The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the 3D geometry and texture of a user. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track the visual attention of participants to work items.
One of the main challenges for hierarchical clustering is how to appropriately identify the representative points in the lower level of the cluster tree, which are going to be utilized as the roots in the higher level of the cluster tree for further aggregation. However, conventional hierarchical clustering approaches have adopted some simple tricks to select the "representative" points which might not be as representative as enough. Thus, the constructed cluster tree is less attractive in terms of its poor robustness and weak reliability. Aiming at this issue, we propose a novel hierarchical clustering algorithm, in which, while building the clustering dendrogram, we can effectively detect the representative point based on scoring the reciprocal nearest data points in each sub-minimum-spanning-tree. Extensive experiments on UCI datasets show that the proposed algorithm is more accurate than other benchmarks. Meanwhile, under our analysis, the proposed algorithm has O(nlogn) time-complexity and O(logn) space-complexity, indicating that it has the scalability in handling massive data with less time and storage consumptions.
In this paper, we consider the problem of iterative machine teaching, where a teacher provides examples sequentially based on the current iterative learner. In contrast to previous methods that have to scan over the entire pool and select teaching examples from it in each iteration, we propose a label synthesis teaching framework where the teacher randomly selects input teaching examples (e.g., images) and then synthesizes suitable outputs (e.g., labels) for them. We show that this framework can avoid costly example selection while still provably achieving exponential teachability. We propose multiple novel teaching algorithms in this framework. Finally, we empirically demonstrate the value of our framework.
In this paper, we design and implement a generic medical knowledge based system (MKBS) for identifying diseases from several symptoms. In this system, some important aspects like knowledge bases system, knowledge representation, inference engine have been addressed. The system asks users different questions and inference engines will use the certainty factor to prune out low possible solutions. The proposed disease diagnosis system also uses a graphical user interface (GUI) to facilitate users to interact with the expert system. Our expert system is generic and flexible, which can be integrated with any rule bases system in disease diagnosis.
Visual Commonsense Reasoning (VCR) predicts an answer with corresponding rationale, given a question-image input. VCR is a recently introduced visual scene understanding task with a wide range of applications, including visual question answering, automated vehicle systems, and clinical decision support. Previous approaches to solving the VCR task generally rely on pre-training or exploiting memory with long dependency relationship encoded models. However, these approaches suffer from a lack of generalizability and prior knowledge. In this paper we propose a dynamic working memory based cognitive VCR network, which stores accumulated commonsense between sentences to provide prior knowledge for inference. Extensive experiments show that the proposed model yields significant improvements over existing methods on the benchmark VCR dataset. Moreover, the proposed model provides intuitive interpretation into visual commonsense reasoning. A Python implementation of our mechanism is publicly available at https://github.com/tanjatang/DMVCR
We present an end-to-end, model-based deep reinforcement learning agent which dynamically attends to relevant parts of its state, in order to plan and to generalize better out-of-distribution. The agent's architecture uses a set representation and a bottleneck mechanism, forcing the number of entities to which the agent attends at each planning step to be small. In experiments with customized MiniGrid environments with different dynamics, we observe that the design allows agents to learn to plan effectively, by attending to the relevant objects, leading to better out-of-distribution generalization.
In this paper, we present an attention-guided deformable convolutional network for hand-held multi-frame high dynamic range (HDR) imaging, namely ADNet. This problem comprises two intractable challenges of how to handle saturation and noise properly and how to tackle misalignments caused by object motion or camera jittering. To address the former, we adopt a spatial attention module to adaptively select the most appropriate regions of various exposure low dynamic range (LDR) images for fusion. For the latter one, we propose to align the gamma-corrected images in the feature-level with a Pyramid, Cascading and Deformable (PCD) alignment module. The proposed ADNet shows state-of-the-art performance compared with previous methods, achieving a PSNR-$l$ of 39.4471 and a PSNR-$\mu$ of 37.6359 in NTIRE 2021 Multi-Frame HDR Challenge.