Abstract:The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.
Abstract:Training next-generation code generation models requires high-quality datasets, yet existing datasets face difficulty imbalance, format inconsistency, and data quality problems. We address these challenges through systematic data processing and difficulty scaling. We introduce a four-stage Data Processing Framework encompassing collection, processing, filtering, and verification, incorporating Automatic Difficulty Filtering via an LLM-based predict-calibrate-select framework that leverages multi-dimensional difficulty metrics across five weighted dimensions to retain challenging problems while removing simplistic ones. The resulting MicroCoder dataset comprises tens of thousands of curated real competitive programming problems from diverse platforms, emphasizing recency and difficulty. Evaluations on strictly unseen LiveCodeBench demonstrate that MicroCoder achieves 3x larger performance gains within 300 training steps compared to widely-used baseline datasets of comparable size, with consistent advantages under both GRPO and its variant training algorithms. The MicroCoder dataset delivers obvious improvements on medium and hard problems across different model sizes, achieving up to 17.2% relative gains in overall performance where model capabilities are most stretched. These results validate that difficulty-aware data curation improves model performance on challenging tasks, providing multiple insights for dataset creation in code generation.
Abstract:Modern code generation models exhibit longer outputs, accelerated capability growth, and changed training dynamics, rendering traditional training methodologies, algorithms, and datasets ineffective for improving their performance. To address these training bottlenecks, we propose MicroCoder-GRPO, an improved Group Relative Policy Optimization approach with three innovations: conditional truncation masking to improve long output potential while maintaining training stability, diversity-determined temperature selection to maintain and encourage output diversity, and removal of KL loss with high clipping ratios to facilitate solution diversity. MicroCoder-GRPO achieves up to 17.6% relative improvement over strong baselines on LiveCodeBench v6, with more pronounced gains under extended context evaluation. Additionally, we release MicroCoder-Dataset, a more challenging training corpus that achieves 3x larger performance gains than mainstream datasets on LiveCodeBench v6 within 300 training steps, and MicroCoder-Evaluator, a robust framework with approximately 25% improved evaluation accuracy and around 40% faster execution. Through comprehensive analysis across more than thirty controlled experiments, we reveal 34 training insights across seven main aspects, demonstrating that properly trained models can achieve competitive performance with larger counterparts.
Abstract:Semi-structured N:M sparsity and low-bit quantization (e.g., 1.58-bit BitNet) are two promising approaches for improving the efficiency of large language models (LLMs), yet they have largely been studied in isolation. In this work, we investigate their interaction and show that 1.58-bit BitNet is naturally more compatible with N:M sparsity than full-precision models. To study this effect, we propose Sparse-BitNet, a unified framework that jointly applies 1.58-bit quantization and dynamic N:M sparsification while ensuring stable training for the first time. Across multiple model scales and training regimes (sparse pretraining and dense-to-sparse schedules), 1.58-bit BitNet consistently exhibits smaller performance degradation than full-precision baselines at the same sparsity levels and can tolerate higher structured sparsity before accuracy collapse. Moreover, using our custom sparse tensor core, Sparse-BitNet achieves substantial speedups in both training and inference, reaching up to 1.30X. These results highlight that combining extremely low-bit quantization with semi-structured N:M sparsity is a promising direction for efficient LLMs. Code available at https://github.com/AAzdi/Sparse-BitNet
Abstract:NVIDIA's 2:4 Sparse Tensor Cores deliver 2x throughput but demand strict 50% pruning -- a ratio that collapses LLM reasoning accuracy (Qwen3: 54% to 15%). Milder $(2N-2):2N$ patterns (e.g., 6:8, 25% pruning) preserve accuracy yet receive no hardware support, falling back to dense execution without any benefit from sparsity. We present SlideSparse, the first system to unlock Sparse Tensor Core acceleration for the $(2N-2):2N$ model family on commodity GPUs. Our Sliding Window Decomposition reconstructs any $(2N-2):2N$ weight block into $N-1$ overlapping 2:4-compliant windows without any accuracy loss; Activation Lifting fuses the corresponding activation rearrangement into per-token quantization at near-zero cost. Integrated into vLLM, SlideSparse is evaluated across various GPUs (A100, H100, B200, RTX 4090, RTX 5080, DGX-spark), precisions (FP4, INT8, FP8, BF16, FP16), and model families (Llama, Qwen, BitNet). On compute-bound workloads, the measured speedup ratio (1.33x) approaches the theoretical upper-bound $N/(N-1)=4/3$ at 6:8 weight sparsity in Qwen2.5-7B, establishing $(2N-2):2N$ as a practical path to accuracy-preserving LLM acceleration. Code available at https://github.com/bcacdwk/vllmbench.
Abstract:Context distillation enables language models to internalize in-context knowledge into their parameters. In our work, we propose On-Policy Context Distillation (OPCD), a framework that bridges on-policy distillation with context distillation by training a student model on its own generated trajectories while minimizing reverse Kullback-Leibler divergence against a context-conditioned teacher. We demonstrate the effectiveness of OPCD on two important applications: experiential knowledge distillation, where models extract and consolidate transferable knowledge from their historical solution traces, and system prompt distillation, where models internalize beneficial behaviors encoded in optimized prompts. Across mathematical reasoning, text-based games, and domain-specific tasks, OPCD consistently outperforms baseline methods, achieving higher task accuracy while better preserving out-of-distribution capabilities. We further show that OPCD enables effective cross-size distillation, where smaller student models can internalize experiential knowledge from larger teachers.
Abstract:This report presents VibeVoice-ASR, a general-purpose speech understanding framework built upon VibeVoice, designed to address the persistent challenges of context fragmentation and multi-speaker complexity in long-form audio (e.g., meetings, podcasts) that remain despite recent advancements in short-form speech recognition. Unlike traditional pipelined approaches that rely on audio chunking, VibeVoice-ASRsupports single-pass processing for up to 60 minutes of audio. It unifies Automatic Speech Recognition, Speaker Diarization, and Timestamping into a single end-to-end generation task. In addition, VibeVoice-ASR supports over 50 languages, requires no explicit language setting, and natively handles code-switching within and across utterances. Furthermore, we introduce a prompt-based context injection mechanism that allows users to supply customized conetxt, significantly improving accuracy on domain-specific terminology and polyphonic character disambiguation.
Abstract:We introduce LLM-in-Sandbox, enabling LLMs to explore within a code sandbox (i.e., a virtual computer), to elicit general intelligence in non-code domains. We first demonstrate that strong LLMs, without additional training, exhibit generalization capabilities to leverage the code sandbox for non-code tasks. For example, LLMs spontaneously access external resources to acquire new knowledge, leverage the file system to handle long contexts, and execute scripts to satisfy formatting requirements. We further show that these agentic capabilities can be enhanced through LLM-in-Sandbox Reinforcement Learning (LLM-in-Sandbox-RL), which uses only non-agentic data to train models for sandbox exploration. Experiments demonstrate that LLM-in-Sandbox, in both training-free and post-trained settings, achieves robust generalization spanning mathematics, physics, chemistry, biomedicine, long-context understanding, and instruction following. Finally, we analyze LLM-in-Sandbox's efficiency from computational and system perspectives, and open-source it as a Python package to facilitate real-world deployment.
Abstract:Black-box distillation creates student large language models (LLMs) by learning from a proprietary teacher model's text outputs alone, without access to its internal logits or parameters. In this work, we introduce Generative Adversarial Distillation (GAD), which enables on-policy and black-box distillation. GAD frames the student LLM as a generator and trains a discriminator to distinguish its responses from the teacher LLM's, creating a minimax game. The discriminator acts as an on-policy reward model that co-evolves with the student, providing stable, adaptive feedback. Experimental results show that GAD consistently surpasses the commonly used sequence-level knowledge distillation. In particular, Qwen2.5-14B-Instruct (student) trained with GAD becomes comparable to its teacher, GPT-5-Chat, on the LMSYS-Chat automatic evaluation. The results establish GAD as a promising and effective paradigm for black-box LLM distillation.




Abstract:We envision a new era of AI, termed agentic organization, where agents solve complex problems by working collaboratively and concurrently, enabling outcomes beyond individual intelligence. To realize this vision, we introduce asynchronous thinking (AsyncThink) as a new paradigm of reasoning with large language models, which organizes the internal thinking process into concurrently executable structures. Specifically, we propose a thinking protocol where an organizer dynamically assigns sub-queries to workers, merges intermediate knowledge, and produces coherent solutions. More importantly, the thinking structure in this protocol can be further optimized through reinforcement learning. Experiments demonstrate that AsyncThink achieves 28% lower inference latency compared to parallel thinking while improving accuracy on mathematical reasoning. Moreover, AsyncThink generalizes its learned asynchronous thinking capabilities, effectively tackling unseen tasks without additional training.