Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.
In the field of scientific computing, many problem-solving approaches tend to focus only on the process and final outcome, even in AI for science, there is a lack of deep multimodal information mining behind the data, missing a multimodal framework akin to that in the image-text domain. In this paper, we take Symbolic Regression(SR) as our focal point and, drawing inspiration from the BLIP model in the image-text domain, propose a scientific computing multimodal framework based on Function Images (Funcimg) and Operation Tree Sequence (OTS), named Bootstrapping OTS-Funcimg Pre-training Model (Botfip). In SR experiments, we validate the advantages of Botfip in low-complexity SR problems, showcasing its potential. As a MED framework, Botfip holds promise for future applications in a broader range of scientific computing problems.
Correcting students' multiple-choice answers is a repetitive and mechanical task that can be considered an image multi-classification task. Assuming possible options are 'abcd' and the correct option is one of the four, some students may write incorrect symbols or options that do not exist. In this paper, five classifications were set up - four for possible correct options and one for other incorrect writing. This approach takes into account the possibility of non-standard writing options.
Inverse Reinforcement Learning (IRL) aims to reconstruct the reward function from expert demonstrations to facilitate policy learning, and has demonstrated its remarkable success in imitation learning. To promote expert-like behavior, existing IRL methods mainly focus on learning global reward functions to minimize the trajectory difference between the imitator and the expert. However, these global designs are still limited by the redundant noise and error propagation problems, leading to the unsuitable reward assignment and thus downgrading the agent capability in complex multi-stage tasks. In this paper, we propose a novel Curricular Subgoal-based Inverse Reinforcement Learning (CSIRL) framework, that explicitly disentangles one task with several local subgoals to guide agent imitation. Specifically, CSIRL firstly introduces decision uncertainty of the trained agent over expert trajectories to dynamically select subgoals, which directly determines the exploration boundary of different task stages. To further acquire local reward functions for each stage, we customize a meta-imitation objective based on these curricular subgoals to train an intrinsic reward generator. Experiments on the D4RL and autonomous driving benchmarks demonstrate that the proposed methods yields results superior to the state-of-the-art counterparts, as well as better interpretability. Our code is available at https://github.com/Plankson/CSIRL.
Continuous reinforcement learning such as DDPG and A3C are widely used in robot control and autonomous driving. However, both methods have theoretical weaknesses. While DDPG cannot control noises in the control process, A3C does not satisfy the continuity conditions under the Gaussian policy. To address these concerns, we propose a new continues reinforcement learning method based on stochastic differential equations and we call it Incremental Reinforcement Learning (IRL). This method not only guarantees the continuity of actions within any time interval, but controls the variance of actions in the training process. In addition, our method does not assume Markov control in agents' action control and allows agents to predict scene changes for action selection. With our method, agents no longer passively adapt to the environment. Instead, they positively interact with the environment for maximum rewards.