we propose a novel probability-based exploration strategy, utilizing a multi-value frontier scoring to enhance lifelong exploration efficiency. Extensive experiments demonstrate the efficiency and robustness of the proposed system.
Abstract:Existing AI benchmarks lack the fidelity to assess economically meaningful progress on professional workflows. To evaluate frontier AI agents in a high-value, labor-intensive profession, we introduce BankerToolBench (BTB): an open-source benchmark of end-to-end analytical workflows routinely performed by junior investment bankers. To develop an ecologically valid benchmark grounded in representative work environments, we collaborated with 502 investment bankers from leading firms. BTB requires agents to execute senior banker requests by navigating data rooms, using industry tools (market data platform, SEC filings database), and generating multi-file deliverables--including Excel financial models, PowerPoint pitch decks, and PDF/Word reports. Completing a BTB task takes bankers up to 21 hours, underscoring the economic stakes of successfully delegating this work to AI. BTB enables automated evaluation of any LLM or agent, scoring deliverables against 100+ rubric criteria defined by veteran investment bankers to capture stakeholder utility. Testing 9 frontier models, we find that even the best-performing model (GPT-5.4) fails nearly half of the rubric criteria and bankers rate 0% of its outputs as client-ready. Our failure analysis reveals key obstacles (such as breakdowns in cross-artifact consistency) and improvement directions for agentic AI in high-stakes professional workflows.
Abstract:Nudging is widely used to promote behavioral change, but its effectiveness is often limited when recipients must repeatedly translate feedback into workable next steps under changing circumstances. Large language models (LLMs) may help reduce part of this cognitive work by generating personalized guidance and updating it iteratively across intervention rounds. We developed an LLM agent for iterative personalization and tested it in a three-arm randomized experiment among 233 university residents in China, using daily electricity and shower hot-water conservation as objectively measured cases differing in friction. LLM-personalized nudges (T2) produced the largest conservation effects, while image-enhanced conventional nudges (T1) and text-based conventional nudges (C) showed similar outcomes (omnibus p = 0.009). Relative to C, T2 reduced electricity consumption by 0.56 kWh per room-day (p = 0.014), corresponding to an 18.3 percentage-point higher adjusted saving rate. This advantage emerged within the first two intervention rounds, alongside iterative updating of personalized guidance, and persisted thereafter. Hot-water outcomes followed the same direction but were smaller, less precisely estimated, and attenuated over time, consistent with stronger friction in this domain. LLM-personalized nudges emphasized prospective and context-specific guidance and were associated with higher participant engagement. This study provides field evidence that LLM-based iterative personalization can enhance behavioral nudging, with behavioral friction as a potential boundary condition. Larger trials and extension to more behaviors are warranted.
Abstract:Creating flexible 3D scenes from a single image is vital when direct 3D data acquisition is costly or impractical. We introduce NavCrafter, a novel framework that explores 3D scenes from a single image by synthesizing novel-view video sequences with camera controllability and temporal-spatial consistency. NavCrafter leverages video diffusion models to capture rich 3D priors and adopts a geometry-aware expansion strategy to progressively extend scene coverage. To enable controllable multi-view synthesis, we introduce a multi-stage camera control mechanism that conditions diffusion models with diverse trajectories via dual-branch camera injection and attention modulation. We further propose a collision-aware camera trajectory planner and an enhanced 3D Gaussian Splatting (3DGS) pipeline with depth-aligned supervision, structural regularization and refinement. Extensive experiments demonstrate that NavCrafter achieves state-of-the-art novel-view synthesis under large viewpoint shifts and substantially improves 3D reconstruction fidelity.
Abstract:LLM-based coding agents extend their capabilities via third-party agent skills distributed through open marketplaces without mandatory security review. Unlike traditional packages, these skills are executed as operational directives with system-level privileges, so a single malicious skill can compromise the host. Prior work has not examined whether supply-chain attacks can directly hijack an agent's action space, such as file writes, shell commands, and network requests, despite existing safeguards. We introduce Document-Driven Implicit Payload Execution (DDIPE), which embeds malicious logic in code examples and configuration templates within skill documentation. Because agents reuse these examples during normal tasks, the payload executes without explicit prompts. Using an LLM-driven pipeline, we generate 1,070 adversarial skills from 81 seeds across 15 MITRE ATTACK categories. Across four frameworks and five models, DDIPE achieves 11.6% to 33.5% bypass rates, while explicit instruction attacks achieve 0% under strong defenses. Static analysis detects most cases, but 2.5% evade both detection and alignment. Responsible disclosure led to four confirmed vulnerabilities and two fixes.
Abstract:Third-party skills extend LLM agents with powerful capabilities but often handle sensitive credentials in privileged environments, making leakage risks poorly understood. We present the first large-scale empirical study of this problem, analyzing 17,022 skills (sampled from 170,226 on SkillsMP) using static analysis, sandbox testing, and manual inspection. We identify 520 vulnerable skills with 1,708 issues and derive a taxonomy of 10 leakage patterns (4 accidental and 6 adversarial). We find that (1) leakage is fundamentally cross-modal: 76.3% require joint analysis of code and natural language, while 3.1% arise purely from prompt injection; (2) debug logging is the primary vector, with print and console.log causing 73.5% of leaks due to stdout exposure to LLMs; and (3) leaked credentials are both exploitable (89.6% without privileges) and persistent, as forks retain secrets even after upstream fixes. After disclosure, all malicious skills were removed and 91.6% of hardcoded credentials were fixed. We release our dataset, taxonomy, and detection pipeline to support future research.