This work studies the task of glossification, of which the aim is to em transcribe natural spoken language sentences for the Deaf (hard-of-hearing) community to ordered sign language glosses. Previous sequence-to-sequence language models trained with paired sentence-gloss data often fail to capture the rich connections between the two distinct languages, leading to unsatisfactory transcriptions. We observe that despite different grammars, glosses effectively simplify sentences for the ease of deaf communication, while sharing a large portion of vocabulary with sentences. This has motivated us to implement glossification by executing a collection of editing actions, e.g. word addition, deletion, and copying, called editing programs, on their natural spoken language counterparts. Specifically, we design a new neural agent that learns to synthesize and execute editing programs, conditioned on sentence contexts and partial editing results. The agent is trained to imitate minimal editing programs, while exploring more widely the program space via policy gradients to optimize sequence-wise transcription quality. Results show that our approach outperforms previous glossification models by a large margin.
Articulated objects are pervasive in daily life. However, due to the intrinsic high-DoF structure, the joint states of the articulated objects are hard to be estimated. To model articulated objects, two kinds of shape deformations namely the geometric and the pose deformation should be considered. In this work, we present a novel category-specific parametric representation called Object Model with Articulated Deformations (OMAD) to explicitly model the articulated objects. In OMAD, a category is associated with a linear shape function with shared shape basis and a non-linear joint function. Both functions can be learned from a large-scale object model dataset and fixed as category-specific priors. Then we propose an OMADNet to predict the shape parameters and the joint states from an object's single observation. With the full representation of the object shape and joint states, we can address several tasks including category-level object pose estimation and the articulated object retrieval. To evaluate these tasks, we create a synthetic dataset based on PartNet-Mobility. Extensive experiments show that our simple OMADNet can serve as a strong baseline for both tasks.
Transformers are the mainstream of NLP applications and are becoming increasingly popular in other domains such as Computer Vision. Despite the improvements in model quality, the enormous computation costs make Transformers difficult at deployment, especially when the sequence length is large in emerging applications. Processing attention mechanism as the essential component of Transformer is the bottleneck of execution due to the quadratic complexity. Prior art explores sparse patterns in attention to support long sequence modeling, but those pieces of work are on static or fixed patterns. We demonstrate that the sparse patterns are dynamic, depending on input sequences. Thus, we propose the Dynamic Sparse Attention (DSA) that can efficiently exploit the dynamic sparsity in the attention of Transformers. Compared with other methods, our approach can achieve better trade-offs between accuracy and model complexity. Moving forward, we identify challenges and provide solutions to implement DSA on existing hardware (GPUs) and specialized hardware in order to achieve practical speedup and efficiency improvements for Transformer execution.
Human affective recognition is an important factor in human-computer interaction. However, the method development with in-the-wild data is not yet accurate enough for practical usage. In this paper, we introduce the affective recognition method focusing on facial expression (EXP) and valence-arousal calculation that was submitted to the Affective Behavior Analysis in-the-wild (ABAW) 2021 Contest. When annotating facial expressions from a video, we thought that it would be judged not only from the features common to all people, but also from the relative changes in the time series of individuals. Therefore, after learning the common features for each frame, we constructed a facial expression estimation model and valence-arousal model using time-series data after combining the common features and the standardized features for each video. Furthermore, the above features were learned using multi-modal data such as image features, AU, Head pose, and Gaze. In the validation set, our model achieved a facial expression score of 0.546. These verification results reveal that our proposed framework can improve estimation accuracy and robustness effectively.
Image composition aims to generate realistic composite image by inserting an object from one image into another background image, where the placement (e.g., location, size, occlusion) of inserted object may be unreasonable, which would significantly degrade the quality of the composite image. Although some works attempted to learn object placement to create realistic composite images, they did not focus on assessing the plausibility of object placement. In this paper, we focus on object placement assessment task, which verifies whether a composite image is plausible in terms of the object placement. To accomplish this task, we construct the first Object Placement Assessment (OPA) dataset consisting of composite images and their rationality labels. Dataset is available at https://github.com/bcmi/Object-Placement-Assessment-Dataset-OPA.
As a common image editing operation, image composition aims to cut the foreground from one image and paste it on another image, resulting in a composite image. However, there are many issues that could make the composite images unrealistic. These issues can be summarized as the inconsistency between foreground and background, which include appearance inconsistency (e.g., incompatible color and illumination) and geometry inconsistency (e.g., unreasonable size and location). Previous works on image composition target at one or more issues. Since each individual issue is a complicated problem, there are some research directions (e.g., image harmonization, object placement) which focus on only one issue. By putting all the efforts together, we can acquire realistic composite images. Sometimes, we expect the composite images to be not only realistic but also aesthetic, in which case aesthetic evaluation needs to be considered. In this survey, we summarize the datasets and methods for the above research directions. We also discuss the limitations and potential directions to facilitate the future research for image composition. Finally, as a double-edged sword, image composition may also have negative effect on our lives (e.g., fake news) and thus it is imperative to develop algorithms to fight against composite images. Datasets and codes for image composition are summarized at https://github.com/bcmi/Awesome-Image-Composition.
Human life is populated with articulated objects. Current Category-level Articulation Pose Estimation (CAPE) methods are studied under the single-instance setting with a fixed kinematic structure for each category. Considering these limitations, we reform this problem setting for real-world environments and suggest a CAPE-Real (CAPER) task setting. This setting allows varied kinematic structures within a semantic category, and multiple instances to co-exist in an observation of real world. To support this task, we build an articulated model repository ReArt-48 and present an efficient dataset generation pipeline, which contains Fast Articulated Object Modeling (FAOM) and Semi-Authentic MixEd Reality Technique (SAMERT). Accompanying the pipeline, we build a large-scale mixed reality dataset ReArtMix and a real world dataset ReArtVal. We also propose an effective framework ReArtNOCS that exploits RGB-D input to estimate part-level pose for multiple instances in a single forward pass. Extensive experiments demonstrate that the proposed ReArtNOCS can achieve good performance on both CAPER and CAPE settings. We believe it could serve as a strong baseline for future research on the CAPER task.
Self-attention and channel attention, modelling the semantic interdependencies in spatial and channel dimensions respectively, have recently been widely used for semantic segmentation. However, computing self-attention and channel attention separately and then fusing them directly can cause conflicting feature representations. In this paper, we propose the Channelized Axial Attention (CAA) to seamlessly integrate channel attention and axial attention with reduced computational complexity. After computing axial attention maps, we propose to channelize the intermediate results obtained from the transposed dot-product so that the channel importance of each axial representation is optimized across the whole receptive field. We further develop grouped vectorization, which allows our model to be run in the very limited GPU memory with a speed comparable with full vectorization. Comparative experiments conducted on multiple benchmark datasets, including Cityscapes, PASCAL Context and COCO-Stuff, demonstrate that our CAA not only requires much less computation resources but also outperforms the state-of-the-art segmentation models based on ResNet-101 on all tested datasets.
Although Simultaneous Localization and Mapping (SLAM) has been an active research topic for decades, current state-of-the-art methods still suffer from instability or inaccuracy due to feature insufficiency or its inherent estimation drift, in many civilian environments. To resolve these issues, we propose a navigation system combing the SLAM and prior-map-based localization. Specifically, we consider additional integration of line and plane features, which are ubiquitous and more structurally salient in civilian environments, into the SLAM to ensure feature sufficiency and localization robustness. More importantly, we incorporate general prior map information into the SLAM to restrain its drift and improve the accuracy. To avoid rigorous association between prior information and local observations, we parameterize the prior knowledge as low dimensional structural priors defined as relative distances/angles between different geometric primitives. The localization is formulated as a graph-based optimization problem that contains sliding-window-based variables and factors, including IMU, heterogeneous features, and structure priors. We also derive the analytical expressions of Jacobians of different factors to avoid the automatic differentiation overhead. To further alleviate the computation burden of incorporating structural prior factors, a selection mechanism is adopted based on the so-called information gain to incorporate only the most effective structure priors in the graph optimization. Finally, the proposed framework is extensively tested on synthetic data, public datasets, and, more importantly, on the real UAV flight data obtained from a building inspection task. The results show that the proposed scheme can effectively improve the accuracy and robustness of localization for autonomous robots in civilian applications.