Federated learning enables a large number of clients to participate in learning a shared model while maintaining the training data stored in each client, which protects data privacy and security. Till now, federated learning frameworks are built in a centralized way, in which a central client is needed for collecting and distributing information from every other client. This not only leads to high communication pressure at the central client, but also renders the central client highly vulnerable to failure and attack. Here we propose a principled decentralized federated learning algorithm (DeFed), which removes the central client in the classical Federated Averaging (FedAvg) setting and only relies information transmission between clients and their local neighbors. The proposed DeFed algorithm is proven to reach the global minimum with a convergence rate of $O(1/T)$ when the loss function is smooth and strongly convex, where $T$ is the number of iterations in gradient descent. Finally, the proposed algorithm has been applied to a number of toy examples to demonstrate its effectiveness.
We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components are used disjointly, we synergize the two approaches via dynamics-regulated training. At each timestep, a kinematic model is used to provide a target pose using video evidence and simulation state. Then, a prelearned dynamics model attempts to mimic the kinematic pose in a physics simulator. By comparing the pose instructed by the kinematic model against the pose generated by the dynamics model, we can use their misalignment to further improve the kinematic model. By factoring in the 6DoF pose of objects (e.g., chairs, boxes) in the scene, we demonstrate for the first time, the ability to estimate physically-plausible 3D human-object interactions using a single wearable camera. We evaluate our egocentric pose estimation method in both controlled laboratory settings and real-world scenarios.
Diffusion-weighted (DW) magnetic resonance imaging is essential for the diagnosis and treatment of ischemic stroke. DW images (DWIs) are usually acquired in multi-slice settings where lesion areas in two consecutive 2D slices are highly discontinuous due to large slice thickness and sometimes even slice gaps. Therefore, although DWIs contain rich 3D information, they cannot be treated as regular 3D or 2D images. Instead, DWIs are somewhere in-between (or 2.5D) due to the volumetric nature but inter-slice discontinuities. Thus, it is not ideal to apply most existing segmentation methods as they are designed for either 2D or 3D images. To tackle this problem, we propose a new neural network architecture tailored for segmenting highly-discontinuous 2.5D data such as DWIs. Our network, termed LambdaUNet, extends UNet by replacing convolutional layers with our proposed Lambda+ layers. In particular, Lambda+ layers transform both intra-slice and inter-slice context around a pixel into linear functions, called lambdas, which are then applied to the pixel to produce informative 2.5D features. LambdaUNet is simple yet effective in combining sparse inter-slice information from adjacent slices while also capturing dense contextual features within a single slice. Experiments on a unique clinical dataset demonstrate that LambdaUNet outperforms existing 3D/2D image segmentation methods including recent variants of UNet. Code for LambdaUNet will be released with the publication to facilitate future research.
Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based approach for 3D human Pose Estimation, which integrates image-based kinematic inference and physics-based dynamics modeling. SimPoE learns a policy that takes as input the current-frame pose estimate and the next image frame to control a physically-simulated character to output the next-frame pose estimate. The policy contains a learnable kinematic pose refinement unit that uses 2D keypoints to iteratively refine its kinematic pose estimate of the next frame. Based on this refined kinematic pose, the policy learns to compute dynamics-based control (e.g., joint torques) of the character to advance the current-frame pose estimate to the pose estimate of the next frame. This design couples the kinematic pose refinement unit with the dynamics-based control generation unit, which are learned jointly with reinforcement learning to achieve accurate and physically-plausible pose estimation. Furthermore, we propose a meta-control mechanism that dynamically adjusts the character's dynamics parameters based on the character state to attain more accurate pose estimates. Experiments on large-scale motion datasets demonstrate that our approach establishes the new state of the art in pose accuracy while ensuring physical plausibility.
Predicting accurate future trajectories of multiple agents is essential for autonomous systems, but is challenging due to the complex agent interaction and the uncertainty in each agent's future behavior. Forecasting multi-agent trajectories requires modeling two key dimensions: (1) time dimension, where we model the influence of past agent states over future states; (2) social dimension, where we model how the state of each agent affects others. Most prior methods model these two dimensions separately; e.g., first using a temporal model to summarize features over time for each agent independently and then modeling the interaction of the summarized features with a social model. This approach is suboptimal since independent feature encoding over either the time or social dimension can result in a loss of information. Instead, we would prefer a method that allows an agent's state at one time to directly affect another agent's state at a future time. To this end, we propose a new Transformer, AgentFormer, that jointly models the time and social dimensions. The model leverages a sequence representation of multi-agent trajectories by flattening trajectory features across time and agents. Since standard attention operations disregard the agent identity of each element in the sequence, AgentFormer uses a novel agent-aware attention mechanism that preserves agent identities by attending to elements of the same agent differently than elements of other agents. Based on AgentFormer, we propose a stochastic multi-agent trajectory prediction model that can attend to features of any agent at any previous timestep when inferring an agent's future position. The latent intent of all agents is also jointly modeled, allowing the stochasticity in one agent's behavior to affect other agents. Our method significantly improves the state of the art on well-established pedestrian and autonomous driving datasets.
Emerging interests have been brought to recognize previously unseen objects given very few training examples, known as few-shot object detection (FSOD). Recent researches demonstrate that good feature embedding is the key to reach favorable few-shot learning performance. We observe object proposals with different Intersection-of-Union (IoU) scores are analogous to the intra-image augmentation used in contrastive approaches. And we exploit this analogy and incorporate supervised contrastive learning to achieve more robust objects representations in FSOD. We present Few-Shot object detection via Contrastive proposals Encoding (FSCE), a simple yet effective approach to learning contrastive-aware object proposal encodings that facilitate the classification of detected objects. We notice the degradation of average precision (AP) for rare objects mainly comes from misclassifying novel instances as confusable classes. And we ease the misclassification issues by promoting instance level intra-class compactness and inter-class variance via our contrastive proposal encoding loss (CPE loss). Our design outperforms current state-of-the-art works in any shot and all data splits, with up to +8.8% on standard benchmark PASCAL VOC and +2.7% on challenging COCO benchmark. Code is available at: https: //github.com/MegviiDetection/FSCE
Causal inference from observation data is a core problem in many scientific fields. Here we present a general supervised deep learning framework that infers causal interactions by transforming the input vectors to an image-like representation for every pair of inputs. Given a training dataset we first construct a normalized empirical probability density distribution (NEPDF) matrix. We then train a convolutional neural network (CNN) on NEPDFs for causality predictions. We tested the method on several different simulated and real world data and compared it to prior methods for causal inference. As we show, the method is general, can efficiently handle very large datasets and improves upon prior methods.
We propose a method for incorporating object interaction and human body dynamics into the task of 3D ego-pose estimation using a head-mounted camera. We use a kinematics model of the human body to represent the entire range of human motion, and a dynamics model of the body to interact with objects inside a physics simulator. By bringing together object modeling, kinematics modeling, and dynamics modeling in a reinforcement learning (RL) framework, we enable object-aware 3D ego-pose estimation. We devise several representational innovations through the design of the state and action space to incorporate 3D scene context and improve pose estimation quality. We also construct a fine-tuning step to correct the drift and refine the estimated human-object interaction. This is the first work to estimate a physically valid 3D full-body interaction sequence with objects (e.g., chairs, boxes, obstacles) from egocentric videos. Experiments with both controlled and in-the-wild settings show that our method can successfully extract an object-conditioned 3D ego-pose sequence that is consistent with the laws of physics.