Abstract:We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
Abstract:Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforces that the model outputs an action from the masked set. Building on this interface, we introduce iterative action-space pruning: if the target action is not sampled, we remove valid sampled actions from the mask and resample under the reduced candidate set, repeating until the target is sampled or a fixed budget is exhausted. We study VAM in chess and evaluate it under two training regimes: an engine-play regime that generates states via play against an engine opponent and a fixed-dataset regime that trains from a fixed dataset of positions with verifier scores. Across held-out chess puzzles and full-game play measured by average centipawn loss (ACPL), VAM improves learning efficiency and final performance over strong baselines, highlighting verbalized masking as a practical mechanism for controllable exploration in LLM RL post-training.
Abstract:Peer-run organizations (PROs) provide critical, recovery-based behavioral health support rooted in lived experience. As large language models (LLMs) enter this domain, their scale, conversationality, and opacity introduce new challenges for situatedness, trust, and autonomy. Partnering with Collaborative Support Programs of New Jersey (CSPNJ), a statewide PRO in the Northeastern United States, we used comicboarding, a co-design method, to conduct workshops with 16 peer specialists and 10 service users exploring perceptions of integrating an LLM-based recommendation system into peer support. Findings show that depending on how LLMs are introduced, constrained, and co-used, they can reconfigure in-room dynamics by sustaining, undermining, or amplifying the relational authority that grounds peer support. We identify opportunities, risks, and mitigation strategies across three tensions: bridging scale and locality, protecting trust and relational dynamics, and preserving peer autonomy amid efficiency gains. We contribute design implications that center lived-experience-in-the-loop, reframe trust as co-constructed, and position LLMs not as clinical tools but as relational collaborators in high-stakes, community-led care.
Abstract:Model distillation enables efficient emulation of frontier large language models (LLMs), creating a need for robust mechanisms to detect when a third-party student model has trained on a teacher model's outputs. However, existing fingerprinting techniques that could be used to detect such distillation rely on heuristic perturbations that impose a steep trade-off between generation quality and fingerprinting strength, often requiring significant degradation of utility to ensure the fingerprint is effectively internalized by the student. We introduce antidistillation fingerprinting (ADFP), a principled approach that aligns the fingerprinting objective with the student's learning dynamics. Building upon the gradient-based framework of antidistillation sampling, ADFP utilizes a proxy model to identify and sample tokens that directly maximize the expected detectability of the fingerprint in the student after fine-tuning, rather than relying on the incidental absorption of the un-targeted biases of a more naive watermark. Experiments on GSM8K and OASST1 benchmarks demonstrate that ADFP achieves a significant Pareto improvement over state-of-the-art baselines, yielding stronger detection confidence with minimal impact on utility, even when the student model's architecture is unknown.




Abstract:Food rescue organizations simultaneously tackle food insecurity and waste by working with volunteers to redistribute food from donors who have excess to recipients who need it. Volunteer feedback allows food rescue organizations to identify issues early and ensure volunteer satisfaction. However, food rescue organizations monitor feedback manually, which can be cumbersome and labor-intensive, making it difficult to prioritize which issues are most important. In this work, we investigate how large language models (LLMs) assist food rescue organizers in understanding and taking action based on volunteer experiences. We work with 412 Food Rescue, a large food rescue organization based in Pittsburgh, Pennsylvania, to design RescueLens, an LLM-powered tool that automatically categorizes volunteer feedback, suggests donors and recipients to follow up with, and updates volunteer directions based on feedback. We evaluate the performance of RescueLens on an annotated dataset, and show that it can recover 96% of volunteer issues at 71% precision. Moreover, by ranking donors and recipients according to their rates of volunteer issues, RescueLens allows organizers to focus on 0.5% of donors responsible for more than 30% of volunteer issues. RescueLens is now deployed at 412 Food Rescue and through semi-structured interviews with organizers, we find that RescueLens streamlines the feedback process so organizers better allocate their time.
Abstract:Winning competitive debates requires sophisticated reasoning and argument skills. There are unique challenges in the competitive debate: (1) The time constraints force debaters to make strategic choices about which points to pursue rather than covering all possible arguments; (2) The persuasiveness of the debate relies on the back-and-forth interaction between arguments, which a single final game status cannot evaluate. To address these challenges, we propose TreeDebater, a novel debate framework that excels in competitive debate. We introduce two tree structures: the Rehearsal Tree and Debate Flow Tree. The Rehearsal Tree anticipates the attack and defenses to evaluate the strength of the claim, while the Debate Flow Tree tracks the debate status to identify the active actions. TreeDebater allocates its time budget among candidate actions and uses the speech time controller and feedback from the simulated audience to revise its statement. The human evaluation on both the stage-level and the debate-level comparison shows that our TreeDebater outperforms the state-of-the-art multi-agent debate system. Further investigation shows that TreeDebater shows better strategies in limiting time to important debate actions, aligning with the strategies of human debate experts.
Abstract:While significant progress has been made in research and development on open-source and cost-efficient large-language models (LLMs), serving scalability remains a critical challenge, particularly for small organizations and individuals seeking to deploy and test their LLM innovations. Inspired by peer-to-peer networks that leverage decentralized overlay nodes to increase throughput and availability, we propose GenTorrent, an LLM serving overlay that harnesses computing resources from decentralized contributors. We identify four key research problems inherent to enabling such a decentralized infrastructure: 1) overlay network organization; 2) LLM communication privacy; 3) overlay forwarding for resource efficiency; and 4) verification of serving quality. This work presents the first systematic study of these fundamental problems in the context of decentralized LLM serving. Evaluation results from a prototype implemented on a set of decentralized nodes demonstrate that GenTorrent achieves a latency reduction of over 50% compared to the baseline design without overlay forwarding. Furthermore, the security features introduce minimal overhead to serving latency and throughput. We believe this work pioneers a new direction for democratizing and scaling future AI serving capabilities.
Abstract:Reinforcement learning (RL) has emerged as a powerful paradigm for enhancing reasoning capabilities in large language models, but faces a fundamental asymmetry in computation and memory requirements: inference is embarrassingly parallel with a minimal memory footprint, while policy updates require extensive synchronization and are memory-intensive. To address this asymmetry, we introduce PODS (Policy Optimization with Down-Sampling), a framework that strategically decouples these phases by generating numerous rollouts in parallel but updating only on an informative subset. Within this framework, we develop max-variance down-sampling, a theoretically motivated method that selects rollouts with maximally diverse reward signals. We prove that this approach has an efficient algorithmic solution, and empirically demonstrate that GRPO with PODS using max-variance down-sampling achieves superior performance over standard GRPO on the GSM8K benchmark.
Abstract:Large Language Models, such as the GPT series, have driven significant industrial applications, leading to economic and societal transformations. However, a comprehensive understanding of their real-world applications remains limited. To address this, we introduce REALM, a dataset of over 94,000 LLM use cases collected from Reddit and news articles. REALM captures two key dimensions: the diverse applications of LLMs and the demographics of their users. It categorizes LLM applications and explores how users' occupations relate to the types of applications they use. By integrating real-world data, REALM offers insights into LLM adoption across different domains, providing a foundation for future research on their evolving societal roles. A dedicated dashboard https://realm-e7682.web.app/ presents the data.




Abstract:Designing effective reward functions in multi-agent reinforcement learning (MARL) is a significant challenge, often leading to suboptimal or misaligned behaviors in complex, coordinated environments. We introduce Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality (M3HF), a novel framework that integrates multi-phase human feedback of mixed quality into the MARL training process. By involving humans with diverse expertise levels to provide iterative guidance, M3HF leverages both expert and non-expert feedback to continuously refine agents' policies. During training, we strategically pause agent learning for human evaluation, parse feedback using large language models to assign it appropriately and update reward functions through predefined templates and adaptive weight by using weight decay and performance-based adjustments. Our approach enables the integration of nuanced human insights across various levels of quality, enhancing the interpretability and robustness of multi-agent cooperation. Empirical results in challenging environments demonstrate that M3HF significantly outperforms state-of-the-art methods, effectively addressing the complexities of reward design in MARL and enabling broader human participation in the training process.