Abstract:Open-source projects depend on a steady inflow of newcomers. A growing concern is that AI coding agents (tools such as Cursor and Claude Code that write code from natural-language instructions) will crowd them out, by absorbing the simple tasks that beginners start with and by making code harder to read. We give this concern a causal answer. Using GitHub code search we identify 1,888 projects that adopted an agent, signaled by their first commit of a configuration file. We apply difference-in-differences against matched non-adopting controls, restricting the main analysis to the 603 adopters with a genuine pre-adoption period. We find no evidence of crowding-out: across estimators newcomer inflow shows no significant decline after adoption (point estimates run from a small increase to, under the most conservative trend specification, a slight and insignificant dip), onboarding and retention are unchanged, and a sparse, correlational beginner-task measure (good-first-issue labels, which we cannot test for parallel trends) shows no decline. The feared mechanism is real but decoupled: adoption raises per-function code complexity (about +11% on a cognitive metric for Python, a quarter of the prior estimate, and +3 to 4% in cyclomatic terms across all languages), yet in fixed-unit subsets where complexity rose (Python on the cognitive metric, and all languages on the cyclomatic metric), newcomer participation does not decline. These results suggest that, in established open-source projects, adopting an AI coding agent makes code modestly more complex but does not crowd out the human newcomers that a project depends on: the feared trade-off between AI assistance and human participation does not materialize.
Abstract:Consumer-level applications require fast optimization of 3D Gaussian Splatting (3DGS) with high-fidelity novel view rendering. However, existing 3DGS acceleration approaches still incur substantial computation on redundant pixels while sacrificing fine details. In this paper, we present TurboGS, an error-guided training framework that accelerates 3DGS by concentrating optimization on perceptually informative pixels. TurboGS is built upon four core components: (1) a tile-wise sparse pixel sampling, which, driven by multi-view reconstruction errors during training, prioritizes challenging regions and skips well-reconstructed ones to avoid redundant gradient computation; (2) a tile-wise structure-aware loss with sparse Normalized Cross-Correlation, which provides sparse yet effective supervision to preserve fine details and stabilize training; (3) an error-driven Gaussian density control strategy, which dynamically allocates model capacity and removes redundant primitives; and (4) a tailored hybrid optimizer that couples Hessian-informed updates with Adam moment damping to stabilize and improve convergence under sparse supervision. Experiments on standard benchmarks demonstrate that TurboGS can deliver on par or superior rendering quality within 100 seconds on a single RTX 5090 GPU card (up to 10x training speedup over vanilla 3DGS).
Abstract:Ethical constraints on open-weight AI models are both a reflection of societal concerns and a foundation for AI governance policy. They are expected to propagate to downstream derivatives while implemented as voluntary metadata disclosures that must be restated at each generation of reuse. We audit 2,142,823 model repositories on Hugging Face Hub to test whether this disclosure-based governance infrastructure can sustain traceability across deep model lineages. Restriction evidence decays with a half-life of 1.31 derivation steps ($R^2$=0.98), and beyond seven downstream generations at least 80% of descendant models lack sufficient public evidence for a governance determination, a depth boundary we formalize as the governance horizon. Platform-level interventions to restore missing licence metadata reveal that policy design (not enforcement alone) is the binding factor: inheritance-only designs require near-complete enforcement to move the horizon, whereas a mandatory-declaration design that explicitly resolves orphan lineage components shifts the horizon already at moderate enforcement. The structural bottleneck is lineages with no inheritable upstream intent: such orphan components remain undecidable under any inheritance-only policy regardless of enforcement rate, and unresolved upstream nodes additionally create direct downstream undecidability bottlenecks that inheritance rules alone cannot recover. Comparison with PyPI, where governance signals are carried by explicit machine-readable declarations, corroborates that the collapse is topology-specific to open-weight derivation rather than inherent to open ecosystems. These results establish that disclosure-based governance has a shallow, structurally determined reach in open-weight AI, and that achieving deep supply-chain accountability requires provenance mechanisms propagating governance signals through derivation itself.
Abstract:As Large Language Models (LLMs) are transforming software development, the functional quality of generated code has become a central focus, leaving readability, one of critical non-functional attributes, understudied. Given that LLM-generated code still needs human review before adoption, it is important to understand its readability especially compared with human-written code and the role of prompt design in shaping it. We therefore set out to conduct a systematic investigation into the code readability of LLM-generated code. To systematically quantify code readability, We establish a comprehensive readability model that synthesizes textual, structural, program, and visual features of code. Based on the model, we evaluate the readability of code generated by the mainstream LLMs under 5,869 scenarios extracted from large code base including World of Code (WoC) and LeetCode. We find that current LLMs produce code with overall readability comparable to human-written code, but displaying distinct readability issue patterns. We further examine how different prompt dimensions affect the readability of LLM-generated code, and find that function signatures, constraints and style descriptions emerge as the most influential factors, while the overall impact of prompt design remains limited. Our findings indicate that, on one hand, LLM-generated code is at least comparable to human-written code in readability, validating its potential for systematic integration into software workflows from a non-functional perspective; on the other hand, distinct readability issue patterns and limited effectiveness of prompt engineering reveal a latent technical debt, highlighting the need for future research to improve the readability of LLM-generated code and thus ensure long-term maintainability.
Abstract:Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
Abstract:Layout plays a crucial role in graphic design and poster generation. Recently, the application of deep learning models for layout generation has gained significant attention. This paper focuses on using a GAN-based model conditioned on images to generate advertising poster graphic layouts, requiring a dataset of paired product images and layouts. To address this task, we introduce the Content-aware Graphic Layout Dataset (CGL-Dataset), consisting of 60,548 paired inpainted posters with annotations and 121,000 clean product images. The inpainting artifacts introduce a domain gap between the inpainted posters and clean images. To bridge this gap, we design two GAN-based models. The first model, CGL-GAN, uses Gaussian blur on the inpainted regions to generate layouts. The second model combines unsupervised domain adaptation by introducing a GAN with a pixel-level discriminator (PD), abbreviated as PDA-GAN, to generate image-aware layouts based on the visual texture of input images. The PD is connected to shallow-level feature maps and computes the GAN loss for each input-image pixel. Additionally, we propose three novel content-aware metrics to assess the model's ability to capture the intricate relationships between graphic elements and image content. Quantitative and qualitative evaluations demonstrate that PDA-GAN achieves state-of-the-art performance and generates high-quality image-aware layouts.
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects (~2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability. Our code will be released soon.
Abstract:Large Language Models(LLMs) have revolutionized text generation and multimodal perception, but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse structural proxies, failing to capture fine-grained geometry natively. In this paper, we propose CG-MLLM, a novel Multi-modal Large Language Model (MLLM) capable of 3D captioning and high-resolution 3D generation in a single framework. Leveraging the Mixture-of-Transformer architecture, CG-MLLM decouples disparate modeling needs, where the Token-level Autoregressive (TokenAR) Transformer handles token-level content, and the Block-level Autoregressive (BlockAR) Transformer handles block-level content. By integrating a pre-trained vision-language backbone with a specialized 3D VAE latent space, CG-MLLM facilitates long-context interactions between standard tokens and spatial blocks within a single integrated architecture. Experimental results show that CG-MLLM significantly outperforms existing MLLMs in generating high-fidelity 3D objects, effectively bringing high-resolution 3D content creation into the mainstream LLM paradigm.
Abstract:We introduce EmoLoom-2B, a lightweight and reproducible pipeline that turns small language models under 2B parameters into fast screening candidates for joint emotion classification and Valence-Arousal-Dominance prediction. To ensure protocol-faithful and fair evaluation, we unify data loading, training, and inference under a single JSON input-output contract and remove avoidable variance by adopting KV-off decoding as the default setting. We incorporate two orthogonal semantic regularizers: a VAD-preserving constraint that aligns generated text with target VAD triples, and a lightweight external appraisal classifier that provides training-time guidance on goal attainment, controllability, certainty, and fairness without injecting long rationales. To improve polarity sensitivity, we introduce Valence Flip augmentation based on mirrored emotional pairs. During supervised fine-tuning, we apply A/B mixture sampling with entropy-aware temperature scheduling to balance coverage and convergence. Using Qwen-1.8B-Chat as the base model, EmoLoom-2B achieves strong performance on GoEmotions and EmpatheticDialogues, and demonstrates robust cross-corpus generalization on DailyDialog. The proposed recipe is budget-aware, auditable, and re-entrant, serving as a dependable screening pass before heavier training or multimodal fusion.




Abstract:Garment-centric fashion image generation aims to synthesize realistic and controllable human models dressing a given garment, which has attracted growing interest due to its practical applications in e-commerce. The key challenges of the task lie in two aspects: (1) faithfully preserving the garment details, and (2) gaining fine-grained controllability over the model's appearance. Existing methods typically require performing garment deformation in the generation process, which often leads to garment texture distortions. Also, they fail to control the fine-grained attributes of the generated models, due to the lack of specifically designed mechanisms. To address these issues, we propose FashionMAC, a novel diffusion-based deformation-free framework that achieves high-quality and controllable fashion showcase image generation. The core idea of our framework is to eliminate the need for performing garment deformation and directly outpaint the garment segmented from a dressed person, which enables faithful preservation of the intricate garment details. Moreover, we propose a novel region-adaptive decoupled attention (RADA) mechanism along with a chained mask injection strategy to achieve fine-grained appearance controllability over the synthesized human models. Specifically, RADA adaptively predicts the generated regions for each fine-grained text attribute and enforces the text attribute to focus on the predicted regions by a chained mask injection strategy, significantly enhancing the visual fidelity and the controllability. Extensive experiments validate the superior performance of our framework compared to existing state-of-the-art methods.