3D object detection in point clouds is a challenging vision task that benefits various applications for understanding the 3D visual world. Lots of recent research focuses on how to exploit end-to-end trainable Hough voting for generating object proposals. However, the current voting strategy can only receive partial votes from the surfaces of potential objects together with severe outlier votes from the cluttered backgrounds, which hampers full utilization of the information from the input point clouds. Inspired by the back-tracing strategy in the conventional Hough voting methods, in this work, we introduce a new 3D object detection method, named as Back-tracing Representative Points Network (BRNet), which generatively back-traces the representative points from the vote centers and also revisits complementary seed points around these generated points, so as to better capture the fine local structural features surrounding the potential objects from the raw point clouds. Therefore, this bottom-up and then top-down strategy in our BRNet enforces mutual consistency between the predicted vote centers and the raw surface points and thus achieves more reliable and flexible object localization and class prediction results. Our BRNet is simple but effective, which significantly outperforms the state-of-the-art methods on two large-scale point cloud datasets, ScanNet V2 (+7.5% in terms of mAP@0.50) and SUN RGB-D (+4.7% in terms of mAP@0.50), while it is still lightweight and efficient. Code will be available at https://github.com/cheng052/BRNet.
We present a new domain adaptive self-training pipeline, named ST3D, for unsupervised domain adaptation on 3D object detection from point clouds. First, we pre-train the 3D detector on the source domain with our proposed random object scaling strategy for mitigating the negative effects of source domain bias. Then, the detector is iteratively improved on the target domain by alternatively conducting two steps, which are the pseudo label updating with the developed quality-aware triplet memory bank and the model training with curriculum data augmentation. These specific designs for 3D object detection enable the detector to be trained with consistent and high-quality pseudo labels and to avoid overfitting to the large number of easy examples in pseudo labeled data. Our ST3D achieves state-of-the-art performance on all evaluated datasets and even surpasses fully supervised results on KITTI 3D object detection benchmark. Code will be available at https://github.com/CVMI-Lab/ST3D.
We present a new domain adaptive self-training pipeline, named ST3D, for unsupervised domain adaptation on 3D object detection from point clouds. First, we pre-train the 3D detector on the source domain with our proposed random object scaling strategy for mitigating the negative effects of source domain bias. Then, the detector is iteratively improved on the target domain by alternatively conducting two steps, which are the pseudo label updating with the developed quality-aware triplet memory bank and the model training with curriculum data augmentation. These specific designs for 3D object detection enable the detector to be trained with consistent and high-quality pseudo labels and to avoid overfitting to the large number of easy examples in pseudo labeled data. Our ST3D achieves state-of-the-art performance on all evaluated datasets and even surpasses fully supervised results on KITTI 3D object detection benchmark. Code will be available at https://github.com/CVMI-Lab/ST3D.
Recent advances on 3D object detection heavily rely on how the 3D data are represented, \emph{i.e.}, voxel-based or point-based representation. Many existing high performance 3D detectors are point-based because this structure can better retain precise point positions. Nevertheless, point-level features lead to high computation overheads due to unordered storage. In contrast, the voxel-based structure is better suited for feature extraction but often yields lower accuracy because the input data are divided into grids. In this paper, we take a slightly different viewpoint -- we find that precise positioning of raw points is not essential for high performance 3D object detection and that the coarse voxel granularity can also offer sufficient detection accuracy. Bearing this view in mind, we devise a simple but effective voxel-based framework, named Voxel R-CNN. By taking full advantage of voxel features in a two stage approach, our method achieves comparable detection accuracy with state-of-the-art point-based models, but at a fraction of the computation cost. Voxel R-CNN consists of a 3D backbone network, a 2D bird-eye-view (BEV) Region Proposal Network and a detect head. A voxel RoI pooling is devised to extract RoI features directly from voxel features for further refinement. Extensive experiments are conducted on the widely used KITTI Dataset and the more recent Waymo Open Dataset. Our results show that compared to existing voxel-based methods, Voxel R-CNN delivers a higher detection accuracy while maintaining a real-time frame processing rate, \emph{i.e}., at a speed of 25 FPS on an NVIDIA RTX 2080 Ti GPU. The code is available at \url{https://github.com/djiajunustc/Voxel-R-CNN}.
3D object detection is receiving increasing attention from both industry and academia thanks to its wide applications in various fields. In this paper, we propose the Point-Voxel Region based Convolution Neural Networks (PV-RCNNs) for accurate 3D detection from point clouds. First, we propose a novel 3D object detector, PV-RCNN-v1, which employs the voxel-to-keypoint scene encoding and keypoint-to-grid RoI feature abstraction two novel steps. These two steps deeply incorporate both 3D voxel CNN and PointNet-based set abstraction for learning discriminative point-cloud features. Second, we propose a more advanced framework, PV-RCNN-v2, for more efficient and accurate 3D detection. It consists of two major improvements, where the first one is the sectorized proposal-centric strategy for efficiently producing more representative and uniformly distributed keypoints, and the second one is the VectorPool aggregation to replace set abstraction for better aggregating local point-cloud features with much less resource consumption. With these two major modifications, our PV-RCNN-v2 runs more than twice as fast as the v1 version while still achieving better performance on the large-scale Waymo Open Dataset with 150m * 150m detection range. Extensive experiments demonstrate that our proposed PV-RCNNs significantly outperform previous state-of-the-art 3D detection methods on both the Waymo Open Dataset and the highly-competitive KITTI benchmark.
In this technical report, we present the top-performing LiDAR-only solutions for 3D detection, 3D tracking and domain adaptation three tracks in Waymo Open Dataset Challenges 2020. Our solutions for the competition are built upon our recent proposed PV-RCNN 3D object detection framework. Several variants of our PV-RCNN are explored, including temporal information incorporation, dynamic voxelization, adaptive training sample selection, classification with RoI features, etc. A simple model ensemble strategy with non-maximum-suppression and box voting is adopted to generate the final results. By using only LiDAR point cloud data, our models finally achieve the 1st place among all LiDAR-only methods, and the 2nd place among all multi-modal methods, on the 3D Detection, 3D Tracking and Domain Adaptation three tracks of Waymo Open Dataset Challenges. Our solutions will be available at https://github.com/open-mmlab/OpenPCDet
Instance segmentation is an important task for scene understanding. Compared to the fully-developed 2D, 3D instance segmentation for point clouds have much room to improve. In this paper, we present PointGroup, a new end-to-end bottom-up architecture, specifically focused on better grouping the points by exploring the void space between objects. We design a two-branch network to extract point features and predict semantic labels and offsets, for shifting each point towards its respective instance centroid. A clustering component is followed to utilize both the original and offset-shifted point coordinate sets, taking advantage of their complementary strength. Further, we formulate the ScoreNet to evaluate the candidate instances, followed by the Non-Maximum Suppression (NMS) to remove duplicates. We conduct extensive experiments on two challenging datasets, ScanNet v2 and S3DIS, on which our method achieves the highest performance, 63.6% and 64.0%, compared to 54.9% and 54.4% achieved by former best solutions in terms of mAP with IoU threshold 0.5.
3D vehicle detection based on point cloud is a challenging task in real-world applications such as autonomous driving. Despite significant progress has been made, we observe two aspects to be further improved. First, the semantic context information in LiDAR is seldom explored in previous works, which may help identify ambiguous vehicles. Second, the distribution of point cloud on vehicles varies continuously with increasing depths, which may not be well modeled by a single model. In this work, we propose a unified model SegVoxelNet to address the above two problems. A semantic context encoder is proposed to leverage the free-of-charge semantic segmentation masks in the bird's eye view. Suspicious regions could be highlighted while noisy regions are suppressed by this module. To better deal with vehicles at different depths, a novel depth-aware head is designed to explicitly model the distribution differences and each part of the depth-aware head is made to focus on its own target detection range. Extensive experiments on the KITTI dataset show that the proposed method outperforms the state-of-the-art alternatives in both accuracy and efficiency with point cloud as input only.