Abstract:Emotional Video Captioning (EVC) is an emerging task, which aims to describe factual content with the intrinsic emotions expressed in videos. Existing works perceive global emotional cues and then combine with video content to generate descriptions. However, insufficient factual and emotional cues mining and coordination during generation make their methods difficult to deal with the factual-emotional bias, which refers to the factual and emotional requirements being different in different samples on generation. To this end, we propose a retrieval-enhanced framework with FActual Calibration and Emotion augmentation (FACE-net), which through a unified architecture collaboratively mines factual-emotional semantics and provides adaptive and accurate guidance for generation, breaking through the compromising tendency of factual-emotional descriptions in all sample learning. Technically, we firstly introduces an external repository and retrieves the most relevant sentences with the video content to augment the semantic information. Subsequently, our factual calibration via uncertainty estimation module splits the retrieved information into subject-predicate-object triplets, and self-refines and cross-refines different components through video content to effectively mine the factual semantics; while our progressive visual emotion augmentation module leverages the calibrated factual semantics as experts, interacts with the video content and emotion dictionary to generate visual queries and candidate emotions, and then aggregates them to adaptively augment emotions to each factual semantics. Moreover, to alleviate the factual-emotional bias, we design a dynamic bias adjustment routing module to predict and adjust the degree of bias of a sample.
Abstract:Reward modeling is essential for aligning Large Language Models(LLMs) with human preferences, yet conventional reward models suffer from poor interpretability and heavy reliance on costly expert annotations. While recent rubric-based approaches enhance evaluation transparency, they lack systematic quality control, yielding noisy and redundant criteria, failing to mitigate persistent biases (e.g., verbosity, position) in LLM evaluators, and creating a scalability-reliability trade-off. To address these limitations, we propose CDRRM (Contrast-Driven Rubric Reward Model), a framework built on a novel Contrast-then-Synthesis paradigm for high-quality rubric generation and guided preference judgment. CDRRM first conducts multi-dimensional contrastive profiling on preference pairs to identify causal discriminative factors, then synthesizes these insights into compact, context-aware rubrics to guide preference judg- ments. Extensive experiments on three authoritative benchmarks (RewardBench, RMBench, RMB) demonstrate that CDRRM achieves state-of-the-art performance across diverse domains and effectively mitigates aforementioned evaluation biases. Notably, our approach delivers exceptional data efficiency: training the rubric generator on only 3k high-quality samples empowers a frozen pre-trained judge model to outperform fully fine-tuned baselines. This work offers a scalable, interpretable, and data-efficient path for reward modeling.
Abstract:Deep Research Agents (DRAs) have demonstrated remarkable capabilities in autonomous information retrieval and report generation, showing great potential to assist humans in complex research tasks. Current evaluation frameworks primarily rely on LLM-generated references or LLM-derived evaluation dimensions. While these approaches offer scalability, they often lack the reliability of expert-verified content and struggle to provide objective, fine-grained assessments of critical dimensions. To bridge this gap, we introduce Wiki Live Challenge (WLC), a live benchmark that leverages the newest Wikipedia Good Articles (GAs) as expert-level references. Wikipedia's strict standards for neutrality, comprehensiveness, and verifiability serve as a great challenge for DRAs, with GAs representing the pinnacle of which. We curate a dataset of 100 recent Good Articles and propose Wiki Eval, a comprehensive evaluation framework comprising a fine-grained evaluation method with 39 criteria for writing quality and rigorous metrics for factual verifiability. Extensive experiments on various DRA systems demonstrate a significant gap between current DRAs and human expert-level Wikipedia articles, validating the effectiveness of WLC in advancing agent research. We release our benchmark at https://github.com/WangShao2000/Wiki_Live_Challenge
Abstract:Frontier language models have demonstrated strong reasoning and long-horizon tool-use capabilities. However, existing RAG systems fail to leverage these capabilities. They still rely on two paradigms: (1) designing an algorithm that retrieves passages in a single shot and concatenates them into the model's input, or (2) predefining a workflow and prompting the model to execute it step-by-step. Neither paradigm allows the model to participate in retrieval decisions, preventing efficient scaling with model improvements. In this paper, we introduce A-RAG, an Agentic RAG framework that exposes hierarchical retrieval interfaces directly to the model. A-RAG provides three retrieval tools: keyword search, semantic search, and chunk read, enabling the agent to adaptively search and retrieve information across multiple granularities. Experiments on multiple open-domain QA benchmarks show that A-RAG consistently outperforms existing approaches with comparable or lower retrieved tokens, demonstrating that A-RAG effectively leverages model capabilities and dynamically adapts to different RAG tasks. We further systematically study how A-RAG scales with model size and test-time compute. We will release our code and evaluation suite to facilitate future research. Code and evaluation suite are available at https://github.com/Ayanami0730/arag.
Abstract:Graph-based Retrieval-Augmented Generation (GraphRAG) organizes external knowledge as a hierarchical graph, enabling efficient retrieval and aggregation of scattered evidence across multiple documents. However, many existing benchmarks for GraphRAG rely on short, curated passages as external knowledge, failing to adequately evaluate systems in realistic settings involving long contexts and large-scale heterogeneous documents. To bridge this gap, we introduce WildGraphBench, a benchmark designed to assess GraphRAG performance in the wild. We leverage Wikipedia's unique structure, where cohesive narratives are grounded in long and heterogeneous external reference documents, to construct a benchmark reflecting real-word scenarios. Specifically, we sample articles across 12 top-level topics, using their external references as the retrieval corpus and citation-linked statements as ground truth, resulting in 1,100 questions spanning three levels of complexity: single-fact QA, multi-fact QA, and section-level summarization. Experiments across multiple baselines reveal that current GraphRAG pipelines help on multi-fact aggregation when evidence comes from a moderate number of sources, but this aggregation paradigm may overemphasize high-level statements at the expense of fine-grained details, leading to weaker performance on summarization tasks. Project page:https://github.com/BstWPY/WildGraphBench.
Abstract:Deep research is emerging as a representative long-horizon task for large language model (LLM) agents. However, long trajectories in deep research often exceed model context limits, compressing token budgets for both evidence collection and report writing, and preventing effective test-time scaling. We introduce FS-Researcher, a file-system-based, dual-agent framework that scales deep research beyond the context window via a persistent workspace. Specifically, a Context Builder agent acts as a librarian which browses the internet, writes structured notes, and archives raw sources into a hierarchical knowledge base that can grow far beyond context length. A Report Writer agent then composes the final report section by section, treating the knowledge base as the source of facts. In this framework, the file system serves as a durable external memory and a shared coordination medium across agents and sessions, enabling iterative refinement beyond the context window. Experiments on two open-ended benchmarks (DeepResearch Bench and DeepConsult) show that FS-Researcher achieves state-of-the-art report quality across different backbone models. Further analyses demonstrate a positive correlation between final report quality and the computation allocated to the Context Builder, validating effective test-time scaling under the file-system paradigm. The code and data are anonymously open-sourced at https://github.com/Ignoramus0817/FS-Researcher.
Abstract:VQ-based image generation typically follows a two-stage pipeline: a tokenizer encodes images into discrete tokens, and a generative model learns their dependencies for reconstruction. However, improved tokenization in the first stage does not necessarily enhance the second-stage generation, as existing methods fail to constrain token dependencies. This mismatch forces the generative model to learn from unordered distributions, leading to bias and weak coherence. To address this, we propose native visual tokenization, which enforces causal dependencies during tokenization. Building on this idea, we introduce NativeTok, a framework that achieves efficient reconstruction while embedding relational constraints within token sequences. NativeTok consists of: (1) a Meta Image Transformer (MIT) for latent image modeling, and (2) a Mixture of Causal Expert Transformer (MoCET), where each lightweight expert block generates a single token conditioned on prior tokens and latent features. We further design a Hierarchical Native Training strategy that updates only new expert blocks, ensuring training efficiency. Extensive experiments demonstrate the effectiveness of NativeTok.
Abstract:Deep Research Systems (DRS) aim to help users search the web, synthesize information, and deliver comprehensive investigative reports. However, how to rigorously evaluate these systems remains under-explored. Existing deep-research benchmarks often fall into two failure modes. Some do not adequately test a system's ability to analyze evidence and write coherent reports. Others rely on evaluation criteria that are either overly coarse or directly defined by LLMs (or both), leading to scores that can be biased relative to human experts and are hard to verify or interpret. To address these issues, we introduce Deep Research Bench II, a new benchmark for evaluating DRS-generated reports. It contains 132 grounded research tasks across 22 domains; for each task, a system must produce a long-form research report that is evaluated by a set of 9430 fine-grained binary rubrics in total, covering three dimensions: information recall, analysis, and presentation. All rubrics are derived from carefully selected expert-written investigative articles and are constructed through a four-stage LLM+human pipeline that combines automatic extraction with over 400 human-hours of expert review, ensuring that the criteria are atomic, verifiable, and aligned with human expert judgment. We evaluate several state-of-the-art deep-research systems on Deep Research Bench II and find that even the strongest models satisfy fewer than 50% of the rubrics, revealing a substantial gap between current DRSs and human experts.




Abstract:Visual Emotion Analysis (VEA) aims to bridge the affective gap between visual content and human emotional responses. Despite its promise, progress in this field remains limited by the lack of open-source and interpretable datasets. Most existing studies assign a single discrete emotion label to an entire image, offering limited insight into how visual elements contribute to emotion. In this work, we introduce EmoVerse, a large-scale open-source dataset that enables interpretable visual emotion analysis through multi-layered, knowledge-graph-inspired annotations. By decomposing emotions into Background-Attribute-Subject (B-A-S) triplets and grounding each element to visual regions, EmoVerse provides word-level and subject-level emotional reasoning. With over 219k images, the dataset further includes dual annotations in Categorical Emotion States (CES) and Dimensional Emotion Space (DES), facilitating unified discrete and continuous emotion representation. A novel multi-stage pipeline ensures high annotation reliability with minimal human effort. Finally, we introduce an interpretable model that maps visual cues into DES representations and provides detailed attribution explanations. Together, the dataset, pipeline, and model form a comprehensive foundation for advancing explainable high-level emotion understanding.




Abstract:Reward models (RMs) are a core component in the post-training of large language models (LLMs), serving as proxies for human preference evaluation and guiding model alignment. However, training reliable RMs under limited resources remains challenging due to the reliance on large-scale preference annotations and the high cost of fine-tuning LLMs. To address this, we propose SparseRM, which leverages Sparse Autoencoder (SAE) to extract preference-relevant information encoded in model representations, enabling the construction of a lightweight and interpretable reward model. SparseRM first employs SAE to decompose LLM representations into interpretable directions that capture preference-relevant features. The representations are then projected onto these directions to compute alignment scores, which quantify the strength of each preference feature in the representations. A simple reward head aggregates these scores to predict preference scores. Experiments on three preference modeling tasks show that SparseRM achieves superior performance over most mainstream RMs while using less than 1% of trainable parameters. Moreover, it integrates seamlessly into downstream alignment pipelines, highlighting its potential for efficient alignment.