Strong gravitational lensing is a powerful tool for investigating dark matter and dark energy properties. With the advent of large-scale sky surveys, we can discover strong lensing systems on an unprecedented scale, which requires efficient tools to extract them from billions of astronomical objects. The existing mainstream lens-finding tools are based on machine learning algorithms and applied to cut-out-centered galaxies. However, according to the design and survey strategy of optical surveys by CSST, preparing cutouts with multiple bands requires considerable efforts. To overcome these challenges, we have developed a framework based on a hierarchical visual Transformer with a sliding window technique to search for strong lensing systems within entire images. Moreover, given that multi-color images of strong lensing systems can provide insights into their physical characteristics, our framework is specifically crafted to identify strong lensing systems in images with any number of channels. As evaluated using CSST mock data based on an Semi-Analytic Model named CosmoDC2, our framework achieves precision and recall rates of 0.98 and 0.90, respectively. To evaluate the effectiveness of our method in real observations, we have applied it to a subset of images from the DESI Legacy Imaging Surveys and media images from Euclid Early Release Observations. 61 new strong lensing system candidates are discovered by our method. However, we also identified false positives arising primarily from the simplified galaxy morphology assumptions within the simulation. This underscores the practical limitations of our approach while simultaneously highlighting potential avenues for future improvements.
Sequential Recommendation (SR) aims to predict future user-item interactions based on historical interactions. While many SR approaches concentrate on user IDs and item IDs, the human perception of the world through multi-modal signals, like text and images, has inspired researchers to delve into constructing SR from multi-modal information without using IDs. However, the complexity of multi-modal learning manifests in diverse feature extractors, fusion methods, and pre-trained models. Consequently, designing a simple and universal \textbf{M}ulti-\textbf{M}odal \textbf{S}equential \textbf{R}ecommendation (\textbf{MMSR}) framework remains a formidable challenge. We systematically summarize the existing multi-modal related SR methods and distill the essence into four core components: visual encoder, text encoder, multimodal fusion module, and sequential architecture. Along these dimensions, we dissect the model designs, and answer the following sub-questions: First, we explore how to construct MMSR from scratch, ensuring its performance either on par with or exceeds existing SR methods without complex techniques. Second, we examine if MMSR can benefit from existing multi-modal pre-training paradigms. Third, we assess MMSR's capability in tackling common challenges like cold start and domain transferring. Our experiment results across four real-world recommendation scenarios demonstrate the great potential ID-agnostic multi-modal sequential recommendation. Our framework can be found at: https://github.com/MMSR23/MMSR.
The astonishing development of single-photon cameras has created an unprecedented opportunity for scientific and industrial imaging. However, the high data throughput generated by these 1-bit sensors creates a significant bottleneck for low-power applications. In this paper, we explore the possibility of generating a color image from a single binary frame of a single-photon camera. We evidently find this problem being particularly difficult to standard colorization approaches due to the substantial degree of exposure variation. The core innovation of our paper is an exposure synthesis model framed under a neural ordinary differential equation (Neural ODE) that allows us to generate a continuum of exposures from a single observation. This innovation ensures consistent exposure in binary images that colorizers take on, resulting in notably enhanced colorization. We demonstrate applications of the method in single-image and burst colorization and show superior generative performance over baselines. Project website can be found at https://vishal-s-p.github.io/projects/2023/generative_quanta_color.html.
We present CT-Bound, a fast boundary estimation method for noisy images using a hybrid Convolution and Transformer neural network. The proposed architecture decomposes boundary estimation into two tasks: local detection and global regularization of image boundaries. It first estimates a parametric representation of boundary structures only using the input image within a small receptive field and then refines the boundary structure in the parameter domain without accessing the input image. Because of this, a part of the network can be easily trained using naive, synthetic images and still generalized to real images, and the entire architecture is computationally efficient as the boundary refinement is non-iterative and not in the image domain. Compared with the previous highest accuracy methods, our experiment shows that CT-Bound is 100 times faster, producing comparably accurate, high-quality boundary and color maps. We also demonstrate that CT-Bound can produce boundary and color maps on real captured images without extra fine-tuning and real-time boundary map and color map videos at ten frames per second.
Hyperspectral cameras face challenging spatial-spectral resolution trade-offs and are more affected by shot noise than RGB photos taken over the same total exposure time. Here, we present a colorization algorithm to reconstruct hyperspectral images from a grayscale guide image and spatially sparse spectral clues. We demonstrate that our algorithm generalizes to varying spectral dimensions for hyperspectral images, and show that colorizing in a low-rank space reduces compute time and the impact of shot noise. To enhance robustness, we incorporate guided sampling, edge-aware filtering, and dimensionality estimation techniques. Our method surpasses previous algorithms in various performance metrics, including SSIM, PSNR, GFC, and EMD, which we analyze as metrics for characterizing hyperspectral image quality. Collectively, these findings provide a promising avenue for overcoming the time-space-wavelength resolution trade-off by reconstructing a dense hyperspectral image from samples obtained by whisk or push broom scanners, as well as hybrid spatial-spectral computational imaging systems.
Web-scale search systems typically tackle the scalability challenge with a two-step paradigm: retrieval and ranking. The retrieval step, also known as candidate selection, often involves extracting standardized entities, creating an inverted index, and performing term matching for retrieval. Such traditional methods require manual and time-consuming development of query models. In this paper, we discuss applying learning-to-retrieve technology to enhance LinkedIns job search and recommendation systems. In the realm of promoted jobs, the key objective is to improve the quality of applicants, thereby delivering value to recruiter customers. To achieve this, we leverage confirmed hire data to construct a graph that evaluates a seeker's qualification for a job, and utilize learned links for retrieval. Our learned model is easy to explain, debug, and adjust. On the other hand, the focus for organic jobs is to optimize seeker engagement. We accomplished this by training embeddings for personalized retrieval, fortified by a set of rules derived from the categorization of member feedback. In addition to a solution based on a conventional inverted index, we developed an on-GPU solution capable of supporting both KNN and term matching efficiently.
In the field of natural language processing, the rapid development of large language model (LLM) has attracted more and more attention. LLMs have shown a high level of creativity in various tasks, but the methods for assessing such creativity are inadequate. The assessment of LLM creativity needs to consider differences from humans, requiring multi-dimensional measurement while balancing accuracy and efficiency. This paper aims to establish an efficient framework for assessing the level of creativity in LLMs. By adapting the modified Torrance Tests of Creative Thinking, the research evaluates the creative performance of various LLMs across 7 tasks, emphasizing 4 criteria including Fluency, Flexibility, Originality, and Elaboration. In this context, we develop a comprehensive dataset of 700 questions for testing and an LLM-based evaluation method. In addition, this study presents a novel analysis of LLMs' responses to diverse prompts and role-play situations. We found that the creativity of LLMs primarily falls short in originality, while excelling in elaboration. Besides, the use of prompts and the role-play settings of the model significantly influence creativity. Additionally, the experimental results also indicate that collaboration among multiple LLMs can enhance originality. Notably, our findings reveal a consensus between human evaluations and LLMs regarding the personality traits that influence creativity. The findings underscore the significant impact of LLM design on creativity and bridges artificial intelligence and human creativity, offering insights into LLMs' creativity and potential applications.
ID-based Recommender Systems (RecSys), where each item is assigned a unique identifier and subsequently converted into an embedding vector, have dominated the designing of RecSys. Though prevalent, such ID-based paradigm is not suitable for developing transferable RecSys and is also susceptible to the cold-start issue. In this paper, we unleash the boundaries of the ID-based paradigm and propose a Pure Multi-Modality based Recommender system (PMMRec), which relies solely on the multi-modal contents of the items (e.g., texts and images) and learns transition patterns general enough to transfer across domains and platforms. Specifically, we design a plug-and-play framework architecture consisting of multi-modal item encoders, a fusion module, and a user encoder. To align the cross-modal item representations, we propose a novel next-item enhanced cross-modal contrastive learning objective, which is equipped with both inter- and intra-modality negative samples and explicitly incorporates the transition patterns of user behaviors into the item encoders. To ensure the robustness of user representations, we propose a novel noised item detection objective and a robustness-aware contrastive learning objective, which work together to denoise user sequences in a self-supervised manner. PMMRec is designed to be loosely coupled, so after being pre-trained on the source data, each component can be transferred alone, or in conjunction with other components, allowing PMMRec to achieve versatility under both multi-modality and single-modality transfer learning settings. Extensive experiments on 4 sources and 10 target datasets demonstrate that PMMRec surpasses the state-of-the-art recommenders in both recommendation performance and transferability. Our code and dataset is available at: https://github.com/ICDE24/PMMRec.
Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.
Recently, there is a growing interest in developing next-generation recommender systems (RSs) based on pretrained large language models (LLMs), fully utilizing their encoded knowledge and reasoning ability. However, the semantic gap between natural language and recommendation tasks is still not well addressed, leading to multiple issues such as spuriously-correlated user/item descriptors, ineffective language modeling on user/item contents, and inefficient recommendations via auto-regression, etc. In this paper, we propose CLLM4Rec, the first generative RS that tightly integrates the LLM paradigm and ID paradigm of RS, aiming to address the above challenges simultaneously. We first extend the vocabulary of pretrained LLMs with user/item ID tokens to faithfully model the user/item collaborative and content semantics. Accordingly, in the pretraining stage, a novel soft+hard prompting strategy is proposed to effectively learn user/item collaborative/content token embeddings via language modeling on RS-specific corpora established from user-item interactions and user/item features, where each document is split into a prompt consisting of heterogeneous soft (user/item) tokens and hard (vocab) tokens and a main text consisting of homogeneous item tokens or vocab tokens that facilitates stable and effective language modeling. In addition, a novel mutual regularization strategy is introduced to encourage the CLLM4Rec to capture recommendation-oriented information from user/item contents. Finally, we propose a novel recommendation-oriented finetuning strategy for CLLM4Rec, where an item prediction head with multinomial likelihood is added to the pretrained CLLM4Rec backbone to predict hold-out items based on the soft+hard prompts established from masked user-item interaction history, where recommendations of multiple items can be generated efficiently.