Abstract:Single-image rephotography aims to synthesize new shots of a scene from a single reference image with specified viewpoints, focal lengths, and photographic effects, which are intrinsically coupled in imaging. Existing methods typically treat these factors separately and struggle under joint control: novel-view synthesis may introduce geometric distortions under focal-length changes, while super-resolution and instruction-guided editing remain confined to 2D and cannot reliably extend detail restoration or appearance control to novel viewpoints. We attribute these limitations to imperfect single-image 3D reconstruction and the sampling limit of continuous focal-length enlargement. To reduce projection bias from geometric errors, we use implicitly transformed foundation-model features for robust target-view guidance. We further formulate focal-length enlargement as a geometry-guided super-resolution problem and exploit generative detail priors to recover details lost during sparse 3D resampling. Built on this 3D-aware generative backbone, we lift photographic-effect control from 2D filtering to 3D-aware appearance editing, preserving content consistency across viewpoints and focal lengths. These components form ReX-Shot, a geometry- and camera-grounded generative framework for single-image rephotography. To our knowledge, ReX-Shot is the first unified framework to jointly control viewpoint, focal length, and parameterized photographic effects from a single image. Experiments show that ReX-Shot outperforms representative baselines across all three controls while enabling near-real-time interactive rephotography.
Abstract:Dynamic 3D scene reconstruction has achieved remarkable success under the assumption of strictly synchronized multi-camera inputs. However, in real-world scenarios, temporal asynchrony among capturing devices remains a critical challenge, leading to severe motion blur and geometric artifacts. Existing asynchronous reconstruction methods typically estimate temporal offsets through photometric supervision, but appearance matching provides weak temporal cues under large offsets and complex motions. We attribute this limitation to two major bottlenecks: texture-induced collapse, where low-texture regions provide nearly vanishing alignment signals, and deformation-induced coupling, where temporal errors are absorbed into distorted geometry or motion rather than being explicitly corrected. To address these issues, we propose ASTRA (Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment), a framework that introduces 2D motion trajectories as explicit, texture-agnostic supervision for asynchronous dynamic reconstruction. Instead of synchronizing cameras solely through rendered color residuals, ASTRA jointly optimizes temporal offsets and dynamic 3D representations by aligning the projected motion of reconstructed 3D points with observed 2D trajectories, while using dynamic and certainty masking to suppress unreliable trajectory constraints. Extensive experiments on different dynamic Gaussian Splatting backbones show that ASTRA preserves high-frequency spatial details and sustains strong robustness even under severe asynchrony with up to 25-frame offsets, achieving approximately 1.4 dB PSNR improvement, reducing temporal-offset MAE by 54.0\%, and nearly quadrupling the synchronization success rate.
Abstract:Uniform INT8 quantization is attractive for deploying learned image coding (LIC), but its rate--distortion (R--D) performance is often limited by heavy-tailed tensors and large inter-channel variations. Existing methods mainly adapt the quantizer through mixed precision or non-uniform codebooks. We propose Hadamard-Transform-domain Quantization (HaTQ), which uses orthogonal Hadamard reparameterization before quantization to redistribute weight and activation responses in the original domain across channels. The reparameterization preserves the original function mapping of each linear operator, while making its weights and activations more amenable to uniform INT8 quantization. HaTQ provides two complementary forms. Double-Hadamard quantization transforms both the input activations and weights, whereas weight-only Hadamard quantization transforms only the weights. This distinction is important because the constant Hadamard basis can coherently accumulate a nonzero channel mean and enlarge the activation range in sensitive layers. We identify these sensitive layers through offline profiling and assign the appropriate form to each layer without input-dependent branching. HaTQ supports both post-training quantization (PTQ) and quantization-aware training (QAT), uses uniform INT8 quantizers, and is compatible with integer-only execution. Experiments on representative LIC architectures and datasets demonstrate consistent improvements across different quantization settings. The resulting QAT models further outperform competing mixed-precision and non-uniform quantization methods. TensorRT deployment results demonstrate practical INT8 inference efficiency. The source code will be publicly released.
Abstract:Prompt-based video streaming transmits compact semantic prompts instead of pixel-level content for generative reconstruction, enabling ultra-low-bitrate communication. However, the state-of-the-art Promptus framework is vulnerable to network fluctuation, where partially received prompts lead to catastrophic quality collapse. We propose ScalablePromptus, which enhances Promptus with semantic and color-aware prompt inversion, spherical linear interpolation for intermediate frames, and--most critically--a dropout training strategy that produces rank-ordered prompt representations. This allows the receiver to reconstruct meaningful video from arbitrarily truncated prompts without any adaptation. Under stable networks, ScalablePromptus achieves modest quality gains. Under lossy conditions, it reduces the performance degradation caused by truncation by 82%-95% compared to the baseline, making prompt-based streaming robust enough for real-world deployment.
Abstract:Recent progress in compressing large-scale 3D Gaussian Splatting (3DGS) data has substantially reduced storage footprint, network transmission bandwidth, and memory traffic to GPU caches before rendering. Yet decoding with advanced 3DGS codecs still takes seconds, making them unsuitable for interactive applications. To systematically address this challenge, we propose SpeedyGS, a Content-Aware 3DGS Compressor that separately optimizes the structural formation and statistical coding. First, in structural formation, we jointly optimize adaptive quantization and pruning under a unified rate-distortion objective, where the rate term is replaced by a lightweight rate proxy that estimates entropy coding cost of the next stage, thereby efficiently regulating Gaussian density and precision to yield a compact scene representation. Then, in the statistical coding phase, Gaussian geometry is converted into sparse octree tokens and subsequently undergoes multi-stage coding, while Gaussian attributes are serialized into a 1D token stream for entropy coding via a complexity-controllable local autoregressive model. SpeedyGS achieves a favorable balance among optimization efficiency, compression performance, decoding latency, and rendering speed. Compared to vanilla 3DGS, SpeedyGS achieves up to 160$\times$ model size reduction with negligible quality degradation across common datasets. Compared to state-of-the-art compression methods, it also offers significantly faster decoding and accelerates optimization by 9$\times$ on consumer-grade hardware. To further reduce decoding overhead, the statistical coding stage also supports channel-wise, fixed-length coding for Gaussian as a simpler alternative, enabling SpeedyGS to better adapt to the underlying application and reduce decoding latency to nearly zero.
Abstract:Diffusion-based image compression has recently shown outstanding perceptual fidelity, yet its practicality is hindered by prohibitive sampling overhead and high memory usage. Most existing diffusion codecs employ U-Net architectures, where hierarchical downsampling forces diffusion to operate in shallow latent spaces (typically with only 8x spatial downscaling), resulting in excessive computation. In contrast, conventional VAE-based codecs work in much deeper latent domains (16x - 64x downscaled), motivating a key question: Can diffusion operate effectively in such compact latent spaces without compromising reconstruction quality? To address this, we introduce DiT-IC, an Aligned Diffusion Transformer for Image Compression, which replaces the U-Net with a Diffusion Transformer capable of performing diffusion in latent space entirely at 32x downscaled resolution. DiT-IC adapts a pretrained text-to-image multi-step DiT into a single-step reconstruction model through three key alignment mechanisms: (1) a variance-guided reconstruction flow that adapts denoising strength to latent uncertainty for efficient reconstruction; (2) a self-distillation alignment that enforces consistency with encoder-defined latent geometry to enable one-step diffusion; and (3) a latent-conditioned guidance that replaces text prompts with semantically aligned latent conditions, enabling text-free inference. With these designs, DiT-IC achieves state-of-the-art perceptual quality while offering up to 30x faster decoding and drastically lower memory usage than existing diffusion-based codecs. Remarkably, it can reconstruct 2048x2048 images on a 16 GB laptop GPU.
Abstract:Neural video compression (NVC) has demonstrated superior compression efficiency, yet effective rate control remains a significant challenge due to complex temporal dependencies. Existing rate control schemes typically leverage frame content to capture distortion interactions, overlooking inter-frame rate dependencies arising from shifts in per-frame coding parameters. This often leads to suboptimal bitrate allocation and cascading parameter decisions. To address this, we propose a reinforcement-learning (RL)-based rate control framework that formulates the task as a frame-by-frame sequential decision process. At each frame, an RL agent observes a spatiotemporal state and selects coding parameters to optimize a long-term reward that reflects rate-distortion (R-D) performance and bitrate adherence. Unlike prior methods, our approach jointly determines bitrate allocation and coding parameters in a single step, independent of group of pictures (GOP) structure. Extensive experiments across diverse NVC architectures show that our method reduces the average relative bitrate error to 1.20% and achieves up to 13.45% bitrate savings at typical GOP sizes, outperforming existing approaches. In addition, our framework demonstrates improved robustness to content variation and bandwidth fluctuations with lower coding overhead, making it highly suitable for practical deployment.
Abstract:Existing 1D visual tokenizers for autoregressive (AR) generation largely follow the design principles of language modeling, as they are built directly upon transformers whose priors originate in language, yielding single-hierarchy latent tokens and treating visual data as flat sequential token streams. However, this language-like formulation overlooks key properties of vision, particularly the hierarchical and residual network designs that have long been essential for convergence and efficiency in visual models. To bring "vision" back to vision, we propose the Residual Tokenizer (ResTok), a 1D visual tokenizer that builds hierarchical residuals for both image tokens and latent tokens. The hierarchical representations obtained through progressively merging enable cross-level feature fusion at each layer, substantially enhancing representational capacity. Meanwhile, the semantic residuals between hierarchies prevent information overlap, yielding more concentrated latent distributions that are easier for AR modeling. Cross-level bindings consequently emerge without any explicit constraints. To accelerate the generation process, we further introduce a hierarchical AR generator that substantially reduces sampling steps by predicting an entire level of latent tokens at once rather than generating them strictly token-by-token. Extensive experiments demonstrate that restoring hierarchical residual priors in visual tokenization significantly improves AR image generation, achieving a gFID of 2.34 on ImageNet-256 with only 9 sampling steps. Code is available at https://github.com/Kwai-Kolors/ResTok.
Abstract:While one-step diffusion models have recently excelled in perceptual image compression, their application to video remains limited. Prior efforts typically rely on pretrained 2D autoencoders that generate per-frame latent representations independently, thereby neglecting temporal dependencies. We present YODA--Yet Another One-step Diffusion-based Video Compressor--which embeds multiscale features from temporal references for both latent generation and latent coding to better exploit spatial-temporal correlations for more compact representation, and employs a linear Diffusion Transformer (DiT) for efficient one-step denoising. YODA achieves state-of-the-art perceptual performance, consistently outperforming traditional and deep-learning baselines on LPIPS, DISTS, FID, and KID. Source code will be publicly available at https://github.com/NJUVISION/YODA.
Abstract:Neural video compression (NVC) has made significant progress in recent years, while neural B-frame video compression (NBVC) remains underexplored compared to P-frame compression. NBVC can adopt bi-directional reference frames for better compression performance. However, NBVC's hierarchical coding may complicate continuous temporal prediction, especially at some hierarchical levels with a large frame span, which could cause the contribution of the two reference frames to be unbalanced. To optimize reference information utilization, we propose a novel NBVC method, termed Bi-directional Reference Harmonization Video Compression (BRHVC), with the proposed Bi-directional Motion Converge (BMC) and Bi-directional Contextual Fusion (BCF). BMC converges multiple optical flows in motion compression, leading to more accurate motion compensation on a larger scale. Then BCF explicitly models the weights of reference contexts under the guidance of motion compensation accuracy. With more efficient motions and contexts, BRHVC can effectively harmonize bi-directional references. Experimental results indicate that our BRHVC outperforms previous state-of-the-art NVC methods, even surpassing the traditional coding, VTM-RA (under random access configuration), on the HEVC datasets. The source code is released at https://github.com/kwai/NVC.