Abstract:Two-view correspondence learning aims to distinguish true correspondences (inliers) from false ones (outliers) in image pairs by leveraging their underlying differences. Existing methods mainly rely on coordinate-based geometric consistency. However, they often struggle with pseudo-consistent outliers in scenes containing repetitive structures, textureless regions, or locally similar geometric patterns. To address this limitation, we propose TriMatch, a multi-source feature fusion framework for two-view correspondence learning, which consists of two parts: feature extraction and feature refinement. In feature extraction, TriMatch jointly extracts geometric, texture semantic, and structural semantic features to provide complementary evidence for correspondence discrimination. To bridge the gap between semantic and geometric features, texture and structural semantic features are aligned with geometric features through dedicated Texture-Geometric Alignment and Structural-Geometric Alignment modules, respectively. We further introduce a Semantic-Guided Correspondence Modulation module, which modulates geometric features using semantic information to suppress geometrically plausible but semantically inconsistent correspondences. In feature refinement, a Hierarchical Semantic-Enhanced Correspondence Refinement strategy progressively models correspondence dependencies and recalibrates multi-context feature responses, enabling more reliable inlier-outlier discrimination. Extensive experiments demonstrate the effectiveness, robustness, and generalization capability of TriMatch.
Abstract:Emotional Video Captioning (EVC) is a challenging task that aims to generate factually accurate and emotionally rich descriptions for videos. Existing EVC methods leverage holistic visual features to mine global emotional cues, and then aggregate multimodal features to guide the emotional caption generation, which ignores the critical characteristic of the EVC task. Visual emotions are evoked by specific motivational causes, which are usually only implied in core video segments. The holistic mining brings significant information redundancy and inaccurate emotional cues. Thus, fine-grained visual cause extraction has a facilitative effect on both emotion perception and emotion-attributed caption generation. To this end, we propose a fine-grained emotion-cause pair extraction framework for emotion-attributed video captioning. Specifically, we learn pair-wise emotion and cause features in two rounds: 1) We propose a Concept-aware Visual Semantic Decomposition module to augment visual features by exploring scene, object, and motion concepts. Besides, to enhance emotional features, we propose a Visual-guided Emotion Interpretable Learning module, which guides emotion refinement with visual temporal dynamics, and augments the interpretable refinement process by reliable VAD-vector constraints. 2) We achieve emotion-cause pair extraction by cross-coupling the visual and emotional features before and after refinement, and leverage contrastive loss to achieve semantic forced alignment. Overall, our approach optimizes complex semantic understanding and emotion perception of videos, leading to a promising performance in emotional captioning. Extensive experiments on three challenging datasets demonstrate the superiority of our approach and each proposed module, e.g., achieving the best performances with +4.4% and +5.4% w.r.t. BLEU-2 and ROUGE-L, respectively, on the EVC-MSVD dataset.
Abstract:E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, E-commerce Dispute Verdicts (EDV), and present VerdictBench, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose CyberJurors, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, Individual Verdict Chain-of-Thought decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, Jury Consensus Verdict simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on VerdictBench show that CyberJurors outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.
Abstract:We present Lance, a lightweight native unified model supporting multimodal understanding, generation, and editing for both images and videos. Rather than relying on model capacity scaling or text-image-dominant designs, Lance explores a practical paradigm for unified multimodal modeling via collaborative multi-task training. It is grounded in two core principles: unified context modeling and decoupled capability pathways. Specifically, Lance is trained from scratch and employs a dual-stream mixture-of-experts architecture on shared interleaved multimodal sequences, enabling joint context learning while decoupling the pathways for understanding and generation. We further introduce modality-aware rotary positional encoding to mitigate interference among heterogeneous visual tokens and boost cross-task alignment. During training, Lance adopts a staged multi-task training paradigm with capability-oriented objectives and adaptive data scheduling to strengthen both semantic comprehension and visual generation performance. Experimental results demonstrate that Lance substantially outperforms existing open-source unified models in image and video generation, while retaining strong multimodal understanding capabilities. The homepage is available at https://lance-project.github.io.
Abstract:Direct Preference Optimization (DPO) has proven to be an effective solution for mitigating hallucination in Multimodal Large Language Models (MLLMs) by learning from preference pairs. One of its key challenges lies in how to transfer the sequence-level preference into fine-grained supervision on visual fidelity. To safeguard vision-related tokens that are prone to hallucination, existing methods typically allocate training emphasis according to the model's self-assessed visual sensitivity signals. However, such sensitivity, estimated by a model still under training, introduces self-referential bias: reinforcing already well-learned visual cues while neglecting hard-to-perceive but critical details, thereby limiting deeper alignment. In this work, we propose an Uncertainty-aware Exploratory Direct Preference Optimization (UE-DPO) method for MLLMs, which enables the model to uncover its cognitive deficiencies and actively explore for self-correction, guided by token-level epistemic uncertainty. Specifically, we first quantify the uncertainty from the model's failure to ground token predictions in the given image. Then, based on an uncertainty-aware exploration intensity, we encourage more learning pressure on visually deficient tokens in preferred samples, and alleviate the over-penalization of beneficial knowledge in dispreferred samples. Further, we provide a theoretical justification for our method, and extensive experiments demonstrate its effectiveness and robustness.
Abstract:Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.
Abstract:Graphic design images consist of multiple editable layers, such as text, background, and decorative elements, while most generative models produce rasterized outputs without explicit layer structures, limiting downstream editing. Existing graphic design parsing methods typically rely on multi-stage pipelines combining layout prediction, matting, and inpainting, which suffer from error accumulation and limited controllability. We propose a hybrid generative framework for raster-to-layer graphic design parsing that decomposes a design image into editable text, background, and sticker layers. Text regions are parsed using a vision-language model into a text rendering protocol, enabling faithful reconstruction and flexible re-editing, while background and sticker layers are generated using a multi-branch diffusion architecture with RGBA support. We further introduce ParserReward and integrate it with Group Relative Policy Optimization to align generation quality with human design preferences. Extensive experiments on two challenging datasets, \emph{i.e.,} the Parser-40K and Crello datasets, demonstrate superior performance over existing methods, \emph{eg.,} achieving an overall average improvement of 23.7\% across all metrics.
Abstract:Majority voting is the standard for aggregating multi-agent responses into a final decision. However, traditional methods typically require all agents to complete their reasoning before aggregation begins, leading to significant computational overhead, as many responses become redundant once a majority consensus is achieved. In this work, we formulate the multi-agent voting as a reliability-aware agent scheduling problem, and propose an Efficient Majority-then-Stopping (EMS) to improve reasoning efficiency. EMS prioritizes agents based on task-aware reliability and terminates the reasoning pipeline the moment a majority is achieved from the following three critical components. Specifically, we introduce Agent Confidence Modeling (ACM) to estimate agent reliability using historical performance and semantic similarity, Adaptive Incremental Voting (AIV) to sequentially select agents with early stopping, and Individual Confidence Updating (ICU) to dynamically update the reliability of each contributing agent. Extensive evaluations across six benchmarks demonstrate that EMS consistently reduces the average number of invoked agents by 32%.
Abstract:The rapid proliferation of Artificial Intelligence-Generated Content (AIGC) is fundamentally restructuring online content ecologies, necessitating a rigorous examination of its behavioral and distributional implications. Leveraging a comprehensive longitudinal dataset comprising tens of millions of users from a leading Chinese video-sharing platform, this study elucidated the distinct creation and consumption behaviors characterizing AIGC versus Human-Generated Content (HGC). We identified a prevalent scale-over-preference dynamic, wherein AIGC creators achieve aggregate engagement comparable to HGC creators through high-volume production, despite a marked consumer preference for HGC. Deeper analysis uncovered the ability of the algorithmic content distribution mechanism in moderating these competing interests regarding AIGC. These findings advocated for the implementation of AIGC-sensitive distribution algorithms and precise governance frameworks to ensure the long-term health of the online content platforms.
Abstract:Emotional Video Captioning (EVC) is an emerging task, which aims to describe factual content with the intrinsic emotions expressed in videos. Existing works perceive global emotional cues and then combine with video content to generate descriptions. However, insufficient factual and emotional cues mining and coordination during generation make their methods difficult to deal with the factual-emotional bias, which refers to the factual and emotional requirements being different in different samples on generation. To this end, we propose a retrieval-enhanced framework with FActual Calibration and Emotion augmentation (FACE-net), which through a unified architecture collaboratively mines factual-emotional semantics and provides adaptive and accurate guidance for generation, breaking through the compromising tendency of factual-emotional descriptions in all sample learning. Technically, we firstly introduces an external repository and retrieves the most relevant sentences with the video content to augment the semantic information. Subsequently, our factual calibration via uncertainty estimation module splits the retrieved information into subject-predicate-object triplets, and self-refines and cross-refines different components through video content to effectively mine the factual semantics; while our progressive visual emotion augmentation module leverages the calibrated factual semantics as experts, interacts with the video content and emotion dictionary to generate visual queries and candidate emotions, and then aggregates them to adaptively augment emotions to each factual semantics. Moreover, to alleviate the factual-emotional bias, we design a dynamic bias adjustment routing module to predict and adjust the degree of bias of a sample.