Abstract:3D AI-generated content (AIGC) has made it increasingly accessible for anyone to become a 3D content creator. While recent methods leverage Score Distillation Sampling to distill 3D objects from pretrained image diffusion models, they often suffer from inadequate 3D priors, leading to insufficient multi-view consistency. In this work, we introduce NOVA3D, an innovative single-image-to-3D generation framework. Our key insight lies in leveraging strong 3D priors from a pretrained video diffusion model and integrating geometric information during multi-view video fine-tuning. To facilitate information exchange between color and geometric domains, we propose the Geometry-Temporal Alignment (GTA) attention mechanism, thereby improving generalization and multi-view consistency. Moreover, we introduce the de-conflict geometry fusion algorithm, which improves texture fidelity by addressing multi-view inaccuracies and resolving discrepancies in pose alignment. Extensive experiments validate the superiority of NOVA3D over existing baselines.
Abstract:With the increasing exploration and exploitation of the underwater world, underwater images have become a critical medium for human interaction with marine environments, driving extensive research into their efficient transmission and storage. However, contemporary underwater image compression algorithms fail to fully leverage the unique characteristics distinguishing underwater scenes from terrestrial images, resulting in suboptimal performance. To address this limitation, we introduce HQUIC, designed to exploit underwater-image-specific features for enhanced compression efficiency. HQUIC employs an ALTC module to adaptively predict the attenuation coefficients and global light information of the images, which effectively mitigates the issues caused by the differences in lighting and tone existing in underwater images. Subsequently, HQUIC employs a codebook as an auxiliary branch to extract the common objects within underwater images and enhances the performance of the main branch. Furthermore, HQUIC dynamically weights multi-scale frequency components, prioritizing information critical for distortion quality while discarding redundant details. Extensive evaluations on diverse underwater datasets demonstrate that HQUIC outperforms state-of-the-art compression methods.
Abstract:With the widespread application of facial image data across various domains, the efficient storage and transmission of facial images has garnered significant attention. However, the existing learned face image compression methods often produce unsatisfactory reconstructed image quality at low bit rates. Simply adapting diffusion-based compression methods to facial compression tasks results in reconstructed images that perform poorly in downstream applications due to insufficient preservation of high-frequency information. To further explore the diffusion prior in facial image compression, we propose Facial Image Compression with a Stable Diffusion Prior (FaSDiff), a method that preserves consistency through frequency enhancement. FaSDiff employs a high-frequency-sensitive compressor in an end-to-end framework to capture fine image details and produce robust visual prompts. Additionally, we introduce a hybrid low-frequency enhancement module that disentangles low-frequency facial semantics and stably modulates the diffusion prior alongside visual prompts. The proposed modules allow FaSDiff to leverage diffusion priors for superior human visual perception while minimizing performance loss in machine vision due to semantic inconsistency. Extensive experiments show that FaSDiff outperforms state-of-the-art methods in balancing human visual quality and machine vision accuracy. The code will be released after the paper is accepted.
Abstract:Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering.
Abstract:Masked Image Modeling (MIM) with Vector Quantization (VQ) has achieved great success in both self-supervised pre-training and image generation. However, most existing methods struggle to address the trade-off in shared latent space for generation quality vs. representation learning and efficiency. To push the limits of this paradigm, we propose MergeVQ, which incorporates token merging techniques into VQ-based generative models to bridge the gap between image generation and visual representation learning in a unified architecture. During pre-training, MergeVQ decouples top-k semantics from latent space with the token merge module after self-attention blocks in the encoder for subsequent Look-up Free Quantization (LFQ) and global alignment and recovers their fine-grained details through cross-attention in the decoder for reconstruction. As for the second-stage generation, we introduce MergeAR, which performs KV Cache compression for efficient raster-order prediction. Extensive experiments on ImageNet verify that MergeVQ as an AR generative model achieves competitive performance in both visual representation learning and image generation tasks while maintaining favorable token efficiency and inference speed. The code and model will be available at https://apexgen-x.github.io/MergeVQ.
Abstract:Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled laboratory datasets, their performance often declines significantly when transitioning to wild datasets.We argue that the performance gap can be primarily attributed to the spatio-temporal distribution inconsistencies present in wild datasets, where subjects appear at varying angles, positions, and distances across the frames. To achieve accurate gait recognition in the wild, we propose a skeleton-guided silhouette alignment strategy, which uses prior knowledge of the skeletons to perform affine transformations on the corresponding silhouettes.To the best of our knowledge, this is the first study to explore the impact of data alignment on gait recognition. We conducted extensive experiments across multiple datasets and network architectures, and the results demonstrate the significant advantages of our proposed alignment strategy.Specifically, on the challenging Gait3D dataset, our method achieved an average performance improvement of 7.9% across all evaluated networks. Furthermore, our method achieves substantial improvements on cross-domain datasets, with accuracy improvements of up to 24.0%.
Abstract:Real-world low-light images often suffer from complex degradations such as local overexposure, low brightness, noise, and uneven illumination. Supervised methods tend to overfit to specific scenarios, while unsupervised methods, though better at generalization, struggle to model these degradations due to the lack of reference images. To address this issue, we propose an interpretable, zero-reference joint denoising and low-light enhancement framework tailored for real-world scenarios. Our method derives a training strategy based on paired sub-images with varying illumination and noise levels, grounded in physical imaging principles and retinex theory. Additionally, we leverage the Discrete Cosine Transform (DCT) to perform frequency domain decomposition in the sRGB space, and introduce an implicit-guided hybrid representation strategy that effectively separates intricate compounded degradations. In the backbone network design, we develop retinal decomposition network guided by implicit degradation representation mechanisms. Extensive experiments demonstrate the superiority of our method. Code will be available at https://github.com/huaqlili/unsupervised-light-enhance-ICLR2025.
Abstract:Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature and resilience to occlusion. Conventional gait recognition methods typically rely on silhouettes or skeletons. Despite their success in gait recognition for controlled laboratory environments, they usually fail in real-world scenarios due to their limited information entropy for gait representations. To achieve accurate gait recognition in the wild, we propose a novel gait representation, named Parsing Skeleton. This representation innovatively introduces the skeleton-guided human parsing method to capture fine-grained body dynamics, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the parsing skeleton representation, we propose a novel parsing skeleton-based gait recognition framework, named PSGait, which takes parsing skeletons and silhouettes as input. By fusing these two modalities, the resulting image sequences are fed into gait recognition models for enhanced individual differentiation. We conduct comprehensive benchmarks on various datasets to evaluate our model. PSGait outperforms existing state-of-the-art multimodal methods. Furthermore, as a plug-and-play method, PSGait leads to a maximum improvement of 10.9% in Rank-1 accuracy across various gait recognition models. These results demonstrate the effectiveness and versatility of parsing skeletons for gait recognition in the wild, establishing PSGait as a new state-of-the-art approach for multimodal gait recognition.
Abstract:Recent breakthroughs in radiance fields have significantly advanced 3D scene reconstruction and novel view synthesis (NVS) in autonomous driving. Nevertheless, critical limitations persist: reconstruction-based methods exhibit substantial performance deterioration under significant viewpoint deviations from training trajectories, while generation-based techniques struggle with temporal coherence and precise scene controllability. To overcome these challenges, we present MuDG, an innovative framework that integrates Multi-modal Diffusion model with Gaussian Splatting (GS) for Urban Scene Reconstruction. MuDG leverages aggregated LiDAR point clouds with RGB and geometric priors to condition a multi-modal video diffusion model, synthesizing photorealistic RGB, depth, and semantic outputs for novel viewpoints. This synthesis pipeline enables feed-forward NVS without computationally intensive per-scene optimization, providing comprehensive supervision signals to refine 3DGS representations for rendering robustness enhancement under extreme viewpoint changes. Experiments on the Open Waymo Dataset demonstrate that MuDG outperforms existing methods in both reconstruction and synthesis quality.
Abstract:Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.