Abstract:We study data attribution in generative models, aiming to identify which training examples most influence a given output. Existing methods achieve this by tracing gradients back to training data. However, they typically treat all network parameters uniformly, ignoring the fact that different layers encode different types of information and may thus draw information differently from the training set. We propose a method that models this by learning parameter importance weights tailored for attribution, without requiring labeled data. This allows the attribution process to adapt to the structure of the model, capturing which training examples contribute to specific semantic aspects of an output, such as subject, style, or background. Our method improves attribution accuracy across diffusion models and enables fine-grained insights into how outputs borrow from training data.
Abstract:Existing benchmarks for Earth science multimodal learning exhibit critical limitations in systematic coverage of geosystem components and cross-sphere interactions, often constrained to isolated subsystems (only in Human-activities sphere or atmosphere) with limited evaluation dimensions (less than 16 tasks). To address these gaps, we introduce OmniEarth-Bench, the first comprehensive multimodal benchmark spanning all six Earth science spheres (atmosphere, lithosphere, Oceansphere, cryosphere, biosphere and Human-activities sphere) and cross-spheres with one hundred expert-curated evaluation dimensions. Leveraging observational data from satellite sensors and in-situ measurements, OmniEarth-Bench integrates 29,779 annotations across four tiers: perception, general reasoning, scientific knowledge reasoning and chain-of-thought (CoT) reasoning. This involves the efforts of 2-5 experts per sphere to establish authoritative evaluation dimensions and curate relevant observational datasets, 40 crowd-sourcing annotators to assist experts for annotations, and finally, OmniEarth-Bench is validated via hybrid expert-crowd workflows to reduce label ambiguity. Experiments on 9 state-of-the-art MLLMs reveal that even the most advanced models struggle with our benchmarks, where none of them reach 35\% accuracy. Especially, in some cross-spheres tasks, the performance of leading models like GPT-4o drops to 0.0\%. OmniEarth-Bench sets a new standard for geosystem-aware AI, advancing both scientific discovery and practical applications in environmental monitoring and disaster prediction. The dataset, source code, and trained models were released.
Abstract:Object counting has progressed from class-specific models, which count only known categories, to class-agnostic models that generalize to unseen categories. The next challenge is Referring Expression Counting (REC), where the goal is to count objects based on fine-grained attributes and contextual differences. Existing methods struggle with distinguishing visually similar objects that belong to the same category but correspond to different referring expressions. To address this, we propose C-REX, a novel contrastive learning framework, based on supervised contrastive learning, designed to enhance discriminative representation learning. Unlike prior works, C-REX operates entirely within the image space, avoiding the misalignment issues of image-text contrastive learning, thus providing a more stable contrastive signal. It also guarantees a significantly larger pool of negative samples, leading to improved robustness in the learned representations. Moreover, we showcase that our framework is versatile and generic enough to be applied to other similar tasks like class-agnostic counting. To support our approach, we analyze the key components of sota detection-based models and identify that detecting object centroids instead of bounding boxes is the key common factor behind their success in counting tasks. We use this insight to design a simple yet effective detection-based baseline to build upon. Our experiments show that C-REX achieves state-of-the-art results in REC, outperforming previous methods by more than 22\% in MAE and more than 10\% in RMSE, while also demonstrating strong performance in class-agnostic counting. Code is available at https://github.com/cvlab-stonybrook/c-rex.
Abstract:This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as noise, blur, faded colors, compression artifacts, etc. The goal of the participants was to develop an algorithm capable of improving the visual quality of such videos. Given the widespread use of UGC on short-form video platforms, this task holds substantial practical importance. The evaluation was based on subjective quality assessment in crowdsourcing, obtaining votes from over 8000 assessors. The challenge attracted more than 25 teams submitting solutions, 7 of which passed the final phase with source code verification. The outcomes may provide insights into the state-of-the-art in UGC video enhancement and highlight emerging trends and effective strategies in this evolving research area. All data, including the processed videos and subjective comparison votes and scores, is made publicly available at https://github.com/msu-video-group/NTIRE25_UGC_Video_Enhancement.
Abstract:Predicting hand motion is critical for understanding human intentions and bridging the action space between human movements and robot manipulations. Existing hand trajectory prediction (HTP) methods forecast the future hand waypoints in 3D space conditioned on past egocentric observations. However, such models are only designed to accommodate 2D egocentric video inputs. There is a lack of awareness of multimodal environmental information from both 2D and 3D observations, hindering the further improvement of 3D HTP performance. In addition, these models overlook the synergy between hand movements and headset camera egomotion, either predicting hand trajectories in isolation or encoding egomotion only from past frames. To address these limitations, we propose novel diffusion models (MMTwin) for multimodal 3D hand trajectory prediction. MMTwin is designed to absorb multimodal information as input encompassing 2D RGB images, 3D point clouds, past hand waypoints, and text prompt. Besides, two latent diffusion models, the egomotion diffusion and the HTP diffusion as twins, are integrated into MMTwin to predict camera egomotion and future hand trajectories concurrently. We propose a novel hybrid Mamba-Transformer module as the denoising model of the HTP diffusion to better fuse multimodal features. The experimental results on three publicly available datasets and our self-recorded data demonstrate that our proposed MMTwin can predict plausible future 3D hand trajectories compared to the state-of-the-art baselines, and generalizes well to unseen environments. The code and pretrained models will be released at https://github.com/IRMVLab/MMTwin.
Abstract:A personalized model for scanpath prediction provides insights into the visual preferences and attention patterns of individual subjects. However, existing methods for training scanpath prediction models are data-intensive and cannot be effectively personalized to new individuals with only a few available examples. In this paper, we propose few-shot personalized scanpath prediction task (FS-PSP) and a novel method to address it, which aims to predict scanpaths for an unseen subject using minimal support data of that subject's scanpath behavior. The key to our method's adaptability is the Subject-Embedding Network (SE-Net), specifically designed to capture unique, individualized representations for each subject's scanpaths. SE-Net generates subject embeddings that effectively distinguish between subjects while minimizing variability among scanpaths from the same individual. The personalized scanpath prediction model is then conditioned on these subject embeddings to produce accurate, personalized results. Experiments on multiple eye-tracking datasets demonstrate that our method excels in FS-PSP settings and does not require any fine-tuning steps at test time. Code is available at: https://github.com/cvlab-stonybrook/few-shot-scanpath
Abstract:With the rapid advancement of Large Language Models (LLMs), the demand for robust instruction-following capabilities in code generation tasks has grown significantly. Code generation not only facilitates faster prototyping and automated testing, but also augments developer efficiency through improved maintainability and reusability of code. In this paper, we introduce CodeIF, the first benchmark specifically designed to assess the abilities of LLMs to adhere to task-oriented instructions within diverse code generation scenarios. CodeIF encompasses a broad range of tasks, including function synthesis, error debugging, algorithmic refactoring, and code explanation, thereby providing a comprehensive suite to evaluate model performance across varying complexity levels and programming domains. We conduct extensive experiments with LLMs, analyzing their strengths and limitations in meeting the demands of these tasks. The experimental results offer valuable insights into how well current models align with human instructions, as well as the extent to which they can generate consistent, maintainable, and contextually relevant code. Our findings not only underscore the critical role that instruction-following LLMs can play in modern software development, but also illuminate pathways for future research aimed at enhancing their adaptability, reliability, and overall effectiveness in automated code generation.
Abstract:Text-to-image diffusion models have demonstrated remarkable capability in generating realistic images from arbitrary text prompts. However, they often produce inconsistent results for compositional prompts such as "two dogs" or "a penguin on the right of a bowl". Understanding these inconsistencies is crucial for reliable image generation. In this paper, we highlight the significant role of initial noise in these inconsistencies, where certain noise patterns are more reliable for compositional prompts than others. Our analyses reveal that different initial random seeds tend to guide the model to place objects in distinct image areas, potentially adhering to specific patterns of camera angles and image composition associated with the seed. To improve the model's compositional ability, we propose a method for mining these reliable cases, resulting in a curated training set of generated images without requiring any manual annotation. By fine-tuning text-to-image models on these generated images, we significantly enhance their compositional capabilities. For numerical composition, we observe relative increases of 29.3% and 19.5% for Stable Diffusion and PixArt-{\alpha}, respectively. Spatial composition sees even larger gains, with 60.7% for Stable Diffusion and 21.1% for PixArt-{\alpha}.
Abstract:Visual object counting is a fundamental computer vision task underpinning numerous real-world applications, from cell counting in biomedicine to traffic and wildlife monitoring. However, existing methods struggle to handle the challenge of stacked 3D objects in which most objects are hidden by those above them. To address this important yet underexplored problem, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems - estimating the 3D geometry of the object stack and the occupancy ratio from multi-view images. By combining geometric reconstruction and deep learning-based depth analysis, our method can accurately count identical objects within containers, even when they are irregularly stacked. We validate our 3D Counting pipeline on diverse real-world and large-scale synthetic datasets, which we will release publicly to facilitate further research.
Abstract:Diffusion models excel at high-quality image and video generation. However, a major drawback is their high latency. A simple yet powerful way to speed them up is by merging similar tokens for faster computation, though this can result in some quality loss. In this paper, we demonstrate that preserving important tokens during merging significantly improves sample quality. Notably, the importance of each token can be reliably determined using the classifier-free guidance magnitude, as this measure is strongly correlated with the conditioning input and corresponds to output fidelity. Since classifier-free guidance incurs no additional computational cost or requires extra modules, our method can be easily integrated into most diffusion-based frameworks. Experiments show that our approach significantly outperforms the baseline across various applications, including text-to-image synthesis, multi-view image generation, and video generation.