Abstract:We present VEnhancer, a generative space-time enhancement framework that improves the existing text-to-video results by adding more details in spatial domain and synthetic detailed motion in temporal domain. Given a generated low-quality video, our approach can increase its spatial and temporal resolution simultaneously with arbitrary up-sampling space and time scales through a unified video diffusion model. Furthermore, VEnhancer effectively removes generated spatial artifacts and temporal flickering of generated videos. To achieve this, basing on a pretrained video diffusion model, we train a video ControlNet and inject it to the diffusion model as a condition on low frame-rate and low-resolution videos. To effectively train this video ControlNet, we design space-time data augmentation as well as video-aware conditioning. Benefiting from the above designs, VEnhancer yields to be stable during training and shares an elegant end-to-end training manner. Extensive experiments show that VEnhancer surpasses existing state-of-the-art video super-resolution and space-time super-resolution methods in enhancing AI-generated videos. Moreover, with VEnhancer, exisiting open-source state-of-the-art text-to-video method, VideoCrafter-2, reaches the top one in video generation benchmark -- VBench.
Abstract:Video Frame Interpolation (VFI) is important for video enhancement, frame rate up-conversion, and slow-motion generation. The introduction of event cameras, which capture per-pixel brightness changes asynchronously, has significantly enhanced VFI capabilities, particularly for high-speed, nonlinear motions. However, these event-based methods encounter challenges in low-light conditions, notably trailing artifacts and signal latency, which hinder their direct applicability and generalization. Addressing these issues, we propose a novel per-scene optimization strategy tailored for low-light conditions. This approach utilizes the internal statistics of a sequence to handle degraded event data under low-light conditions, improving the generalizability to different lighting and camera settings. To evaluate its robustness in low-light condition, we further introduce EVFI-LL, a unique RGB+Event dataset captured under low-light conditions. Our results demonstrate state-of-the-art performance in low-light environments. Both the dataset and the source code will be made publicly available upon publication. Project page: https://naturezhanghn.github.io/sim2real.
Abstract:Lensless cameras, innovatively replacing traditional lenses for ultra-thin, flat optics, encode light directly onto sensors, producing images that are not immediately recognizable. This compact, lightweight, and cost-effective imaging solution offers inherent privacy advantages, making it attractive for privacy-sensitive applications like face verification. Typical lensless face verification adopts a two-stage process of reconstruction followed by verification, incurring privacy risks from reconstructed faces and high computational costs. This paper presents an end-to-end optimization approach for privacy-preserving face verification directly on encoded lensless captures, ensuring that the entire software pipeline remains encoded with no visible faces as intermediate results. To achieve this, we propose several techniques to address unique challenges from the lensless setup which precludes traditional face detection and alignment. Specifically, we propose a face center alignment scheme, an augmentation curriculum to build robustness against variations, and a knowledge distillation method to smooth optimization and enhance performance. Evaluations under both simulation and real environment demonstrate our method outperforms two-stage lensless verification while enhancing privacy and efficiency. Project website: \url{lenslessface.github.io}.
Abstract:Modern end-to-end image signal processors (ISPs) can learn complex mappings from RAW/XYZ data to sRGB (or inverse), opening new possibilities in image processing. However, as the diversity of camera models continues to expand, developing and maintaining individual ISPs is not sustainable in the long term, which inherently lacks versatility, hindering the adaptability to multiple camera models. In this paper, we propose a novel pipeline, Uni-ISP, which unifies the learning of ISPs from multiple cameras, offering an accurate and versatile processor to multiple camera models. The core of Uni-ISP is leveraging device-aware embeddings through learning inverse/forward ISPs and its special training scheme. By doing so, Uni-ISP not only improves the performance of inverse/forward ISPs but also unlocks a variety of new applications inaccessible to existing learned ISPs. Moreover, since there is no dataset synchronously captured by multiple cameras for training, we construct a real-world 4K dataset, FiveCam, comprising more than 2,400 pairs of sRGB-RAW images synchronously captured by five smartphones. We conducted extensive experiments demonstrating Uni-ISP's accuracy in inverse/forward ISPs (with improvements of +1.5dB/2.4dB PSNR), its versatility in enabling new applications, and its adaptability to new camera models.
Abstract:Neural Radiance Fields (NeRF) achieves unprecedented performance in synthesizing novel view synthesis, utilizing multi-view consistency. When capturing multiple inputs, image signal processing (ISP) in modern cameras will independently enhance them, including exposure adjustment, color correction, local tone mapping, etc. While these processings greatly improve image quality, they often break the multi-view consistency assumption, leading to "floaters" in the reconstructed radiance fields. To address this concern without compromising visual aesthetics, we aim to first disentangle the enhancement by ISP at the NeRF training stage and re-apply user-desired enhancements to the reconstructed radiance fields at the finishing stage. Furthermore, to make the re-applied enhancements consistent between novel views, we need to perform imaging signal processing in 3D space (i.e. "3D ISP"). For this goal, we adopt the bilateral grid, a locally-affine model, as a generalized representation of ISP processing. Specifically, we optimize per-view 3D bilateral grids with radiance fields to approximate the effects of camera pipelines for each input view. To achieve user-adjustable 3D finishing, we propose to learn a low-rank 4D bilateral grid from a given single view edit, lifting photo enhancements to the whole 3D scene. We demonstrate our approach can boost the visual quality of novel view synthesis by effectively removing floaters and performing enhancements from user retouching. The source code and our data are available at: https://bilarfpro.github.io.
Abstract:With the rapid advancement of Vision Language Models (VLMs), VLM-based Image Quality Assessment (IQA) seeks to describe image quality linguistically to align with human expression and capture the multifaceted nature of IQA tasks. However, current methods are still far from practical usage. First, prior works focus narrowly on specific sub-tasks or settings, which do not align with diverse real-world applications. Second, their performance is sub-optimal due to limitations in dataset coverage, scale, and quality. To overcome these challenges, we introduce Depicted image Quality Assessment in the Wild (DepictQA-Wild). Our method includes a multi-functional IQA task paradigm that encompasses both assessment and comparison tasks, brief and detailed responses, full-reference and non-reference scenarios. We introduce a ground-truth-informed dataset construction approach to enhance data quality, and scale up the dataset to 495K under the brief-detail joint framework. Consequently, we construct a comprehensive, large-scale, and high-quality dataset, named DQ-495K. We also retain image resolution during training to better handle resolution-related quality issues, and estimate a confidence score that is helpful to filter out low-quality responses. Experimental results demonstrate that DepictQA-Wild significantly outperforms traditional score-based methods, prior VLM-based IQA models, and proprietary GPT-4V in distortion identification, instant rating, and reasoning tasks. Our advantages are further confirmed by real-world applications including assessing the web-downloaded images and ranking model-processed images. Datasets and codes will be released in https://depictqa.github.io/depictqa-wild/.
Abstract:3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do not align with user expectations, thus limiting their applicability. User-envisioning 3D object generation faces significant challenges in realizing its concepts using current generative models due to limited interaction capabilities. Existing methods mainly offer two approaches: (i) interpreting textual instructions with constrained controllability, or (ii) reconstructing 3D objects from 2D images. Both of them limit customization to the confines of the 2D reference and potentially introduce undesirable artifacts during the 3D lifting process, restricting the scope for direct and versatile 3D modifications. In this work, we introduce Interactive3D, an innovative framework for interactive 3D generation that grants users precise control over the generative process through extensive 3D interaction capabilities. Interactive3D is constructed in two cascading stages, utilizing distinct 3D representations. The first stage employs Gaussian Splatting for direct user interaction, allowing modifications and guidance of the generative direction at any intermediate step through (i) Adding and Removing components, (ii) Deformable and Rigid Dragging, (iii) Geometric Transformations, and (iv) Semantic Editing. Subsequently, the Gaussian splats are transformed into InstantNGP. We introduce a novel (v) Interactive Hash Refinement module to further add details and extract the geometry in the second stage. Our experiments demonstrate that Interactive3D markedly improves the controllability and quality of 3D generation. Our project webpage is available at \url{https://interactive-3d.github.io/}.
Abstract:Reconstructing High Dynamic Range (HDR) video from image sequences captured with alternating exposures is challenging, especially in the presence of large camera or object motion. Existing methods typically align low dynamic range sequences using optical flow or attention mechanism for deghosting. However, they often struggle to handle large complex motions and are computationally expensive. To address these challenges, we propose a robust and efficient flow estimator tailored for real-time HDR video reconstruction, named HDRFlow. HDRFlow has three novel designs: an HDR-domain alignment loss (HALoss), an efficient flow network with a multi-size large kernel (MLK), and a new HDR flow training scheme. The HALoss supervises our flow network to learn an HDR-oriented flow for accurate alignment in saturated and dark regions. The MLK can effectively model large motions at a negligible cost. In addition, we incorporate synthetic data, Sintel, into our training dataset, utilizing both its provided forward flow and backward flow generated by us to supervise our flow network, enhancing our performance in large motion regions. Extensive experiments demonstrate that our HDRFlow outperforms previous methods on standard benchmarks. To the best of our knowledge, HDRFlow is the first real-time HDR video reconstruction method for video sequences captured with alternating exposures, capable of processing 720p resolution inputs at 25ms.
Abstract:While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.
Abstract:Detecting and magnifying imperceptible high-frequency motions in real-world scenarios has substantial implications for industrial and medical applications. These motions are characterized by small amplitudes and high frequencies. Traditional motion magnification methods rely on costly high-speed cameras or active light sources, which limit the scope of their applications. In this work, we propose a dual-camera system consisting of an event camera and a conventional RGB camera for video motion magnification, containing temporally-dense information from the event stream and spatially-dense data from the RGB images. This innovative combination enables a broad and cost-effective amplification of high-frequency motions. By revisiting the physical camera model, we observe that estimating motion direction and magnitude necessitates the integration of event streams with additional image features. On this basis, we propose a novel deep network for event-based video motion magnification that addresses two primary challenges: firstly, the high frequency of motion induces a large number of interpolated frames (up to 80), which our network mitigates with a Second-order Recurrent Propagation module for better handling of long-term frame interpolations; and secondly, magnifying subtle motions is sensitive to noise, which we address by utilizing a temporal filter to amplify motion at specific frequencies and reduce noise impact. We demonstrate the effectiveness and accuracy of our dual-camera system and network through extensive experiments in magnifying small-amplitude, high-frequency motions, offering a cost-effective and flexible solution for motion detection and magnification.