Large language models such as ChatGPT and GPT-4 have recently achieved astonishing performance on a variety of natural language processing tasks. In this paper, we propose MANGO, a benchmark to evaluate their capabilities to perform text-based mapping and navigation. Our benchmark includes 53 mazes taken from a suite of textgames: each maze is paired with a walkthrough that visits every location but does not cover all possible paths. The task is question-answering: for each maze, a large language model reads the walkthrough and answers hundreds of mapping and navigation questions such as "How should you go to Attic from West of House?" and "Where are we if we go north and east from Cellar?". Although these questions are easy to humans, it turns out that even GPT-4, the best-to-date language model, performs poorly at answering them. Further, our experiments suggest that a strong mapping and navigation ability would benefit large language models in performing relevant downstream tasks, such as playing textgames. Our MANGO benchmark will facilitate future research on methods that improve the mapping and navigation capabilities of language models. We host our leaderboard, data, code, and evaluation program at https://mango.ttic.edu and https://github.com/oaklight/mango/.
Improving the efficiency of current neural networks and modeling them in biological neural systems have become popular research directions in recent years. Pulse-coupled neural network (PCNN) is a well applicated model for imitating the computation characteristics of the human brain in computer vision and neural network fields. However, differences between the PCNN and biological neural systems remain: limited neural connection, high computational cost, and lack of stochastic property. In this study, random-coupled neural network (RCNN) is proposed. It overcomes these difficulties in PCNN's neuromorphic computing via a random inactivation process. This process randomly closes some neural connections in the RCNN model, realized by the random inactivation weight matrix of link input. This releases the computational burden of PCNN, making it affordable to achieve vast neural connections. Furthermore, the image and video processing mechanisms of RCNN are researched. It encodes constant stimuli as periodic spike trains and periodic stimuli as chaotic spike trains, the same as biological neural information encoding characteristics. Finally, the RCNN is applicated to image segmentation, fusion, and pulse shape discrimination subtasks. It is demonstrated to be robust, efficient, and highly anti-noised, with outstanding performance in all applications mentioned above.
Language agents have demonstrated autonomous decision-making abilities by reasoning with foundation models. Recently, efforts have been made to train language agents for performance improvement, with multi-step reasoning and action trajectories as the training data. However, collecting such trajectories still requires considerable human effort, by either artificial annotation or implementations of diverse prompting frameworks. In this work, we propose A$^3$T, a framework that enables the Autonomous Annotation of Agent Trajectories in the style of ReAct. The central role is an ActRe prompting agent, which explains the reason for an arbitrary action. When randomly sampling an external action, the ReAct-style agent could query the ActRe agent with the action to obtain its textual rationales. Novel trajectories are then synthesized by prepending the posterior reasoning from ActRe to the sampled action. In this way, the ReAct-style agent executes multiple trajectories for the failed tasks, and selects the successful ones to supplement its failed trajectory for contrastive self-training. Realized by policy gradient methods with binarized rewards, the contrastive self-training with accumulated trajectories facilitates a closed loop for multiple rounds of language agent self-improvement. We conduct experiments using QLoRA fine-tuning with the open-sourced Mistral-7B-Instruct-v0.2. In AlfWorld, the agent trained with A$^3$T obtains a 1-shot success rate of 96%, and 100% success with 4 iterative rounds. In WebShop, the 1-shot performance of the A$^3$T agent matches human average, and 4 rounds of iterative refinement lead to the performance approaching human experts. A$^3$T agents significantly outperform existing techniques, including prompting with GPT-4, advanced agent frameworks, and fully fine-tuned LLMs.
Language agents have demonstrated autonomous decision-making abilities by reasoning with foundation models. Recently, efforts have been made to train language agents for performance improvement, with multi-step reasoning and action trajectories as the training data. However, collecting such trajectories still requires considerable human effort, by either artificial annotations or implementations of diverse prompting frameworks. In this work, we propose A$^3$T, a framework that enables the Autonomous Annotation of Agent Trajectories in the style of ReAct. The central role is an ActRe prompting agent, which explains the reason for an arbitrary action. When randomly sampling an external action, the ReAct-style agent could query the ActRe agent with the action to obtain its textual rationales. Novel trajectories are then synthesized by prepending the posterior reasoning from ActRe to the sampled action. In this way, the ReAct-style agent executes multiple trajectories for the failed tasks, and selects the successful ones to supplement its failed trajectory for contrastive self-training. Realized by policy gradient methods with binarized rewards, the contrastive self-training with accumulated trajectories facilitates a closed loop for multiple rounds of language agent self-improvement. We conduct experiments using QLoRA fine-tuning with the open-sourced Mistral-7B-Instruct-v0.2. In AlfWorld, the agent trained with A$^3$T obtains a 1-shot success rate of 96%, and 100% success with 4 iterative rounds. In WebShop, the 1-shot performance of the A$^3$T agent matches human average, and 4 rounds of iterative refinement lead to the performance approaching human experts. A$^3$T agents significantly outperform existing techniques, including prompting with GPT-4, advanced agent frameworks, and fully fine-tuned LLMs.
Large Language Models (LLMs) have witnessed remarkable advancements in recent years, prompting the exploration of tool learning, which integrates LLMs with external tools to address diverse real-world challenges. Assessing the capability of LLMs to utilise tools necessitates large-scale and stable benchmarks. However, previous works relied on either hand-crafted online tools with limited scale, or large-scale real online APIs suffering from instability of API status. To address this problem, we introduce StableToolBench, a benchmark evolving from ToolBench, proposing a virtual API server and stable evaluation system. The virtual API server contains a caching system and API simulators which are complementary to alleviate the change in API status. Meanwhile, the stable evaluation system designs solvable pass and win rates using GPT-4 as the automatic evaluator to eliminate the randomness during evaluation. Experimental results demonstrate the stability of StableToolBench, and further discuss the effectiveness of API simulators, the caching system, and the evaluator system.
Tool learning aims to extend the capabilities of large language models (LLMs) with external tools. A major challenge in tool learning is how to support a large number of tools, including unseen tools. To address this challenge, previous studies have proposed retrieving suitable tools for the LLM based on the user query. However, previously proposed methods do not consider the differences between seen and unseen tools, nor do they take the hierarchy of the tool library into account, which may lead to suboptimal performance for tool retrieval. Therefore, to address the aforementioned issues, we propose ToolRerank, an adaptive and hierarchy-aware reranking method for tool retrieval to further refine the retrieval results. Specifically, our proposed ToolRerank includes Adaptive Truncation, which truncates the retrieval results related to seen and unseen tools at different positions, and Hierarchy-Aware Reranking, which makes retrieval results more concentrated for single-tool queries and more diverse for multi-tool queries. Experimental results show that ToolRerank can improve the quality of the retrieval results, leading to better execution results generated by the LLM.
Large Language Models exhibit robust problem-solving capabilities for diverse tasks. However, most LLM-based agents are designed as specific task solvers with sophisticated prompt engineering, rather than agents capable of learning and evolving through interactions. These task solvers necessitate manually crafted prompts to inform task rules and regulate LLM behaviors, inherently incapacitating to address complex dynamic scenarios e.g., large interactive games. In light of this, we propose Agent-Pro: an LLM-based Agent with Policy-level Reflection and Optimization that can learn a wealth of expertise from interactive experiences and progressively elevate its behavioral policy. Specifically, it involves a dynamic belief generation and reflection process for policy evolution. Rather than action-level reflection, Agent-Pro iteratively reflects on past trajectories and beliefs, fine-tuning its irrational beliefs for a better policy. Moreover, a depth-first search is employed for policy optimization, ensuring continual enhancement in policy payoffs. Agent-Pro is evaluated across two games: Blackjack and Texas Hold'em, outperforming vanilla LLM and specialized models. Our results show Agent-Pro can learn and evolve in complex and dynamic scenes, which also benefits numerous LLM-based applications.
Large Language Models (LLMs) have achieved remarkable performance in objective tasks such as open-domain question answering and mathematical reasoning, which can often be solved through recalling learned factual knowledge or chain-of-thought style reasoning. However, we find that the performance of LLMs in subjective tasks is still unsatisfactory, such as metaphor recognition, dark humor detection, etc. Compared to objective tasks, subjective tasks focus more on interpretation or emotional response rather than a universally accepted reasoning pathway. Based on the characteristics of the tasks and the strong dialogue-generation capabilities of LLMs, we propose RiC (Reasoning in Conversation), a method that focuses on solving subjective tasks through dialogue simulation. The motivation of RiC is to mine useful contextual information by simulating dialogues instead of supplying chain-of-thought style rationales, thereby offering potential useful knowledge behind dialogues for giving the final answers. We evaluate both API-based and open-source LLMs including GPT-4, ChatGPT, and OpenChat across twelve tasks. Experimental results show that RiC can yield significant improvement compared with various baselines.
Despite intensive efforts devoted to tool learning, the problem of budget-constrained tool learning, which focuses on resolving user queries within a specific budget constraint, has been widely overlooked. This paper proposes a novel method for budget-constrained tool learning. Our approach involves creating a preferable plan under the budget constraint before utilizing the tools. This plan outlines the feasible tools and the maximum number of times they can be employed, offering a comprehensive overview of the tool learning process for large language models. This allows them to allocate the budget from a broader perspective. To devise the plan without incurring significant extra costs, we suggest initially estimating the usefulness of the candidate tools based on past experience. Subsequently, we employ dynamic programming to formulate the plan. Experimental results demonstrate that our method can be integrated with various tool learning methods, significantly enhancing their effectiveness under strict budget constraints.
Recent work has made a preliminary attempt to use large language models (LLMs) to solve the stance detection task, showing promising results. However, considering that stance detection usually requires detailed background knowledge, the vanilla reasoning method may neglect the domain knowledge to make a professional and accurate analysis. Thus, there is still room for improvement of LLMs reasoning, especially in leveraging the generation capability of LLMs to simulate specific experts (i.e., multi-agents) to detect the stance. In this paper, different from existing multi-agent works that require detailed descriptions and use fixed experts, we propose a Dynamic Experienced Expert Modeling (DEEM) method which can leverage the generated experienced experts and let LLMs reason in a semi-parametric way, making the experts more generalizable and reliable. Experimental results demonstrate that DEEM consistently achieves the best results on three standard benchmarks, outperforms methods with self-consistency reasoning, and reduces the bias of LLMs.