Abstract:World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines. CG-World explicitly records intermediate states, including multimodal semantics, spatial structure, skeletal and controller states, motion curves, camera and lighting parameters, physics caches, contact events, and multi-pass renderings. CG-World v1 contains approximately 850,000 temporally aligned segments of 1-5 seconds. It separates latent states, observations, relations, events, and branch metadata, and organizes them into unified spatiotemporal samples. To support intervention learning and counterfactual reasoning, CG-World defines a branch lineage covering factual trajectories, observation interventions, action interventions, mechanism interventions, and strict counterfactual branches, with intervention targets, invariants, and alternative outcomes explicitly recorded. We evaluate the dataset on geometry-conditioned video generation, action prediction, and closed-loop vision-language-action policy transfer. Results show that CG-World provides reusable structured supervision for controlled generation, action modeling, and embodied policy transfer. We plan to expand CG-World through continued data collection and community collaboration toward a shared data infrastructure for world models, Physical AI, and embodied intelligence.
Abstract:Flicker-banding (FB), arises from temporal aliasing between a camera's rolling shutter and a display's brightness modulation, degrading screen-captured image readability with color shifts and jagged patterns. Existing single-frame methods with simplified parametric stripe models cannot reliably distinguish these artifacts from genuine texture. To address this, we conduct a systematic analysis of complex FB morphologies and reveal their significant variation across exposure settings, motivating a multi-frame bracketed RAW restoration paradigm. We construct Bricker, a synthetic-real bracketed RAW dataset built via ray-tracing-based physical simulation and automated multi-exposure capture tool. We further propose BRACE: Bracketed RAW Flicker-Banding Removal, a multi-frame restoration model that utilizes frequency-aware banding prior and a multi-scale spatial cross-attention modulator (MSCAM) for cross-exposure spatial fusion. We also introduce the Stripe Frequency Consistency (SFC) metric to evaluate banding removal. Experiments demonstrate state-of-the-art performance on both synthetic and real benchmarks. Our dataset and code are available at: https://github.com/ZZH-qwq/BRACE.
Abstract:Real-world image super-resolution aims to recover high-quality images from complex and unknown real-world degradations. However, existing generative Real-ISR methods largely inherit the dense latent representations and quadratic-cost global modeling paradigm developed for high-resolution image synthesis, causing computation, memory usage, and inference latency to scale unfavorably with resolution and thus limiting practical deployment. We argue that the key bottleneck lies not in insufficient restoration priors, but in excessive token redundancy and costly token interactions during high-resolution restoration. Motivated by this observation, we revisit Real-ISR from the perspectives of compact latent representation and linear-complexity modeling, and propose SANA-SR, an efficient one-step restoration framework. Specifically, SANA-SR employs a deep compression autoencoder with a 32x compression ratio to drastically reduce latent tokens while preserving restoration-relevant structures and textures. On top of this compact latent space, we introduce a linear-attention DiT with LoRA fine-tuning, enabling efficient high-resolution restoration with linear-complexity token mixing. Extensive experiments on all benchmark datasets demonstrate that SANA-SR achieves highly competitive and often superior quantitative performance against existing methods, while restoring clearer and more realistic textures. Moreover, after pruning, the deployed model runs in 0.019s with 407.95G MACs and 344M parameters, highlighting its strong potential for practical mobile deployment.
Abstract:Diffusion-based models have shown strong performance in video super-resolution (VSR) and video frame interpolation (VFI). However, their role in the coupled space-time video super-resolution (STVSR) setting remains limited. Existing diffusion-based STVSR approaches suffer from two issues: (1) low inference efficiency and (2) insufficient utilization of spatiotemporal information. These limitations impede deployment. To address these issues, we introduce DiffST, an efficient spatiotemporal-aware video diffusion framework for real-world STVSR. To improve efficiency, we adapt a pre-trained diffusion model for one-step sampling and process the entire video directly rather than operating on individual frames. Furthermore, to enhance spatiotemporal information utilization, we introduce cross-frame context aggregation (CFCA) and video representation guidance (VRG). The CFCA module aggregates information across multiple keyframes to produce intermediate frames. The VRG module extracts video-level global features to guide the diffusion process. Extensive experiments show that DiffST obtains leading results on real-world STVSR tasks. It also maintains high inference efficiency, running about 17$\times$ faster than previous diffusion-based STVSR methods. Code is available at: https://github.com/zhengchen1999/DiffST.
Abstract:Pre-trained text-to-image (T2I) diffusion models have shown strong potential for real-world image super-resolution (Real-ISR), owing to their noise-started generation process that enables realistic texture synthesis and captures the one-to-many nature of super-resolution. However, diffusion-based Real-ISR methods still face a fundamental efficiency-quality trade-off. Multi-step methods generate high-quality results by iteratively denoising random Gaussian noise under LR conditioning, but suffer from slow sampling. Recent one-step methods greatly improve efficiency, yet they typically replace noise-started generation with direct LR-to-HR restoration, which weakens stochasticity and limits realistic detail synthesis. To address this issue, we propose SMFSR, a noise-started one-step Real-ISR framework via LR-conditioned SplitMeanFlow and GAN refinement. SMFSR preserves the random-noise starting point of diffusion models and learns a direct noise-to-HR mapping conditioned on the LR image. To this end, Interval Splitting Consistency distills the multi-step generative trajectory into a single average-velocity prediction, enabling efficient one-step generation. To compensate for the reduced opportunity for progressive refinement, we further introduce a GAN refinement stage, where a DINOv3-based discriminator enhances realistic texture synthesis and variational score distillation aligns the generated outputs with the natural image distribution under a frozen diffusion teacher. Extensive experiments demonstrate that SMFSR achieves state-of-the-art perceptual quality among one-step diffusion-based Real-ISR methods while retaining fast single-step inference.
Abstract:One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.
Abstract:Recently, Diffusion Transformers (DiTs) have emerged in Real-World Image Super-Resolution (Real-ISR) to generate high-quality textures, yet their heavy inference burden hinders real-world deployment. While Post-Training Quantization (PTQ) is a promising solution for acceleration, existing methods in super-resolution mostly focus on U-Net architectures, whereas generic DiT quantization is typically designed for text-to-image tasks. Directly applying these methods to DiT-based super-resolution models leads to severe degradation of local textures. Therefore, we propose Q-DiT4SR, the first PTQ framework specifically tailored for DiT-based Real-ISR. We propose H-SVD, a hierarchical SVD that integrates a global low-rank branch with a local block-wise rank-1 branch under a matched parameter budget. We further propose Variance-aware Spatio-Temporal Mixed Precision: VaSMP allocates cross-layer weight bit-widths in a data-free manner based on rate-distortion theory, while VaTMP schedules intra-layer activation precision across diffusion timesteps via dynamic programming (DP) with minimal calibration. Experiments on multiple real-world datasets demonstrate that our Q-DiT4SR achieves SOTA performance under both W4A6 and W4A4 settings. Notably, the W4A4 quantization configuration reduces model size by 5.8$\times$ and computational operations by over 60$\times$. Our code and models will be available at https://github.com/xunzhang1128/Q-DiT4SR.
Abstract:Segment Anything Models (SAMs), known for their exceptional zero-shot segmentation performance, have garnered significant attention in the research community. Nevertheless, their performance drops significantly on severely degraded, low-quality images, limiting their effectiveness in real-world scenarios. To address this, we propose GleSAM++, which utilizes Generative Latent space Enhancement to boost robustness on low-quality images, thus enabling generalization across various image qualities. Additionally, to improve compatibility between the pre-trained diffusion model and the segmentation framework, we introduce two techniques, i.e., Feature Distribution Alignment (FDA) and Channel Replication and Expansion (CRE). However, the above components lack explicit guidance regarding the degree of degradation. The model is forced to implicitly fit a complex noise distribution that spans conditions from mild noise to severe artifacts, which substantially increases the learning burden and leads to suboptimal reconstructions. To address this issue, we further introduce a Degradation-aware Adaptive Enhancement (DAE) mechanism. The key principle of DAE is to decouple the reconstruction process for arbitrary-quality features into two stages: degradation-level prediction and degradation-aware reconstruction. Our method can be applied to pre-trained SAM and SAM2 with only minimal additional learnable parameters, allowing for efficient optimization. Extensive experiments demonstrate that GleSAM++ significantly improves segmentation robustness on complex degradations while maintaining generalization to clear images. Furthermore, GleSAM++ also performs well on unseen degradations, underscoring the versatility of our approach and dataset.
Abstract:Segment Anything Model (SAM), known for its remarkable zero-shot segmentation capabilities, has garnered significant attention in the community. Nevertheless, its performance is challenged when dealing with what we refer to as visually non-salient scenarios, where there is low contrast between the foreground and background. In these cases, existing methods often cannot capture accurate contours and fail to produce promising segmentation results. In this paper, we propose Visually Non-Salient SAM (VNS-SAM), aiming to enhance SAM's perception of visually non-salient scenarios while preserving its original zero-shot generalizability. We achieve this by effectively exploiting SAM's low-level features through two designs: Mask-Edge Token Interactive decoder and Non-Salient Feature Mining module. These designs help the SAM decoder gain a deeper understanding of non-salient characteristics with only marginal parameter increments and computational requirements. The additional parameters of VNS-SAM can be optimized within 4 hours, demonstrating its feasibility and practicality. In terms of data, we established VNS-SEG, a unified dataset for various VNS scenarios, with more than 35K images, in contrast to previous single-task adaptations. It is designed to make the model learn more robust VNS features and comprehensively benchmark the model's segmentation performance and generalizability on VNS scenarios. Extensive experiments across various VNS segmentation tasks demonstrate the superior performance of VNS-SAM, particularly under zero-shot settings, highlighting its potential for broad real-world applications. Codes and datasets are publicly available at https://guangqian-guo.github.io/VNS-SAM.
Abstract:We present the RAW domain diffusion model (RDDM), an end-to-end diffusion model that restores photo-realistic images directly from the sensor RAW data. While recent sRGB-domain diffusion methods achieve impressive results, they are caught in a dilemma between high fidelity and realistic generation. As these models process lossy sRGB inputs and neglect the accessibility of the sensor RAW images in many scenarios, e.g., in image and video capturing in edge devices, resulting in sub-optimal performance. RDDM bypasses this limitation by directly restoring images in the RAW domain, replacing the conventional two-stage image signal processing (ISP) + IR pipeline. However, a simple adaptation of pre-trained diffusion models to the RAW domain confronts the out-of-distribution (OOD) issues. To this end, we propose: (1) a RAW-domain VAE (RVAE) learning optimal latent representations, (2) a differentiable Post Tone Processing (PTP) module enabling joint RAW and sRGB space optimization. To compensate for the deficiency in the dataset, we develop a scalable degradation pipeline synthesizing RAW LQ-HQ pairs from existing sRGB datasets for large-scale training. Furthermore, we devise a configurable multi-bayer (CMB) LoRA module handling diverse RAW patterns such as RGGB, BGGR, etc. Extensive experiments demonstrate RDDM's superiority over state-of-the-art sRGB diffusion methods, yielding higher fidelity results with fewer artifacts.