Department of Control Science and Engineering, Zhejiang University, China
Abstract:Code localization constitutes a key bottleneck in automated software development pipelines. While concurrent tool execution can enhance discovery speed, current agents demonstrate a 34.9\% redundant invocation rate, which negates parallelism benefits. We propose \textbf{FuseSearch}, reformulating parallel code localization as a \textbf{joint quality-efficiency optimization} task. Through defining \textbf{tool efficiency} -- the ratio of unique information gain to invocation count -- we utilize a two-phase SFT and RL training approach for learning adaptive parallel strategies. Different from fixed-breadth approaches, FuseSearch dynamically modulates search breadth according to task context, evolving from exploration phases to refinement stages. Evaluated on SWE-bench Verified, FuseSearch-4B achieves SOTA-level performance (84.7\% file-level and 56.4\% function-level $F_1$ scores) with 93.6\% speedup, utilizing 67.7\% fewer turns and 68.9\% fewer tokens. Results indicate that efficiency-aware training naturally improves quality through eliminating noisy redundant signals, enabling high-performance cost-effective localization agents.
Abstract:Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While recent 3D Gaussian Splatting (3DGS) has advanced FVV due to its superior rendering speed, Streaming Free-Viewpoint Video (SFVV) introduces additional demands for rapid optimization, high-fidelity reconstruction under sparse constraints, and minimal storage footprints. To bridge this gap, we propose StreamLoD-GS, an LoD-based Gaussian Splatting framework designed specifically for SFVV. Our approach integrates three core innovations: 1) an Anchor- and Octree-based LoD-structured 3DGS with a hierarchical Gaussian dropout technique to ensure efficient and stable optimization while maintaining high-quality rendering; 2) a GMM-based motion partitioning mechanism that separates dynamic and static content, refining dynamic regions while preserving background stability; and 3) a quantized residual refinement framework that significantly reduces storage requirements without compromising visual fidelity. Extensive experiments demonstrate that StreamLoD-GS achieves competitive or state-of-the-art performance in terms of quality, efficiency, and storage.
Abstract:Traditional cellular networks struggle with poor quality of service (QoS) for cell-edge users, while cell-free (CF) systems offer uniform QoS but incur high roll-out costs due to acquiring numerous access point (AP) sites and deploying a large-scale optical fiber network to connect them. This paper proposes a cost-effective heterogeneous massive MIMO architecture that integrates centralized co-located antennas at a cell-center base station with distributed edge APs. By strategically splitting massive antennas between centralized and distributed nodes, the system maintains high user fairness comparable to CF systems but reduces infrastructure costs substantially, by minimizing the required number of AP sites and fronthaul connections. Numerical results demonstrate its superiority in balancing performance and costs compared to cellular and CF systems.
Abstract:Graphical user interface (GUI) agents can substantially improve productivity by automating frequently executed long-latency tasks on mobile devices. However, existing evaluation benchmarks are still constrained to limited applications, simple tasks, and coarse-grained metrics. To address this, we introduce AndroidLens, a challenging evaluation framework for mobile GUI agents, comprising 571 long-latency tasks in both Chinese and English environments, each requiring an average of more than 26 steps to complete. The framework features: (1) tasks derived from real-world user scenarios across 38 domains, covering complex types such as multi-constraint, multi-goal, and domain-specific tasks; (2) static evaluation that preserves real-world anomalies and allows multiple valid paths to reduce bias; and (3) dynamic evaluation that employs a milestone-based scheme for fine-grained progress measurement via Average Task Progress (ATP). Our evaluation indicates that even the best models reach only a 12.7% task success rate and 50.47% ATP. We also underscore key challenges in real-world environments, including environmental anomalies, adaptive exploration, and long-term memory retention.
Abstract:Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.
Abstract:Recently, Large Language Models (LLMs) have undergone a significant transformation, marked by a rapid rise in both their popularity and capabilities. Leading this evolution are proprietary LLMs like GPT-4 and GPT-o1, which have captured widespread attention in the AI community due to their remarkable performance and versatility. Simultaneously, open-source LLMs, such as LLaMA and Mistral, have made great contributions to the ever-increasing popularity of LLMs due to the ease to customize and deploy the models across diverse applications. Moxin 7B is introduced as a fully open-source LLM developed in accordance with the Model Openness Framework, which moves beyond the simple sharing of model weights to embrace complete transparency in training, datasets, and implementation detail, thus fostering a more inclusive and collaborative research environment that can sustain a healthy open-source ecosystem. To further equip Moxin with various capabilities in different tasks, we develop three variants based on Moxin, including Moxin-VLM, Moxin-VLA, and Moxin-Chinese, which target the vision-language, vision-language-action, and Chinese capabilities, respectively. Experiments show that our models achieve superior performance in various evaluations. We adopt open-source framework and open data for the training. We release our models, along with the available data and code to derive these models.




Abstract:Bokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approaches perform well, rendering controllable bokeh without additional depth inputs remains a significant challenge. Existing classical and neural controllable methods rely on accurate depth maps, while generative approaches often struggle with limited controllability and efficiency. In this paper, we propose BokehFlow, a depth-free framework for controllable bokeh rendering based on flow matching. BokehFlow directly synthesizes photorealistic bokeh effects from all-in-focus images, eliminating the need for depth inputs. It employs a cross-attention mechanism to enable semantic control over both focus regions and blur intensity via text prompts. To support training and evaluation, we collect and synthesize four datasets. Extensive experiments demonstrate that BokehFlow achieves visually compelling bokeh effects and offers precise control, outperforming existing depth-dependent and generative methods in both rendering quality and efficiency.
Abstract:Reconstructing high dynamic range (HDR) images from low dynamic range (LDR) bursts plays an essential role in the computational photography. Impressive progress has been achieved by learning-based algorithms which require LDR-HDR image pairs. However, these pairs are hard to obtain, which motivates researchers to delve into the problem of annotation-efficient HDR image reconstructing: how to achieve comparable performance with limited HDR ground truths (GTs). This work attempts to address this problem from the view of semi-supervised learning where a teacher model generates pseudo HDR GTs for the LDR samples without GTs and a student model learns from pseudo GTs. Nevertheless, the confirmation bias, i.e., the student may learn from the artifacts in pseudo HDR GTs, presents an impediment. To remove this impediment, an uncertainty-based masking process is proposed to discard unreliable parts of pseudo GTs at both pixel and patch levels, then the trusted areas can be learned from by the student. With this novel masking process, our semi-supervised HDR reconstructing method not only outperforms previous annotation-efficient algorithms, but also achieves comparable performance with up-to-date fully-supervised methods by using only 6.7% HDR GTs.
Abstract:With the deep integration of artificial intelligence and interactive technology, Graphical User Interface (GUI) Agent, as the carrier connecting goal-oriented natural language and real-world devices, has received widespread attention from the community. Contemporary benchmarks aim to evaluate the comprehensive capabilities of GUI agents in GUI operation tasks, generally determining task completion solely by inspecting the final screen state. However, GUI operation tasks consist of multiple chained steps while not all critical information is presented in the final few pages. Although a few research has begun to incorporate intermediate steps into evaluation, accurately and automatically capturing this process information still remains an open challenge. To address this weakness, we introduce ProBench, a comprehensive mobile benchmark with over 200 challenging GUI tasks covering widely-used scenarios. Remaining the traditional State-related Task evaluation, we extend our dataset to include Process-related Task and design a specialized evaluation method. A newly introduced Process Provider automatically supplies accurate process information, enabling presice assessment of agent's performance. Our evaluation of advanced GUI agents reveals significant limitations for real-world GUI scenarios. These shortcomings are prevalent across diverse models, including both large-scale generalist models and smaller, GUI-specific models. A detailed error analysis further exposes several universal problems, outlining concrete directions for future improvements.
Abstract:Advances in Multimodal Large Language Models have significantly enhanced Graphical User Interface (GUI) automation. Equipping GUI agents with reliable episodic reasoning capabilities is essential for bridging the gap between users' concise task descriptions and the complexities of real-world execution. Current methods integrate Reinforcement Learning (RL) with System-2 Chain-of-Thought, yielding notable gains in reasoning enhancement. For long-horizon GUI tasks, historical interactions connect each screen to the goal-oriented episode chain, and effectively leveraging these clues is crucial for the current decision. However, existing native GUI agents exhibit weak short-term memory in their explicit reasoning, interpreting the chained interactions as discrete screen understanding, i.e., unawareness of the historical interactions within the episode. This history-agnostic reasoning challenges their performance in GUI automation. To alleviate this weakness, we propose a History-Aware Reasoning (HAR) framework, which encourages an agent to reflect on its own errors and acquire episodic reasoning knowledge from them via tailored strategies that enhance short-term memory in long-horizon interaction. The framework mainly comprises constructing a reflective learning scenario, synthesizing tailored correction guidelines, and designing a hybrid RL reward function. Using the HAR framework, we develop a native end-to-end model, HAR-GUI-3B, which alters the inherent reasoning mode from history-agnostic to history-aware, equipping the GUI agent with stable short-term memory and reliable perception of screen details. Comprehensive evaluations across a range of GUI-related benchmarks demonstrate the effectiveness and generalization of our method.