Abstract:Tool-Integrated Reasoning has emerged as a key paradigm to augment Large Language Models (LLMs) with computational capabilities, yet integrating tool-use into long Chain-of-Thought (long CoT) remains underexplored, largely due to the scarcity of training data and the challenge of integrating tool-use without compromising the model's intrinsic long-chain reasoning. In this paper, we introduce DART (Discovery And Reinforcement of Tool-Integrated Reasoning Chains via Rollout Trees), a reinforcement learning framework that enables spontaneous tool-use during long CoT reasoning without human annotation. DART operates by constructing dynamic rollout trees during training to discover valid tool-use opportunities, branching out at promising positions to explore diverse tool-integrated trajectories. Subsequently, a tree-based process advantage estimation identifies and credits specific sub-trajectories where tool invocation positively contributes to the solution, effectively reinforcing these beneficial behaviors. Extensive experiments on challenging benchmarks like AIME and GPQA-Diamond demonstrate that DART significantly outperforms existing methods, successfully harmonizing tool execution with long CoT reasoning.
Abstract:Agentic retrieval-augmented generation (RAG) formulates question answering as a multi-step interaction between reasoning and information retrieval, and has recently been advanced by reinforcement learning (RL) with outcome-based supervision. While effective, relying solely on sparse final rewards limits step-wise credit assignment and provides weak guidance for intermediate reasoning and actions. Recent efforts explore process-level supervision, but typically depend on offline constructed training data, which risks distribution shift, or require costly intermediate annotations. We present TreePS-RAG, an online, tree-based RL framework for agentic RAG that enables step-wise credit assignment while retaining standard outcome-only rewards. Our key insight is to model agentic RAG reasoning as a rollout tree, where each reasoning step naturally maps to a node. This tree structure allows step utility to be estimated via Monte Carlo estimation over its descendant outcomes, yielding fine-grained process advantages without requiring intermediate labels. To make this paradigm practical, we introduce an efficient online tree construction strategy that preserves exploration diversity under a constrained computational budget. With a rollout cost comparable to strong baselines like Search-R1, experiments on seven multi-hop and general QA benchmarks across multiple model scales show that TreePS-RAG consistently and significantly outperforms both outcome-supervised and leading process-supervised RL methods.
Abstract:Recent breakthroughs in Large Reasoning Models (LRMs) have demonstrated that extensive Chain-of-Thought (CoT) generation is critical for enabling intricate cognitive behaviors, such as self-verification and backtracking, to solve complex tasks. However, this capability often leads to ``overthinking'', where models generate redundant reasoning paths that inflate computational costs without improving accuracy. While Supervised Fine-Tuning (SFT) on reasoning traces is a standard paradigm for the 'cold start' phase, applying existing compression techniques to these traces often compromises logical coherence or incurs prohibitive sampling costs. In this paper, we introduce ConMax (Confidence-Maximizing Compression), a novel reinforcement learning framework designed to automatically compress reasoning traces while preserving essential reasoning patterns. ConMax formulates compression as a reward-driven optimization problem, training a policy to prune redundancy by maximizing a weighted combination of answer confidence for predictive fidelity and thinking confidence for reasoning validity through a frozen auxiliary LRM. Extensive experiments across five reasoning datasets demonstrate that ConMax achieves a superior efficiency-performance trade-off. Specifically, it reduces inference length by 43% over strong baselines at the cost of a mere 0.7% dip in accuracy, proving its effectiveness in generating high-quality, efficient training data for LRMs.




Abstract:Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building expressive avatars and interactive robots. However, existing frameworks often treat talking and listening as independent processes or rely on non-causal full-sequence modeling, hindering temporal coherence across turns. We present TIMAR (Turn-level Interleaved Masked AutoRegression), a causal framework for 3D conversational head generation that models dialogue as interleaved audio-visual contexts. It fuses multimodal information within each turn and applies turn-level causal attention to accumulate conversational history, while a lightweight diffusion head predicts continuous 3D head dynamics that captures both coordination and expressive variability. Experiments on the DualTalk benchmark show that TIMAR reduces Fréchet Distance and MSE by 15-30% on the test set, and achieves similar gains on out-of-distribution data. The source code will be released in the GitHub repository https://github.com/CoderChen01/towards-seamleass-interaction.
Abstract:Multimodal large language models (MLLMs) have enabled a wide range of advanced vision-language applications, including fine-grained object recognition and contextual understanding. When querying specific regions or objects in an image, human users naturally use "visual prompts" (VPs), such as bounding boxes, to provide reference. However, no existing benchmark systematically evaluates the ability of MLLMs to interpret such VPs. This gap leaves it unclear whether current MLLMs can effectively recognize VPs, an intuitive prompting method for humans, and use them to solve problems. To address this limitation, we introduce VP-Bench, a benchmark for assessing MLLMs' capability in VP perception and utilization. VP-Bench employs a two-stage evaluation framework: Stage 1 examines models' ability to perceive VPs in natural scenes, using 30k visualized prompts spanning eight shapes and 355 attribute combinations. Stage 2 investigates the impact of VPs on downstream tasks, measuring their effectiveness in real-world problem-solving scenarios. Using VP-Bench, we evaluate 28 MLLMs, including proprietary systems (e.g., GPT-4o) and open-source models (e.g., InternVL3 and Qwen2.5-VL), and provide a comprehensive analysis of factors that affect VP understanding, such as variations in VP attributes, question arrangement, and model scale. VP-Bench establishes a new reference framework for studying how MLLMs comprehend and resolve grounded referring questions.
Abstract:3D reconstruction of dynamic crowds in large scenes has become increasingly important for applications such as city surveillance and crowd analysis. However, current works attempt to reconstruct 3D crowds from a static image, causing a lack of temporal consistency and inability to alleviate the typical impact caused by occlusions. In this paper, we propose DyCrowd, the first framework for spatio-temporally consistent 3D reconstruction of hundreds of individuals' poses, positions and shapes from a large-scene video. We design a coarse-to-fine group-guided motion optimization strategy for occlusion-robust crowd reconstruction in large scenes. To address temporal instability and severe occlusions, we further incorporate a VAE (Variational Autoencoder)-based human motion prior along with a segment-level group-guided optimization. The core of our strategy leverages collective crowd behavior to address long-term dynamic occlusions. By jointly optimizing the motion sequences of individuals with similar motion segments and combining this with the proposed Asynchronous Motion Consistency (AMC) loss, we enable high-quality unoccluded motion segments to guide the motion recovery of occluded ones, ensuring robust and plausible motion recovery even in the presence of temporal desynchronization and rhythmic inconsistencies. Additionally, in order to fill the gap of no existing well-annotated large-scene video dataset, we contribute a virtual benchmark dataset, VirtualCrowd, for evaluating dynamic crowd reconstruction from large-scene videos. Experimental results demonstrate that the proposed method achieves state-of-the-art performance in the large-scene dynamic crowd reconstruction task. The code and dataset will be available for research purposes.
Abstract:Micro-Actions (MAs) are an important form of non-verbal communication in social interactions, with potential applications in human emotional analysis. However, existing methods in Micro-Action Recognition often overlook the inherent subtle changes in MAs, which limits the accuracy of distinguishing MAs with subtle changes. To address this issue, we present a novel Motion-guided Modulation Network (MMN) that implicitly captures and modulates subtle motion cues to enhance spatial-temporal representation learning. Specifically, we introduce a Motion-guided Skeletal Modulation module (MSM) to inject motion cues at the skeletal level, acting as a control signal to guide spatial representation modeling. In parallel, we design a Motion-guided Temporal Modulation module (MTM) to incorporate motion information at the frame level, facilitating the modeling of holistic motion patterns in micro-actions. Finally, we propose a motion consistency learning strategy to aggregate the motion cues from multi-scale features for micro-action classification. Experimental results on the Micro-Action 52 and iMiGUE datasets demonstrate that MMN achieves state-of-the-art performance in skeleton-based micro-action recognition, underscoring the importance of explicitly modeling subtle motion cues. The code will be available at https://github.com/momiji-bit/MMN.




Abstract:Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian collisions, interpersonal interactions, and variations in behavior influenced by terrain types or individual body shapes. This results in the failure to accurately simulate the escape of people in the real world. In this paper, aligned with the sensory-decision-motor (SDM) flow of the human brain, we propose a real-time 3D crowd evacuation simulation framework that integrates a 3D-adaptive SFM (Social Force Model) Decision Mechanism and a Personalized Gait Control Motor. This framework allows multiple agents to move in parallel and is suitable for various scenarios, with dynamic crowd awareness. Additionally, we introduce Part-level Force Visualization to assist in evacuation analysis. Experimental results demonstrate that our framework supports dynamic trajectory planning and personalized behavior for each agent throughout the evacuation process, and is compatible with uneven terrain. Visually, our method generates evacuation results that are more realistic and plausible, providing enhanced insights for crowd simulation. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/RESCUE.
Abstract:Recent advances in large language models (LLMs) have accelerated progress toward artificial general intelligence, with inference-time scaling emerging as a key technique. Contemporary approaches leverage either sequential reasoning (iteratively extending chains of thought) or parallel reasoning (generating multiple solutions simultaneously) to scale inference. However, both paradigms face fundamental limitations: sequential scaling typically relies on arbitrary token budgets for termination, leading to inefficiency or premature cutoff; while parallel scaling often lacks coordination among parallel branches and requires intrusive fine-tuning to perform effectively. In light of these challenges, we aim to design a flexible test-time collaborative inference framework that exploits the complementary strengths of both sequential and parallel reasoning paradigms. Towards this goal, the core challenge lies in developing an efficient and accurate intrinsic quality metric to assess model responses during collaborative inference, enabling dynamic control and early termination of the reasoning trace. To address this challenge, we introduce semantic entropy (SE), which quantifies the semantic diversity of parallel model responses and serves as a robust indicator of reasoning quality due to its strong negative correlation with accuracy...
Abstract:Image-based 3D object detection is an inevitable part of autonomous driving because cheap onboard cameras are already available in most modern cars. Because of the accurate depth information, currently, most state-of-the-art 3D object detectors heavily rely on LiDAR data. In this paper, we propose a pipeline which lifts the results of existing vision-based 2D algorithms to 3D detections using only cameras as a cost-effective alternative to LiDAR. In contrast to existing approaches, we focus not only on cars but on all types of road users. To the best of our knowledge, we are the first using a 2D CNN to process the point cloud for each 2D detection to keep the computational effort as low as possible. Our evaluation on the challenging KITTI 3D object detection benchmark shows results comparable to state-of-the-art image-based approaches while having a runtime of only a third.