Abstract:Infrared-visible image fusion (IVIF) is pivotal for multimodal perception, yet reconciling the inherent information disparity between thermal and textural features remains a fundamental challenge. Existing prior-guided methods often rely on static constraints that induce optimization conflicts or utilize extrinsic semantic priors from large-scale foundation models (e.g., CLIP/DINO), which frequently fail to exploit the intrinsic modality characteristics essential for high-fidelity fusion. To address these issues, we propose P2Fusion, a prior-guided distillation-based framework that reformulates IVIF via dual intrinsic prompts. Instead of imposing hard-coded penalties, we distill image-intrinsic priors, thermal saliency and spatial quality, into learnable dynamic regulators. Specifically, a Teach-to-Fuse mechanism provides dual-granularity progressive guidance, coupled with a Gated Dynamic Expert Recalibration (GDER) module for decoupled feature refinement. This design enables the network to adaptively mediate modal competition through expert specialization. Extensive experiments demonstrate that P2Fusion achieves state-of-the-art performance across five mainstream datasets. Notably, our framework demonstrates consistent performance advantages in fusion quality, achieving state-of-the-art results in 14 out of 20 key evaluation metrics across 5 benchmarks. Furthermore, it effectively contributes to the robustness of downstream perception, such as +3.2% mAP on MSRS, +0.5% mAP on M3FD and +0.9% mAP on DroneVehicle for object detection. Our code will be available at https://github.com/YiShi99/P2Fusion
Abstract:Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the underlying structure of this large vocabulary is modeled by training a GPT-style autoregressive transformer, leading to a powerful generative controller that generates controls for a physically simulated character by performing next-token prediction. Once the generative controller has been trained, we propose a suite of adaptation techniques for finetuning the controller for new downstream tasks. Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips. The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling. This results in highly robust general purpose controllers for a variety of downstream applications.
Abstract:The rapid development of large language models, each with distinct capabilities and inference costs, raises a practical deployment question: given an incoming request, which model should handle it? We present OrcaRouter, a production-oriented LLM router that combines a LinUCB-based contextual bandit over lexical and sentence-embedding features with a hybrid offline-online learning protocol. Offline, OrcaRouter obtains full-information feedback by evaluating each candidate model on a curated set of routing prompts, yielding a reward matrix used to fit one ridge regressor per arm. At deployment time, it initializes from these parameters and can optionally continue learning from bandit feedback, updating only the selected model's arm after observing its reward. At the time of our RouterArena submission (May 20, 2026), OrcaRouter-Adaptive ranked second on the public RouterArena leaderboard with an arena score of 72.08, achieving 75.54% accuracy at a cost of USD 1.00 per 1,000 queries.
Abstract:Multi-hop question answering (QA) requires reasoning across multiple documents, yet existing retrieval-augmented generation (RAG) approaches address this either through graph-based methods requiring additional online processing or iterative multi-step reasoning. We present IndexRAG, a novel approach that shifts cross-document reasoning from online inference to offline indexing. IndexRAG identifies bridge entities shared across documents and generates bridging facts as independently retrievable units, requiring no additional training or fine-tuning. Experiments on three widely-used multi-hop QA benchmarks (HotpotQA, 2WikiMultiHopQA, MuSiQue) show that IndexRAG improves F1 over Naive RAG by 4.6 points on average, while requiring only single-pass retrieval and a single LLM call at inference time. When combined with IRCoT, IndexRAG outperforms all graph-based baselines on average, including HippoRAG and FastGraphRAG, while relying solely on flat retrieval. Our code will be released upon acceptance.
Abstract:Recent end-to-end spoken dialogue systems leverage speech tokenizers and neural audio codecs to enable LLMs to operate directly on discrete speech representations. However, these models often exhibit limited speaker identity preservation, hindering personalized voice interaction. In this work, we present Chroma 1.0, the first open-source, real-time, end-to-end spoken dialogue model that achieves both low-latency interaction and high-fidelity personalized voice cloning. Chroma achieves sub-second end-to-end latency through an interleaved text-audio token schedule (1:2) that supports streaming generation, while maintaining high-quality personalized voice synthesis across multi-turn conversations. Our experimental results demonstrate that Chroma achieves a 10.96% relative improvement in speaker similarity over the human baseline, with a Real-Time Factor (RTF) of 0.43, while maintaining strong reasoning and dialogue capabilities. Our code and models are publicly available at https://github.com/FlashLabs-AI-Corp/FlashLabs-Chroma and https://huggingface.co/FlashLabs/Chroma-4B .
Abstract:With the rapid rise of social media and Internet culture, memes have become a popular medium for expressing emotional tendencies. This has sparked growing interest in Meme Emotion Understanding (MEU), which aims to classify the emotional intent behind memes by leveraging their multimodal contents. While existing efforts have achieved promising results, two major challenges remain: (1) a lack of fine-grained multimodal fusion strategies, and (2) insufficient mining of memes' implicit meanings and background knowledge. To address these challenges, we propose MemoDetector, a novel framework for advancing MEU. First, we introduce a four-step textual enhancement module that utilizes the rich knowledge and reasoning capabilities of Multimodal Large Language Models (MLLMs) to progressively infer and extract implicit and contextual insights from memes. These enhanced texts significantly enrich the original meme contents and provide valuable guidance for downstream classification. Next, we design a dual-stage modal fusion strategy: the first stage performs shallow fusion on raw meme image and text, while the second stage deeply integrates the enhanced visual and textual features. This hierarchical fusion enables the model to better capture nuanced cross-modal emotional cues. Experiments on two datasets, MET-MEME and MOOD, demonstrate that our method consistently outperforms state-of-the-art baselines. Specifically, MemoDetector improves F1 scores by 4.3\% on MET-MEME and 3.4\% on MOOD. Further ablation studies and in-depth analyses validate the effectiveness and robustness of our approach, highlighting its strong potential for advancing MEU. Our code is available at https://github.com/singing-cat/MemoDetector.




Abstract:Recently, deep multi-agent reinforcement learning (MARL) has demonstrated promising performance for solving challenging tasks, such as long-term dependencies and non-Markovian environments. Its success is partly attributed to conditioning policies on large fixed context length. However, such large fixed context lengths may lead to limited exploration efficiency and redundant information. In this paper, we propose a novel MARL framework to obtain adaptive and effective contextual information. Specifically, we design a central agent that dynamically optimizes context length via temporal gradient analysis, enhancing exploration to facilitate convergence to global optima in MARL. Furthermore, to enhance the adaptive optimization capability of the context length, we present an efficient input representation for the central agent, which effectively filters redundant information. By leveraging a Fourier-based low-frequency truncation method, we extract global temporal trends across decentralized agents, providing an effective and efficient representation of the MARL environment. Extensive experiments demonstrate that the proposed method achieves state-of-the-art (SOTA) performance on long-term dependency tasks, including PettingZoo, MiniGrid, Google Research Football (GRF), and StarCraft Multi-Agent Challenge v2 (SMACv2).
Abstract:Generating novel and functional protein sequences is critical to a wide range of applications in biology. Recent advancements in conditional diffusion models have shown impressive empirical performance in protein generation tasks. However, reliable generations of protein remain an open research question in de novo protein design, especially when it comes to conditional diffusion models. Considering the biological function of a protein is determined by multi-level structures, we propose a novel multi-level conditional diffusion model that integrates both sequence-based and structure-based information for efficient end-to-end protein design guided by specified functions. By generating representations at different levels simultaneously, our framework can effectively model the inherent hierarchical relations between different levels, resulting in an informative and discriminative representation of the generated protein. We also propose a Protein-MMD, a new reliable evaluation metric, to evaluate the quality of generated protein with conditional diffusion models. Our new metric is able to capture both distributional and functional similarities between real and generated protein sequences while ensuring conditional consistency. We experiment with the benchmark datasets, and the results on conditional protein generation tasks demonstrate the efficacy of the proposed generation framework and evaluation metric.




Abstract:Discovering novel classes in open-world settings is crucial for real-world applications. Traditional explicit representations, such as object descriptors or 3D segmentation maps, are constrained by their discrete, hole-prone, and noisy nature, which hinders accurate novel class discovery. To address these challenges, we introduce NeurNCD, the first versatile and data-efficient framework for novel class discovery that employs the meticulously designed Embedding-NeRF model combined with KL divergence as a substitute for traditional explicit 3D segmentation maps to aggregate semantic embedding and entropy in visual embedding space. NeurNCD also integrates several key components, including feature query, feature modulation and clustering, facilitating efficient feature augmentation and information exchange between the pre-trained semantic segmentation network and implicit neural representations. As a result, our framework achieves superior segmentation performance in both open and closed-world settings without relying on densely labelled datasets for supervised training or human interaction to generate sparse label supervision. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art approaches on the NYUv2 and Replica datasets.
Abstract:The art of instrument performance stands as a vivid manifestation of human creativity and emotion. Nonetheless, generating instrument performance motions is a highly challenging task, as it requires not only capturing intricate movements but also reconstructing the complex dynamics of the performer-instrument interaction. While existing works primarily focus on modeling partial body motions, we propose Expressive ceLlo performance motion Generation for Audio Rendition (ELGAR), a state-of-the-art diffusion-based framework for whole-body fine-grained instrument performance motion generation solely from audio. To emphasize the interactive nature of the instrument performance, we introduce Hand Interactive Contact Loss (HICL) and Bow Interactive Contact Loss (BICL), which effectively guarantee the authenticity of the interplay. Moreover, to better evaluate whether the generated motions align with the semantic context of the music audio, we design novel metrics specifically for string instrument performance motion generation, including finger-contact distance, bow-string distance, and bowing score. Extensive evaluations and ablation studies are conducted to validate the efficacy of the proposed methods. In addition, we put forward a motion generation dataset SPD-GEN, collated and normalized from the MoCap dataset SPD. As demonstrated, ELGAR has shown great potential in generating instrument performance motions with complicated and fast interactions, which will promote further development in areas such as animation, music education, interactive art creation, etc.