Customizable keyword spotting (KWS) in continuous speech has attracted increasing attention due to its real-world application potential. While contrastive learning (CL) has been widely used to extract keyword representations, previous CL approaches all operate on pre-segmented isolated words and employ only audio-text representations matching strategy. However, for KWS in continuous speech, co-articulation and streaming word segmentation can easily yield similar audio patterns for different texts, which may consequently trigger false alarms. To address this issue, we propose a novel CL with Audio Discrimination (CLAD) approach to learning keyword representation with both audio-text matching and audio-audio discrimination ability. Here, an InfoNCE loss considering both audio-audio and audio-text CL data pairs is employed for each sliding window during training. Evaluations on the open-source LibriPhrase dataset show that the use of sliding-window level InfoNCE loss yields comparable performance compared to previous CL approaches. Furthermore, experiments on the continuous speech dataset LibriSpeech demonstrate that, by incorporating audio discrimination, CLAD achieves significant performance gain over CL without audio discrimination. Meanwhile, compared to two-stage KWS approaches, the end-to-end KWS with CLAD achieves not only better performance, but also significant speed-up.
Multimodal intent recognition aims to leverage diverse modalities such as expressions, body movements and tone of speech to comprehend user's intent, constituting a critical task for understanding human language and behavior in real-world multimodal scenarios. Nevertheless, the majority of existing methods ignore potential correlations among different modalities and own limitations in effectively learning semantic features from nonverbal modalities. In this paper, we introduce a token-level contrastive learning method with modality-aware prompting (TCL-MAP) to address the above challenges. To establish an optimal multimodal semantic environment for text modality, we develop a modality-aware prompting module (MAP), which effectively aligns and fuses features from text, video and audio modalities with similarity-based modality alignment and cross-modality attention mechanism. Based on the modality-aware prompt and ground truth labels, the proposed token-level contrastive learning framework (TCL) constructs augmented samples and employs NT-Xent loss on the label token. Specifically, TCL capitalizes on the optimal textual semantic insights derived from intent labels to guide the learning processes of other modalities in return. Extensive experiments show that our method achieves remarkable improvements compared to state-of-the-art methods. Additionally, ablation analyses demonstrate the superiority of the modality-aware prompt over the handcrafted prompt, which holds substantial significance for multimodal prompt learning. The codes are released at https://github.com/thuiar/TCL-MAP.
Target speaker extraction (TSE) aims to isolate a specific voice from multiple mixed speakers relying on a registerd sample. Since voiceprint features usually vary greatly, current end-to-end neural networks require large model parameters which are computational intensive and impractical for real-time applications, espetially on resource-constrained platforms. In this paper, we address the TSE task using microphone array and introduce a novel three-stage solution that systematically decouples the process: First, a neural network is trained to estimate the direction of the target speaker. Second, with the direction determined, the Generalized Sidelobe Canceller (GSC) is used to extract the target speech. Third, an Inplace Convolutional Recurrent Neural Network (ICRN) acts as a denoising post-processor, refining the GSC output to yield the final separated speech. Our approach delivers superior performance while drastically reducing computational load, setting a new standard for efficient real-time target speaker extraction.
Skillful subseasonal forecasts beyond 2 weeks are crucial for a wide range of applications across various sectors of society. Recently, state-of-the-art machine learning based weather forecasting models have made significant advancements, outperforming the high-resolution forecast (HRES) from the European Centre for Medium-Range Weather Forecasts (ECMWF). However, the full potential of machine learning models in subseasonal forecasts has yet to be fully explored. In this study, we introduce FuXi Subseasonal-to-Seasonal (FuXi-S2S), a machine learning based subseasonal forecasting model that provides global daily mean forecasts up to 42 days, covering 5 upper-air atmospheric variables at 13 pressure levels and 11 surface variables. FuXi-S2S integrates an enhanced FuXi base model with a perturbation module for flow-dependent perturbations in hidden features, and incorporates Perlin noise to perturb initial conditions. The model is developed using 72 years of daily statistics from ECMWF ERA5 reanalysis data. When compared to the ECMWF Subseasonal-to-Seasonal (S2S) reforecasts, the FuXi-S2S forecasts demonstrate superior deterministic and ensemble forecasts for total precipitation (TP), outgoing longwave radiation (OLR), and geopotential at 500 hPa (Z500). Although it shows slightly inferior performance in predicting 2-meter temperature (T2M), it has clear advantages over land area. Regarding the extreme forecasts, FuXi-S2S outperforms ECMWF S2S globally for TP. Furthermore, FuXi-S2S forecasts surpass the ECMWF S2S reforecasts in predicting the Madden Julian Oscillation (MJO), a key source of subseasonal predictability. They extend the skillful prediction of MJO from 30 days to 36 days.
Cross-modal noise-robust learning is a challenging task since noisy correspondence is hard to recognize and rectify. Due to the cumulative and unavoidable negative impact of unresolved noise, existing methods cannot maintain a stable performance when the noise increases. In this paper, we present a novel Negative Pre-aware Cross-modal (NPC) matching solution for large visual-language model fine-tuning on noisy downstream tasks. It is featured in two aspects: (1) For noise recognition and resistance, previous methods usually directly filter out a noise subset, we propose to estimate the negative impact of each sample. It does not need additional correction mechanisms that may predict unreliable correction results, leading to self-reinforcing error. We assign a confidence weight to each sample according to its negative impact in the training process. This adaptively adjusts the contribution of each sample to avoid noisy accumulation. (2) For maintaining stable performance with increasing noise, we utilize the memorization effect of DNNs by maintaining a memory bank. Specifically, we apply GMM to select high-confident clean samples as the memory entry, where the memory entry is used to estimate the negative impact of each sample. Since clean samples are easier distinguished by GMM with increasing noise, the memory bank can still maintain high quality at a high noise ratio. Compared to the correction mechanism focusing on noise samples, memory bank-based estimation is more robust, which makes the model performance stable on noisy datasets. Extensive experiments demonstrate that our method significantly improves matching accuracy and performance stability at increasing noise ratio. Our approach also surpasses the state-of-the-art methods by a large margin. The code is available at: https://github.com/ZhangXu0963/NPC.
Traditional reinforcement-learning-based agents rely on sparse rewards that often only use binary values to indicate task completion or failure. The challenge in exploration efficiency makes it difficult to effectively learn complex tasks in Minecraft. To address this, this paper introduces an advanced learning system, named Auto MC-Reward, that leverages Large Language Models (LLMs) to automatically design dense reward functions, thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer, Reward Critic, and Trajectory Analyzer. Given the environment information and task descriptions, the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then, our Reward Critic will be responsible for verifying the code, checking whether the code is self-consistent and free of syntax and semantic errors. Further, the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round, Reward Designer will take further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft, such as obtaining diamond with the efficient ability to avoid lava, and efficiently explore trees and animals that are sparse on the plains biome.
Recovering degraded low-resolution text images is challenging, especially for Chinese text images with complex strokes and severe degradation in real-world scenarios. Ensuring both text fidelity and style realness is crucial for high-quality text image super-resolution. Recently, diffusion models have achieved great success in natural image synthesis and restoration due to their powerful data distribution modeling abilities and data generation capabilities. In this work, we propose an Image Diffusion Model (IDM) to restore text images with realistic styles. For diffusion models, they are not only suitable for modeling realistic image distribution but also appropriate for learning text distribution. Since text prior is important to guarantee the correctness of the restored text structure according to existing arts, we also propose a Text Diffusion Model (TDM) for text recognition which can guide IDM to generate text images with correct structures. We further propose a Mixture of Multi-modality module (MoM) to make these two diffusion models cooperate with each other in all the diffusion steps. Extensive experiments on synthetic and real-world datasets demonstrate that our Diffusion-based Blind Text Image Super-Resolution (DiffTSR) can restore text images with more accurate text structures as well as more realistic appearances simultaneously.
Text classification is an important topic in the field of natural language processing. It has been preliminarily applied in information retrieval, digital library, automatic abstracting, text filtering, word semantic discrimination and many other fields. The aim of this research is to use a variety of algorithms to test the ability to identify offensive posts and evaluate their performance against a variety of assessment methods. The motivation for this project is to reduce the harm of these languages to human censors by automating the screening of offending posts. The field is a new one, and despite much interest in the past two years, there has been no focus on the object of the offence. Through the experiment of this project, it should inspire future research on identification methods as well as identification content.
Image Retrieval aims to retrieve corresponding images based on a given query. In application scenarios, users intend to express their retrieval intent through various query styles. However, current retrieval tasks predominantly focus on text-query retrieval exploration, leading to limited retrieval query options and potential ambiguity or bias in user intention. In this paper, we propose the Style-Diversified Query-Based Image Retrieval task, which enables retrieval based on various query styles. To facilitate the novel setting, we propose the first Diverse-Style Retrieval dataset, encompassing diverse query styles including text, sketch, low-resolution, and art. We also propose a light-weighted style-diversified retrieval framework. For various query style inputs, we apply the Gram Matrix to extract the query's textural features and cluster them into a style space with style-specific bases. Then we employ the style-init prompt tuning module to enable the visual encoder to comprehend the texture and style information of the query. Experiments demonstrate that our model, employing the style-init prompt tuning strategy, outperforms existing retrieval models on the style-diversified retrieval task. Moreover, style-diversified queries~(sketch+text, art+text, etc) can be simultaneously retrieved in our model. The auxiliary information from other queries enhances the retrieval performance within the respective query.
We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output, suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding, but, at the same time, they rely on linear face models, such as 3DMM, to achieve its disentanglement with facial expressions. As a result, their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems, we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipulated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets, and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects, including non-frontal head poses and complex expressions for both source and driver.