With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this endeavor. To address this, we propose a robust model training and evaluation framework aimed at standardizing spending data to mitigate label variance and extremes, ensuring stability in the modeling process. Within this framework, we introduce a collaborative-enhanced model designed to predict user game spending without relying on user IDs, thus ensuring user privacy and enabling seamless online training. Our model adopts a unique approach by separately representing user preferences and game features before merging them as input to the spending prediction module. Through rigorous experimentation, our approach demonstrates notable improvements over production models, achieving a remarkable \textbf{17.11}\% enhancement on offline data and an impressive \textbf{50.65}\% boost in an online A/B test. In summary, our contributions underscore the importance of stable model training frameworks and the efficacy of collaborative-enhanced models in predicting user spending behavior in mobile gaming.
Scaling up neural models has yielded significant advancements in a wide array of tasks, particularly in language generation. Previous studies have found that the performance of neural models frequently adheres to predictable scaling laws, correlated with factors such as training set size and model size. This insight is invaluable, especially as large-scale experiments grow increasingly resource-intensive. Yet, such scaling law has not been fully explored in dense retrieval due to the discrete nature of retrieval metrics and complex relationships between training data and model sizes in retrieval tasks. In this study, we investigate whether the performance of dense retrieval models follows the scaling law as other neural models. We propose to use contrastive log-likelihood as the evaluation metric and conduct extensive experiments with dense retrieval models implemented with different numbers of parameters and trained with different amounts of annotated data. Results indicate that, under our settings, the performance of dense retrieval models follows a precise power-law scaling related to the model size and the number of annotations. Additionally, we examine scaling with prevalent data augmentation methods to assess the impact of annotation quality, and apply the scaling law to find the best resource allocation strategy under a budget constraint. We believe that these insights will significantly contribute to understanding the scaling effect of dense retrieval models and offer meaningful guidance for future research endeavors.
Event cameras are neuromorphic sensors that capture asynchronous and sparse event stream when per-pixel brightness changes. The state-of-the-art processing methods for event signals typically aggregate events into a frame or a grid. However, events are dense in time, these works are limited to local information of events due to the stacking. In this paper, we present a novel spatiotemporal representation learning method which can capture the global correlations of all events in the event stream simultaneously by tensor decomposition. In addition, with the events are sparse in space, we propose an Elastic Net-incorporated tensor network (ENTN) model to obtain more spatial and temporal details about event stream. Empirically, the results indicate that our method can represent the spatiotemporal correlation of events with high quality, and can achieve effective results in applications like filtering noise compared with the state-of-the-art methods.
Generative AI faces many challenges when entering the product design workflow, such as interface usability and interaction patterns. Therefore, based on design thinking and design process, we developed the DesignGPT multi-agent collaboration framework, which uses artificial intelligence agents to simulate the roles of different positions in the design company and allows human designers to collaborate with them in natural language. Experimental results show that compared with separate AI tools, DesignGPT improves the performance of designers, highlighting the potential of applying multi-agent systems that integrate design domain knowledge to product scheme design.
Learning how to walk is a sophisticated neurological task for most animals. In order to walk, the brain must synthesize multiple cortices, neural circuits, and diverse sensory inputs. Some animals, like humans, imitate surrounding individuals to speed up their learning. When humans watch their peers, visual data is processed through a visual cortex in the brain. This complex problem of imitation-based learning forms associations between visual data and muscle actuation through Central Pattern Generation (CPG). Reproducing this imitation phenomenon on low power, energy-constrained robots that are learning to walk remains challenging and unexplored. We propose a bio-inspired feed-forward approach based on neuromorphic computing and event-based vision to address the gait imitation problem. The proposed method trains a "student" hexapod to walk by watching an "expert" hexapod moving its legs. The student processes the flow of Dynamic Vision Sensor (DVS) data with a one-layer Spiking Neural Network (SNN). The SNN of the student successfully imitates the expert within a small convergence time of ten iterations and exhibits energy efficiency at the sub-microjoule level.
Learning to walk -- i.e., learning locomotion under performance and energy constraints continues to be a challenge in legged robotics. Methods such as stochastic gradient, deep reinforcement learning (RL) have been explored for bipeds, quadrupeds and hexapods. These techniques are computationally intensive and often prohibitive for edge applications. These methods rely on complex sensors and pre-processing of data, which further increases energy and latency. Recent advances in spiking neural networks (SNNs) promise a significant reduction in computing owing to the sparse firing of neuros and has been shown to integrate reinforcement learning mechanisms with biologically observed spike time dependent plasticity (STDP). However, training a legged robot to walk by learning the synchronization patterns of central pattern generators (CPG) in an SNN framework has not been shown. This can marry the efficiency of SNNs with synchronized locomotion of CPG based systems providing breakthrough end-to-end learning in mobile robotics. In this paper, we propose a reinforcement based stochastic weight update technique for training a spiking CPG. The whole system is implemented on a lightweight raspberry pi platform with integrated sensors, thus opening up exciting new possibilities.
We present ConvLab-2, an open-source toolkit that enables researchers to build task-oriented dialogue systems with state-of-the-art models, perform an end-to-end evaluation, and diagnose the weakness of systems. As the successor of ConvLab (Lee et al., 2019b), ConvLab-2 inherits ConvLab's framework but integrates more powerful dialogue models and supports more datasets. Besides, we have developed an analysis tool and an interactive tool to assist researchers in diagnosing dialogue systems. The analysis tool presents rich statistics and summarizes common mistakes from simulated dialogues, which facilitates error analysis and system improvement. The interactive tool provides a user interface that allows developers to diagnose an assembled dialogue system by interacting with the system and modifying the output of each system component.
Synchronization of coupled oscillators is observed at multiple levels of neural systems, and has been shown to play an important function in visual perception. We propose a computing system based on locally coupled oscillator networks for image segmentation. The system can serve as the preprocessing front-end of an image processing pipeline where the common frequencies of clusters of oscillators reflect the segmentation results. To demonstrate the feasibility of our design, the system is simulated and tested on a human face image dataset and its performance is compared with traditional intensity threshold based algorithms. Our system shows both better performance and higher noise tolerance than traditional methods.