This study addresses the challenge of forming effective groups in collaborative problem-solving environments. Recognizing the complexity of human interactions and the necessity for efficient collaboration, we propose a novel approach leveraging graph theory and reinforcement learning. Our methodology involves constructing a graph from a dataset where nodes represent participants, and edges signify the interactions between them. We conceptualize each participant as an agent within a reinforcement learning framework, aiming to learn an optimal graph structure that reflects effective group dynamics. Clustering techniques are employed to delineate clear group structures based on the learned graph. Our approach provides theoretical solutions based on evaluation metrics and graph measurements, offering insights into potential improvements in group effectiveness and reductions in conflict incidences. This research contributes to the fields of collaborative work and educational psychology by presenting a data-driven, analytical approach to group formation. It has practical implications for organizational team building, classroom settings, and any collaborative scenario where group dynamics are crucial. The study opens new avenues for exploring the application of graph theory and reinforcement learning in social and behavioral sciences, highlighting the potential for empirical validation in future work.
Event camera, a novel bio-inspired vision sensor, has drawn a lot of attention for its low latency, low power consumption, and high dynamic range. Currently, overfitting remains a critical problem in event-based classification tasks for Spiking Neural Network (SNN) due to its relatively weak spatial representation capability. Data augmentation is a simple but efficient method to alleviate overfitting and improve the generalization ability of neural networks, and saliency-based augmentation methods are proven to be effective in the image processing field. However, there is no approach available for extracting saliency maps from SNNs. Therefore, for the first time, we present Spiking Layer-Time-wise Relevance Propagation rule (SLTRP) and Spiking Layer-wise Relevance Propagation rule (SLRP) in order for SNN to generate stable and accurate CAMs and saliency maps. Based on this, we propose EventRPG, which leverages relevance propagation on the spiking neural network for more efficient augmentation. Our proposed method has been evaluated on several SNN structures, achieving state-of-the-art performance in object recognition tasks including N-Caltech101, CIFAR10-DVS, with accuracies of 85.62% and 85.55%, as well as action recognition task SL-Animals with an accuracy of 91.59%. Our code is available at https://github.com/myuansun/EventRPG.
3D single object tracking (SOT) is an important and challenging task for the autonomous driving and mobile robotics. Most existing methods perform tracking between two consecutive frames while ignoring the motion patterns of the target over a series of frames, which would cause performance degradation in the scenes with sparse points. To break through this limitation, we introduce Sequence-to-Sequence tracking paradigm and a tracker named SeqTrack3D to capture target motion across continuous frames. Unlike previous methods that primarily adopted three strategies: matching two consecutive point clouds, predicting relative motion, or utilizing sequential point clouds to address feature degradation, our SeqTrack3D combines both historical point clouds and bounding box sequences. This novel method ensures robust tracking by leveraging location priors from historical boxes, even in scenes with sparse points. Extensive experiments conducted on large-scale datasets show that SeqTrack3D achieves new state-of-the-art performances, improving by 6.00% on NuScenes and 14.13% on Waymo dataset. The code will be made public at https://github.com/aron-lin/seqtrack3d.
The "Graph pre-training and fine-tuning" paradigm has significantly improved Graph Neural Networks(GNNs) by capturing general knowledge without manual annotations for downstream tasks. However, due to the immense gap of data and tasks between the pre-training and fine-tuning stages, the model performance is still limited. Inspired by prompt fine-tuning in Natural Language Processing(NLP), many endeavors have been made to bridge the gap in graph domain. But existing methods simply reformulate the form of fine-tuning tasks to the pre-training ones. With the premise that the pre-training graphs are compatible with the fine-tuning ones, these methods typically operate in transductive setting. In order to generalize graph pre-training to inductive scenario where the fine-tuning graphs might significantly differ from pre-training ones, we propose a novel graph prompt based method called Inductive Graph Alignment Prompt(IGAP). Firstly, we unify the mainstream graph pre-training frameworks and analyze the essence of graph pre-training from graph spectral theory. Then we identify the two sources of the data gap in inductive setting: (i) graph signal gap and (ii) graph structure gap. Based on the insight of graph pre-training, we propose to bridge the graph signal gap and the graph structure gap with learnable prompts in the spectral space. A theoretical analysis ensures the effectiveness of our method. At last, we conduct extensive experiments among nodes classification and graph classification tasks under the transductive, semi-inductive and inductive settings. The results demonstrate that our proposed method can successfully bridge the data gap under different settings.
Recent developments in Multimodal Large Language Models (MLLMs) have shown rapid progress, moving towards the goal of creating versatile MLLMs that understand inputs from various modalities. However, existing methods typically rely on joint training with paired multimodal instruction data, which is resource-intensive and challenging to extend to new modalities. In this paper, we propose a new paradigm through the model composition of existing MLLMs to create a new model that retains the modal understanding capabilities of each original model. Our basic implementation, NaiveMC, demonstrates the effectiveness of this paradigm by reusing modality encoders and merging LLM parameters. Furthermore, we introduce DAMC to address parameter interference and mismatch issues during the merging process, thereby enhancing the model performance. To facilitate research in this area, we propose MCUB, a benchmark for assessing ability of MLLMs to understand inputs from diverse modalities. Experiments on this benchmark and four other multimodal understanding tasks show significant improvements over baselines, proving that model composition can create a versatile model capable of processing inputs from multiple modalities.
Event cameras have been successfully applied to visual place recognition (VPR) tasks by using deep artificial neural networks (ANNs) in recent years. However, previously proposed deep ANN architectures are often unable to harness the abundant temporal information presented in event streams. In contrast, deep spiking networks exhibit more intricate spatiotemporal dynamics and are inherently well-suited to process sparse asynchronous event streams. Unfortunately, directly inputting temporal-dense event volumes into the spiking network introduces excessive time steps, resulting in prohibitively high training costs for large-scale VPR tasks. To address the aforementioned issues, we propose a novel deep spiking network architecture called Spike-EVPR for event-based VPR tasks. First, we introduce two novel event representations tailored for SNN to fully exploit the spatio-temporal information from the event streams, and reduce the video memory occupation during training as much as possible. Then, to exploit the full potential of these two representations, we construct a Bifurcated Spike Residual Encoder (BSR-Encoder) with powerful representational capabilities to better extract the high-level features from the two event representations. Next, we introduce a Shared & Specific Descriptor Extractor (SSD-Extractor). This module is designed to extract features shared between the two representations and features specific to each. Finally, we propose a Cross-Descriptor Aggregation Module (CDA-Module) that fuses the above three features to generate a refined, robust global descriptor of the scene. Our experimental results indicate the superior performance of our Spike-EVPR compared to several existing EVPR pipelines on Brisbane-Event-VPR and DDD20 datasets, with the average Recall@1 increased by 7.61% on Brisbane and 13.20% on DDD20.
Traffic flow forecasting is a fundamental research issue for transportation planning and management, which serves as a canonical and typical example of spatial-temporal predictions. In recent years, Graph Neural Networks (GNNs) and Recurrent Neural Networks (RNNs) have achieved great success in capturing spatial-temporal correlations for traffic flow forecasting. Yet, two non-ignorable issues haven't been well solved: 1) The message passing in GNNs is immediate, while in reality the spatial message interactions among neighboring nodes can be delayed. The change of traffic flow at one node will take several minutes, i.e., time delay, to influence its connected neighbors. 2) Traffic conditions undergo continuous changes. The prediction frequency for traffic flow forecasting may vary based on specific scenario requirements. Most existing discretized models require retraining for each prediction horizon, restricting their applicability. To tackle the above issues, we propose a neural Spatial-Temporal Delay Differential Equation model, namely STDDE. It includes both delay effects and continuity into a unified delay differential equation framework, which explicitly models the time delay in spatial information propagation. Furthermore, theoretical proofs are provided to show its stability. Then we design a learnable traffic-graph time-delay estimator, which utilizes the continuity of the hidden states to achieve the gradient backward process. Finally, we propose a continuous output module, allowing us to accurately predict traffic flow at various frequencies, which provides more flexibility and adaptability to different scenarios. Extensive experiments show the superiority of the proposed STDDE along with competitive computational efficiency.
How to evaluate Large Language Models (LLMs) in code generation is an open question. Many benchmarks have been proposed but are inconsistent with practical software projects, e.g., unreal program distributions, insufficient dependencies, and small-scale project contexts. Thus, the capabilities of LLMs in practical projects are still unclear. In this paper, we propose a new benchmark named DevEval, aligned with Developers' experiences in practical projects. DevEval is collected through a rigorous pipeline, containing 2,690 samples from 119 practical projects and covering 10 domains. Compared to previous benchmarks, DevEval aligns to practical projects in multiple dimensions, e.g., real program distributions, sufficient dependencies, and enough-scale project contexts. We assess five popular LLMs on DevEval (e.g., gpt-4, gpt-3.5-turbo, CodeLLaMa, and StarCoder) and reveal their actual abilities in code generation. For instance, the highest Pass@1 of gpt-3.5-turbo only is 42 in our experiments. We also discuss the challenges and future directions of code generation in practical projects. We open-source DevEval and hope it can facilitate the development of code generation in practical projects.
Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.