Recent advancements in Multi-modality Large Language Models (MLLMs) have demonstrated remarkable capabilities in complex high-level vision tasks. However, the exploration of MLLM potential in visual quality assessment, a vital aspect of low-level vision, remains limited. To address this gap, we introduce Q-Boost, a novel strategy designed to enhance low-level MLLMs in image quality assessment (IQA) and video quality assessment (VQA) tasks, which is structured around two pivotal components: 1) Triadic-Tone Integration: Ordinary prompt design simply oscillates between the binary extremes of $positive$ and $negative$. Q-Boost innovates by incorporating a `middle ground' approach through $neutral$ prompts, allowing for a more balanced and detailed assessment. 2) Multi-Prompt Ensemble: Multiple quality-centric prompts are used to mitigate bias and acquire more accurate evaluation. The experimental results show that the low-level MLLMs exhibit outstanding zeros-shot performance on the IQA/VQA tasks equipped with the Q-Boost strategy.
The proliferation of Artificial Intelligence-Generated Images (AGIs) has greatly expanded the Image Naturalness Assessment (INA) problem. Different from early definitions that mainly focus on tone-mapped images with limited distortions (e.g., exposure, contrast, and color reproduction), INA on AI-generated images is especially challenging as it has more diverse contents and could be affected by factors from multiple perspectives, including low-level technical distortions and high-level rationality distortions. In this paper, we take the first step to benchmark and assess the visual naturalness of AI-generated images. First, we construct the AI-Generated Image Naturalness (AGIN) database by conducting a large-scale subjective study to collect human opinions on the overall naturalness as well as perceptions from technical and rationality perspectives. AGIN verifies that naturalness is universally and disparately affected by both technical and rationality distortions. Second, we propose the Joint Objective Image Naturalness evaluaTor (JOINT), to automatically learn the naturalness of AGIs that aligns human ratings. Specifically, JOINT imitates human reasoning in naturalness evaluation by jointly learning both technical and rationality perspectives. Experimental results show our proposed JOINT significantly surpasses baselines for providing more subjectively consistent results on naturalness assessment. Our database and code will be released in https://github.com/zijianchen98/AGIN.
Banding artifact, as known as staircase-like contour, is a common quality annoyance that happens in compression, transmission, etc. scenarios, which largely affects the user's quality of experience (QoE). The banding distortion typically appears as relatively small pixel-wise variations in smooth backgrounds, which is difficult to analyze in the spatial domain but easily reflected in the frequency domain. In this paper, we thereby study the banding artifact from the frequency aspect and propose a no-reference banding detection model to capture and evaluate banding artifacts, called the Frequency-Sensitive BANding Detector (FS-BAND). The proposed detector is able to generate a pixel-wise banding map with a perception correlated quality score. Experimental results show that the proposed FS-BAND method outperforms state-of-the-art image quality assessment (IQA) approaches with higher accuracy in banding classification task.
Banding, also known as staircase-like contours, frequently occurs in flat areas of images/videos processed by the compression or quantization algorithms. As undesirable artifacts, banding destroys the original image structure, thus degrading users' quality of experience (QoE). In this paper, we systematically investigate the banding image quality assessment (IQA) problem, aiming to detect the image banding artifacts and evaluate their perceptual visual quality. Considering that the existing image banding databases only contain limited content sources and banding generation methods, and lack perceptual quality labels (i.e. mean opinion scores), we first build the largest banding IQA database so far, named Banding Artifact Noticeable Database (BAND-2k), which consists of 2,000 banding images generated by 15 compression and quantization schemes. A total of 23 workers participated in the subjective IQA experiment, yielding over 214,000 patch-level banding class labels and 44,371 reliable image-level quality ratings. Subsequently, we develop an effective no-reference (NR) banding evaluator for banding detection and quality assessment by leveraging frequency characteristics of banding artifacts. A dual convolutional neural network is employed to concurrently learn the feature representation from the high-frequency and low-frequency maps, thereby enhancing the ability to discern banding artifacts. The quality score of a banding image is generated by pooling the banding detection maps masked by the spatial frequency filters. Experiments demonstrate that our banding evaluator achieves a remarkably high accuracy in banding detection and also exhibits high SRCC and PLCC results with the perceptual quality labels. These findings unveil the strong correlations between the intensity of banding artifacts and the perceptual visual quality, thus validating the necessity of banding quality assessment.
Visual saliency prediction for omnidirectional videos (ODVs) has shown great significance and necessity for omnidirectional videos to help ODV coding, ODV transmission, ODV rendering, etc.. However, most studies only consider visual information for ODV saliency prediction while audio is rarely considered despite its significant influence on the viewing behavior of ODV. This is mainly due to the lack of large-scale audio-visual ODV datasets and corresponding analysis. Thus, in this paper, we first establish the largest audio-visual saliency dataset for omnidirectional videos (AVS-ODV), which comprises the omnidirectional videos, audios, and corresponding captured eye-tracking data for three video sound modalities including mute, mono, and ambisonics. Then we analyze the visual attention behavior of the observers under various omnidirectional audio modalities and visual scenes based on the AVS-ODV dataset. Furthermore, we compare the performance of several state-of-the-art saliency prediction models on the AVS-ODV dataset and construct a new benchmark. Our AVS-ODV datasets and the benchmark will be released to facilitate future research.
Point clouds are widely used in 3D content representation and have various applications in multimedia. However, compression and simplification processes inevitably result in the loss of quality-aware information under storage and bandwidth constraints. Therefore, there is an increasing need for effective methods to quantify the degree of distortion in point clouds. In this paper, we propose simple baselines for projection-based point cloud quality assessment (PCQA) to tackle this challenge. We use multi-projections obtained via a common cube-like projection process from the point clouds for both full-reference (FR) and no-reference (NR) PCQA tasks. Quality-aware features are extracted with popular vision backbones. The FR quality representation is computed as the similarity between the feature maps of reference and distorted projections while the NR quality representation is obtained by simply squeezing the feature maps of distorted projections with average pooling The corresponding quality representations are regressed into visual quality scores by fully-connected layers. Taking part in the ICIP 2023 PCVQA Challenge, we succeeded in achieving the top spot in four out of the five competition tracks.
In recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various distortions during the procedure of generation and transmission. Moreover, little effort has been put into the perceptual quality assessment of digital humans. Therefore, it is urgent to carry out objective quality assessment methods to tackle the challenge of digital human quality assessment (DHQA). In this paper, we develop a novel no-reference (NR) method based on Transformer to deal with DHQA in a multi-task manner. Specifically, the front 2D projections of the digital humans are rendered as inputs and the vision transformer (ViT) is employed for the feature extraction. Then we design a multi-task module to jointly classify the distortion types and predict the perceptual quality levels of digital humans. The experimental results show that the proposed method well correlates with the subjective ratings and outperforms the state-of-the-art quality assessment methods.
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs to be perceptually evaluated. Usually, DDHs are displayed as 2D rendered animation videos and it is natural to adapt video quality assessment (VQA) methods to DDH quality assessment (DDH-QA) tasks. However, the VQA methods are highly dependent on viewpoints and less sensitive to geometry-based distortions. Therefore, in this paper, we propose a novel no-reference (NR) geometry-aware video quality assessment method for DDH-QA challenge. Geometry characteristics are described by the statistical parameters estimated from the DDHs' geometry attribute distributions. Spatial and temporal features are acquired from the rendered videos. Finally, all kinds of features are integrated and regressed into quality values. Experimental results show that the proposed method achieves state-of-the-art performance on the DDH-QA database.
This paper proposes an efficient and effective method for joint gaze location detection (GL-D) and gaze object detection (GO-D), \emph{i.e.}, gaze following detection. Current approaches frame GL-D and GO-D as two separate tasks, employing a multi-stage framework where human head crops must first be detected and then be fed into a subsequent GL-D sub-network, which is further followed by an additional object detector for GO-D. In contrast, we reframe the gaze following detection task as detecting human head locations and their gaze followings simultaneously, aiming at jointly detect human gaze location and gaze object in a unified and single-stage pipeline. To this end, we propose GTR, short for \underline{G}aze following detection \underline{TR}ansformer, streamlining the gaze following detection pipeline by eliminating all additional components, leading to the first unified paradigm that unites GL-D and GO-D in a fully end-to-end manner. GTR enables an iterative interaction between holistic semantics and human head features through a hierarchical structure, inferring the relations of salient objects and human gaze from the global image context and resulting in an impressive accuracy. Concretely, GTR achieves a 12.1 mAP gain ($\mathbf{25.1}\%$) on GazeFollowing and a 18.2 mAP gain ($\mathbf{43.3\%}$) on VideoAttentionTarget for GL-D, as well as a 19 mAP improvement ($\mathbf{45.2\%}$) on GOO-Real for GO-D. Meanwhile, unlike existing systems detecting gaze following sequentially due to the need for a human head as input, GTR has the flexibility to comprehend any number of people's gaze followings simultaneously, resulting in high efficiency. Specifically, GTR introduces over a $\times 9$ improvement in FPS and the relative gap becomes more pronounced as the human number grows.
Video shakiness is an unpleasant distortion of User Generated Content (UGC) videos, which is usually caused by the unstable hold of cameras. In recent years, many video stabilization algorithms have been proposed, yet no specific and accurate metric enables comprehensively evaluating the stability of videos. Indeed, most existing quality assessment models evaluate video quality as a whole without specifically taking the subjective experience of video stability into consideration. Therefore, these models cannot measure the video stability explicitly and precisely when severe shakes are present. In addition, there is no large-scale video database in public that includes various degrees of shaky videos with the corresponding subjective scores available, which hinders the development of Video Quality Assessment for Stability (VQA-S). To this end, we build a new database named StableDB that contains 1,952 diversely-shaky UGC videos, where each video has a Mean Opinion Score (MOS) on the degree of video stability rated by 34 subjects. Moreover, we elaborately design a novel VQA-S model named StableVQA, which consists of three feature extractors to acquire the optical flow, semantic, and blur features respectively, and a regression layer to predict the final stability score. Extensive experiments demonstrate that the StableVQA achieves a higher correlation with subjective opinions than the existing VQA-S models and generic VQA models. The database and codes are available at https://github.com/QMME/StableVQA.