Abstract:High-quality training datasets are essential for the performance of neural networks. However, the audio domain still lacks a large-scale, strongly-labeled, and single-source sound event dataset. The FSD50K dataset, despite being relatively large and open, contains a considerable fraction of multi-source samples where background interference or overlapping events could limit the usefulness of the data. To address this challenge, we introduce a data curation framework designed for large-scale open audio corpora. Our approach leverages a generative diffusion model to synthesize clean single-class events to construct controlled noisy mixtures for supervision. We subsequently employ a pre-trained audio encoder coupled with a discriminative classifier to automatically identify and filter out multi-source samples. Experiments show that our framework achieves strong performance on a human expert-curated test set. Finally, we release FSD50K-Solo, a model-curated subset of FSD50K containing single-source audio samples identified by our method. Beyond FSD50K, our method establishes a scalable paradigm for curating open source audio corpora.
Abstract:Large language models (LLMs) and agentic systems have shown promise for automated software development, but applying them to hardware-in-the-loop (HIL) embedded and Internet-of-Things (IoT) systems remains challenging due to the tight coupling between software logic and physical hardware behavior. Code that compiles successfully may still fail when deployed on real devices because of timing constraints, peripheral initialization requirements, or hardware-specific behaviors. To address this challenge, we introduce a skills-based agentic framework for HIL embedded development together with IoT-SkillsBench, a benchmark designed to systematically evaluate AI agents in real embedded programming environments. IoT-SkillsBench spans three representative embedded platforms, 23 peripherals, and 42 tasks across three difficulty levels, where each task is evaluated under three agent configurations (no-skills, LLM-generated skills, and human-expert skills) and validated through real hardware execution. Across 378 hardware validated experiments, we show that concise human-expert skills with structured expert knowledge enable near-perfect success rates across platforms.
Abstract:Reinforcement learning (RL) has become a central post-training paradigm for large language models (LLMs), but its performance is highly sensitive to the quality of training problems. This sensitivity stems from the non-stationarity of RL: rollouts are generated by an evolving policy, and learning is shaped by exploration and reward feedback, unlike supervised fine-tuning (SFT) with fixed trajectories. As a result, prior work often relies on manual curation or simple heuristic filters (e.g., accuracy), which can admit incorrect or low-utility problems. We propose GradAlign, a gradient-aligned data selection method for LLM reinforcement learning that uses a small, trusted validation set to prioritize training problems whose policy gradients align with validation gradients, yielding an adaptive curriculum. We evaluate GradAlign across three challenging data regimes: unreliable reward signals, distribution imbalance, and low-utility training corpus, showing that GradAlign consistently outperforms existing baselines, underscoring the importance of directional gradient signals in navigating non-stationary policy optimization and yielding more stable training and improved final performance. We release our implementation at https://github.com/StigLidu/GradAlign
Abstract:We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.
Abstract:Diffusion policies, widely adopted in decision-making scenarios such as robotics, gaming and autonomous driving, are capable of learning diverse skills from demonstration data due to their high representation power. However, the sub-optimal and limited coverage of demonstration data could lead to diffusion policies that generate sub-optimal trajectories and even catastrophic failures. While reinforcement learning (RL)-based fine-tuning has emerged as a promising solution to address these limitations, existing approaches struggle to effectively adapt Proximal Policy Optimization (PPO) to diffusion models. This challenge stems from the computational intractability of action likelihood estimation during the denoising process, which leads to complicated optimization objectives. In our experiments starting from randomly initialized policies, we find that online tuning of Diffusion Policies demonstrates much lower sample efficiency compared to directly applying PPO on MLP policies (MLP+PPO). To address these challenges, we introduce NCDPO, a novel framework that reformulates Diffusion Policy as a noise-conditioned deterministic policy. By treating each denoising step as a differentiable transformation conditioned on pre-sampled noise, NCDPO enables tractable likelihood evaluation and gradient backpropagation through all diffusion timesteps. Our experiments demonstrate that NCDPO achieves sample efficiency comparable to MLP+PPO when training from scratch, outperforming existing methods in both sample efficiency and final performance across diverse benchmarks, including continuous robot control and multi-agent game scenarios. Furthermore, our experimental results show that our method is robust to the number denoising timesteps in the Diffusion Policy.