Bimodal objects, such as the checkerboard pattern used in camera calibration, markers for object tracking, and text on road signs, to name a few, are prevalent in our daily lives and serve as a visual form to embed information that can be easily recognized by vision systems. While binarization from intensity images is crucial for extracting the embedded information in the bimodal objects, few previous works consider the task of binarization of blurry images due to the relative motion between the vision sensor and the environment. The blurry images can result in a loss in the binarization quality and thus degrade the downstream applications where the vision system is in motion. Recently, neuromorphic cameras offer new capabilities for alleviating motion blur, but it is non-trivial to first deblur and then binarize the images in a real-time manner. In this work, we propose an event-based binary reconstruction method that leverages the prior knowledge of the bimodal target's properties to perform inference independently in both event space and image space and merge the results from both domains to generate a sharp binary image. We also develop an efficient integration method to propagate this binary image to high frame rate binary video. Finally, we develop a novel method to naturally fuse events and images for unsupervised threshold identification. The proposed method is evaluated in publicly available and our collected data sequence, and shows the proposed method can outperform the SOTA methods to generate high frame rate binary video in real-time on CPU-only devices.
This paper presents GIR, a 3D Gaussian Inverse Rendering method for relightable scene factorization. Compared to existing methods leveraging discrete meshes or neural implicit fields for inverse rendering, our method utilizes 3D Gaussians to estimate the material properties, illumination, and geometry of an object from multi-view images. Our study is motivated by the evidence showing that 3D Gaussian is a more promising backbone than neural fields in terms of performance, versatility, and efficiency. In this paper, we aim to answer the question: ``How can 3D Gaussian be applied to improve the performance of inverse rendering?'' To address the complexity of estimating normals based on discrete and often in-homogeneous distributed 3D Gaussian representations, we proposed an efficient self-regularization method that facilitates the modeling of surface normals without the need for additional supervision. To reconstruct indirect illumination, we propose an approach that simulates ray tracing. Extensive experiments demonstrate our proposed GIR's superior performance over existing methods across multiple tasks on a variety of widely used datasets in inverse rendering. This substantiates its efficacy and broad applicability, highlighting its potential as an influential tool in relighting and reconstruction. Project page: https://3dgir.github.io
Semi-supervised entity alignment (EA) is a practical and challenging task because of the lack of adequate labeled mappings as training data. Most works address this problem by generating pseudo mappings for unlabeled entities. However, they either suffer from the erroneous (noisy) pseudo mappings or largely ignore the uncertainty of pseudo mappings. In this paper, we propose a novel semi-supervised EA method, termed as MixTEA, which guides the model learning with an end-to-end mixture teaching of manually labeled mappings and probabilistic pseudo mappings. We firstly train a student model using few labeled mappings as standard. More importantly, in pseudo mapping learning, we propose a bi-directional voting (BDV) strategy that fuses the alignment decisions in different directions to estimate the uncertainty via the joint matching confidence score. Meanwhile, we also design a matching diversity-based rectification (MDR) module to adjust the pseudo mapping learning, thus reducing the negative influence of noisy mappings. Extensive results on benchmark datasets as well as further analyses demonstrate the superiority and the effectiveness of our proposed method.
In face of the pressing need of decarbonization in the power sector, the re-design of electricity market is necessary as a Marco-level approach to accommodate the high penetration of renewable generations, and to achieve power system operation security, economic efficiency, and environmental friendliness. However, existing market design methodologies suffer from the lack of coordination among energy spot market (ESM), ancillary service market (ASM) and financial market (FM), i.e., the "joint market", and the lack of reliable simulation-based verification. To tackle these deficiencies, this two-part paper develops a paradigmatic theory and detailed methods of the joint market design using reinforcement-learning (RL)-based simulation. In Part 1, the theory and framework of this novel market design philosophy are proposed. First, the controversial market design options while designing the joint market are summarized as the targeted research questions. Second, the Markov game model is developed to describe the bidding game in the joint market, incorporating the market design options to be determined. Third, a framework of deploying multiple types of RL algorithms to simulate the market model is developed. Finally, several market operation performance indicators are proposed to validate the market design based on the simulation results.
This two-part paper develops a paradigmatic theory and detailed methods of the joint electricity market design using reinforcement-learning (RL)-based simulation. In Part 2, this theory is further demonstrated by elaborating detailed methods of designing an electricity spot market (ESM), together with a reserved capacity product (RC) in the ancillary service market (ASM) and a virtual bidding (VB) product in the financial market (FM). Following the theory proposed in Part 1, firstly, market design options in the joint market are specified. Then, the Markov game model is developed, in which we show how to incorporate market design options and uncertain risks in model formulation. A multi-agent policy proximal optimization (MAPPO) algorithm is elaborated, as a practical implementation of the generalized market simulation method developed in Part 1. Finally, the case study demonstrates how to pick the best market design options by using some of the market operation performance indicators proposed in Part 1, based on the simulation results generated by implementing the MAPPO algorithm. The impacts of different market design options on market participants' bidding strategy preference are also discussed.
Motion deblurring is a critical ill-posed problem that is important in many vision-based robotics applications. The recently proposed event-based double integral (EDI) provides a theoretical framework for solving the deblurring problem with the event camera and generating clear images at high frame-rate. However, the original EDI is mainly designed for offline computation and does not support real-time requirement in many robotics applications. In this paper, we propose the fast EDI, an efficient implementation of EDI that can achieve real-time online computation on single-core CPU devices, which is common for physical robotic platforms used in practice. In experiments, our method can handle event rates at as high as 13 million event per second in a wide variety of challenging lighting conditions. We demonstrate the benefit on multiple downstream real-time applications, including localization, visual tag detection, and feature matching.
Entity alignment (EA) which links equivalent entities across different knowledge graphs (KGs) plays a crucial role in knowledge fusion. In recent years, graph neural networks (GNNs) have been successfully applied in many embedding-based EA methods. However, existing GNN-based methods either suffer from the structural heterogeneity issue that especially appears in the real KG distributions or ignore the heterogeneous representation learning for unseen (unlabeled) entities, which would lead the model to overfit on few alignment seeds (i.e., training data) and thus cause unsatisfactory alignment performance. To enhance the EA ability, we propose GAEA, a novel EA approach based on graph augmentation. In this model, we design a simple Entity-Relation (ER) Encoder to generate latent representations for entities via jointly modeling comprehensive structural information and rich relation semantics. Moreover, we use graph augmentation to create two graph views for margin-based alignment learning and contrastive entity representation learning, thus mitigating structural heterogeneity and further improving the model's alignment performance. Extensive experiments conducted on benchmark datasets demonstrate the effectiveness of our method.
The wireless in-band full-duplex (IBFD) technology can in theory double the system capacity over the conventional frequency division duplex (FDD) or time-division duplex (TDD) alternatives. But the strong self-interference of the IBFD can cause excessive quantization noise in the analog-to-digital converters (ADC), which represents the hurdle for its real implementation. In this paper, we consider employing a reconfigurable intelligent surface (RIS) for IBFD communications. While the BS transmits and receives the signals to and from the users simultaneously on the same frequency band, it can adjust the reflection coefficients of the RIS to configure the wireless channel so that the self-interference of the BS is sufficiently mitigated in the propagation domain. Taking the impact of the quantization noise into account, we propose to jointly design the downlink (DL) precoding matrix and the RIS coefficients to maximize the sum of uplink (UL) and DL rates. The effectiveness of the proposed RIS-assisted in-band full-duplex (RAIBFD) system is verified by simulation studies, even taking into considerations that the phases of the RIS have only finite resolution.
Zero-shot stance detection is challenging because it requires detecting the stance of previously unseen targets in the inference phase. The ability to learn transferable target-invariant features is critical for zero-shot stance detection. In this work, we propose a stance detection approach that can efficiently adapt to unseen targets, the core of which is to capture target-invariant syntactic expression patterns as transferable knowledge. Specifically, we first augment the data by masking the topic words of sentences, and then feed the augmented data to an unsupervised contrastive learning module to capture transferable features. Then, to fit a specific target, we encode the raw texts as target-specific features. Finally, we adopt an attention mechanism, which combines syntactic expression patterns with target-specific features to obtain enhanced features for predicting previously unseen targets. Experiments demonstrate that our model outperforms competitive baselines on four benchmark datasets.