Abstract:Structural pruning has emerged as a promising approach for producing more efficient models. Nevertheless, the community suffers from a lack of standardized benchmarks and metrics, leaving the progress in this area not fully comprehended. To fill this gap, we present the first comprehensive benchmark, termed \textit{PruningBench}, for structural pruning. PruningBench showcases the following three characteristics: 1) PruningBench employs a unified and consistent framework for evaluating the effectiveness of diverse structural pruning techniques; 2) PruningBench systematically evaluates 16 existing pruning methods, encompassing a wide array of models (e.g., CNNs and ViTs) and tasks (e.g., classification and detection); 3) PruningBench provides easily implementable interfaces to facilitate the implementation of future pruning methods, and enables the subsequent researchers to incorporate their work into our leaderboards. We provide an online pruning platform http://pruning.vipazoo.cn for customizing pruning tasks and reproducing all results in this paper. Codes will be made publicly available.
Abstract:The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
Abstract:With the rapid development of AI-generated content (AIGC) technology, the production of realistic fake facial images and videos that deceive human visual perception has become possible. Consequently, various face forgery detection techniques have been proposed to identify such fake facial content. However, evaluating the effectiveness and generalizability of these detection techniques remains a significant challenge. To address this, we have constructed a large-scale evaluation benchmark called DeepFaceGen, aimed at quantitatively assessing the effectiveness of face forgery detection and facilitating the iterative development of forgery detection technology. DeepFaceGen consists of 776,990 real face image/video samples and 773,812 face forgery image/video samples, generated using 34 mainstream face generation techniques. During the construction process, we carefully consider important factors such as content diversity, fairness across ethnicities, and availability of comprehensive labels, in order to ensure the versatility and convenience of DeepFaceGen. Subsequently, DeepFaceGen is employed in this study to evaluate and analyze the performance of 13 mainstream face forgery detection techniques from various perspectives. Through extensive experimental analysis, we derive significant findings and propose potential directions for future research. The code and dataset for DeepFaceGen are available at https://github.com/HengruiLou/DeepFaceGen.
Abstract:We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.
Abstract:Large language models (LLMs) demonstrate exceptional instruct-following ability to complete various downstream tasks. Although this impressive ability makes LLMs flexible task solvers, their performance in solving tasks also heavily relies on instructions. In this paper, we reveal that LLMs are over-sensitive to lexical variations in task instructions, even when the variations are imperceptible to humans. By providing models with neighborhood instructions, which are closely situated in the latent representation space and differ by only one semantically similar word, the performance on downstream tasks can be vastly different. Following this property, we propose a black-box Combinatorial Optimization framework for Prompt Lexical Enhancement (COPLE). COPLE performs iterative lexical optimization according to the feedback from a batch of proxy tasks, using a search strategy related to word influence. Experiments show that even widely-used human-crafted prompts for current benchmarks suffer from the lexical sensitivity of models, and COPLE recovers the declined model ability in both instruct-following and solving downstream tasks.
Abstract:Independent learning (IL), despite being a popular approach in practice to achieve scalability in large-scale multi-agent systems, usually lacks global convergence guarantees. In this paper, we study two representative algorithms, independent $Q$-learning and independent natural actor-critic, within value-based and policy-based frameworks, and provide the first finite-sample analysis for approximate global convergence. The results imply a sample complexity of $\tilde{\mathcal{O}}(\epsilon^{-2})$ up to an error term that captures the dependence among agents and characterizes the fundamental limit of IL in achieving global convergence. To establish the result, we develop a novel approach for analyzing IL by constructing a separable Markov decision process (MDP) for convergence analysis and then bounding the gap due to model difference between the separable MDP and the original one. Moreover, we conduct numerical experiments using a synthetic MDP and an electric vehicle charging example to verify our theoretical findings and to demonstrate the practical applicability of IL.
Abstract:The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to capture authentic clothing dynamics. Addressing this gap, we introduce 4D-DRESS, the first real-world 4D dataset advancing human clothing research with its high-quality 4D textured scans and garment meshes. 4D-DRESS captures 64 outfits in 520 human motion sequences, amounting to 78k textured scans. Creating a real-world clothing dataset is challenging, particularly in annotating and segmenting the extensive and complex 4D human scans. To address this, we develop a semi-automatic 4D human parsing pipeline. We efficiently combine a human-in-the-loop process with automation to accurately label 4D scans in diverse garments and body movements. Leveraging precise annotations and high-quality garment meshes, we establish several benchmarks for clothing simulation and reconstruction. 4D-DRESS offers realistic and challenging data that complements synthetic sources, paving the way for advancements in research of lifelike human clothing. Website: https://ait.ethz.ch/4d-dress.
Abstract:Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without object-specific skills. Recent works synthesize grasping motions following single objectives such as a desired approach heading direction or a grasping area. Moreover, they usually rely on expensive 3D hand-object data during training and inference, which limits their capability to synthesize grasping motions for unseen objects at scale. In this paper, we unify the generation of hand-object grasping motions across multiple motion objectives, diverse object shapes and dexterous hand morphologies in a policy learning framework GraspXL. The objectives are composed of the graspable area, heading direction during approach, wrist rotation, and hand position. Without requiring any 3D hand-object interaction data, our policy trained with 58 objects can robustly synthesize diverse grasping motions for more than 500k unseen objects with a success rate of 82.2%. At the same time, the policy adheres to objectives, which enables the generation of diverse grasps per object. Moreover, we show that our framework can be deployed to different dexterous hands and work with reconstructed or generated objects. We quantitatively and qualitatively evaluate our method to show the efficacy of our approach. Our model and code will be available.
Abstract:Navigating multi-robot systems in complex terrains has always been a challenging task. This is due to the inherent limitations of traditional robots in collision avoidance, adaptation to unknown environments, and sustained energy efficiency. In order to overcome these limitations, this research proposes a solution by integrating living insects with miniature electronic controllers to enable robotic-like programmable control, and proposing a novel control algorithm for swarming. Although these creatures, called cyborg insects, have the ability to instinctively avoid collisions with neighbors and obstacles while adapting to complex terrains, there is a lack of literature on the control of multi-cyborg systems. This research gap is due to the difficulty in coordinating the movements of a cyborg system under the presence of insects' inherent individual variability in their reactions to control input. In response to this issue, we propose a novel swarm navigation algorithm addressing these challenges. The effectiveness of the algorithm is demonstrated through an experimental validation in which a cyborg swarm was successfully navigated through an unknown sandy field with obstacles and hills. This research contributes to the domain of swarm robotics and showcases the potential of integrating biological organisms with robotics and control theory to create more intelligent autonomous systems with real-world applications.
Abstract:Concept Bottleneck Models (CBMs), which break down the reasoning process into the input-to-concept mapping and the concept-to-label prediction, have garnered significant attention due to their remarkable interpretability achieved by the interpretable concept bottleneck. However, despite the transparency of the concept-to-label prediction, the mapping from the input to the intermediate concept remains a black box, giving rise to concerns about the trustworthiness of the learned concepts (i.e., these concepts may be predicted based on spurious cues). The issue of concept untrustworthiness greatly hampers the interpretability of CBMs, thereby hindering their further advancement. To conduct a comprehensive analysis on this issue, in this study we establish a benchmark to assess the trustworthiness of concepts in CBMs. A pioneering metric, referred to as concept trustworthiness score, is proposed to gauge whether the concepts are derived from relevant regions. Additionally, an enhanced CBM is introduced, enabling concept predictions to be made specifically from distinct parts of the feature map, thereby facilitating the exploration of their related regions. Besides, we introduce three modules, namely the cross-layer alignment (CLA) module, the cross-image alignment (CIA) module, and the prediction alignment (PA) module, to further enhance the concept trustworthiness within the elaborated CBM. The experiments on five datasets across ten architectures demonstrate that without using any concept localization annotations during training, our model improves the concept trustworthiness by a large margin, meanwhile achieving superior accuracy to the state-of-the-arts. Our code is available at https://github.com/hqhQAQ/ProtoCBM.