Abstract:Bold projections that artificial intelligence will accelerate scientific discovery have raced ahead of evidence from working scientists, and the field still lacks large-scale, scientist-in-the-loop tests of these claims. Here we mount the largest such evaluation to date and map what AI cannot yet do for science. We invited authors of 121,640 recent preprints across biology, medicine, chemistry, and the social sciences to judge ideas that large language models (LLMs) generated from the context and puzzles of their own papers. 6,749 scientists returned 25,139 sets of ratings on novelty, empirical feasibility, probability of being true, and favorability of adoption. Three patterns emerge. First, non-reasoning LLMs collapse into a narrow "hivemind" of similar ideas; reasoning models roam a wider hypothesis space, yet no model class spontaneously proposes null hypotheses -- a move humans make more freely. Second, scientists reward ideas that resemble their own and prize probability over novelty, though social scientists tolerate risk more readily than life scientists. Senior social scientists are the harshest critics, and their skepticism is well-earned: LLMs falter most in pluralistic fields like the social sciences that demand context-aware interpretation and evolving theories. Third, automated evaluators on which the community currently relies -- LLM-as-a-judge, artificial metrics, and even state-of-the-art (SOTA) models -- agree only weakly with expert judgment, and retrieval augmentation and scientist persona prompting yield only marginal gains. A Qwen3-14B reward model we post-trained on human ratings captures field taste nuances, beats SOTA models by up to 27%, and closes the gap to the inter-rater consistency of independent peer reviewers. For all the hype, today's scientific AI still represents a collaborator whose imagination, outputs and judgment benefit from human grounding.
Abstract:Generative AI has significantly changed industries by enabling text-driven image generation, yet challenges remain in achieving high-resolution outputs that align with fine-grained user preferences. Consequently, multi-round interactions are necessary to ensure the generated images meet expectations. Previous methods enhanced prompts via reward feedback but did not optimize over a multi-round dialogue dataset. In this work, we present a Visual Co-Adaptation (VCA) framework incorporating human-in-the-loop feedback, leveraging a well-trained reward model aligned with human preferences. Using a diverse multi-turn dialogue dataset, our framework applies multiple reward functions, such as diversity, consistency, and preference feedback, while fine-tuning the diffusion model through LoRA, thus optimizing image generation based on user input. We also construct multi-round dialogue datasets of prompts and image pairs aligned with user intent. Experiments demonstrate that our method outperforms state-of-the-art baselines, significantly improving image consistency and alignment with user intent. Our approach consistently surpasses competing models in user satisfaction, especially in multi-turn dialogue scenarios.
Abstract:The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU.
Abstract:Adapter-based methods are commonly used to enhance model performance with minimal additional complexity, especially in video editing tasks that require frame-to-frame consistency. By inserting small, learnable modules into pretrained diffusion models, these adapters can maintain temporal coherence without extensive retraining. Approaches that incorporate prompt learning with both shared and frame-specific tokens are particularly effective in preserving continuity across frames at low training cost. In this work, we want to provide a general theoretical framework for adapters that maintain frame consistency in DDIM-based models under a temporal consistency loss. First, we prove that the temporal consistency objective is differentiable under bounded feature norms, and we establish a Lipschitz bound on its gradient. Second, we show that gradient descent on this objective decreases the loss monotonically and converges to a local minimum if the learning rate is within an appropriate range. Finally, we analyze the stability of modules in the DDIM inversion procedure, showing that the associated error remains controlled. These theoretical findings will reinforce the reliability of diffusion-based video editing methods that rely on adapter strategies and provide theoretical insights in video generation tasks.
Abstract:Prediction-Powered Inference (PPI) is a powerful framework for enhancing statistical estimates by combining limited gold-standard data with machine learning (ML) predictions. While prior work has demonstrated PPI's benefits for individual statistical tasks, modern applications require answering numerous parallel statistical questions. We introduce Prediction-Powered Adaptive Shrinkage (PAS), a method that bridges PPI with empirical Bayes shrinkage to improve the estimation of multiple means. PAS debiases noisy ML predictions within each task and then borrows strength across tasks by using those same predictions as a reference point for shrinkage. The amount of shrinkage is determined by minimizing an unbiased estimate of risk, and we prove that this tuning strategy is asymptotically optimal. Experiments on both synthetic and real-world datasets show that PAS adapts to the reliability of the ML predictions and outperforms traditional and modern baselines in large-scale applications.




Abstract:Recent advancements in text-to-image (T2I) generation using diffusion models have enabled cost-effective video-editing applications by leveraging pre-trained models, eliminating the need for resource-intensive training. However, the frame-independence of T2I generation often results in poor temporal consistency. Existing methods address this issue through temporal layer fine-tuning or inference-based temporal propagation, but these approaches suffer from high training costs or limited temporal coherence. To address these challenges, we propose a General and Efficient Adapter (GE-Adapter) that integrates temporal-spatial and semantic consistency with Baliteral DDIM inversion. This framework introduces three key components: (1) Frame-based Temporal Consistency Blocks (FTC Blocks) to capture frame-specific features and enforce smooth inter-frame transitions via temporally-aware loss functions; (2) Channel-dependent Spatial Consistency Blocks (SCD Blocks) employing bilateral filters to enhance spatial coherence by reducing noise and artifacts; and (3) Token-based Semantic Consistency Module (TSC Module) to maintain semantic alignment using shared prompt tokens and frame-specific tokens. Our method significantly improves perceptual quality, text-image alignment, and temporal coherence, as demonstrated on the MSR-VTT dataset. Additionally, it achieves enhanced fidelity and frame-to-frame coherence, offering a practical solution for T2V editing.




Abstract:Symbolic regression (SR) is an area of interpretable machine learning that aims to identify mathematical expressions, often composed of simple functions, that best fit in a given set of covariates $X$ and response $y$. In recent years, deep symbolic regression (DSR) has emerged as a popular method in the field by leveraging deep reinforcement learning to solve the complicated combinatorial search problem. In this work, we propose an alternative framework (GFN-SR) to approach SR with deep learning. We model the construction of an expression tree as traversing through a directed acyclic graph (DAG) so that GFlowNet can learn a stochastic policy to generate such trees sequentially. Enhanced with an adaptive reward baseline, our method is capable of generating a diverse set of best-fitting expressions. Notably, we observe that GFN-SR outperforms other SR algorithms in noisy data regimes, owing to its ability to learn a distribution of rewards over a space of candidate solutions.




Abstract:Through the method of Learning Feedback Linearization, we seek to learn a linearizing controller to simplify the process of controlling a car to race autonomously. A soft actor-critic approach is used to learn a decoupling matrix and drift vector that effectively correct for errors in a hand-designed linearizing controller. The result is an exactly linearizing controller that can be used to enable the well-developed theory of linear systems to design path planning and tracking schemes that are easy to implement and significantly less computationally demanding. To demonstrate the method of feedback linearization, it is first used to learn a simulated model whose exact structure is known, but varied from the initial controller, so as to introduce error. We further seek to apply this method to a system that introduces even more error in the form of a gym environment specifically designed for modeling the dynamics of car racing. To do so, we posit an extension to the method of learning feedback linearization; a neural network that is trained using supervised learning to convert the output of our linearizing controller to the required input for the racing environment. Our progress towards these goals is reported and the next steps in their accomplishment are discussed.