Abstract:Multi-stage boundary representation (B-Rep) generation leverages intermediate wireframes to synthesize CAD models. However, geometric and topological risks in these wireframes -- such as self-intersections, edge collapses, and disconnected vertices -- can propagate to invalid final B-Reps. Mitigating such failures by retraining large generative models is computationally prohibitive. We propose Wireframe Detection and Repair (WDR), a training-free framework that intervenes at the intermediate wireframe stage to improve downstream B-Rep validity. WDR features a Geometric-Topology Anomaly Detector (GTAD) that combines parallel VLM-based coarse screening with geometric and topological detectors to predict downstream invalidity risk and route generation to dedicated branches. An Energy-Guided Geometric-Topology Repair (EGGTR) module then performs detector-triggered guided regeneration through geometry and topology branches. By scaling test-time computation via Energy-Guided Resampling and training-free guidance for diffusion models, WDR can be integrated into autoregressive and diffusion pipelines without retraining. Extensive experiments demonstrate consistent improvements in kernel-checked validity while largely retaining the measured diversity and distributional quality of synthesized CAD models. The code will be made publicly available upon acceptance.
Abstract:Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally. We present \emph{StreamSplat}, a streaming feed-forward 3DGS framework that incrementally maintains a persistent geometry-grounded scene state and decodes it into renderable 3D Gaussians after each input chunk. StreamSplat centers on a \textbf{Voxel-Aligned Causal Cache (VACC)}, which stores historical 3D tokens in a memory-bounded voxel structure so that memory grows with explored scene geometry rather than stream length. To better reuse history during causal prediction, we introduce \textbf{History-Projected Depth Anchoring (HPDA)} to project cached geometry as depth guidance for current cost-volume estimation, and \textbf{Cache-Guided Feature Injection (CGFI)} to inject cached latent evidence into Gaussian-token regression. Experiments on DL3DV, RealEstate10K, and ScanNet show that StreamSplat remains competitive with state-of-the-art feed-forward 3DGS methods under sparse causal inputs, despite not using future views or full-scene context. More importantly, it scales to long input streams with 256, 512, and 1024 views where fixed-view baselines run out of memory, yielding sustained improvements in novel-view synthesis quality as more observations arrive. The code will be made publicly available upon acceptance.
Abstract:Digital sewing patterns typically consist of disjoint 2D panels without explicit stitch annotations, making downstream 3D modeling reliant on labor-intensive expert specification. In this paper, we present a graph-based learning framework that reconstructs two-level stitching information, coarse panel connectivity and fine-grained seam correspondence, from 2D panel geometry alone. At the coarse level, panel connectivity is inferred by predicting panel semantics associated with anatomical body regions, enforcing consistency with body structure and garment design conventions. Based on the reconstructed panel graph, fine-grained seam correspondences between panel pairs are inferred by learning latent edge representations that jointly encode local seam geometry and global garment context through graph message passing. The resulting edge embeddings are subsequently decoded into detailed seam correspondences. Our method supports complex sewing-pattern topologies, including many-to-one correspondences, intra-panel seams, and curved seams. Experiments demonstrate high stitching accuracy and strong generalization across garment styles.
Abstract:Reconstructing high-fidelity 3D models of highly articulated animals, such as dogs, from a single in-the-wild image remains a formidable challenge. In this paper, we introduce CORGI, a novel framework for consistency-aware 3D dog reconstruction from a single unconstrained image that completely eliminates the need for 3D supervision. To overcome generative inconsistencies and the lack of multi-view capture, our pipeline introduces three core components. First, we propose a Canonical-Driven Orbital Generation (CDOG) strategy, utilizing specialized Canonical and Orbit LoRAs to normalize arbitrary input poses and synthesize reliable 360-degree video observations. Second, we design a Consistency-aware Deformable 3DGS (CA-3DGS) module that anchors on a D-SMAL prior, explicitly modeling per-view generative errors through dedicated neural deformation fields to learn accurate vertex-level displacements. Finally, to eliminate structural distortions and recover high-frequency details, we introduce a self-supervised Deformation-Conditioned Generative Repair (DCGR) module. Extensive experiments demonstrate that CORGI achieves state-of-the-art performance, generalizing seamlessly across diverse dog breeds to produce geometrically accurate, visually coherent, and fully animatable 3D assets ready for downstream applications.
Abstract:We present RenderFormer++, a scalable and physically grounded feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural rendering methods such as RenderFormer achieve promising cross-scene generalization, but suffer from limited physical consistency and poor scalability due to the quadratic attention complexity of triangle-level tokenization. To address these issues, we introduce Physics-Informed Transport Guidance (PITG), which embeds rendering-equation inductive biases into the attention mechanism and enforces transport consistency loss, enabling physically consistent light transport modeling. We further propose Hierarchical Object-Centric Tokenization (HOCT), which aggregates triangle-level features into compact object-level tokens via cross-attention with learnable queries, substantially reducing computational and memory costs while preserving geometric and radiometric information. Extensive experiments demonstrate that RenderFormer++ achieves scalable, stable, and generalizable feed-forward global illumination rendering across complex large-scale scenes with improved physical accuracy and efficiency over prior neural rendering methods.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primarily focus on 3DGS-to-mesh reconstruction from multi-view images. In contrast, the problem of converting a mesh into 3DGS has received comparatively less attention. Instead of relying on heuristic strategies that bind 3D Gaussians to the mesh, we propose a novel white-box 3DGS construction framework, termed Mesh2GS, which generates 3DGS directly from mesh geometry based on plenoptic sampling theory, achieving Nyquist-level performance for high-quality global illumination rendering. Firstly, we propose a plenoptic sampling guided 3DGS construction strategy that theoretically derives the minimum sampling rate of the sampled views and the distribution of 3D Gaussians. Second, we propose a novel 3DGS update procedure with albedo--shading decomposition for efficient global-illumination capture. Finally, we introduce a neural illumination enhancement module to handle non-Lambertian effects. Experimental results demonstrate that our method surpasses state-of-the-art baselines and is practically effective for both real-time shared rendering and non-Lambertian effects capturing specular highlights. The project code will be released upon acceptance.
Abstract:The eigendecomposition of the Laplace--Beltrami Operator (LBO) is fundamental to geometric analysis, yet computing its low-frequency eigenmodes remains a significant bottleneck due to the high cost of iterative solvers on large-scale data. To amortize this cost, we introduce the Neural Eigenspace Operator (NEO), a feed-forward framework designed to predict the spectrum directly from point clouds. Crucially, NEO circumvents the ill-posed nature of standard eigenvector regression, which suffers from intrinsic sign flips and rotation ambiguities, by learning the stable, invariant low-frequency subspace instead. Specifically, the network predicts a redundant set of basis functions whose span robustly covers the target eigenspace, allowing for the recovery of accurate eigenpairs via a lightweight Rayleigh--Ritz refinement. To handle irregular sampling, we propose a mass-aware neural operator that incorporates per-point area weights into attention-based aggregation, improving robustness to non-uniform densities and enabling zero-shot generalization across resolutions. Our approach achieves near-linear runtime scaling and substantial wall-clock speedups over iterative solvers at comparable accuracy, and exhibits strong zero-shot transfer to high-resolution point clouds. The resulting eigenpairs support standard spectral geometry tasks, while the raw basis functions provide effective point-wise features for downstream learning. Code: https://github.com/Adversarr/NEO.
Abstract:3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose \textbf{3DGS$^3$}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our \textbf{Gradient\- \-Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a \textbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS$^3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.
Abstract:Neural operators have emerged as data-driven surrogates for solving partial differential equations (PDEs), and their success hinges on efficiently modeling the long-range, global coupling among spatial points induced by the underlying physics. In many PDE regimes, the induced global interaction kernels are empirically compressible, exhibiting rapid spectral decay that admits low-rank approximations. We leverage this observation to unify representative global mixing modules in neural operators under a shared low-rank template: compressing high-dimensional pointwise features into a compact latent space, processing global interactions within it, and reconstructing the global context back to spatial points. Guided by this view, we introduce Low-Rank Spatial Attention (LRSA) as a clean and direct instantiation of this template. Crucially, unlike prior approaches that often rely on non-standard aggregation or normalization modules, LRSA is built purely from standard Transformer primitives, i.e., attention, normalization, and feed-forward networks, yielding a concise block that is straightforward to implement and directly compatible with hardware-optimized kernels. In our experiments, such a simple construction is sufficient to achieve high accuracy, yielding an average error reduction of over 17\% relative to second-best methods, while remaining stable and efficient in mixed-precision training.
Abstract:Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.