NUS
Abstract:Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2) Ineffective spatial-temporal encoding due to manually split 3D rotary positional embeddings that hinder feature interactions, and 3) Imprecise learning objectives in soft-label multi-instance retrieval, which neglect negative pair correlations. In this paper, we introduce EVA02-AT, a suite of EVA02-based video-language foundation models tailored to egocentric video understanding tasks. EVA02-AT first efficiently transfers an image-based CLIP model into a unified video encoder via a single-stage pretraining. Second, instead of applying rotary positional embeddings to isolated dimensions, we introduce spatial-temporal rotary positional embeddings along with joint attention, which can effectively encode both spatial and temporal information on the entire hidden dimension. This joint encoding of spatial-temporal features enables the model to learn cross-axis relationships, which are crucial for accurately modeling motion and interaction in videos. Third, focusing on multi-instance video-language retrieval tasks, we introduce the Symmetric Multi-Similarity (SMS) loss and a novel training framework that advances all soft labels for both positive and negative pairs, providing a more precise learning objective. Extensive experiments on Ego4D, EPIC-Kitchens-100, and Charades-Ego under zero-shot and fine-tuning settings demonstrate that EVA02-AT achieves state-of-the-art performance across diverse egocentric video-language tasks with fewer parameters. Models with our SMS loss also show significant performance gains on multi-instance retrieval benchmarks. Our code and models are publicly available at https://github.com/xqwang14/EVA02-AT .
Abstract:Human activity intensity prediction is a crucial to many location-based services. Although tremendous progress has been made to model dynamic spatiotemporal patterns of human activity, most existing methods, including spatiotemporal graph neural networks (ST-GNNs), overlook physical constraints of spatial interactions and the over-smoothing phenomenon in spatial correlation modeling. To address these limitations, this work proposes a physics-informed deep learning framework, namely Gravity-informed Spatiotemporal Transformer (Gravityformer) by refining transformer attention to integrate the universal law of gravitation and explicitly incorporating constraints from spatial interactions. Specifically, it (1) estimates two spatially explicit mass parameters based on inflow and outflow, (2) models the likelihood of cross-unit interaction using closed-form solutions of spatial interactions to constrain spatial modeling randomness, and (3) utilizes the learned spatial interaction to guide and mitigate the over-smoothing phenomenon in transformer attention matrices. The underlying law of human activity can be explicitly modeled by the proposed adaptive gravity model. Moreover, a parallel spatiotemporal graph convolution transformer structure is proposed for achieving a balance between coupled spatial and temporal learning. Systematic experiments on six real-world large-scale activity datasets demonstrate the quantitative and qualitative superiority of our approach over state-of-the-art benchmarks. Additionally, the learned gravity attention matrix can be disentangled and interpreted based on geographical laws. This work provides a novel insight into integrating physical laws with deep learning for spatiotemporal predictive learning.
Abstract:Recommender systems have been widely used in various large-scale user-oriented platforms for many years. However, compared to the rapid developments in the AI community, recommendation systems have not achieved a breakthrough in recent years. For instance, they still rely on a multi-stage cascaded architecture rather than an end-to-end approach, leading to computational fragmentation and optimization inconsistencies, and hindering the effective application of key breakthrough technologies from the AI community in recommendation scenarios. To address these issues, we propose OneRec, which reshapes the recommendation system through an end-to-end generative approach and achieves promising results. Firstly, we have enhanced the computational FLOPs of the current recommendation model by 10 $\times$ and have identified the scaling laws for recommendations within certain boundaries. Secondly, reinforcement learning techniques, previously difficult to apply for optimizing recommendations, show significant potential in this framework. Lastly, through infrastructure optimizations, we have achieved 23.7% and 28.8% Model FLOPs Utilization (MFU) on flagship GPUs during training and inference, respectively, aligning closely with the LLM community. This architecture significantly reduces communication and storage overhead, resulting in operating expense that is only 10.6% of traditional recommendation pipelines. Deployed in Kuaishou/Kuaishou Lite APP, it handles 25% of total queries per second, enhancing overall App Stay Time by 0.54% and 1.24%, respectively. Additionally, we have observed significant increases in metrics such as 7-day Lifetime, which is a crucial indicator of recommendation experience. We also provide practical lessons and insights derived from developing, optimizing, and maintaining a production-scale recommendation system with significant real-world impact.
Abstract:We define a stable model semantics for fuzzy propositional formulas, which generalizes both fuzzy propositional logic and the stable model semantics of classical propositional formulas. The syntax of the language is the same as the syntax of fuzzy propositional logic, but its semantics distinguishes stable models from non-stable models. The generality of the language allows for highly configurable nonmonotonic reasoning for dynamic domains involving graded truth degrees. We show that several properties of Boolean stable models are naturally extended to this many-valued setting, and discuss how it is related to other approaches to combining fuzzy logic and the stable model semantics.
Abstract:Virtual environments are essential to AI agent research. Existing environments for LLM agent research typically focus on either physical task solving or social simulation, with the former oversimplifying agent individuality and social dynamics, and the latter lacking physical grounding of social behaviors. We introduce IndoorWorld, a heterogeneous multi-agent environment that tightly integrates physical and social dynamics. By introducing novel challenges for LLM-driven agents in orchestrating social dynamics to influence physical environments and anchoring social interactions within world states, IndoorWorld opens up possibilities of LLM-based building occupant simulation for architectural design. We demonstrate the potential with a series of experiments within an office setting to examine the impact of multi-agent collaboration, resource competition, and spatial layout on agent behavior.
Abstract:We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 1,010 long videos (with an average duration of 1.6 hours), along with 9,468 human-labeled multi-step question-answering pairs and 30,292 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 16 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning.
Abstract:This paper proposes 3DGeoDet, a novel geometry-aware 3D object detection approach that effectively handles single- and multi-view RGB images in indoor and outdoor environments, showcasing its general-purpose applicability. The key challenge for image-based 3D object detection tasks is the lack of 3D geometric cues, which leads to ambiguity in establishing correspondences between images and 3D representations. To tackle this problem, 3DGeoDet generates efficient 3D geometric representations in both explicit and implicit manners based on predicted depth information. Specifically, we utilize the predicted depth to learn voxel occupancy and optimize the voxelized 3D feature volume explicitly through the proposed voxel occupancy attention. To further enhance 3D awareness, the feature volume is integrated with an implicit 3D representation, the truncated signed distance function (TSDF). Without requiring supervision from 3D signals, we significantly improve the model's comprehension of 3D geometry by leveraging intermediate 3D representations and achieve end-to-end training. Our approach surpasses the performance of state-of-the-art image-based methods on both single- and multi-view benchmark datasets across diverse environments, achieving a 9.3 mAP@0.5 improvement on the SUN RGB-D dataset, a 3.3 mAP@0.5 improvement on the ScanNetV2 dataset, and a 0.19 AP3D@0.7 improvement on the KITTI dataset. The project page is available at: https://cindy0725.github.io/3DGeoDet/.
Abstract:Story generation has been a prominent application of Large Language Models (LLMs). However, understanding LLMs' ability to produce high-quality stories remains limited due to challenges in automatic evaluation methods and the high cost and subjectivity of manual evaluation. Computational narratology offers valuable insights into what constitutes a good story, which has been applied in the symbolic narrative planning approach to story generation. This work aims to deepen the understanding of LLMs' story generation capabilities by using them to solve narrative planning problems. We present a benchmark for evaluating LLMs on narrative planning based on literature examples, focusing on causal soundness, character intentionality, and dramatic conflict. Our experiments show that GPT-4 tier LLMs can generate causally sound stories at small scales, but planning with character intentionality and dramatic conflict remains challenging, requiring LLMs trained with reinforcement learning for complex reasoning. The results offer insights on the scale of stories that LLMs can generate while maintaining quality from different aspects. Our findings also highlight interesting problem solving behaviors and shed lights on challenges and considerations for applying LLM narrative planning in game environments.
Abstract:Video Question Answering (VideoQA) aims to answer natural language questions based on the given video, with prior work primarily focusing on identifying the duration of relevant segments, referred to as explicit visual evidence. However, explicit visual evidence is not always directly available, particularly when questions target symbolic meanings or deeper intentions, leading to significant performance degradation. To fill this gap, we introduce a novel task and dataset, $\textbf{I}$mplicit $\textbf{V}$ideo $\textbf{Q}$uestion $\textbf{A}$nswering (I-VQA), which focuses on answering questions in scenarios where explicit visual evidence is inaccessible. Given an implicit question and its corresponding video, I-VQA requires answering based on the contextual visual cues present within the video. To tackle I-VQA, we propose a novel reasoning framework, IRM (Implicit Reasoning Model), incorporating dual-stream modeling of contextual actions and intent clues as implicit reasoning chains. IRM comprises the Action-Intent Module (AIM) and the Visual Enhancement Module (VEM). AIM deduces and preserves question-related dual clues by generating clue candidates and performing relation deduction. VEM enhances contextual visual representation by leveraging key contextual clues. Extensive experiments validate the effectiveness of our IRM in I-VQA tasks, outperforming GPT-4o, OpenAI-o3, and fine-tuned VideoChat2 by $0.76\%$, $1.37\%$, and $4.87\%$, respectively. Additionally, IRM performs SOTA on similar implicit advertisement understanding and future prediction in traffic-VQA. Datasets and codes are available for double-blind review in anonymous repo: https://github.com/tychen-SJTU/Implicit-VideoQA.
Abstract:The recent advance in video understanding has been driven by multimodal large language models (MLLMs). But these MLLMs are good at analyzing short videos, while suffering from difficulties in understanding videos with a longer context. To address this difficulty, several agent paradigms have recently been proposed, using MLLMs as agents for retrieving extra contextual knowledge in a long video. However, most existing agents ignore the key fact that a long video is composed with multiple shots, i.e., to answer the user question from a long video, it is critical to deeply understand its relevant shots like human. Without such insight, these agents often mistakenly find redundant even noisy temporal context, restricting their capacity for long video understanding. To fill this gap, we propose VideoChat-A1, a novel long video agent paradigm. Different from the previous works, our VideoChat-A1 can deeply think with long videos, via a distinct chain-of-shot reasoning paradigm. More specifically, it can progressively select the relevant shots of user question, and look into these shots in a coarse-to-fine partition. By multi-modal reasoning along the shot chain, VideoChat-A1 can effectively mimic step-by-step human thinking process, allowing to interactively discover preferable temporal context for thoughtful understanding in long videos. Extensive experiments show that, our VideoChat-A1 achieves the state-of-the-art performance on the mainstream long video QA benchmarks, e.g., it achieves 77.0 on VideoMME and 70.1 on EgoSchema, outperforming its strong baselines (e.g., Intern2.5VL-8B and InternVideo2.5-8B), by up to 10.8\% and 6.2\%. Compared to leading close-source GPT-4o and Gemini 1.5 Pro, VideoChat-A1 offers competitive accuracy, but with 7\% input frames and 12\% inference time on average.