Abstract:Hallucinations remain a major obstacle to deploying large language models (LLMs) in knowledge-intensive settings, where generated responses must be faithfully grounded in provided evidence. Reinforcement learning (RL) is a promising direction for hallucination mitigation, but response-level faithfulness rewards suffer from a granularity mismatch: localized hallucinations can cause supported content to receive spurious penalties. Although recent work introduces fine-grained feedback such as claim-level verification and token-level rewards, unbalanced credit assignment can still induce length, verbosity, or optimization-noise biases. We propose BALTO, a Balanced Token-level Policy Optimization framework for hallucination mitigation. BALTO extracts checkable factual claims, verifies them against the reference context, and projects claim-level judgments to token-level labels. A balanced token-level credit assignment mechanism is introduced into the framework. This design redistributes probability mass from unsupported content toward faithful content, rather than suppressing the entire response. We systematically analyze the limitations of response-level rewards from a theoretical standpoint, and prove BALTO's advantages in training stability and optimization efficiency for hallucination mitigation. Experiments on ConFiQA, RAGTruth, and FinLLM-Eval show that BALTO achieves the highest faithfulness across all six model--benchmark settings and consistently outperforms existing post-training baselines in Q-Score, demonstrating a stronger faithfulness--informativeness trade-off.
Abstract:Diffusion models achieve high-fidelity radio map construction through iterative denoising, yet their sampling cost limits practicality in dynamic wireless systems where radio maps must be refreshed repeatedly. Meanwhile, classical propagation models encode valuable scene-level knowledge that standard diffusion inference discards entirely by initializing from pure Gaussian noise. This paper bridges propagation priors and diffusion refinement through a mid-start sampling strategy. A matched propagation prior is perturbed to an intermediate diffusion timestep, and the pretrained diffusion backbone executes only the remaining reverse steps, focusing computation on multipath-aware refinement rather than full reconstruction from noise. We provide theoretical analysis establishing an upper bound on the initialization gap, a sufficient condition under which truncation improves reconstruction fidelity, and a formal characterization of prior-quality sensitivity under aggressive truncation. Experiments on IRT4HighRes show that, at $P_{\text{start}}=0.5$, the proposed method achieves a $2.01\times$ speedup while simultaneously improving NMSE, RMSE, SSIM, and PSNR over the full-step baseline. A prior-quality ablation across three propagation models of different fidelity confirms that reconstruction quality tracks prior quality, with the sensitivity amplified under shorter reverse trajectories, consistent with the theoretical predictions. These results also suggest that mid-start reconstruction quality can serve as a proxy for ranking the scene-level fidelity of different propagation models.
Abstract:While AI agents demonstrate remarkable capabilities in reasoning and tool use, they remain fundamentally reactive: they compute responses only after explicit user prompts. This paradigm ignores a critical opportunity: the idle time between interactions is largely wasted, leaving agents unable to prepare for future user needs. To bridge this gap, we introduce ProAct, a proactive agent architecture that leverages idle-time compute to anticipate and fulfill likely upcoming user needs. By analyzing evolving dialogue history together with persistent memory, ProAct predicts upcoming needs and iteratively acquires information, allowing the agent to resolve knowledge gaps and prepare evidence before the user initiates a query. To rigorously evaluate proactive capabilities, we also introduce ProActEval, a comprehensive benchmark comprising 200 scenarios across 40 domains, featuring predictable need chains and diverse user cognitive profiles. Empirical results demonstrate significant advantages over reactive baselines. ProAct accelerates task completion by reducing required turns by 14.8%, decreases user effort by 11.7%, and cuts hallucination rates by 28.1% on ProActEval. Furthermore, MemBench evaluations confirm that ProAct achieves state-of-the-art reflective accuracy, underscoring its sustained and robust performance.
Abstract:This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:Radio maps (RMs) provide spatially continuous propagation characterizations essential for 6G network planning, but high-fidelity RM construction remains challenging. Rigorous electromagnetic solvers incur prohibitive computational latency, while data-driven models demand massive labeled datasets and generalize poorly from simplified simulations to complex multipath environments. This paper proposes RadioDiff-FS, a few-shot diffusion framework that adapts a pre-trained main-path generator to multipath-rich target domains with only a small number of high-fidelity samples. The adaptation is grounded in a theoretical decomposition of the multipath RM into a dominant main-path component and a directionally sparse residual. This decomposition shows that the cross-domain shift corresponds to a bounded and geometrically structured feature translation rather than an arbitrary distribution change. A Direction-Consistency Loss (DCL) is then introduced to constrain diffusion score updates along physically plausible propagation directions, suppressing phase-inconsistent artifacts that arise in the low-data regime. Experiments show that RadioDiff-FS reduces NMSE by 59.5% on static RMs and by 74.0% on dynamic RMs relative to the vanilla diffusion baseline, achieving an SSIM of 0.9752 and a PSNR of 36.37 dB under severely limited supervision.
Abstract:In this work, we present Tilt-Ropter, a novel hybrid aerial-terrestrial vehicle (HATV) that combines tilt rotors with passive wheels to achieve energy-efficient multi-mode locomotion. Unlike existing under-actuated HATVs, the fully actuated design of Tilt-Ropter enables decoupled force and torque control, greatly enhancing its mobility and environmental adaptability. A nonlinear model predictive controller (NMPC) is developed to track reference trajectories and handle contact constraints across locomotion modes, while a dedicated control allocation module exploits actuation redundancy to achieve energy-efficient control of actuators. Additionally, to enhance robustness during ground contact, we introduce an external wrench estimation algorithm that estimates environmental interaction forces and torques in real time. The system is validated through both simulation and real-world experiments, including seamless air-ground transitions and trajectory tracking. Results show low tracking errors in both modes and highlight a 92.8% reduction in power consumption during ground locomotion, demonstrating the system's potential for long-duration missions across large-scale and energy-constrained environments.
Abstract:We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy than neural volumetric approaches and is 100x faster. Quickly achieving high-fidelity dynamic 3D reconstruction from a single viewpoint is a significant challenge in computer vision. In C-ToF radiance field reconstruction, the property of interest-depth-is not directly measured, causing an additional challenge. This problem has a large and underappreciated impact upon the optimization when using a fast primitive-based scene representation like 3D Gaussian splatting, which is commonly used with multi-view data to produce satisfactory results and is brittle in its optimization otherwise. We incorporate two heuristics into the optimization to improve the accuracy of scene geometry represented by Gaussians. Experimental results show that our approach produces accurate reconstructions under constrained C-ToF sensing conditions, including for fast motions like swinging baseball bats. https://visual.cs.brown.edu/gftorf




Abstract:Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and identity-consistent talking heads from just a few minutes of training video. However, due to the limited scale of the training data, these methods often exhibit poor performance in audio-lip synchronization and visual quality. In this paper, we propose a novel 3D Gaussian-based method called PointTalk, which constructs a static 3D Gaussian field of the head and deforms it in sync with the audio. It also incorporates an audio-driven dynamic lip point cloud as a critical component of the conditional information, thereby facilitating the effective synthesis of talking heads. Specifically, the initial step involves generating the corresponding lip point cloud from the audio signal and capturing its topological structure. The design of the dynamic difference encoder aims to capture the subtle nuances inherent in dynamic lip movements more effectively. Furthermore, we integrate the audio-point enhancement module, which not only ensures the synchronization of the audio signal with the corresponding lip point cloud within the feature space, but also facilitates a deeper understanding of the interrelations among cross-modal conditional features. Extensive experiments demonstrate that our method achieves superior high-fidelity and audio-lip synchronization in talking head synthesis compared to previous methods.




Abstract:This technical report summarizes the second-place solution for the Predictive World Model Challenge held at the CVPR-2024 Workshop on Foundation Models for Autonomous Systems. We introduce D$^2$-World, a novel World model that effectively forecasts future point clouds through Decoupled Dynamic flow. Specifically, the past semantic occupancies are obtained via existing occupancy networks (e.g., BEVDet). Following this, the occupancy results serve as the input for a single-stage world model, generating future occupancy in a non-autoregressive manner. To further simplify the task, dynamic voxel decoupling is performed in the world model. The model generates future dynamic voxels by warping the existing observations through voxel flow, while remaining static voxels can be easily obtained through pose transformation. As a result, our approach achieves state-of-the-art performance on the OpenScene Predictive World Model benchmark, securing second place, and trains more than 300% faster than the baseline model. Code is available at https://github.com/zhanghm1995/D2-World.