Abstract:The Abstraction and Reasoning Corpus (ARC) tests whether a model can infer an unseen transformation from a few input-output examples and apply it to a new grid. Looped visual reasoners refine predictions over multiple iterations, but conventional training constrains only the final output, leaving intermediate refinements unconstrained. We propose that these refinements should instead follow the transformation step by step. We introduce TraceViT, a looped visual reasoner trained with semantically monotonic transformation chains. We obtain these chains by rewriting and verifying programmatic task implementations, decomposing each solution into intermediate grid states. Each iteration is grounded by a task reference derived from the few-shot demonstrations and an object workspace representing the current grid state. Because these chains may differ in length from the loop, soft trace alignment enforces only their ordering, letting the model allocate iterations freely. TraceViT achieves 67.8% pass@2 on ARC-AGI-1 and 24.3% on ARC-AGI-2. Controlled ablations on ARC-AGI-1 show that trace supervision becomes beneficial only when paired with grounding. Code and data will be available at https://github.com/LiuBinnan/TraceViT.
Abstract:Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene generation. In this work, we introduce HIVE-3D, a novel method for high-quality 3D scene generation based on hierarchical voxel enhancement framework. Specifically, given a single scene image as input, we first produce a coarse initial scene, then introduce image segmentation and attention-based retrieval to align 2D image components with 3D scene components. Subsequently, we organize these scene relations into a hierarchical component tree, where nodes closer to the leaves denote finer-grained components. Finally, we propose a voxel super-resolution model that generates refined voxels for the target instance while maintaining strong consistency with the coarse voxels. Equipped with this model, we perform coarse-to-fine hierarchical super-resolution on images and voxels for each component, producing a high-resolution and high-quality 3D scene. Extensive experiments demonstrate that our method significantly outperforms previous approaches, achieving state-of-the-art performance.
Abstract:Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines.
Abstract:Tabular data is a primary medium for storing real-world information, driving many industrial applications of machine learning. Traditional predictors achieve strong predictive performance but do not provide readable, case-specific explanations essential for decision-making. Large Language Models (LLMs) can naturally bridge this gap by generating predictions alongside explanations. However, dataset-specific patterns, such as feature distributions and interactions, make tabular data difficult for LLMs to understand and reason over, while label-only fine-tuning improves performance at the cost of catastrophic forgetting. To address this problem, we propose Tri-Level Rationale Distillation (TLRD), a framework that converts label-only tabular datasets into structured rationale supervision for LLMs. TLRD uses a high-capacity teacher to synthesize a rationale corpus grounded in three complementary levels of evidence: instance-level feature, dataset-level distributional context, and comparison-level retrieved neighbors, then distills the rationale into student LLMs, enabling zero-overhead prediction and grounded explanation from raw features only. Experiments on multiple domain datasets show that TLRD significantly closes the performance gap between LLMs and state-of-the-art tree ensembles while producing grounded and readable explanations, offering a valuable reference for high-stakes decision-making.
Abstract:We introduce the MiniMax-M2 series, a family of Mixture-of-Experts language models built around the principle that mini activations can unleash maximum real-world intelligence. The flagship M2 contains 229.9B total parameters with only 9.8B activated per token. Designed end-to-end for agentic deployment, the M2 series rests on three components: (i) agent-driven data pipelines producing large-scale, verifiable trajectories across agentic coding and agentic cowork, each grounded in an executable workspace and an artifact-aligned reward; (ii) Forge, a scalable agent-native RL system that adapts to long-horizon agent trajectories, paired with windowed-FIFO scheduling, prefix-tree merging, inference optimization, and a clean training-inference-agent decoupling that supports both white-box and black-box agents; (iii) the latest M2.7 checkpoint takes an early step toward self-evolution -- autonomously debugging training runs and modifying its own scaffold. Across M2 through M2.7, this combination translates a mini-activation footprint into frontier-tier performance on agentic coding, deep search, office-task, and reasoning benchmarks.
Abstract:For decades, Physically-Based Rendering (PBR) is the fundation of synthesizing photorealisitic images, and therefore sometimes roughly referred as Photorealistic Rendering (PRR). While PBR is indeed a mathematical simulation of light transport that guarantees physical reality, photorealism has additional reliance on the realistic digital model of geometry and appearance of the real world, leaving a barely explored gap from PBR to PRR (P2P). Consequently, the path toward photorealism faces a critical dilemma: the explicit simulation of PRR encumbered by unreachable realistic digital models for real-world existence, while implicit generation models sacrifice controllability and geometric consistency. Based on this insight, this paper presents the problem, data, and approach of mitigating P2P gap, followed by the first multi-modal generative rendering model, dubbed GeRM, to unify PBR and PRR. GeRM integrates physical attributes like G-buffers with text prompts, and progressive incremental injection to generate controllable photorealistic images, allowing users to fluidly navigate the continuum between strict physical fidelity and perceptual photorealism. Technically, we model the transition between PBR and PRR images as a distribution transfer and aim to learn a distribution transfer vector field (DTV Field) to guide this process. To define the learning objective, we first leverage a multi-agent VLM framework to construct an expert-guided pairwise P2P transfer dataset, named P2P-50K, where each paired sample in the dataset corresponds to a transfer vector in the DTV Field. Subsequently, we propose a multi-condition ControlNet to learn the DTV Field, which synthesizes PBR images and progressively transitions them into PRR images, guided by G-buffers, text prompts, and cues for enhanced regions.
Abstract:Self-supervised monocular depth estimation (MDE) has received increasing interests in the last few years. The objects in the scene, including the object size and relationship among different objects, are the main clues to extract the scene structure. However, previous works lack the explicit handling of the changing sizes of the object due to the change of its depth. Especially in a monocular video, the size of the same object is continuously changed, resulting in size and depth ambiguity. To address this problem, we propose a Depth-converted-Scale Convolution (DcSConv) enhanced monocular depth estimation framework, by incorporating the prior relationship between the object depth and object scale to extract features from appropriate scales of the convolution receptive field. The proposed DcSConv focuses on the adaptive scale of the convolution filter instead of the local deformation of its shape. It establishes that the scale of the convolution filter matters no less (or even more in the evaluated task) than its local deformation. Moreover, a Depth-converted-Scale aware Fusion (DcS-F) is developed to adaptively fuse the DcSConv features and the conventional convolution features. Our DcSConv enhanced monocular depth estimation framework can be applied on top of existing CNN based methods as a plug-and-play module to enhance the conventional convolution block. Extensive experiments with different baselines have been conducted on the KITTI benchmark and our method achieves the best results with an improvement up to 11.6% in terms of SqRel reduction. Ablation study also validates the effectiveness of each proposed module.
Abstract:Monocular depth estimation (MDE) has attracted increasing interest in the past few years, owing to its important role in 3D vision. MDE is the estimation of a depth map from a monocular image/video to represent the 3D structure of a scene, which is a highly ill-posed problem. To solve this problem, in this paper, we propose a LiftFormer based on lifting theory topology, for constructing an intermediate subspace that bridges the image color features and depth values, and a subspace that enhances the depth prediction around edges. MDE is formulated by transforming the depth value prediction problem into depth-oriented geometric representation (DGR) subspace feature representation, thus bridging the learning from color values to geometric depth values. A DGR subspace is constructed based on frame theory by using linearly dependent vectors in accordance with depth bins to provide a redundant and robust representation. The image spatial features are transformed into the DGR subspace, where these features correspond directly to the depth values. Moreover, considering that edges usually present sharp changes in a depth map and tend to be erroneously predicted, an edge-aware representation (ER) subspace is constructed, where depth features are transformed and further used to enhance the local features around edges. The experimental results demonstrate that our LiftFormer achieves state-of-the-art performance on widely used datasets, and an ablation study validates the effectiveness of both proposed lifting modules in our LiftFormer.
Abstract:Scaling large models requires optimization strategies that ensure rapid convergence grounded in stability. Maximal Update Parametrization ($\boldsymbolμ$P) provides a theoretical safeguard for width-invariant $Θ(1)$ activation control, whereas emerging optimizers like Muon are only ``half-aligned'' with these constraints: they control updates but allow weights to drift. To address this limitation, we introduce the \textbf{Spectral Sphere Optimizer (SSO)}, which enforces strict module-wise spectral constraints on both weights and their updates. By deriving the steepest descent direction on the spectral sphere, SSO realizes a fully $\boldsymbolμ$P-aligned optimization process. To enable large-scale training, we implement SSO as an efficient parallel algorithm within Megatron. Through extensive pretraining on diverse architectures, including Dense 1.7B, MoE 8B-A1B, and 200-layer DeepNet models, SSO consistently outperforms AdamW and Muon. Furthermore, we observe significant practical stability benefits, including improved MoE router load balancing, suppressed outliers, and strictly bounded activations.




Abstract:Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.