Picture for Yan Yang

Yan Yang

Loss Landscape Diagnosis for Gradient-Based Gray-Scott System Inversion: Disentangling the Roles of PINN Components

Add code
Jun 09, 2026
Viaarxiv icon

Optimization over the intersection of manifolds

Add code
May 21, 2026
Viaarxiv icon

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Add code
Apr 28, 2026
Viaarxiv icon

CGC: Compositional Grounded Contrast for Fine-Grained Multi-Image Understanding

Add code
Apr 24, 2026
Viaarxiv icon

Progressive Video Condensation with MLLM Agent for Long-form Video Understanding

Add code
Apr 03, 2026
Viaarxiv icon

GPA: Learning GUI Process Automation from Demonstrations

Add code
Apr 02, 2026
Viaarxiv icon

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Add code
Mar 17, 2026
Viaarxiv icon

Two-Step Data Augmentation for Masked Face Detection and Recognition: Turning Fake Masks to Real

Add code
Dec 13, 2025
Viaarxiv icon

Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?

Add code
Nov 17, 2025
Figure 1 for Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?
Figure 2 for Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?
Figure 3 for Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?
Figure 4 for Live-SWE-agent: Can Software Engineering Agents Self-Evolve on the Fly?
Viaarxiv icon

Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction

Add code
Nov 10, 2025
Figure 1 for Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Figure 2 for Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Figure 3 for Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Figure 4 for Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Viaarxiv icon