Large Language Models (LLMs) have witnessed remarkable advancements in recent years, prompting the exploration of tool learning, which integrates LLMs with external tools to address diverse real-world challenges. Assessing the capability of LLMs to utilise tools necessitates large-scale and stable benchmarks. However, previous works relied on either hand-crafted online tools with limited scale, or large-scale real online APIs suffering from instability of API status. To address this problem, we introduce StableToolBench, a benchmark evolving from ToolBench, proposing a virtual API server and stable evaluation system. The virtual API server contains a caching system and API simulators which are complementary to alleviate the change in API status. Meanwhile, the stable evaluation system designs solvable pass and win rates using GPT-4 as the automatic evaluator to eliminate the randomness during evaluation. Experimental results demonstrate the stability of StableToolBench, and further discuss the effectiveness of API simulators, the caching system, and the evaluator system.
Multimodal pretraining has emerged as an effective strategy for the trinity of goals of representation learning in autonomous robots: 1) extracting both local and global task progression information; 2) enforcing temporal consistency of visual representation; 3) capturing trajectory-level language grounding. Most existing methods approach these via separate objectives, which often reach sub-optimal solutions. In this paper, we propose a universal unified objective that can simultaneously extract meaningful task progression information from image sequences and seamlessly align them with language instructions. We discover that via implicit preferences, where a visual trajectory inherently aligns better with its corresponding language instruction than mismatched pairs, the popular Bradley-Terry model can transform into representation learning through proper reward reparameterizations. The resulted framework, DecisionNCE, mirrors an InfoNCE-style objective but is distinctively tailored for decision-making tasks, providing an embodied representation learning framework that elegantly extracts both local and global task progression features, with temporal consistency enforced through implicit time contrastive learning, while ensuring trajectory-level instruction grounding via multimodal joint encoding. Evaluation on both simulated and real robots demonstrates that DecisionNCE effectively facilitates diverse downstream policy learning tasks, offering a versatile solution for unified representation and reward learning. Project Page: https://2toinf.github.io/DecisionNCE/
Recent work has made a preliminary attempt to use large language models (LLMs) to solve the stance detection task, showing promising results. However, considering that stance detection usually requires detailed background knowledge, the vanilla reasoning method may neglect the domain knowledge to make a professional and accurate analysis. Thus, there is still room for improvement of LLMs reasoning, especially in leveraging the generation capability of LLMs to simulate specific experts (i.e., multi-agents) to detect the stance. In this paper, different from existing multi-agent works that require detailed descriptions and use fixed experts, we propose a Dynamic Experienced Expert Modeling (DEEM) method which can leverage the generated experienced experts and let LLMs reason in a semi-parametric way, making the experts more generalizable and reliable. Experimental results demonstrate that DEEM consistently achieves the best results on three standard benchmarks, outperforms methods with self-consistency reasoning, and reduces the bias of LLMs.
Symbols (or more broadly, non-natural language textual representations) such as numerical sequences, molecular formulas, and table delimiters widely exist, playing important roles in various tasks such as abstract reasoning, chemical property prediction, and table question answering. Despite the impressive natural language comprehension capabilities of large language models (LLMs), their reasoning abilities for symbols remain inadequate, which could attributed to the difference between symbol representations and general natural languages. We propose symbol-to-language (S2L), a tuning-free method that enables large language models to solve symbol-related problems with information expressed in natural language. Specifically, S2L first converts the symbols involved to language-based representations, which can be implemented by prompting LLMs or leveraging external tools, then these language-based representations are integrated into the original problem via direct substitution or concatenation, serving as useful input information for LLMs. We evaluate the S2L method using both API-based (GPT-4, ChatGPT) and open-source (OpenChat) models over eight symbol-related tasks, ranging from symbol-only abstract reasoning to sentiment analysis in social media. Experimental results show that S2L consistently leads to superior performance. For example, by employing S2L for GPT-4, there can be average significant improvements of +21.9% and +9.5% for subtasks in 1D-ARC and Dyck language, respectively. Codes and data are available at https://github.com/THUNLP-MT/symbol2language.
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific tasks from the first-person perspective. However, the capability of VLMs to "think" from a first-person perspective, a crucial attribute for advancing autonomous agents and robotics, remains largely unexplored. To bridge this research gap, we introduce EgoThink, a novel visual question-answering benchmark that encompasses six core capabilities with twelve detailed dimensions. The benchmark is constructed using selected clips from egocentric videos, with manually annotated question-answer pairs containing first-person information. To comprehensively assess VLMs, we evaluate eighteen popular VLMs on EgoThink. Moreover, given the open-ended format of the answers, we use GPT-4 as the automatic judge to compute single-answer grading. Experimental results indicate that although GPT-4V leads in numerous dimensions, all evaluated VLMs still possess considerable potential for improvement in first-person perspective tasks. Meanwhile, enlarging the number of trainable parameters has the most significant impact on model performance on EgoThink. In conclusion, EgoThink serves as a valuable addition to existing evaluation benchmarks for VLMs, providing an indispensable resource for future research in the realm of embodied artificial intelligence and robotics.
Nowadays, open-source large language models like LLaMA have emerged. Recent developments have incorporated supervised fine-tuning (SFT) and reinforcement learning fine-tuning (RLFT) to align these models with human goals. However, SFT methods treat all training data with mixed quality equally, while RLFT methods require high-quality pairwise or ranking-based preference data. In this study, we present a novel framework, named OpenChat, to advance open-source language models with mixed-quality data. Specifically, we consider the general SFT training data, consisting of a small amount of expert data mixed with a large proportion of sub-optimal data, without any preference labels. We propose the C(onditioned)-RLFT, which regards different data sources as coarse-grained reward labels and learns a class-conditioned policy to leverage complementary data quality information. Interestingly, the optimal policy in C-RLFT can be easily solved through single-stage, RL-free supervised learning, which is lightweight and avoids costly human preference labeling. Through extensive experiments on three standard benchmarks, our openchat-13b fine-tuned with C-RLFT achieves the highest average performance among all 13b open-source language models. Moreover, we use AGIEval to validate the model generalization performance, in which only openchat-13b surpasses the base model. Finally, we conduct a series of analyses to shed light on the effectiveness and robustness of OpenChat. Our code, data, and models are publicly available at https://github.com/imoneoi/openchat.
Retrieval-augmented methods have received increasing attention to support downstream tasks by leveraging useful information from external resources. Recent studies mainly focus on exploring retrieval to solve knowledge-intensive (KI) tasks. However, the potential of retrieval for most non-knowledge-intensive (NKI) tasks remains under-explored. There are two main challenges to leveraging retrieval-augmented methods for NKI tasks: 1) the demand for diverse relevance score functions and 2) the dilemma between training cost and task performance. To address these challenges, we propose a two-stage framework for NKI tasks, named PGRA. In the first stage, we adopt a task-agnostic retriever to build a shared static index and select candidate evidence efficiently. In the second stage, we design a prompt-guided reranker to rerank the nearest evidence according to task-specific relevance for the reader. Experimental results show that PGRA outperforms other state-of-the-art retrieval-augmented methods. Our analyses further investigate the influence factors to model performance and demonstrate the generality of PGRA. Codes are available at https://github.com/THUNLP-MT/PGRA.
Recurrent spiking neural networks (RSNNs) hold great potential for advancing artificial general intelligence, as they draw inspiration from the biological nervous system and show promise in modeling complex dynamics. However, the widely-used surrogate gradient-based training methods for RSNNs are inherently inaccurate and unfriendly to neuromorphic hardware. To address these limitations, we propose the evolving connectivity (EC) framework, an inference-only method for training RSNNs. The EC framework reformulates weight-tuning as a search into parameterized connection probability distributions, and employs Natural Evolution Strategies (NES) for optimizing these distributions. Our EC framework circumvents the need for gradients and features hardware-friendly characteristics, including sparse boolean connections and high scalability. We evaluate EC on a series of standard robotic locomotion tasks, where it achieves comparable performance with deep neural networks and outperforms gradient-trained RSNNs, even solving the complex 17-DoF humanoid task. Additionally, the EC framework demonstrates a two to three fold speedup in efficiency compared to directly evolving parameters. By providing a performant and hardware-friendly alternative, the EC framework lays the groundwork for further energy-efficient applications of RSNNs and advances the development of neuromorphic devices.
Pre-trained language models (PLMs) have been widely used to underpin various downstream tasks. However, the adversarial attack task has found that PLMs are vulnerable to small perturbations. Mainstream methods adopt a detached two-stage framework to attack without considering the subsequent influence of substitution at each step. In this paper, we formally model the adversarial attack task on PLMs as a sequential decision-making problem, where the whole attack process is sequential with two decision-making problems, i.e., word finder and word substitution. Considering the attack process can only receive the final state without any direct intermediate signals, we propose to use reinforcement learning to find an appropriate sequential attack path to generate adversaries, named SDM-Attack. Extensive experimental results show that SDM-Attack achieves the highest attack success rate with a comparable modification rate and semantic similarity to attack fine-tuned BERT. Furthermore, our analyses demonstrate the generalization and transferability of SDM-Attack. The code is available at https://github.com/fduxuan/SDM-Attack.
Large language models (LLMs) have been widely studied for their ability to store and utilize positive knowledge. However, negative knowledge, such as "lions don't live in the ocean", is also ubiquitous in the world but rarely mentioned explicitly in the text. What do LLMs know about negative knowledge? This work examines the ability of LLMs to negative commonsense knowledge. We design a constrained keywords-to-sentence generation task (CG) and a Boolean question-answering task (QA) to probe LLMs. Our experiments reveal that LLMs frequently fail to generate valid sentences grounded in negative commonsense knowledge, yet they can correctly answer polar yes-or-no questions. We term this phenomenon the belief conflict of LLMs. Our further analysis shows that statistical shortcuts and negation reporting bias from language modeling pre-training cause this conflict.