Abstract:Self-supervised monocular depth estimation (MDE) has received increasing interests in the last few years. The objects in the scene, including the object size and relationship among different objects, are the main clues to extract the scene structure. However, previous works lack the explicit handling of the changing sizes of the object due to the change of its depth. Especially in a monocular video, the size of the same object is continuously changed, resulting in size and depth ambiguity. To address this problem, we propose a Depth-converted-Scale Convolution (DcSConv) enhanced monocular depth estimation framework, by incorporating the prior relationship between the object depth and object scale to extract features from appropriate scales of the convolution receptive field. The proposed DcSConv focuses on the adaptive scale of the convolution filter instead of the local deformation of its shape. It establishes that the scale of the convolution filter matters no less (or even more in the evaluated task) than its local deformation. Moreover, a Depth-converted-Scale aware Fusion (DcS-F) is developed to adaptively fuse the DcSConv features and the conventional convolution features. Our DcSConv enhanced monocular depth estimation framework can be applied on top of existing CNN based methods as a plug-and-play module to enhance the conventional convolution block. Extensive experiments with different baselines have been conducted on the KITTI benchmark and our method achieves the best results with an improvement up to 11.6% in terms of SqRel reduction. Ablation study also validates the effectiveness of each proposed module.
Abstract:Monocular Depth Estimation (MDE) is a fundamental computer vision task with important applications in 3D vision. The current mainstream MDE methods employ an encoder-decoder architecture with multi-level/scale feature processing. However, the limitations of the current architecture and the effects of different-level features on the prediction accuracy are not evaluated. In this paper, we first investigate the above problem and show that there is still substantial potential in the current framework if encoder features can be improved. Therefore, we propose to formulate the depth estimation problem from the feature restoration perspective, by treating pretrained encoder features as degraded features of an assumed ground truth feature that yields the ground truth depth map. Then an Invertible Transform-enhanced Indirect Diffusion (InvT-IndDiffusion) module is developed for feature restoration. Due to the absence of direct supervision on feature, only indirect supervision from the final sparse depth map is used. During the iterative procedure of diffusion, this results in feature deviations among steps. The proposed InvT-IndDiffusion solves this problem by using an invertible transform-based decoder under the bi-Lipschitz condition. Finally, a plug-and-play Auxiliary Viewpoint-based Low-level Feature Enhancement module (AV-LFE) is developed to enhance local details with auxiliary viewpoint when available. Experiments demonstrate that the proposed method achieves better performance than the state-of-the-art methods on various datasets. Specifically on the KITTI benchmark, compared with the baseline, the performance is improved by 4.09% and 37.77% under different training settings in terms of RMSE. Code is available at https://github.com/whitehb1/IID-RDepth.
Abstract:This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~\cite{Geiger2012CVPR} and Oxford Spires~\cite{tao2025spires} datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.
Abstract:Monocular depth estimation (MDE) has attracted increasing interest in the past few years, owing to its important role in 3D vision. MDE is the estimation of a depth map from a monocular image/video to represent the 3D structure of a scene, which is a highly ill-posed problem. To solve this problem, in this paper, we propose a LiftFormer based on lifting theory topology, for constructing an intermediate subspace that bridges the image color features and depth values, and a subspace that enhances the depth prediction around edges. MDE is formulated by transforming the depth value prediction problem into depth-oriented geometric representation (DGR) subspace feature representation, thus bridging the learning from color values to geometric depth values. A DGR subspace is constructed based on frame theory by using linearly dependent vectors in accordance with depth bins to provide a redundant and robust representation. The image spatial features are transformed into the DGR subspace, where these features correspond directly to the depth values. Moreover, considering that edges usually present sharp changes in a depth map and tend to be erroneously predicted, an edge-aware representation (ER) subspace is constructed, where depth features are transformed and further used to enhance the local features around edges. The experimental results demonstrate that our LiftFormer achieves state-of-the-art performance on widely used datasets, and an ablation study validates the effectiveness of both proposed lifting modules in our LiftFormer.
Abstract:The combination of Spiking Neural Networks(SNNs) with Vision Transformer architectures has attracted significant attention due to the great potential for energy-efficient and high-performance computing paradigms. However, a substantial performance gap still exists between SNN-based and ANN-based transformer architectures. While existing methods propose spiking self-attention mechanisms that are successfully combined with SNNs, the overall architectures proposed by these methods suffer from a bottleneck in effectively extracting features from different image scales. In this paper, we address this issue and propose MSVIT, a novel spike-driven Transformer architecture, which firstly uses multi-scale spiking attention (MSSA) to enrich the capability of spiking attention blocks. We validate our approach across various main data sets. The experimental results show that MSVIT outperforms existing SNN-based models, positioning itself as a state-of-the-art solution among SNN-transformer architectures. The codes are available at https://github.com/Nanhu-AI-Lab/MSViT.
Abstract:Visual Information Extraction (VIE), aiming at extracting structured information from visually rich document images, plays a pivotal role in document processing. Considering various layouts, semantic scopes, and languages, VIE encompasses an extensive range of types, potentially numbering in the thousands. However, many of these types suffer from a lack of training data, which poses significant challenges. In this paper, we propose a novel generative model, named Generative Compositor, to address the challenge of few-shot VIE. The Generative Compositor is a hybrid pointer-generator network that emulates the operations of a compositor by retrieving words from the source text and assembling them based on the provided prompts. Furthermore, three pre-training strategies are employed to enhance the model's perception of spatial context information. Besides, a prompt-aware resampler is specially designed to enable efficient matching by leveraging the entity-semantic prior contained in prompts. The introduction of the prompt-based retrieval mechanism and the pre-training strategies enable the model to acquire more effective spatial and semantic clues with limited training samples. Experiments demonstrate that the proposed method achieves highly competitive results in the full-sample training, while notably outperforms the baseline in the 1-shot, 5-shot, and 10-shot settings.
Abstract:Semi-supervised object detection (SSOD), leveraging unlabeled data to boost object detectors, has become a hot topic recently. However, existing SSOD approaches mainly focus on horizontal objects, leaving multi-oriented objects common in aerial images unexplored. At the same time, the annotation cost of multi-oriented objects is significantly higher than that of their horizontal counterparts. Therefore, in this paper, we propose a simple yet effective Semi-supervised Oriented Object Detection method termed SOOD++. Specifically, we observe that objects from aerial images are usually arbitrary orientations, small scales, and aggregation, which inspires the following core designs: a Simple Instance-aware Dense Sampling (SIDS) strategy is used to generate comprehensive dense pseudo-labels; the Geometry-aware Adaptive Weighting (GAW) loss dynamically modulates the importance of each pair between pseudo-label and corresponding prediction by leveraging the intricate geometric information of aerial objects; we treat aerial images as global layouts and explicitly build the many-to-many relationship between the sets of pseudo-labels and predictions via the proposed Noise-driven Global Consistency (NGC). Extensive experiments conducted on various multi-oriented object datasets under various labeled settings demonstrate the effectiveness of our method. For example, on the DOTA-V1.5 benchmark, the proposed method outperforms previous state-of-the-art (SOTA) by a large margin (+2.92, +2.39, and +2.57 mAP under 10%, 20%, and 30% labeled data settings, respectively) with single-scale training and testing. More importantly, it still improves upon a strong supervised baseline with 70.66 mAP, trained using the full DOTA-V1.5 train-val set, by +1.82 mAP, resulting in a 72.48 mAP, pushing the new state-of-the-art. The code will be made available.




Abstract:The problem of roadside monocular 3D detection requires detecting objects of interested classes in a 2D RGB frame and predicting their 3D information such as locations in bird's-eye-view (BEV). It has broad applications in traffic control, vehicle-vehicle communication, and vehicle-infrastructure cooperative perception. To approach this problem, we present a novel and simple method by prompting the 3D detector using 2D detections. Our method builds on a key insight that, compared with 3D detectors, a 2D detector is much easier to train and performs significantly better w.r.t detections on the 2D image plane. That said, one can exploit 2D detections of a well-trained 2D detector as prompts to a 3D detector, being trained in a way of inflating such 2D detections to 3D towards 3D detection. To construct better prompts using the 2D detector, we explore three techniques: (a) concatenating both 2D and 3D detectors' features, (b) attentively fusing 2D and 3D detectors' features, and (c) encoding predicted 2D boxes x, y, width, height, label and attentively fusing such with the 3D detector's features. Surprisingly, the third performs the best. Moreover, we present a yaw tuning tactic and a class-grouping strategy that merges classes based on their functionality; these techniques improve 3D detection performance further. Comprehensive ablation studies and extensive experiments demonstrate that our method resoundingly outperforms prior works, achieving the state-of-the-art on two large-scale roadside 3D detection benchmarks.
Abstract:Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
Abstract:Autonomous vehicles (AVs) must accurately detect objects from both common and rare classes for safe navigation, motivating the problem of Long-Tailed 3D Object Detection (LT3D). Contemporary LiDAR-based 3D detectors perform poorly on rare classes (e.g., CenterPoint only achieves 5.1 AP on stroller) as it is difficult to recognize objects from sparse LiDAR points alone. RGB images provide visual evidence to help resolve such ambiguities, motivating the study of RGB-LiDAR fusion. In this paper, we delve into a simple late-fusion framework that ensembles independently trained RGB and LiDAR detectors. Unlike recent end-to-end methods which require paired multi-modal training data, our late-fusion approach can easily leverage large-scale uni-modal datasets, significantly improving rare class detection.In particular, we examine three critical components in this late-fusion framework from first principles, including whether to train 2D or 3D RGB detectors, whether to match RGB and LiDAR detections in 3D or the projected 2D image plane, and how to fuse matched detections.Extensive experiments reveal that 2D RGB detectors achieve better recognition accuracy than 3D RGB detectors, matching on the 2D image plane mitigates depth estimation errors, and fusing scores probabilistically with calibration leads to state-of-the-art LT3D performance. Our late-fusion approach achieves 51.4 mAP on the established nuScenes LT3D benchmark, improving over prior work by 5.9 mAP.