Voice-Controllable Devices (VCDs) have seen an increasing trend towards their adoption due to the small form factor of the MEMS microphones and their easy integration into modern gadgets. Recent studies have revealed that MEMS microphones are vulnerable to audio-modulated laser injection attacks. This paper aims to develop countermeasures to detect and prevent laser injection attacks on MEMS microphones. A time-frequency decomposition based on discrete wavelet transform (DWT) is employed to decompose microphone output audio signal into n + 1 frequency subbands to capture photo-acoustic related artifacts. Higher-order statistical features consisting of the first four moments of subband audio signals, e.g., variance, skew, and kurtosis are used to distinguish between acoustic and photo-acoustic responses. An SVM classifier is used to learn the underlying model that differentiates between an acoustic- and laser-induced (photo-acoustic) response in the MEMS microphone. The proposed framework is evaluated on a data set of 190 audios, consisting of 19 speakers. The experimental results indicate that the proposed framework is able to correctly classify $98\%$ of the acoustic- and laser-induced audio in a random data partition setting and $100\%$ of the audio in speaker-independent and text-independent data partition settings.
This paper presents RaceLens, a novel application utilizing advanced deep learning and computer vision models for comprehensive analysis of racing photos. The developed models have demonstrated their efficiency in a wide array of tasks, including detecting racing cars, recognizing car numbers, detecting and quantifying car details, and recognizing car orientations. We discuss the process of collecting a robust dataset necessary for training our models, and describe an approach we have designed to augment and improve this dataset continually. Our method leverages a feedback loop for continuous model improvement, thus enhancing the performance and accuracy of RaceLens over time. A significant part of our study is dedicated to illustrating the practical application of RaceLens, focusing on its successful deployment by NASCAR teams over four seasons. We provide a comprehensive evaluation of our system's performance and its direct impact on the team's strategic decisions and performance metrics. The results underscore the transformative potential of machine intelligence in the competitive and dynamic world of car racing, setting a precedent for future applications.
Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present $\textbf{EvaSurf}$, an $\textbf{E}$fficient $\textbf{V}$iew-$\textbf{A}$ware implicit textured $\textbf{Surf}$ace reconstruction method on mobile devices. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with a set of Gaussian lobes to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.
Recent advances in supervised deep learning techniques have demonstrated the possibility to remotely measure human physiological vital signs (e.g., photoplethysmograph, heart rate) just from facial videos. However, the performance of these methods heavily relies on the availability and diversity of real labeled data. Yet, collecting large-scale real-world data with high-quality labels is typically challenging and resource intensive, which also raises privacy concerns when storing personal bio-metric data. Synthetic video-based datasets (e.g., SCAMPS~\cite{mcduff2022scamps}) with photo-realistic synthesized avatars are introduced to alleviate the issues while providing high-quality synthetic data. However, there exists a significant gap between synthetic and real-world data, which hinders the generalization of neural models trained on these synthetic datasets. In this paper, we proposed several measures to add real-world noise to synthetic physiological signals and corresponding facial videos. We experimented with individual and combined augmentation methods and evaluated our framework on three public real-world datasets. Our results show that we were able to reduce the average MAE from 6.9 to 2.0.
In this paper, we derive a novel optimal image transport algorithm over sparse dictionaries by taking advantage of Sparse Representation (SR) and Optimal Transport (OT). Concisely, we design a unified optimization framework in which the individual image features (color, textures, styles, etc.) are encoded using sparse representation compactly, and an optimal transport plan is then inferred between two learned dictionaries in accordance with the encoding process. This paradigm gives rise to a simple but effective way for simultaneous image representation and transformation, which is also empirically solvable because of the moderate size of sparse coding and optimal transport sub-problems. We demonstrate its versatility and many benefits to different image-to-image translation tasks, in particular image color transform and artistic style transfer, and show the plausible results for photo-realistic transferred effects.
This paper targets interactive object-level editing (e.g., deletion, recoloring, transformation, composition) in dynamic scenes. Recently, some methods aiming for flexible editing static scenes represented by neural radiance field (NeRF) have shown impressive synthesis quality, while similar capabilities in time-variant dynamic scenes remain limited. To solve this problem, we propose 4D-Editor, an interactive semantic-driven editing framework, allowing editing multiple objects in a dynamic NeRF with user strokes on a single frame. We propose an extension to the original dynamic NeRF by incorporating a hybrid semantic feature distillation to maintain spatial-temporal consistency after editing. In addition, we design Recursive Selection Refinement that significantly boosts object segmentation accuracy within a dynamic NeRF to aid the editing process. Moreover, we develop Multi-view Reprojection Inpainting to fill holes caused by incomplete scene capture after editing. Extensive experiments and editing examples on real-world demonstrate that 4D-Editor achieves photo-realistic editing on dynamic NeRFs. Project page: https://patrickddj.github.io/4D-Editor
A major challenge faced by current optical flow methods is the difficulty in generalizing them well into the real world, mainly due to the high production cost of datasets, which currently do not have a large real-world optical flow dataset. To address this challenge, we introduce a novel optical flow training framework that can efficiently train optical flow networks on the target data domain without manual annotation. Specifically, we use advanced Nerf technology to reconstruct scenes from photo groups collected by monocular cameras, and calculate the optical flow results between camera pose pairs from the rendered results. On this basis, we screen the generated training data from various aspects such as Nerf's reconstruction quality, visual consistency of optical flow labels, reconstruction depth consistency, etc. The filtered training data can be directly used for network supervision. Experimentally, the generalization ability of our scheme on KITTI surpasses existing self-supervised optical flow and monocular scene flow algorithms. Moreover, it can always surpass most supervised methods in real-world zero-point generalization evaluation.
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
Neural Radiance Field (NeRF) has enabled novel view synthesis with high fidelity given images and camera poses. Subsequent works even succeeded in eliminating the necessity of pose priors by jointly optimizing NeRF and camera pose. However, these works are limited to relatively simple settings such as photometrically consistent and occluder-free image collections or a sequence of images from a video. So they have difficulty handling unconstrained images with varying illumination and transient occluders. In this paper, we propose $\textbf{UP-NeRF}$ ($\textbf{U}$nconstrained $\textbf{P}$ose-prior-free $\textbf{Ne}$ural $\textbf{R}$adiance $\textbf{F}$ields) to optimize NeRF with unconstrained image collections without camera pose prior. We tackle these challenges with surrogate tasks that optimize color-insensitive feature fields and a separate module for transient occluders to block their influence on pose estimation. In addition, we introduce a candidate head to enable more robust pose estimation and transient-aware depth supervision to minimize the effect of incorrect prior. Our experiments verify the superior performance of our method compared to the baselines including BARF and its variants in a challenging internet photo collection, $\textit{Phototourism}$ dataset.
We apply convolutional neural networks (CNN) to the problem of image orientation detection in the context of determining the correct orientation (from 0, 90, 180, and 270 degrees) of a consumer photo. The problem is especially important for digitazing analog photographs. We substantially improve on the published state of the art in terms of the performance on one of the standard datasets, and test our system on a more difficult large dataset of consumer photos. We use Guided Backpropagation to obtain insights into how our CNN detects photo orientation, and to explain its mistakes.