Accurate segmentation of power lines in aerial images is essential to ensure the flight safety of aerial vehicles. Acquiring high-quality ground truth annotations for training a deep learning model is a laborious process. Therefore, developing algorithms that can leverage knowledge from labelled synthetic data to unlabelled real images is highly demanded. This process is studied in Unsupervised domain adaptation (UDA). Recent approaches to self-training have achieved remarkable performance in UDA for semantic segmentation, which trains a model with pseudo labels on the target domain. However, the pseudo labels are noisy due to a discrepancy in the two data distributions. We identify that context dependency is important for bridging this domain gap. Motivated by this, we propose QuadFormer, a novel framework designed for domain adaptive semantic segmentation. The hierarchical quadruple transformer combines cross-attention and self-attention mechanisms to adapt transferable context. Based on cross-attentive and self-attentive feature representations, we introduce a pseudo label correction scheme to online denoise the pseudo labels and reduce the domain gap. Additionally, we present two datasets - ARPLSyn and ARPLReal to further advance research in unsupervised domain adaptive powerline segmentation. Finally, experimental results indicate that our method achieves state-of-the-art performance for the domain adaptive power line segmentation on ARPLSyn$\rightarrow$TTTPLA and ARPLSyn$\rightarrow$ARPLReal.
Deep reinforcement learning (DRL) requires the collection of plenty of interventional data, which is sometimes expensive and even unethical in the real world, such as in the autonomous driving and the medical field. Offline reinforcement learning promises to alleviate this issue by exploiting the vast amount of observational data available in the real world. However, observational data may mislead the learning agent to undesirable outcomes if the behavior policy that generates the data depends on unobserved random variables (i.e., confounders). In this paper, we propose two deconfounding methods in DRL to address this problem. The methods first calculate the importance degree of different samples based on the causal inference technique, and then adjust the impact of different samples on the loss function by reweighting or resampling the offline dataset to ensure its unbiasedness. These deconfounding methods can be flexibly combined with the existing model-free DRL algorithms such as soft actor-critic and deep Q-learning, provided that a weak condition can be satisfied by the loss functions of these algorithms. We prove the effectiveness of our deconfounding methods and validate them experimentally.
This paper reviews recent deep-learning-based matting research and conceives our wider and higher motivation for image matting. Many approaches achieve alpha mattes with complex encoders to extract robust semantics, then resort to the U-net-like decoder to concatenate or fuse encoder features. However, image matting is essentially a pixel-wise regression, and the ideal situation is to perceive the maximum opacity correspondence from the input image. In this paper, we argue that the high-resolution feature representation, perception and communication are more crucial for matting accuracy. Therefore, we propose an Intensive Integration and Global Foreground Perception network (I2GFP) to integrate wider and higher feature streams. Wider means we combine intensive features in each decoder stage, while higher suggests we retain high-resolution intermediate features and perceive large-scale foreground appearance. Our motivation sacrifices model depth for a significant performance promotion. We perform extensive experiments to prove the proposed I2GFP model, and state-of-the-art results can be achieved on different public datasets.
3D scene graph generation (SGG) has been of high interest in computer vision. Although the accuracy of 3D SGG on coarse classification and single relation label has been gradually improved, the performance of existing works is still far from being perfect for fine-grained and multi-label situations. In this paper, we propose a framework fully exploring contextual information for the 3D SGG task, which attempts to satisfy the requirements of fine-grained entity class, multiple relation labels, and high accuracy simultaneously. Our proposed approach is composed of a Graph Feature Extraction module and a Graph Contextual Reasoning module, achieving appropriate information-redundancy feature extraction, structured organization, and hierarchical inferring. Our approach achieves superior or competitive performance over previous methods on the 3DSSG dataset, especially on the relationship prediction sub-task.
Glass is very common in our daily life. Existing computer vision systems neglect it and thus may have severe consequences, e.g., a robot may crash into a glass wall. However, sensing the presence of glass is not straightforward. The key challenge is that arbitrary objects/scenes can appear behind the glass. In this paper, we propose an important problem of detecting glass surfaces from a single RGB image. To address this problem, we construct the first large-scale glass detection dataset (GDD) and propose a novel glass detection network, called GDNet-B, which explores abundant contextual cues in a large field-of-view via a novel large-field contextual feature integration (LCFI) module and integrates both high-level and low-level boundary features with a boundary feature enhancement (BFE) module. Extensive experiments demonstrate that our GDNet-B achieves satisfying glass detection results on the images within and beyond the GDD testing set. We further validate the effectiveness and generalization capability of our proposed GDNet-B by applying it to other vision tasks, including mirror segmentation and salient object detection. Finally, we show the potential applications of glass detection and discuss possible future research directions.
Learning with sparse rewards is usually inefficient in Reinforcement Learning (RL). Hindsight Experience Replay (HER) has been shown an effective solution to handle the low sample efficiency that results from sparse rewards by goal relabeling. However, the HER still has an implicit virtual-positive sparse reward problem caused by invariant achieved goals, especially for robot manipulation tasks. To solve this problem, we propose a novel model-free continual RL algorithm, called Relay-HER (RHER). The proposed method first decomposes and rearranges the original long-horizon task into new sub-tasks with incremental complexity. Subsequently, a multi-task network is designed to learn the sub-tasks in ascending order of complexity. To solve the virtual-positive sparse reward problem, we propose a Random-Mixed Exploration Strategy (RMES), in which the achieved goals of the sub-task with higher complexity are quickly changed under the guidance of the one with lower complexity. The experimental results indicate the significant improvements in sample efficiency of RHER compared to vanilla-HER in five typical robot manipulation tasks, including Push, PickAndPlace, Drawer, Insert, and ObstaclePush. The proposed RHER method has also been applied to learn a contact-rich push task on a physical robot from scratch, and the success rate reached 10/10 with only 250 episodes.
We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in memory and runtime, both in training and inference. The method begins with a uniformly-sampled random point cloud and learns per-point position and view-dependent appearance, using a differentiable splat-based renderer to evolve the model to match a set of input images. Our method is up to 300x faster than NeRF in both training and inference, with only a marginal sacrifice in quality, while using less than 10~MB of memory for a static scene. For dynamic scenes, our method trains two orders of magnitude faster than STNeRF and renders at near interactive rate, while maintaining high image quality and temporal coherence even without imposing any temporal-coherency regularizers.
Most graph neural networks (GNNs) rely on the message passing paradigm to propagate node features and build interactions. Recent works point out that different graph learning tasks require different ranges of interactions between nodes. To investigate the underlying mechanism, we explore the capacity of GNNs to capture pairwise interactions between nodes under contexts with different complexities, especially for their graph-level and node-level applications in scientific domains like biochemistry and physics. When formulating pairwise interactions, we study two standard graph construction methods in scientific domains, i.e., K-nearest neighbor (KNN) graphs and fully-connected (FC) graphs. Furthermore, we demonstrate that the inductive bias introduced by KNN-graphs and FC-graphs inhibits GNNs from learning the most informative order of interactions. Such a phenomenon is broadly shared by several GNNs for different graph learning tasks and prevents GNNs from reaching the global minimum loss, so we name it a representation bottleneck. To overcome that, we propose a novel graph rewiring approach based on the pairwise interaction strengths to adjust the reception fields of each node dynamically. Extensive experiments in molecular property prediction and dynamic system forecast prove the superiority of our method over state-of-the-art GNN baselines. Besides, this paper provides a reasonable explanation of why subgraphs play a vital role in determining graph properties. The code is available at https://github.com/smiles724/bottleneck.