Existing learning-based multi-view stereo (MVS) methods rely on the depth range to build the 3D cost volume and may fail when the range is too large or unreliable. To address this problem, we propose a disparity-based MVS method based on the epipolar disparity flow (E-flow), called DispMVS, which infers the depth information from the pixel movement between two views. The core of DispMVS is to construct a 2D cost volume on the image plane along the epipolar line between each pair (between the reference image and several source images) for pixel matching and fuse uncountable depths triangulated from each pair by multi-view geometry to ensure multi-view consistency. To be robust, DispMVS starts from a randomly initialized depth map and iteratively refines the depth map with the help of the coarse-to-fine strategy. Experiments on DTUMVS and Tanks\&Temple datasets show that DispMVS is not sensitive to the depth range and achieves state-of-the-art results with lower GPU memory.
This paper describes the submission of the RoyalFlush neural machine translation system for the WMT 2022 translation efficiency task. Unlike the commonly used autoregressive translation system, we adopted a two-stage translation paradigm called Hybrid Regression Translation (HRT) to combine the advantages of autoregressive and non-autoregressive translation. Specifically, HRT first autoregressively generates a discontinuous sequence (e.g., make a prediction every $k$ tokens, $k>1$) and then fills in all previously skipped tokens at once in a non-autoregressive manner. Thus, we can easily trade off the translation quality and speed by adjusting $k$. In addition, by integrating other modeling techniques (e.g., sequence-level knowledge distillation and deep-encoder-shallow-decoder layer allocation strategy) and a mass of engineering efforts, HRT improves 80\% inference speed and achieves equivalent translation performance with the same-capacity AT counterpart. Our fastest system reaches 6k+ words/second on the GPU latency setting, estimated to be about 3.1x faster than the last year's winner.
In this work, we empirically confirm that non-autoregressive translation with an iterative refinement mechanism (IR-NAT) suffers from poor acceleration robustness because it is more sensitive to decoding batch size and computing device setting than autoregressive translation (AT). Inspired by it, we attempt to investigate how to combine the strengths of autoregressive and non-autoregressive translation paradigms better. To this end, we demonstrate through synthetic experiments that prompting a small number of AT's predictions can promote one-shot non-autoregressive translation to achieve the equivalent performance of IR-NAT. Following this line, we propose a new two-stage translation prototype called hybrid-regressive translation (HRT). Specifically, HRT first generates discontinuous sequences via autoregression (e.g., make a prediction every k tokens, k>1) and then fills in all previously skipped tokens at once in a non-autoregressive manner. We also propose a bag of techniques to effectively and efficiently train HRT without adding any model parameters. HRT achieves the state-of-the-art BLEU score of 28.49 on the WMT En-De task and is at least 1.5x faster than AT, regardless of batch size and device. In addition, another bonus of HRT is that it successfully inherits the good characteristics of AT in the deep-encoder-shallow-decoder architecture. Concretely, compared to the vanilla HRT with a 6-layer encoder and 6-layer decoder, the inference speed of HRT with a 12-layer encoder and 1-layer decoder is further doubled on both GPU and CPU without BLEU loss.
End-to-end reinforcement learning techniques are among the most successful methods for robotic manipulation tasks. However, the training time required to find a good policy capable of solving complex tasks is prohibitively large. Therefore, depending on the computing resources available, it might not be feasible to use such techniques. The use of domain knowledge to decompose manipulation tasks into primitive skills, to be performed in sequence, could reduce the overall complexity of the learning problem, and hence reduce the amount of training required to achieve dexterity. In this paper, we propose the use of Davenport chained rotations to decompose complex 3D rotation goals into a concatenation of a smaller set of more simple rotation skills. State-of-the-art reinforcement-learning-based methods can then be trained using less overall simulated experience. We compare its performance with the popular Hindsight Experience Replay method, trained in an end-to-end fashion using the same amount of experience in a simulated robotic hand environment. Despite a general decrease in performance of the primitive skills when being sequentially executed, we find that decomposing arbitrary 3D rotations into elementary rotations is beneficial when computing resources are limited, obtaining increases of success rates of approximately 10% on the most complex 3D rotations with respect to the success rates obtained by HER trained in an end-to-end fashion, and increases of success rates between 20% and 40% on the most simple rotations.
K-Nearest Neighbor Neural Machine Translation (kNN-MT) successfully incorporates external corpus by retrieving word-level representations at test time. Generally, kNN-MT borrows the off-the-shelf context representation in the translation task, e.g., the output of the last decoder layer, as the query vector of the retrieval task. In this work, we highlight that coupling the representations of these two tasks is sub-optimal for fine-grained retrieval. To alleviate it, we leverage supervised contrastive learning to learn the distinctive retrieval representation derived from the original context representation. We also propose a fast and effective approach to constructing hard negative samples. Experimental results on five domains show that our approach improves the retrieval accuracy and BLEU score compared to vanilla kNN-MT.
The panorama image can simultaneously demonstrate complete information of the surrounding environment and has many advantages in virtual tourism, games, robotics, etc. However, the progress of panorama depth estimation cannot completely solve the problems of distortion and discontinuity caused by the commonly used projection methods. This paper proposes SphereDepth, a novel panorama depth estimation method that predicts the depth directly on the spherical mesh without projection preprocessing. The core idea is to establish the relationship between the panorama image and the spherical mesh and then use a deep neural network to extract features on the spherical domain to predict depth. To address the efficiency challenges brought by the high-resolution panorama data, we introduce two hyper-parameters for the proposed spherical mesh processing framework to balance the inference speed and accuracy. Validated on three public panorama datasets, SphereDepth achieves comparable results with the state-of-the-art methods of panorama depth estimation. Benefiting from the spherical domain setting, SphereDepth can generate a high-quality point cloud and significantly alleviate the issues of distortion and discontinuity.
Load balancing (LB) is a challenging issue in the hybrid light fidelity (LiFi) and wireless fidelity (WiFi) networks (HLWNets), due to the nature of heterogeneous access points (APs). Machine learning has the potential to provide a complexity-friendly LB solution with near-optimal network performance, at the cost of a training process. The state-of-the-art (SOTA) learning-aided LB methods, however, need retraining when the network environment (especially the number of users) changes, significantly limiting its practicability. In this paper, a novel deep neural network (DNN) structure named adaptive target-condition neural network (A-TCNN) is proposed, which conducts AP selection for one target user upon the condition of other users. Also, an adaptive mechanism is developed to map a smaller number of users to a larger number through splitting their data rate requirements, without affecting the AP selection result for the target user. This enables the proposed method to handle different numbers of users without the need for retraining. Results show that A-TCNN achieves a network throughput very close to that of the testing dataset, with a gap less than 3%. It is also proven that A-TCNN can obtain a network throughput comparable to two SOTA benchmarks, while reducing the runtime by up to three orders of magnitude.
Temporal action segmentation (TAS) aims to classify and locate actions in the long untrimmed action sequence. With the success of deep learning, many deep models for action segmentation have emerged. However, few-shot TAS is still a challenging problem. This study proposes an efficient framework for the few-shot skeleton-based TAS, including a data augmentation method and an improved model. The data augmentation approach based on motion interpolation is presented here to solve the problem of insufficient data, and can increase the number of samples significantly by synthesizing action sequences. Besides, we concatenate a Connectionist Temporal Classification (CTC) layer with a network designed for skeleton-based TAS to obtain an optimized model. Leveraging CTC can enhance the temporal alignment between prediction and ground truth and further improve the segment-wise metrics of segmentation results. Extensive experiments on both public and self-constructed datasets, including two small-scale datasets and one large-scale dataset, show the effectiveness of two proposed methods in improving the performance of the few-shot skeleton-based TAS task.
Recent advanced studies have spent considerable human efforts on optimizing network architectures for stereo matching but hardly achieved both high accuracy and fast inference speed. To ease the workload in network design, neural architecture search (NAS) has been applied with great success to various sparse prediction tasks, such as image classification and object detection. However, existing NAS studies on the dense prediction task, especially stereo matching, still cannot be efficiently and effectively deployed on devices of different computing capabilities. To this end, we propose to train an elastic and accurate network for stereo matching (EASNet) that supports various 3D architectural settings on devices with different computing capabilities. Given the deployment latency constraint on the target device, we can quickly extract a sub-network from the full EASNet without additional training while the accuracy of the sub-network can still be maintained. Extensive experiments show that our EASNet outperforms both state-of-the-art human-designed and NAS-based architectures on Scene Flow and MPI Sintel datasets in terms of model accuracy and inference speed. Particularly, deployed on an inference GPU, EASNet achieves a new SOTA 0.73 EPE on the Scene Flow dataset with 100 ms, which is 4.5$\times$ faster than LEAStereo with a better quality model.