Abstract:Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
Abstract:Scaling video diffusion transformers is fundamentally bottlenecked by two compounding costs: the expensive quadratic complexity of attention per step, and the iterative sampling steps. In this work, we propose EFlow, an efficient few-step training framework, that tackles these bottlenecks simultaneously. To reduce sampling steps, we build on a solution-flow objective that learns a function mapping a noised state at time t to time s. Making this formulation computationally feasible and high-quality at video scale, however, demands two complementary innovations. First, we propose Gated Local-Global Attention, a token-droppable hybrid block which is efficient, expressive, and remains highly stable under aggressive random token-dropping, substantially reducing per-step compute. Second, we develop an efficient few-step training recipe. We propose Path-Drop Guided training to replace the expensive guidance target with a computationally cheap, weak path. Furthermore, we augment this with a Mean-Velocity Additivity regularizer to ensure high fidelity at extremely low step counts. Together, our EFlow enables a practical from-scratch training pipeline, achieving up to 2.5x higher training throughput over standard solution-flow, and 45.3x lower inference latency than standard iterative models with competitive performance on Kinetics and large-scale text-to-video datasets.
Abstract:Diffusion transformers (DiTs) achieve high generative quality but lock FLOPs to image resolution, limiting principled latency-quality trade-offs, and allocate computation uniformly across input spatial tokens, wasting resource allocation to unimportant regions. We introduce Elastic Latent Interface Transformer (ELIT), a drop-in, DiT-compatible mechanism that decouples input image size from compute. Our approach inserts a latent interface, a learnable variable-length token sequence on which standard transformer blocks can operate. Lightweight Read and Write cross-attention layers move information between spatial tokens and latents and prioritize important input regions. By training with random dropping of tail latents, ELIT learns to produce importance-ordered representations with earlier latents capturing global structure while later ones contain information to refine details. At inference, the number of latents can be dynamically adjusted to match compute constraints. ELIT is deliberately minimal, adding two cross-attention layers while leaving the rectified flow objective and the DiT stack unchanged. Across datasets and architectures (DiT, U-ViT, HDiT, MM-DiT), ELIT delivers consistent gains. On ImageNet-1K 512px, ELIT delivers an average gain of $35.3\%$ and $39.6\%$ in FID and FDD scores. Project page: https://snap-research.github.io/elit/
Abstract:Modern image generators produce strikingly realistic images, where only artifacts like distorted hands or warped objects reveal their synthetic origin. Detecting these artifacts is essential: without detection, we cannot benchmark generators or train reward models to improve them. Current detectors fine-tune VLMs on tens of thousands of labeled images, but this is expensive to repeat whenever generators evolve or new artifact types emerge. We show that pretrained VLMs already encode the knowledge needed to detect artifacts - with the right scaffolding, this capability can be unlocked using only a few hundred labeled examples per artifact category. Our system, ArtifactLens, achieves state-of-the-art on five human artifact benchmarks (the first evaluation across multiple datasets) while requiring orders of magnitude less labeled data. The scaffolding consists of a multi-component architecture with in-context learning and text instruction optimization, with novel improvements to each. Our methods generalize to other artifact types - object morphology, animal anatomy, and entity interactions - and to the distinct task of AIGC detection.
Abstract:We introduce the Visual Personalization Turing Test (VPTT), a new paradigm for evaluating contextual visual personalization based on perceptual indistinguishability, rather than identity replication. A model passes the VPTT if its output (image, video, 3D asset, etc.) is indistinguishable to a human or calibrated VLM judge from content a given person might plausibly create or share. To operationalize VPTT, we present the VPTT Framework, integrating a 10k-persona benchmark (VPTT-Bench), a visual retrieval-augmented generator (VPRAG), and the VPTT Score, a text-only metric calibrated against human and VLM judgments. We show high correlation across human, VLM, and VPTT evaluations, validating the VPTT Score as a reliable perceptual proxy. Experiments demonstrate that VPRAG achieves the best alignment-originality balance, offering a scalable and privacy-safe foundation for personalized generative AI.
Abstract:Diffusion Transformers (DiTs) have recently improved video generation quality. However, their heavy computational cost makes real-time or on-device generation infeasible. In this work, we introduce S2DiT, a Streaming Sandwich Diffusion Transformer designed for efficient, high-fidelity, and streaming video generation on mobile hardware. S2DiT generates more tokens but maintains efficiency with novel efficient attentions: a mixture of LinConv Hybrid Attention (LCHA) and Stride Self-Attention (SSA). Based on this, we uncover the sandwich design via a budget-aware dynamic programming search, achieving superior quality and efficiency. We further propose a 2-in-1 distillation framework that transfers the capacity of large teacher models (e.g., Wan 2.2-14B) to the compact few-step sandwich model. Together, S2DiT achieves quality on par with state-of-the-art server video models, while streaming at over 10 FPS on an iPhone.
Abstract:We present RefVFX, a new framework that transfers complex temporal effects from a reference video onto a target video or image in a feed-forward manner. While existing methods excel at prompt-based or keyframe-conditioned editing, they struggle with dynamic temporal effects such as dynamic lighting changes or character transformations, which are difficult to describe via text or static conditions. Transferring a video effect is challenging, as the model must integrate the new temporal dynamics with the input video's existing motion and appearance. % To address this, we introduce a large-scale dataset of triplets, where each triplet consists of a reference effect video, an input image or video, and a corresponding output video depicting the transferred effect. Creating this data is non-trivial, especially the video-to-video effect triplets, which do not exist naturally. To generate these, we propose a scalable automated pipeline that creates high-quality paired videos designed to preserve the input's motion and structure while transforming it based on some fixed, repeatable effect. We then augment this data with image-to-video effects derived from LoRA adapters and code-based temporal effects generated through programmatic composition. Building on our new dataset, we train our reference-conditioned model using recent text-to-video backbones. Experimental results demonstrate that RefVFX produces visually consistent and temporally coherent edits, generalizes across unseen effect categories, and outperforms prompt-only baselines in both quantitative metrics and human preference. See our website https://tuningfreevisualeffects-maker.github.io/Tuning-free-Visual-Effect-Transfer-across-Videos-Project-Page/
Abstract:Recent advances in diffusion transformers (DiTs) have set new standards in image generation, yet remain impractical for on-device deployment due to their high computational and memory costs. In this work, we present an efficient DiT framework tailored for mobile and edge devices that achieves transformer-level generation quality under strict resource constraints. Our design combines three key components. First, we propose a compact DiT architecture with an adaptive global-local sparse attention mechanism that balances global context modeling and local detail preservation. Second, we propose an elastic training framework that jointly optimizes sub-DiTs of varying capacities within a unified supernetwork, allowing a single model to dynamically adjust for efficient inference across different hardware. Finally, we develop Knowledge-Guided Distribution Matching Distillation, a step-distillation pipeline that integrates the DMD objective with knowledge transfer from few-step teacher models, producing high-fidelity and low-latency generation (e.g., 4-step) suitable for real-time on-device use. Together, these contributions enable scalable, efficient, and high-quality diffusion models for deployment on diverse hardware.
Abstract:Direct Preference Optimization (DPO) has recently improved Text-to-Video (T2V) generation by enhancing visual fidelity and text alignment. However, current methods rely on non-differentiable preference signals from human annotations or learned reward models. This reliance makes training label-intensive, bias-prone, and easy-to-game, which often triggers reward hacking and unstable training. We propose Diffusion-DRF, a differentiable reward flow for fine-tuning video diffusion models using a frozen, off-the-shelf Vision-Language Model (VLM) as a training-free critic. Diffusion-DRF directly backpropagates VLM feedback through the diffusion denoising chain, converting logit-level responses into token-aware gradients for optimization. We propose an automated, aspect-structured prompting pipeline to obtain reliable multi-dimensional VLM feedback, while gradient checkpointing enables efficient updates through the final denoising steps. Diffusion-DRF improves video quality and semantic alignment while mitigating reward hacking and collapse -- without additional reward models or preference datasets. It is model-agnostic and readily generalizes to other diffusion-based generative tasks.




Abstract:While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, architecture, and control, and introduce \emph{EasyV2V}, a simple and effective framework for instruction-based video editing. On the data side, we compose existing experts with fast inverses to build diverse video pairs, lift image edit pairs into videos via single-frame supervision and pseudo pairs with shared affine motion, mine dense-captioned clips for video pairs, and add transition supervision to teach how edits unfold. On the model side, we observe that pretrained text-to-video models possess editing capability, motivating a simplified design. Simple sequence concatenation for conditioning with light LoRA fine-tuning suffices to train a strong model. For control, we unify spatiotemporal control via a single mask mechanism and support optional reference images. Overall, EasyV2V works with flexible inputs, e.g., video+text, video+mask+text, video+mask+reference+text, and achieves state-of-the-art video editing results, surpassing concurrent and commercial systems. Project page: https://snap-research.github.io/easyv2v/