Abstract:Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Abstract:Self-evolving agents requires adaptation after deployment, but existing approaches assume a usable learning loop, such as curated skills, successful trajectories, or verifier signals. Real open-world deployments may provide none of these, offering only a task prompt. In this work, we study open-world self-evolution, where an agent must build both its skills and its own verification signals from scratch, using open-world resources but no target-task supervision. We propose OpenSkill, a framework that bootstraps this loop: it acquires grounded knowledge and verification anchors from documentation, repositories, and the web, synthesizes them into transferable skills, and refines those skills against self-built virtual tasks grounded in the anchors rather than in target answers. The open world thus supplies both the knowledge to be learned and a supervision-independent practice environment, with target-task supervision reserved for final evaluation. Across three benchmarks and two target agents, OpenSkill attains the best automated pass rate while satisfying the no-supervision constraint. Analysis shows its skills transfer across models without model-specific adaptation, and its self-built verifier aligns with ground-truth outcomes despite never accessing them.
Abstract:The physical world is not merely visual; it is governed by rigorous structural and procedural constraints. Yet, the evaluation of vision-language models (VLMs) remains heavily skewed toward perceptual realism, prioritizing the generation of visually plausible 3D layouts, shapes, and appearances. Current benchmarks rarely test whether models grasp the step-by-step processes and physical dependencies required to actually build these artifacts, a capability essential for automating design-to-construction pipelines. To address this, we introduce DreamHouse, a novel benchmark for physical generative reasoning: the capacity to synthesize artifacts that concurrently satisfy geometric, structural, constructability, and code-compliance constraints. We ground this benchmark in residential timber-frame construction, a domain with fully codified engineering standards and objectively verifiable correctness. We curate over 26,000 structures spanning 13 architectural styles, ach verified to construction-document standards (LOD 350) and develop a deterministic 10-test structural validation framework. Unlike static benchmarks that assess only final outputs, DreamHouse supports iterative agentic interaction. Models observe intermediate build states, generate construction actions, and receive structured environmental feedback, enabling a fine-grained evaluation of planning, structural reasoning, and self-correction. Extensive experiments with state-of-the-art VLMs reveal substantial capability gaps that are largely invisible on existing leaderboards. These findings establish physical validity as a critical evaluation axis orthogonal to visual realism, highlighting physical generative reasoning as a distinct and underdeveloped frontier in multimodal intelligence. Available at https://luluyuyuyang.github.io/dreamhouse
Abstract:We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below $-4$ dB -- a regime where conventional feature- and learning-based methods break down. Our key insight is to adapt large-scale 3D foundation models to extreme low-light conditions through a teacher--student distillation process, enabling robust feature matching and camera pose estimation in low light. Dark3R requires no 3D supervision; it is trained solely on noisy--clean raw image pairs, which can be either captured directly or synthesized using a simple Poisson--Gaussian noise model applied to well-exposed raw images. To train and evaluate our approach, we introduce a new, exposure-bracketed dataset that includes $\sim$42,000 multi-view raw images with ground-truth 3D annotations, and we demonstrate that Dark3R achieves state-of-the-art structure from motion in the low-SNR regime. Further, we demonstrate state-of-the-art novel view synthesis in the dark using Dark3R's predicted poses and a coarse-to-fine radiance field optimization procedure.
Abstract:Graphical user interface (GUI) agents built on vision-language models have emerged as a promising approach to automate human-computer workflows. However, they also face the inefficiency challenge as they process long sequences of high-resolution screenshots and solving long-horizon tasks, making inference slow, costly and memory-bound. While key-value (KV) caching can mitigate this, storing the full cache is prohibitive for image-heavy contexts. Existing cache-compression methods are sub-optimal as they do not account for the spatial and temporal redundancy of GUIs. In this work, we first analyze attention patterns in GUI agent workloads and find that, unlike in natural images, attention sparsity is uniformly high across all transformer layers. This insight motivates a simple uniform budget allocation strategy, which we show empirically outperforms more complex layer-varying schemes. Building on this, we introduce GUI-KV, a plug-and-play KV cache compression method for GUI agents that requires no retraining. GUI-KV combines two novel techniques: (i) spatial saliency guidance, which augments attention scores with the L2 norm of hidden states to better preserve semantically important visual tokens, and (ii) temporal redundancy scoring, which projects previous frames' keys onto the current frame's key subspace to preferentially prune redundant history. Across standard GUI agent benchmarks and models, GUI-KV outperforms competitive KV compression baselines, closely matching full-cache accuracy at modest budgets. Notably, in a 5-screenshot setting on the AgentNetBench benchmark, GUI-KV reduces decoding FLOPs by 38.9% while increasing step accuracy by 4.1% over the full-cache baseline. These results demonstrate that exploiting GUI-specific redundancies enables efficient and reliable agent performance.
Abstract:Web agents promise to automate complex browser tasks, but current methods remain brittle -- relying on step-by-step UI interactions and heavy LLM reasoning that break under dynamic layouts and long horizons. Humans, by contrast, exploit website-provided functionality through high-level operations like search, filter, and sort. We introduce WALT (Web Agents that Learn Tools), a framework that reverse-engineers latent website functionality into reusable invocable tools. Rather than hypothesizing ad-hoc skills, WALT exposes robust implementations of automations already designed into websites -- spanning discovery (search, filter, sort), communication (post, comment, upvote), and content management (create, edit, delete). Tools abstract away low-level execution: instead of reasoning about how to click and type, agents simply call search(query) or create(listing). This shifts the computational burden from fragile step-by-step reasoning to reliable tool invocation. On VisualWebArena and WebArena, WALT achieves higher success with fewer steps and less LLM-dependent reasoning, establishing a robust and generalizable paradigm for browser automation.




Abstract:We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas, platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigms and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39% task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13% and 16%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.




Abstract:Autonomous agents that operate computers via Graphical User Interfaces (GUIs) often struggle with efficiency and reliability on complex, long-horizon tasks. While augmenting these agents with planners can improve task decomposition, they remain constrained by the inherent limitations of performing all actions through GUI manipulation, leading to brittleness and inefficiency. In this work, we introduce a more robust and flexible paradigm: enabling agents to use coding as a enhanced action. We present CoAct-1, a novel multi-agent system that synergistically combines GUI-based control with direct programmatic execution. CoAct-1 features an Orchestrator that dynamically delegates subtasks to either a conventional GUI Operator or a specialized Programmer agent, which can write and execute Python or Bash scripts. This hybrid approach allows the agent to bypass inefficient GUI action sequences for tasks like file management and data processing, while still leveraging visual interaction when necessary. We evaluate our system on the challenging OSWorld benchmark, where CoAct-1 achieves a new state-of-the-art success rate of 60.76%, significantly outperforming prior methods. Furthermore, our approach dramatically improves efficiency, reducing the average number of steps required to complete a task to just 10.15, compared to 15 for leading GUI agents. Our results demonstrate that integrating coding as a core action provides a more powerful, efficient, and scalable path toward generalized computer automation.




Abstract:The conventional cloud-based large model learning framework is increasingly constrained by latency, cost, personalization, and privacy concerns. In this survey, we explore an emerging paradigm: collaborative learning between on-device small model and cloud-based large model, which promises low-latency, cost-efficient, and personalized intelligent services while preserving user privacy. We provide a comprehensive review across hardware, system, algorithm, and application layers. At each layer, we summarize key problems and recent advances from both academia and industry. In particular, we categorize collaboration algorithms into data-based, feature-based, and parameter-based frameworks. We also review publicly available datasets and evaluation metrics with user-level or device-level consideration tailored to collaborative learning settings. We further highlight real-world deployments, ranging from recommender systems and mobile livestreaming to personal intelligent assistants. We finally point out open research directions to guide future development in this rapidly evolving field.




Abstract:This report introduces xGen-MM (also known as BLIP-3), a framework for developing Large Multimodal Models (LMMs). The framework comprises meticulously curated datasets, a training recipe, model architectures, and a resulting suite of LMMs. xGen-MM, short for xGen-MultiModal, expands the Salesforce xGen initiative on foundation AI models. Our models undergo rigorous evaluation across a range of tasks, including both single and multi-image benchmarks. Our pre-trained base model exhibits strong in-context learning capabilities and the instruction-tuned model demonstrates competitive performance among open-source LMMs with similar model sizes. In addition, we introduce a safety-tuned model with DPO, aiming to mitigate harmful behaviors such as hallucinations and improve safety. We open-source our models, curated large-scale datasets, and our fine-tuning codebase to facilitate further advancements in LMM research. Associated resources will be available on our project page above.