With the prevalence of live broadcast business nowadays, a new type of recommendation service, called live broadcast recommendation, is widely used in many mobile e-commerce Apps. Different from classical item recommendation, live broadcast recommendation is to automatically recommend user anchors instead of items considering the interactions among triple-objects (i.e., users, anchors, items) rather than binary interactions between users and items. Existing methods based on binary objects, ranging from early matrix factorization to recently emerged deep learning, obtain objects' embeddings by mapping from pre-existing features. Directly applying these techniques would lead to limited performance, as they are failing to encode collaborative signals among triple-objects. In this paper, we propose a novel TWo-side Interactive NetworkS (TWINS) for live broadcast recommendation. In order to fully use both static and dynamic information on user and anchor sides, we combine a product-based neural network with a recurrent neural network to learn the embedding of each object. In addition, instead of directly measuring the similarity, TWINS effectively injects the collaborative effects into the embedding process in an explicit manner by modeling interactive patterns between the user's browsing history and the anchor's broadcast history in both item and anchor aspects. Furthermore, we design a novel co-retrieval technique to select key items among massive historic records efficiently. Offline experiments on real large-scale data show the superior performance of the proposed TWINS, compared to representative methods; and further results of online experiments on Diantao App show that TWINS gains average performance improvement of around 8% on ACTR metric, 3% on UCTR metric, 3.5% on UCVR metric.
Policy Space Response Oracle method (PSRO) provides a general solution to Nash equilibrium in two-player zero-sum games but suffers from two problems: (1) the computation inefficiency due to consistently evaluating current populations by simulations; and (2) the exploration inefficiency due to learning best responses against a fixed meta-strategy at each iteration. In this work, we propose Efficient PSRO (EPSRO) that largely improves the efficiency of the above two steps. Central to our development is the newly-introduced subroutine of minimax optimization on unrestricted-restricted (URR) games. By solving URR at each step, one can evaluate the current game and compute the best response in one forward pass with no need for game simulations. Theoretically, we prove that the solution procedures of EPSRO offer a monotonic improvement on exploitability. Moreover, a desirable property of EPSRO is that it is parallelizable, this allows for efficient exploration in the policy space that induces behavioral diversity. We test EPSRO on three classes of games and report a 50x speedup in wall-time, 10x data efficiency, and similar exploitability as existing PSRO methods on Kuhn and Leduc Poker games.
The personalized recommendation is an essential part of modern e-commerce, where user's demands are not only conditioned by their profile but also by their recent browsing behaviors as well as periodical purchases made some time ago. In this paper, we propose a novel framework named Search-based Time-Aware Recommendation (STARec), which captures the evolving demands of users over time through a unified search-based time-aware model. More concretely, we first design a search-based module to retrieve a user's relevant historical behaviors, which are then mixed up with her recent records to be fed into a time-aware sequential network for capturing her time-sensitive demands. Besides retrieving relevant information from her personal history, we also propose to search and retrieve similar user's records as an additional reference. All these sequential records are further fused to make the final recommendation. Beyond this framework, we also develop a novel label trick that uses the previous labels (i.e., user's feedbacks) as the input to better capture the user's browsing pattern. We conduct extensive experiments on three real-world commercial datasets on click-through-rate prediction tasks against state-of-the-art methods. Experimental results demonstrate the superiority and efficiency of our proposed framework and techniques. Furthermore, results of online experiments on a daily item recommendation platform of Company X show that STARec gains average performance improvement of around 6% and 1.5% in its two main item recommendation scenarios on CTR metric respectively.
Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.
Neural architecture search (NAS) has shown encouraging results in automating the architecture design. Recently, DARTS relaxes the search process with a differentiable formulation that leverages weight-sharing and SGD where all candidate operations are trained simultaneously. Our empirical results show that such procedure results in the co-adaption problem and Matthew Effect: operations with fewer parameters would be trained maturely earlier. This causes two problems: firstly, the operations with more parameters may never have the chance to express the desired function since those with less have already done the job; secondly, the system will punish those underperforming operations by lowering their architecture parameter, and they will get smaller loss gradients, which causes the Matthew Effect. In this paper, we systematically study these problems and propose a novel grouped operation dropout algorithm named DropNAS to fix the problems with DARTS. Extensive experiments demonstrate that DropNAS solves the above issues and achieves promising performance. Specifically, DropNAS achieves 2.26% test error on CIFAR-10, 16.39% on CIFAR-100 and 23.4% on ImageNet (with the same training hyperparameters as DARTS for a fair comparison). It is also observed that DropNAS is robust across variants of the DARTS search space. Code is available at https://github.com/wiljohnhong/DropNAS.
While end-to-end neural machine translation (NMT) has achieved impressive progress, noisy input usually leads models to become fragile and unstable. Generating adversarial examples as the augmented data is proved to be useful to alleviate this problem. Existing methods for adversarial example generation (AEG) are word-level or character-level. In this paper, we propose a phrase-level adversarial example generation (PAEG) method to enhance the robustness of the model. Our method leverages a gradient-based strategy to substitute phrases of vulnerable positions in the source input. We verify our method on three benchmarks, including LDC Chinese-English, IWSLT14 German-English, and WMT14 English-German tasks. Experimental results demonstrate that our approach significantly improves performance compared to previous methods.
Model-based reinforcement learning has attracted wide attention due to its superior sample efficiency. Despite its impressive success so far, it is still unclear how to appropriately schedule the important hyperparameters to achieve adequate performance, such as the real data ratio for policy optimization in Dyna-style model-based algorithms. In this paper, we first theoretically analyze the role of real data in policy training, which suggests that gradually increasing the ratio of real data yields better performance. Inspired by the analysis, we propose a framework named AutoMBPO to automatically schedule the real data ratio as well as other hyperparameters in training model-based policy optimization (MBPO) algorithm, a representative running case of model-based methods. On several continuous control tasks, the MBPO instance trained with hyperparameters scheduled by AutoMBPO can significantly surpass the original one, and the real data ratio schedule found by AutoMBPO shows consistency with our theoretical analysis.
Pseudo relevance feedback (PRF) automatically performs query expansion based on top-retrieved documents to better represent the user's information need so as to improve the search results. Previous PRF methods mainly select expansion terms with high occurrence frequency in top-retrieved documents or with high semantic similarity with the original query. However, existing PRF methods hardly try to understand the content of documents, which is very important in performing effective query expansion to reveal the user's information need. In this paper, we propose a QA-based framework for PRF called QA4PRF to utilize contextual information in documents. In such a framework, we formulate PRF as a QA task, where the query and each top-retrieved document play the roles of question and context in the corresponding QA system, while the objective is to find some proper terms to expand the original query by utilizing contextual information, which are similar answers in QA task. Besides, an attention-based pointer network is built on understanding the content of top-retrieved documents and selecting the terms to represent the original query better. We also show that incorporating the traditional supervised learning methods, such as LambdaRank, to integrate PRF information will further improve the performance of QA4PRF. Extensive experiments on three real-world datasets demonstrate that QA4PRF significantly outperforms the state-of-the-art methods.
Document-level relation extraction aims to identify relations between entities in a whole document. Prior efforts to capture long-range dependencies have relied heavily on implicitly powerful representations learned through (graph) neural networks, which makes the model less transparent. To tackle this challenge, in this paper, we propose LogiRE, a novel probabilistic model for document-level relation extraction by learning logic rules. LogiRE treats logic rules as latent variables and consists of two modules: a rule generator and a relation extractor. The rule generator is to generate logic rules potentially contributing to final predictions, and the relation extractor outputs final predictions based on the generated logic rules. Those two modules can be efficiently optimized with the expectation-maximization (EM) algorithm. By introducing logic rules into neural networks, LogiRE can explicitly capture long-range dependencies as well as enjoy better interpretation. Empirical results show that LogiRE significantly outperforms several strong baselines in terms of relation performance (1.8 F1 score) and logical consistency (over 3.3 logic score). Our code is available at https://github.com/rudongyu/LogiRE.
Feature embedding learning and feature interaction modeling are two crucial components of deep models for Click-Through Rate (CTR) prediction. Most existing deep CTR models suffer from the following three problems. First, feature interactions are either manually designed or simply enumerated. Second, all the feature interactions are modeled with an identical interaction function. Third, in most existing models, different features share the same embedding size which leads to memory inefficiency. To address these three issues mentioned above, we propose Automatic Interaction Machine (AIM) with three core components, namely, Feature Interaction Search (FIS), Interaction Function Search (IFS) and Embedding Dimension Search (EDS), to select significant feature interactions, appropriate interaction functions and necessary embedding dimensions automatically in a unified framework. Specifically, FIS component automatically identifies different orders of essential feature interactions with useless ones pruned; IFS component selects appropriate interaction functions for each individual feature interaction in a learnable way; EDS component automatically searches proper embedding size for each feature. Offline experiments on three large-scale datasets validate the superior performance of AIM. A three-week online A/B test in the recommendation service of a mainstream app market shows that AIM improves DeepFM model by 4.4% in terms of CTR.