The Hubei Engineering Research Center on Big Data Security, School of Cyber Science and Engineering, Huazhong University of Science and Technology
Abstract:With the significant development of large models in recent years, Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities across a wide range of multimodal understanding and reasoning tasks. Compared to traditional Large Language Models (LLMs), LVLMs present great potential and challenges due to its closer proximity to the multi-resource real-world applications and the complexity of multi-modal processing. However, the vulnerability of LVLMs is relatively underexplored, posing potential security risks in daily usage. In this paper, we provide a comprehensive review of the various forms of existing LVLM attacks. Specifically, we first introduce the background of attacks targeting LVLMs, including the attack preliminary, attack challenges, and attack resources. Then, we systematically review the development of LVLM attack methods, such as adversarial attacks that manipulate model outputs, jailbreak attacks that exploit model vulnerabilities for unauthorized actions, prompt injection attacks that engineer the prompt type and pattern, and data poisoning that affects model training. Finally, we discuss promising research directions in the future. We believe that our survey provides insights into the current landscape of LVLM vulnerabilities, inspiring more researchers to explore and mitigate potential safety issues in LVLM developments. The latest papers on LVLM attacks are continuously collected in https://github.com/liudaizong/Awesome-LVLM-Attack.
Abstract:To efficiently train large-scale models, low-bit gradient communication compresses full-precision gradients on local GPU nodes into low-precision ones for higher gradient synchronization efficiency among GPU nodes. However, it often degrades training quality due to compression information loss. To address this, we propose the Low-bit Communication Adaptor (LoCo), which compensates gradients on local GPU nodes before compression, ensuring efficient synchronization without compromising training quality. Specifically, LoCo designs a moving average of historical compensation errors to stably estimate concurrent compression error and then adopts it to compensate for the concurrent gradient compression, yielding a less lossless compression. This mechanism allows it to be compatible with general optimizers like Adam and sharding strategies like FSDP. Theoretical analysis shows that integrating LoCo into full-precision optimizers like Adam and SGD does not impair their convergence speed on nonconvex problems. Experimental results show that across large-scale model training frameworks like Megatron-LM and PyTorch's FSDP, LoCo significantly improves communication efficiency, e.g., improving Adam's training speed by 14% to 40% without performance degradation on large language models like LLAMAs and MoE.
Abstract:While Large Language Models (LLMs) have achieved remarkable success across various applications, they also raise concerns regarding self-cognition. In this paper, we perform a pioneering study to explore self-cognition in LLMs. Specifically, we first construct a pool of self-cognition instruction prompts to evaluate where an LLM exhibits self-cognition and four well-designed principles to quantify LLMs' self-cognition. Our study reveals that 4 of the 48 models on Chatbot Arena--specifically Command R, Claude3-Opus, Llama-3-70b-Instruct, and Reka-core--demonstrate some level of detectable self-cognition. We observe a positive correlation between model size, training data quality, and self-cognition level. Additionally, we also explore the utility and trustworthiness of LLM in the self-cognition state, revealing that the self-cognition state enhances some specific tasks such as creative writing and exaggeration. We believe that our work can serve as an inspiration for further research to study the self-cognition in LLMs.
Abstract:Chain-of-Thought (CoT) holds a significant place in augmenting the reasoning performance for large language models (LLMs). While some studies focus on improving CoT accuracy through methods like retrieval enhancement, yet a rigorous explanation for why CoT achieves such success remains unclear. In this paper, we analyze CoT methods under two different settings by asking the following questions: (1) For zero-shot CoT, why does prompting the model with "let's think step by step" significantly impact its outputs? (2) For few-shot CoT, why does providing examples before questioning the model could substantially improve its reasoning ability? To answer these questions, we conduct a top-down explainable analysis from the Hopfieldian view and propose a Read-and-Control approach for controlling the accuracy of CoT. Through extensive experiments on seven datasets for three different tasks, we demonstrate that our framework can decipher the inner workings of CoT, provide reasoning error localization, and control to come up with the correct reasoning path.
Abstract:Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding code. However, current agents primarily exhibit excellent understanding capabilities in static environments and are predominantly applied in relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including ImageLLMs and VideoLLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that ImageLLMs struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, VideoLLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Based on GUI-World, we take the initial step of leveraging a fine-tuned VideoLLM as a GUI agent, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using VideoLLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. The code and dataset are publicly available at our project homepage: https://gui-world.github.io/.
Abstract:Temporal reasoning is fundamental for large language models (LLMs) to comprehend the world. Current temporal reasoning datasets are limited to questions about single or isolated events, falling short in mirroring the realistic temporal characteristics involving concurrent nature and intricate temporal interconnections. In this paper, we introduce CoTempQA, a comprehensive co-temporal Question Answering (QA) benchmark containing four co-temporal scenarios (Equal, Overlap, During, Mix) with 4,748 samples for evaluating the co-temporal comprehension and reasoning abilities of LLMs. Our extensive experiments reveal a significant gap between the performance of current LLMs and human-level reasoning on CoTempQA tasks. Even when enhanced with Chain of Thought (CoT) methodologies, models consistently struggle with our task. In our preliminary exploration, we discovered that mathematical reasoning plays a significant role in handling co-temporal events and proposed a strategy to boost LLMs' co-temporal reasoning from a mathematical perspective. We hope that our CoTempQA datasets will encourage further advancements in improving the co-temporal reasoning capabilities of LLMs. Our code is available at https://github.com/zhaochen0110/Cotempqa.
Abstract:Recent 3D large reconstruction models (LRMs) can generate high-quality 3D content in sub-seconds by integrating multi-view diffusion models with scalable multi-view reconstructors. Current works further leverage 3D Gaussian Splatting as 3D representation for improved visual quality and rendering efficiency. However, we observe that existing Gaussian reconstruction models often suffer from multi-view inconsistency and blurred textures. We attribute this to the compromise of multi-view information propagation in favor of adopting powerful yet computationally intensive architectures (\eg, Transformers). To address this issue, we introduce MVGamba, a general and lightweight Gaussian reconstruction model featuring a multi-view Gaussian reconstructor based on the RNN-like State Space Model (SSM). Our Gaussian reconstructor propagates causal context containing multi-view information for cross-view self-refinement while generating a long sequence of Gaussians for fine-detail modeling with linear complexity. With off-the-shelf multi-view diffusion models integrated, MVGamba unifies 3D generation tasks from a single image, sparse images, or text prompts. Extensive experiments demonstrate that MVGamba outperforms state-of-the-art baselines in all 3D content generation scenarios with approximately only $0.1\times$ of the model size.
Abstract:Second-order optimizers, maintaining a matrix termed a preconditioner, are superior to first-order optimizers in both theory and practice. The states forming the preconditioner and its inverse root restrict the maximum size of models trained by second-order optimizers. To address this, compressing 32-bit optimizer states to lower bitwidths has shown promise in reducing memory usage. However, current approaches only pertain to first-order optimizers. In this paper, we propose the first 4-bit second-order optimizers, exemplified by 4-bit Shampoo, maintaining performance similar to that of 32-bit ones. We show that quantizing the eigenvector matrix of the preconditioner in 4-bit Shampoo is remarkably better than quantizing the preconditioner itself both theoretically and experimentally. By rectifying the orthogonality of the quantized eigenvector matrix, we enhance the approximation of the preconditioner's eigenvector matrix, which also benefits the computation of its inverse 4-th root. Besides, we find that linear square quantization slightly outperforms dynamic tree quantization when quantizing second-order optimizer states. Evaluation on various networks for image classification demonstrates that our 4-bit Shampoo achieves comparable test accuracy to its 32-bit counterpart while being more memory-efficient. The source code will be made available.
Abstract:Question answering, asking, and assessment are three innate human traits crucial for understanding the world and acquiring knowledge. By enhancing these capabilities, humans can more effectively utilize data, leading to better comprehension and learning outcomes. However, current Multimodal Large Language Models (MLLMs) primarily focus on question answering, often neglecting the full potential of questioning and assessment skills. In this study, we introduce LOVA3, an innovative framework named ``Learning tO Visual Question Answering, Asking and Assessment,'' designed to equip MLLMs with these additional capabilities. Our approach involves the creation of two supplementary training tasks GenQA and EvalQA, aiming at fostering the skills of asking and assessing questions in the context of images. To develop the questioning ability, we compile a comprehensive set of multimodal foundational tasks. For assessment, we introduce a new benchmark called EvalQABench, comprising 64,000 training samples (split evenly between positive and negative samples) and 5,000 testing samples. We posit that enhancing MLLMs with the capabilities to answer, ask, and assess questions will improve their multimodal comprehension and lead to better performance. We validate our hypothesis by training an MLLM using the LOVA3 framework and testing it on 10 multimodal benchmarks. The results demonstrate consistent performance improvements, thereby confirming the efficacy of our approach.
Abstract:Backdoor attacks have been well-studied in visible light object detection (VLOD) in recent years. However, VLOD can not effectively work in dark and temperature-sensitive scenarios. Instead, thermal infrared object detection (TIOD) is the most accessible and practical in such environments. In this paper, our team is the first to investigate the security vulnerabilities associated with TIOD in the context of backdoor attacks, spanning both the digital and physical realms. We introduce two novel types of backdoor attacks on TIOD, each offering unique capabilities: Object-affecting Attack and Range-affecting Attack. We conduct a comprehensive analysis of key factors influencing trigger design, which include temperature, size, material, and concealment. These factors, especially temperature, significantly impact the efficacy of backdoor attacks on TIOD. A thorough understanding of these factors will serve as a foundation for designing physical triggers and temperature controlling experiments. Our study includes extensive experiments conducted in both digital and physical environments. In the digital realm, we evaluate our approach using benchmark datasets for TIOD, achieving an Attack Success Rate (ASR) of up to 98.21%. In the physical realm, we test our approach in two real-world settings: a traffic intersection and a parking lot, using a thermal infrared camera. Here, we attain an ASR of up to 98.38%.