Abstract:Text-Video Retrieval (TVR) aims to align relevant video content with natural language queries. To date, most state-of-the-art TVR methods learn image-to-video transfer learning based on large-scale pre-trained visionlanguage models (e.g., CLIP). However, fully fine-tuning these pre-trained models for TVR incurs prohibitively expensive computation costs. To this end, we propose to conduct efficient text-video Retrieval with a sparse-andcorrelated AdaPter (RAP), i.e., fine-tuning the pre-trained model with a few parameterized layers. To accommodate the text-video scenario, we equip our RAP with two indispensable characteristics: temporal sparsity and correlation. Specifically, we propose a low-rank modulation module to refine the per-image features from the frozen CLIP backbone, which accentuates salient frames within the video features while alleviating temporal redundancy. Besides, we introduce an asynchronous self-attention mechanism that first selects the top responsive visual patches and augments the correlation modeling between them with learnable temporal and patch offsets. Extensive experiments on four TVR datasets demonstrate that RAP achieves superior or comparable performance compared to the fully fine-tuned counterpart and other parameter-efficient fine-tuning methods.
Abstract:Vision-Language Navigation (VLN) requires the agent to follow language instructions to reach a target position. A key factor for successful navigation is to align the landmarks implied in the instruction with diverse visual observations. However, previous VLN agents fail to perform accurate modality alignment especially in unexplored scenes, since they learn from limited navigation data and lack sufficient open-world alignment knowledge. In this work, we propose a new VLN paradigm, called COrrectable LaNdmark DiScOvery via Large ModEls (CONSOLE). In CONSOLE, we cast VLN as an open-world sequential landmark discovery problem, by introducing a novel correctable landmark discovery scheme based on two large models ChatGPT and CLIP. Specifically, we use ChatGPT to provide rich open-world landmark cooccurrence commonsense, and conduct CLIP-driven landmark discovery based on these commonsense priors. To mitigate the noise in the priors due to the lack of visual constraints, we introduce a learnable cooccurrence scoring module, which corrects the importance of each cooccurrence according to actual observations for accurate landmark discovery. We further design an observation enhancement strategy for an elegant combination of our framework with different VLN agents, where we utilize the corrected landmark features to obtain enhanced observation features for action decision. Extensive experimental results on multiple popular VLN benchmarks (R2R, REVERIE, R4R, RxR) show the significant superiority of CONSOLE over strong baselines. Especially, our CONSOLE establishes the new state-of-the-art results on R2R and R4R in unseen scenarios. Code is available at https://github.com/expectorlin/CONSOLE.
Abstract:Video try-on stands as a promising area for its tremendous real-world potential. Prior works are limited to transferring product clothing images onto person videos with simple poses and backgrounds, while underperforming on casually captured videos. Recently, Sora revealed the scalability of Diffusion Transformer (DiT) in generating lifelike videos featuring real-world scenarios. Inspired by this, we explore and propose the first DiT-based video try-on framework for practical in-the-wild applications, named VITON-DiT. Specifically, VITON-DiT consists of a garment extractor, a Spatial-Temporal denoising DiT, and an identity preservation ControlNet. To faithfully recover the clothing details, the extracted garment features are fused with the self-attention outputs of the denoising DiT and the ControlNet. We also introduce novel random selection strategies during training and an Interpolated Auto-Regressive (IAR) technique at inference to facilitate long video generation. Unlike existing attempts that require the laborious and restrictive construction of a paired training dataset, severely limiting their scalability, VITON-DiT alleviates this by relying solely on unpaired human dance videos and a carefully designed multi-stage training strategy. Furthermore, we curate a challenging benchmark dataset to evaluate the performance of casual video try-on. Extensive experiments demonstrate the superiority of VITON-DiT in generating spatio-temporal consistent try-on results for in-the-wild videos with complicated human poses.
Abstract:The SkatingVerse Workshop & Challenge aims to encourage research in developing novel and accurate methods for human action understanding. The SkatingVerse dataset used for the SkatingVerse Challenge has been publicly released. There are two subsets in the dataset, i.e., the training subset and testing subset. The training subsets consists of 19,993 RGB video sequences, and the testing subsets consists of 8,586 RGB video sequences. Around 10 participating teams from the globe competed in the SkatingVerse Challenge. In this paper, we provide a brief summary of the SkatingVerse Workshop & Challenge including brief introductions to the top three methods. The submission leaderboard will be reopened for researchers that are interested in the human action understanding challenge. The benchmark dataset and other information can be found at: https://skatingverse.github.io/.
Abstract:Proof assistants like Lean have revolutionized mathematical proof verification, ensuring high accuracy and reliability. Although large language models (LLMs) show promise in mathematical reasoning, their advancement in formal theorem proving is hindered by a lack of training data. To address this issue, we introduce an approach to generate extensive Lean 4 proof data derived from high-school and undergraduate-level mathematical competition problems. This approach involves translating natural language problems into formal statements, filtering out low-quality statements, and generating proofs to create synthetic data. After fine-tuning the DeepSeekMath 7B model on this synthetic dataset, which comprises 8 million formal statements with proofs, our model achieved whole-proof generation accuracies of 46.3% with 64 samples and 52% cumulatively on the Lean 4 miniF2F test, surpassing the baseline GPT-4 at 23.0% with 64 samples and a tree search reinforcement learning method at 41.0%. Additionally, our model successfully proved 5 out of 148 problems in the Lean 4 Formalized International Mathematical Olympiad (FIMO) benchmark, while GPT-4 failed to prove any. These results demonstrate the potential of leveraging large-scale synthetic data to enhance theorem-proving capabilities in LLMs. Both the synthetic dataset and the model will be made available to facilitate further research in this promising field.
Abstract:Recent advances in automated theorem proving leverages language models to explore expanded search spaces by step-by-step proof generation. However, such approaches are usually based on short-sighted heuristics (e.g., log probability or value function scores) that potentially lead to suboptimal or even distracting subgoals, preventing us from finding longer proofs. To address this challenge, we propose POETRY (PrOvE Theorems RecursivelY), which proves theorems in a recursive, level-by-level manner in the Isabelle theorem prover. Unlike previous step-by-step methods, POETRY searches for a verifiable sketch of the proof at each level and focuses on solving the current level's theorem or conjecture. Detailed proofs of intermediate conjectures within the sketch are temporarily replaced by a placeholder tactic called sorry, deferring their proofs to subsequent levels. This approach allows the theorem to be tackled incrementally by outlining the overall theorem at the first level and then solving the intermediate conjectures at deeper levels. Experiments are conducted on the miniF2F and PISA datasets and significant performance gains are observed in our POETRY approach over state-of-the-art methods. POETRY on miniF2F achieves an average proving success rate improvement of 5.1%. Moreover, we observe a substantial increase in the maximum proof length found by POETRY, from 10 to 26.
Abstract:In this study, we propose an axiomatic system to define and quantify the precise memorization and in-context reasoning effects used by the large language model (LLM) for language generation. These effects are formulated as non-linear interactions between tokens/words encoded by the LLM. Specifically, the axiomatic system enables us to categorize the memorization effects into foundational memorization effects and chaotic memorization effects, and further classify in-context reasoning effects into enhanced inference patterns, eliminated inference patterns, and reversed inference patterns. Besides, the decomposed effects satisfy the sparsity property and the universal matching property, which mathematically guarantee that the LLM's confidence score can be faithfully decomposed into the memorization effects and in-context reasoning effects. Experiments show that the clear disentanglement of memorization effects and in-context reasoning effects enables a straightforward examination of detailed inference patterns encoded by LLMs.
Abstract:Humans can develop new theorems to explore broader and more complex mathematical results. While current generative language models (LMs) have achieved significant improvement in automatically proving theorems, their ability to generate new or reusable theorems is still under-explored. Without the new theorems, current LMs struggle to prove harder theorems that are distant from the given hypotheses with the exponentially growing search space. Therefore, this paper proposes an Automated Theorem Generation (ATG) benchmark that evaluates whether an agent can automatically generate valuable (and possibly brand new) theorems that are applicable for downstream theorem proving as reusable knowledge. Specifically, we construct the ATG benchmark by splitting the Metamath library into three sets: axioms, library, and problem based on their proving depth. We conduct extensive experiments to investigate whether current LMs can generate theorems in the library and benefit the problem theorems proving. The results demonstrate that high-quality ATG data facilitates models' performances on downstream ATP. However, there is still room for current LMs to develop better ATG and generate more advanced and human-like theorems. We hope the new ATG challenge can shed some light on advanced complex theorem proving.
Abstract:This paper introduces MMTryon, a multi-modal multi-reference VIrtual Try-ON (VITON) framework, which can generate high-quality compositional try-on results by taking as inputs a text instruction and multiple garment images. Our MMTryon mainly addresses two problems overlooked in prior literature: 1) Support of multiple try-on items and dressing styleExisting methods are commonly designed for single-item try-on tasks (e.g., upper/lower garments, dresses) and fall short on customizing dressing styles (e.g., zipped/unzipped, tuck-in/tuck-out, etc.) 2) Segmentation Dependency. They further heavily rely on category-specific segmentation models to identify the replacement regions, with segmentation errors directly leading to significant artifacts in the try-on results. For the first issue, our MMTryon introduces a novel multi-modality and multi-reference attention mechanism to combine the garment information from reference images and dressing-style information from text instructions. Besides, to remove the segmentation dependency, MMTryon uses a parsing-free garment encoder and leverages a novel scalable data generation pipeline to convert existing VITON datasets to a form that allows MMTryon to be trained without requiring any explicit segmentation. Extensive experiments on high-resolution benchmarks and in-the-wild test sets demonstrate MMTryon's superiority over existing SOTA methods both qualitatively and quantitatively. Besides, MMTryon's impressive performance on multi-items and style-controllable virtual try-on scenarios and its ability to try on any outfit in a large variety of scenarios from any source image, opens up a new avenue for future investigation in the fashion community.
Abstract:Recent advances in diffusion models can generate high-quality and stunning images from text. However, multi-turn image generation, which is of high demand in real-world scenarios, still faces challenges in maintaining semantic consistency between images and texts, as well as contextual consistency of the same subject across multiple interactive turns. To address this issue, we introduce TheaterGen, a training-free framework that integrates large language models (LLMs) and text-to-image (T2I) models to provide the capability of multi-turn image generation. Within this framework, LLMs, acting as a "Screenwriter", engage in multi-turn interaction, generating and managing a standardized prompt book that encompasses prompts and layout designs for each character in the target image. Based on these, Theatergen generate a list of character images and extract guidance information, akin to the "Rehearsal". Subsequently, through incorporating the prompt book and guidance information into the reverse denoising process of T2I diffusion models, Theatergen generate the final image, as conducting the "Final Performance". With the effective management of prompt books and character images, TheaterGen significantly improves semantic and contextual consistency in synthesized images. Furthermore, we introduce a dedicated benchmark, CMIGBench (Consistent Multi-turn Image Generation Benchmark) with 8000 multi-turn instructions. Different from previous multi-turn benchmarks, CMIGBench does not define characters in advance. Both the tasks of story generation and multi-turn editing are included on CMIGBench for comprehensive evaluation. Extensive experimental results show that TheaterGen outperforms state-of-the-art methods significantly. It raises the performance bar of the cutting-edge Mini DALLE 3 model by 21% in average character-character similarity and 19% in average text-image similarity.