Abstract:Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Abstract:Unsupervised visible-infrared person re-identification (USVI-ReID) is challenging due to the large modality gap and the lack of cross-modal identity annotations. Progressive association paradigms have been proposed to gradually bridge the gap, but they suffer from two critical bottlenecks: reliance on ambiguous global representations and unchecked propagation of pseudo-label noise in an open-loop manner. To address these issues, we propose Structural-Semantic Reciprocal Learning (SSRL), a framework that transforms open-loop association into a self-correcting closed-loop system. Structurally, we introduce Fine-grained Structural Decoupling (FSD) to extract discriminative body-part primitives as reliable spatial anchors, complementing ambiguous holistic silhouettes with spatially consistent structural details. Semantically, we design a Closed-loop Semantic Calibration (CSC) mechanism that reconstructs shared semantic prototypes at each epoch and feeds them back into the training loop, effectively filtering pseudo-label noise before the next clustering cycle. Through the reciprocal interaction between structural and semantic learning, SSRL achieves robust cross-modal representation. Extensive experiments demonstrate the competitive performance of SSRL against state-of-the-art USVI-ReID methods on both SYSU-MM01 and RegDB, notably surpassing several supervised counterparts on RegDB.
Abstract:Gradient-based inversion of reaction-diffusion systems is typically approached via surrogate models or physics-informed neural networks (PINNs), while the most direct route, backpropagation through the PDE's structure itself, has largely been avoided. We pursue this direct route as a diagnostic probe, backpropagating a steady-state loss through unrolled Gray-Scott simulation to recover its parameters, with no surrogate or neural-network augmentation. Optimization fails to converge, and plotting the landscape directly locates the failure in its geometry -- flat plateaus with no gradient signal, bounded by sharp cliffs that align with bifurcation boundaries -- a structure that recurs across loss functions and is inherited however the gradients are routed to parameters. Reading this minimal setup as an ablation of PINN, we disentangle each component's role: with the neural network fixed, the residual loss is quadratic in the PDE parameters and yields a smooth landscape, so it alone already avoids the pathology, by implicitly encoding the full PDE dynamics across all initial conditions. The neural network, for its part, cannot repair an ill-posed parameter subspace, and so serves only to complete the observed data -- a division of labor not previously made explicit. These findings carry concrete design implications for PINN-type methods and a broader heuristic on when added dimensions actually help.
Abstract:Optimization over the intersection of two manifolds arises in a broad range of applications, but is hindered by the coupled geometry of the feasible region. In this paper, we prove that the regularities -- clean intersection and intrinsic transversality -- are equivalent, which yields a tractable projection onto the tangent space of the intersection. Therefore, we propose a geometric method that employs a retraction on only one manifold and updates the iterate along two orthogonal directions. Specifically, the iterates stay on one manifold, and the two directions are responsible for asymptotically approaching the other manifold and decreasing the objective function, respectively. Under intrinsic transversality, we derive the convergence rate for both the feasibility and optimality measures, and show that every accumulation point is first-order stationary. Numerical experiments on problems stemming from sparse and low-rank optimization, including fitting spherical data, approximating hyperbolic embeddings on real data, and computing compressed modes, demonstrate the effectiveness of the proposed method.
Abstract:Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.
Abstract:Although Multimodal Large Language Models (MLLMs) have advanced rapidly, they still face notable challenges in fine-grained multi-image understanding, often exhibiting spatial hallucination, attention leakage, and failures in object constancy. In addition, existing approaches typically rely on expensive human annotations or large-scale chain-of-thought (CoT) data generation. We propose Compositional Grounded Contrast (abbr. CGC), a low-cost full framework for boosting fine-grained multi-image understanding of MLLMs. Built on existing single-image grounding annotations, CGC constructs compositional multi-image training instances through Inter-Image Contrast and Intra-Image Contrast, which introduce semantically decoupled distractor contexts for cross-image discrimination and correlated cross-view samples for object constancy, respectively. CGC further introduces a Rule-Based Spatial Reward within the GRPO framework to improve source-image attribution, spatial alignment, and structured output validity under a Think-before-Grounding paradigm. Experiments show that CGC achieves state-of-the-art results on fine-grained multi-image benchmarks, including MIG-Bench and VLM2-Bench. The learned multi-image understanding capability also transfers to broader multimodal understanding and reasoning tasks, yielding consistent gains over the Qwen3-VL-8B base model on MathVista (+2.90), MuirBench (+2.88), MMStar (+1.93), MMMU (+1.77), and BLINK (+1.69).
Abstract:Understanding long videos requires extracting query-relevant information from long sequences under tight compute budgets. Existing text-then-LLM pipelines lose fine-grained visual cues, while video-based multimodal large language models (MLLMs) can keep visual details but are too frame-hungry and computationally expensive. In this work, we aim to harness MLLMs for efficient video understanding. We propose ProVCA, a progressive video condensation agent that iteratively locates key video frames at multiple granularities. ProVCA first adopts a segment localization module to identify the video segment relevant to the query, then a snippet selection module to select important snippets based on similarity, and finally a keyframe refinement module to pinpoint specific keyframes in those snippets. By progressively narrowing the scope from coarse segments to fine frames, ProVCA identifies a small set of keyframes for MLLM-based reasoning. ProVCA achieves state-of-the-art zero-shot accuracies of 69.3\% on EgoSchema, 80.5\% on NExT-QA, and 77.7\% on IntentQA, while using fewer frames than previous training-free methods.
Abstract:GUI Process Automation (GPA) is a lightweight but general vision-based Robotic Process Automation (RPA), which enables fast and stable process replay with only a single demo. Addressing the fragility of traditional RPA and the non-deterministic risks of current vision language model-based GUI agents, GPA introduces three core benefits: (1) Robustness via Sequential Monte Carlo-based localization to handle rescaling and detection uncertainty; (2) Deterministic and Reliability safeguarded by readiness calibration; and (3) Privacy through fast, fully local execution. This approach delivers the adaptability, robustness, and security required for enterprise workflows. It can also be used as an MCP/CLI tool by other agents with coding capabilities so that the agent only reasons and orchestrates while GPA handles the GUI execution. We conducted a pilot experiment to compare GPA with Gemini 3 Pro (with CUA tools) and found that GPA achieves higher success rate with 10 times faster execution speed in finishing long-horizon GUI tasks.
Abstract:Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.
Abstract:Data scarcity and distribution shift pose major challenges for masked face detection and recognition. We propose a two-step generative data augmentation framework that combines rule-based mask warping with unpaired image-to-image translation using GANs, enabling the generation of realistic masked-face samples beyond purely synthetic transformations. Compared to rule-based warping alone, the proposed approach yields consistent qualitative improvements and complements existing GAN-based masked face generation methods such as IAMGAN. We introduce a non-mask preservation loss and stochastic noise injection to stabilize training and enhance sample diversity. Experimental observations highlight the effectiveness of the proposed components and suggest directions for future improvements in data-centric augmentation for face recognition tasks.